Difference between revisions of "Research Points"

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{{Relevance}}
 
 
 
'''Research Points (RP)''' {{Rp}}, or "experience", is used to research and advance in vehicles, modifications, and crew training.  RP gain in the game depends on the [[:Category:Game_modes|game mode]] played.
 
'''Research Points (RP)''' {{Rp}}, or "experience", is used to research and advance in vehicles, modifications, and crew training.  RP gain in the game depends on the [[:Category:Game_modes|game mode]] played.
  
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===Details===
 
===Details===
'''Vehicle Research Points''' are "experience" that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus + 30% RP gain.
+
'''Vehicle Research Points''' are "experience" that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus of +30% RP gain in Arcade Battles, and a +10% RP gain in Realistic/Simulator Battles.
  
 
'''Modifications Research Points''' are the "experience" that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.
 
'''Modifications Research Points''' are the "experience" that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.
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'''Crew Experience Points''' are calculated based on research points for the following course:
 
'''Crew Experience Points''' are calculated based on research points for the following course:
  
In Arcade battles - 30 experience points for 1,000 RP
+
* In Arcade battles - 30 experience points for 1,000 RP
In Realistic Fights - 11.3 experience points for 1,000 RP
+
* In Realistic battles - 11.3 experience points for 1,000 RP
In Simulator Fights - 9 experience points for 1,000 RP
+
* In Simulator battles - 9 experience points for 1,000 RP
  
 
== Multipliers ==
 
== Multipliers ==
{| class="wikitable" style="margin-left:20px;text-align:center;" width="160px" align="right"
+
{| class="wikitable" style="margin-left:20px;text-align:center;" width="360px" align="right"
 
|-
 
|-
 
!Rank difference
 
!Rank difference
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|-
 
|-
 
|0
 
|0
| width="80px" |N/A
+
| width="120px" |N/A
 
|N/A
 
|N/A
 
|-
 
|-
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| -80%
 
| -80%
 
| -95%
 
| -95%
 +
|-
 +
|colspan="3;" style="text-align:center;" |<small><small>Current as of [[Update 1.89]]</small></small>
 
|}
 
|}
  
Every technique has Experience and game currency multipliers. You can find them in the car card. The higher the multiplier, the higher the OI and the ST, respectively, will be earned by the equipment. In the premium technique, the multiplier is doubled, relatively linear.
+
Each vehicle has RP and game currency multipliers, which can be found in their respective vehicle cards. The higher the multiplier, the more RP and SL the vehicle will earn. Premium vehicles have a multiplier which is doubled (compared to regular vehicles).
 +
 
 +
In addition to vehicle multipliers, players can take advantage of a wide range of other boosters.
  
In addition to the multipliers, the player can use a wide selection of other amplifiers.
+
* Premium account - long-lasting boost which can be purchased with GE.
 +
* Boosters - in-game items which can be activated before a battle to provide a specific gain.
 +
* Talisman - a modification for individual vehicles which significantly increases the amount of RP they gain.
  
* Premium account - a permanent amplifier, purchased for AOR.
+
Researching high-ranked vehicles while using low-ranked vehicles in battles, and vice versa, will lead to a penalty which is applied to the RP obtained from those battles (see the table sheet). High ranked premium vehicles are excluded in that they do not have any research penalty when used to research low-ranked vehicles.
* Amplifiers - game items that are activated before the fight and give a fixed gain.
 
* Talisman - modification of individual machines, significantly increasing their earnings OI.
 
  
'''Important!''' For the most part, all amplifiers and bonuses are superimposed on the original characteristics of the machine, and do not add up to each other, so you should carefully read the description, in which "+" is an increase, and "*" is a multiplier.
+
'''Note!''' Most of the boosters and bonuses work on a multiplication/percentage basis, and these values will therefore be imposed on the initial characteristics of the vehicle thusly, rather than simply being ‘added’, so it’s important that you read the description accurately to determine what will happen when the relevant booster or bonus is used, with “+” meaning an addition and *” being a multiplication.
  
For example, an amplifier + 300% will work on a technique with an initial 100% multiplier and give 400% revenue.
+
For example: a +300 booster will be applied to the original 100% multiplier, and will therefore give a total 400% income.
  
'''Important!'''  Each subsequent simultaneously activated amplifier essentially loses in efficiency, therefore it is more profitable to activate them in turn.
+
'''Important!'''  Each subsequent booster that is activated at the same time will lose its efficiency, so it's more profitable to activate them one at a time.
  
 
[[Category:Currency_and_research_points]]
 
[[Category:Currency_and_research_points]]

Revision as of 17:16, 5 December 2019

Research Points (RP) Rp icon.png, or "experience", is used to research and advance in vehicles, modifications, and crew training. RP gain in the game depends on the game mode played.

Game economy

Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective.

Distribution

RP earned in battle are distributed to the following funds:

  • Research of the next chosen vehicle of the nation
  • Research of the next modification in the vehicle used in battle
  • Crew points for the crew slots that were used in battle
  • Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total

Convertible research point (Convertible RP) is an "experience" point that can be directed to the study of any vehicle of any nation and can be done so via the premium currency Golden Eagles.

Details

Vehicle Research Points are "experience" that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus of +30% RP gain in Arcade Battles, and a +10% RP gain in Realistic/Simulator Battles.

Modifications Research Points are the "experience" that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.

Convertible Research Points is a type of "experience" that a player can spend at any time for a certain amount of Golden Eagles (GE) Ge icon.png. For 1 GE, a player can transfer 45 convertible RP to 45 vehicle research points. In battles, convertible RPs are gained through RP modifications + a fixed amount for match achievements. Also, the convertible RP can be obtained for playing in single-player missions, training, and for obtaining achievements related to account upgrading.

Crew Experience Points are calculated based on research points for the following course:

  • In Arcade battles - 30 experience points for 1,000 RP
  • In Realistic battles - 11.3 experience points for 1,000 RP
  • In Simulator battles - 9 experience points for 1,000 RP

Multipliers

Rank difference Research of low-ranked vehicles while using high-ranked vehicles Research of high-ranked vehicles while using low-ranked vehicles
0 N/A N/A
1 N/A -10%
2 -60% -70%
3 -70% -90%
4 -80% -95%
5 -80% -95%
6 -80% -95%
Current as of Update 1.89

Each vehicle has RP and game currency multipliers, which can be found in their respective vehicle cards. The higher the multiplier, the more RP and SL the vehicle will earn. Premium vehicles have a multiplier which is doubled (compared to regular vehicles).

In addition to vehicle multipliers, players can take advantage of a wide range of other boosters.

  • Premium account - long-lasting boost which can be purchased with GE.
  • Boosters - in-game items which can be activated before a battle to provide a specific gain.
  • Talisman - a modification for individual vehicles which significantly increases the amount of RP they gain.

Researching high-ranked vehicles while using low-ranked vehicles in battles, and vice versa, will lead to a penalty which is applied to the RP obtained from those battles (see the table sheet). High ranked premium vehicles are excluded in that they do not have any research penalty when used to research low-ranked vehicles.

Note! Most of the boosters and bonuses work on a multiplication/percentage basis, and these values will therefore be imposed on the initial characteristics of the vehicle thusly, rather than simply being ‘added’, so it’s important that you read the description accurately to determine what will happen when the relevant booster or bonus is used, with “+” meaning an addition and “*” being a multiplication.

For example: a +300 booster will be applied to the original 100% multiplier, and will therefore give a total 400% income.

Important! Each subsequent booster that is activated at the same time will lose its efficiency, so it's more profitable to activate them one at a time.