Difference between revisions of "Re.2005 serie 0"

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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. -->
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
With spectacular turning capabilities, excellent energy retention, adequate roll rate and solid climb rate, the Re.2005 '''''Sagittario''''' is the definition of agile. It can turn on a dime and keep its speed through those turns, allowing it to be a fantastic dogfighter capable of out-turning almost everything - spare the occasional Japanese fighter - with the correct usage of the rudders and combat flaps. The main weakness of the 2005 is its comparatively mediocre speed for a prop aircraft at its battle rating, being worse than most of its German, American, British and certain Russian contemporaries. Despite this speed gap, it holds quite a high diving speed along with excellent acceleration allowing you to catch up to faster targets quickly after an overshoot.
 
With spectacular turning capabilities, excellent energy retention, adequate roll rate and solid climb rate, the Re.2005 '''''Sagittario''''' is the definition of agile. It can turn on a dime and keep its speed through those turns, allowing it to be a fantastic dogfighter capable of out-turning almost everything - spare the occasional Japanese fighter - with the correct usage of the rudders and combat flaps. The main weakness of the 2005 is its comparatively mediocre speed for a prop aircraft at its battle rating, being worse than most of its German, American, British and certain Russian contemporaries. Despite this speed gap, it holds quite a high diving speed along with excellent acceleration allowing you to catch up to faster targets quickly after an overshoot.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 7,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 629 ||613|| {{Specs|ceiling}} ||19.8||20.4||17.4||17.4|| 165
+
! Stock
|-
+
| 627 || 612 || rowspan="2" | {{Specs|ceiling}} || 19.9 || 20.6 || 12.5 || 12.5 || rowspan="2" | 165
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 7,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
 
|-
 
|-
| 677 || 650 || {{Specs|ceiling}} || 18.3 || 19.0 || 26.2 || 21.2 || 165
+
! Upgraded
 +
| 677 || 650 || 18.3 || 19.0 || 26.2 || 16.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~11 || ~8
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 480 || 480 || 250 || ~11 || ~8
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 350 || < 350 || < 450 || > 715
 
| < 350 || < 350 || < 450 || > 715
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=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 50 mm (63°) bulletproof glass windshield  
+
* 50 mm (63°) bulletproof glass windshield
 
* 8 mm steel head plate
 
* 8 mm steel head plate
 
* 8 mm steel pilot seat
 
* 8 mm steel pilot seat
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. -->
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 151/20 (20 mm)|Breda-SAFAT (12.7 mm)}}
+
{{main|MG 151 (20 mm)|Breda-SAFAT (12.7 mm)}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 20 mm MG 151/20 cannon, nose-mounted (200 rounds)
+
* 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
* 2 x 20 mm MG 151/20 cannons, wing-mounted (200 rpg = 400 total)
+
* 2 x 20 mm MG 151 cannons, wing-mounted (200 rpg = 400 total)
* 2 x 12.7 mm Breda-SAFAT HMG's, cowling-mounted (380 rpg = 760 total)
+
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (380 rpg = 760 total)
  
Two of the cannons are mounted in the wings with the remaining cannon being nose-mounted ''Motorkanone'' that fires through the propeller spinner. Each cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. Never use the Breda's as the main weapon, they do lethargic damage beyond 300 meters and are only useful for lining up shots or forcing enemies to turn.
+
Two of the cannons are mounted in the wings with the remaining cannon being a nose-mounted ''Motorkanone'' that fires through the propeller spinner. Each cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. Never use the Bredas as the main weapon, as they do mediocre damage beyond 300 meters and are only useful for lining up shots or forcing enemies to turn.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!-- Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection. -->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|GP 50 (50 kg)|GP 100 (100 kg)|GP 250 (250 kg)|GP 500 (500 kg)}}
 
{{main|GP 50 (50 kg)|GP 100 (100 kg)|GP 250 (250 kg)|GP 500 (500 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 +
* Without load
 
* 2 x 50 kg GP 50 bombs (100 kg total)
 
* 2 x 50 kg GP 50 bombs (100 kg total)
 
* 2 x 100 kg GP 100 bombs (200 kg total)
 
* 2 x 100 kg GP 100 bombs (200 kg total)
 
* 1 x 250 kg GP 250 bomb (250 kg total)
 
* 1 x 250 kg GP 250 bomb (250 kg total)
* 1 x 250 kg GP 250 bomb, 2 x 50 kg GP 50 bombs (350 kg total)
+
* 1 x 250 kg GP 250 bomb + 2 x 50 kg GP 50 bombs (350 kg total)
* 1 x 250 kg GP 250 bomb, 2 x 100 kg GP 100 bombs (450 kg total)
+
* 1 x 250 kg GP 250 bomb + 2 x 100 kg GP 100 bombs (450 kg total)
 
* 1 x 500 kg GP 500 bomb (500 kg total)
 
* 1 x 500 kg GP 500 bomb (500 kg total)
* 1 x 500 kg GP 500 bomb, 2 x 50 kg GP 50 bombs (600 kg total)
+
* 1 x 500 kg GP 500 bomb + 2 x 50 kg GP 50 bombs (600 kg total)
* 1 x 500 kg GP 500 bomb, 2 x 100 kg GP 100 bombs (700 kg total)
+
* 1 x 500 kg GP 500 bomb + 2 x 100 kg GP 100 bombs (700 kg total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Re.2005 is a classic dogfighter, with surprisingly amazing manoeuvrability that can catch most enemies off guard and shred them with its excellent armament setup. While the aircraft can tailor to most forms of air combat, it should ideally be used as a mid-to-high altitude energy fighter or turn fighter where it can use its amicable energy retention and spectacular manoeuvrability to its advantage.  
+
The Re.2005 is a classic dogfighter, with surprisingly amazing manoeuvrability that can catch most enemies off guard and shred them with its excellent armament setup. While the aircraft can tailor to most forms of air combat, it should ideally be used as a mid-to-high altitude energy fighter or turn fighter where it can use its amicable energy retention and spectacular manoeuvrability to its advantage.
 
[[File:Example of the vertical spiral maneuver.jpg|thumb|Example of the Vertical spiral, which the Re.2005 can easily abuse]]
 
[[File:Example of the vertical spiral maneuver.jpg|thumb|Example of the Vertical spiral, which the Re.2005 can easily abuse]]
You should make use of energy-wasting manoeuvres such as vertical spirals and hammerheads to bleed the enemy of their speed advantage and force them to fight on your terms.  
+
You should make use of energy-wasting manoeuvres such as vertical spirals and hammerheads to bleed the enemy of their speed advantage and force them to fight on your terms.
  
Of course, the large underslung payload available means the Re.2005 can be a decent ground-pounder as well, being able to drop its bombs quickly and engage in the furball. While the Italian bombs are nothing spectacular, they can get the job done fairly well. However it is worth noting that carrying the largest payload available has a noticeable impact on performance and forces the aircraft into the area it suffers the most in, that being low altitude where its once decent speed becomes extremely poor, compounded by the fact its carrying bombs.  
+
Of course, the large underslung payload available means the Re.2005 can be a decent ground-pounder as well, being able to drop its bombs quickly and engage the furball. While the Italian bombs are nothing spectacular, they can get the job done fairly well. However, it is worth noting that carrying the largest payload available has a noticeable impact on performance and forces the aircraft into the area it suffers the most in, that being low altitude where its once decent speed becomes extremely poor, compounded by the fact its carrying bombs.
  
 
'''''Specific enemies worth noting:'''''
 
'''''Specific enemies worth noting:'''''
  
* [[Bf 109 G-2/trop|Bf 109 G-2]], [[Bf 109 G-6|G-6]] and [[Bf 109 G-10|G-10]]. The ''Gustav'' series of the legendary Messerschmitt fighters are ones to be feared. They can fit themselves with powerful gunpods that match your firepower and hold a significant advantage over you with their speed and climb rate. However, you can turn circles around them and can potentially win a head-on if you fire around 1.5 km away then perform evasive manoeuvres. Your best bet is to engage one in a turn fight or dive on them while they're preoccupied with a teammate.
+
* [[Bf 109 G-2/trop|Bf 109 G-2]], [[Bf 109 G-6|G-6]] and [[Bf 109 G-10|G-10]]. The ''Gustav'' series of the legendary Messerschmitt fighters are ones to be feared. They can fit themselves with powerful gun pods that match your firepower and hold a significant advantage over you with their speed and climb rate. However, you can turn circles around them and can potentially win a head-on if you fire around 1.5 km away then perform evasive manoeuvres. Your best bet is to engage one in a turn fight or dive on them while they're preoccupied with a teammate.
* [[A6M5]]. The renown Zero is the king of turn fighting, and will easily beat you in one despite your manoeuvrability. However, they are ''very'' slow and perform extremely poor in high-speed engagements. You can also easily destroy them in a few shots thanks to their extremely flimsy airframes. '''Never''' engage in a turn fight with a Zero, Boom-&-Zoom is your best friend versus them.
+
* [[P-51D-30]]. While not a major enemy and extremely uncommon due to the battle rating, the D-30 variant of the Mustang can be a very persistent thorn in your side. It'll blitz you in terms of speed and climb rate, and it has far superior performance above 5 km, and its sextuple Browning M2's will set your airframe ablaze in a few well-placed shots. Fortunately, its turning capabilities are very poor below medium speeds and you can easily destroy it with some well-aimed deflection shots.
* [[P-51D-30]]. While not a major enemy, the D-30 variant of the Mustang can be a very persistent thorn in your side. It'll blitz you in terms of speed and climb rate, and it has far superior performance above 5 km, and its sextuple Browning M2's will set your airframe ablaze in a few well-placed shots. Fortunately, its turning capabilities are very poor below medium speeds and you can easily destroy it with some well-aimed deflection shots.
+
* [[P-51H-5-NA]]. If the P-51D is a muscle car, the P-51H is a high-performance sports car. Arguably one of the best propeller-driven aircraft in the game as a result of its exceptionally high speed, climb rate and reasonable mobility, a well-flown P-51H will walk all over the poor 2005. It retains all of the advantages of its previous model and negates a few of its weaknesses, most notably its horrendous turning capabilities. It will outclimb you and outspeed you, but will still have troubles turning with you, so employ turn-heavy manoeuvres in order to get some deflection shots.
* [[Ki-84 otsu]] and [[Ki-84 ko]]. These two are by far the most dangerous opponents you can come in contact with. The ''Hayate's'' boast impressive maneuverability that allows them to turn with you, high speed, and reasonably powerful armament on the ''otsu'' platform. While you can potentially win a turn fight versus them, it's never guaranteed so be safe and try to engage them with an energy advantage or in a head-on where their weak airframes will barely be able to take more than a few shells.
+
* [[Ki-84 otsu]] and [[Ki-84 hei|hei]]. These two are by far the most dangerous opponents you can come in contact with. The ''Hayate's'' boast impressive manoeuvrability that allows them to turn with you, high speed, and reasonably powerful armament on their platforms. While you can potentially win a turn fight versus them, it's never guaranteed so be safe and try to engage them with an energy advantage or in a head-on where their weak airframes will barely be able to take more than a few shells.
 +
* [[Spitfire F Mk 24]]/[[Spitfire F Mk 22|Mk 22]]. The High-octane Griffon Spitfires will dance in the sky and wreck you easily with their ludicrous performance. Although earlier Spitfires are easy prey for the Reggiane, the Griffons hold significant speed, acceleration and climb rate advantages over it. However, this performance comes at the cost of manoeuvrability, allowing the Re.2005 to successfully outturn them and shred them. Make sure to engage a Griffon Spitfire on your terms, lest to get sent back to the hangar in a blazing wreck.
 +
* [[Spitfire LF Mk IX]]. These Spitfires are extremely dangerous, especially with their ability to easily out-turn and out-climb this fighter, despite your decent climb and turn rate. However, they can be easy prey if you use boom and zoom tactics against them. They have mediocre weaponry as they either only have 2 x Hispano Mk IIs and two pairs of 7.7 mm Brownings or one pair of Browning 50 cals. Dogfighting a "Spacefire" is considered suicidal as you cannot outrun them, the Re.2005 is relatively slow in comparison to this Spitfire.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! Oil !! Water !! Type
 
! Oil !! Water !! Type
 
|-
 
|-
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="3" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 12 mm
 +
|
 +
| MCGP50
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
| Offensive 20 mm
 +
| MCSAP100
 +
|-
 +
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| New 12 mm MGs
 +
|
 +
| MCGP250
 +
|-
 +
| IV
 +
|
 +
| Engine injection
 +
| Cover
 +
|
 +
| New 20 mm cannons
 +
| MCRO500
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Max payloads have a significant effect on flight performance
 
* Max payloads have a significant effect on flight performance
 
* The large payloads encourage a flying style that puts the Re.2005 at its most vulnerable area (low altitude, no way to escape from opponents)
 
* The large payloads encourage a flying style that puts the Re.2005 at its most vulnerable area (low altitude, no way to escape from opponents)
* Maneuverability decreases at low airspeed
+
* Manoeuvrability decreases at low airspeed
 +
* Wings are very susceptible to damage during manoeuvres
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
It has been called "the most beautiful fighter aircraft of the war" and "aerodynamically perfect". The Re. 2005 was the final version of the basic Reggiane fighter design that began with the Re. 2000 in 1939. The third of the ''Serie 5'' third-generation Italian fighters designed to take the DB 605 engine, it had numerous improvements over the company's previous models. Test flights on the prototype began in April 1942, three weeks behind the third-generation M.C. 205 and nine days behind Fiat's G.55. But only 29 of the planned 750 were ever built. Operational service began in May 1943 with the 362nd Squadron in Sicily, and then ''Capua'', until the armistice. A few are known to have flown in battle for the German Luftwaffe over Berlin in the final days of the War in Europe.
 
It has been called "the most beautiful fighter aircraft of the war" and "aerodynamically perfect". The Re. 2005 was the final version of the basic Reggiane fighter design that began with the Re. 2000 in 1939. The third of the ''Serie 5'' third-generation Italian fighters designed to take the DB 605 engine, it had numerous improvements over the company's previous models. Test flights on the prototype began in April 1942, three weeks behind the third-generation M.C. 205 and nine days behind Fiat's G.55. But only 29 of the planned 750 were ever built. Operational service began in May 1943 with the 362nd Squadron in Sicily, and then ''Capua'', until the armistice. A few are known to have flown in battle for the German Luftwaffe over Berlin in the final days of the War in Europe.
  
 
=== [[wt:en/news/6343-development-reggiane-re-2005-the-winged-archer-en|Devblog]] ===
 
=== [[wt:en/news/6343-development-reggiane-re-2005-the-winged-archer-en|Devblog]] ===
Being the last of the three Italian serie 5 fighters to be introduced to the game, the Re.2005 is simply a must-have for avid fighter pilots, not only due to its excellent flight characteristics, but also due to, let’s be honest here, its absolutely stunning visual appearance too!
+
Being the last of the three Italian Serie 5 fighters to be introduced to the game, the Re.2005 is simply a must-have for avid fighter pilots, not only due to its excellent flight characteristics but also due to, let's be honest here, its absolutely stunning visual appearance too!
  
Having touched on the subject of the Re.2005’s flight characteristics, these are best described as a middle ground between the Spitfire and Bf 109 fighters. The Sagittario manages to successfully combine superb top speeds and climb rates with tight turn times and sharp roll rates, making it an overall highly versatile fighter with no distinct disadvantages.
+
Having touched on the subject of the Re.2005's flight characteristics, these are best described as a middle ground between the Spitfire and Bf 109 fighters. The Sagittario manages to successfully combine superb top speeds and climb rates with tight turn times and sharp roll rates, making it an overall highly versatile fighter with no distinct disadvantages.
  
In other words, or numbers to be more specific, the Re.2005 can reach a maximum top speed of 650 km/h at an altitude of 7,000 m, while retaining an average climb rate of about 21,2 m/s, thanks to its 1,475 horsepower V-12 inline engine. This makes it an ideal energy fighter in the early stages of an air battle, while its very good agility will also allow it to pull its own weight in intense maneuvering engagements as the battle progresses.
+
In other words, or numbers to be more specific, the Re.2005 can reach a maximum top speed of 650 km/h at an altitude of 7,000 m while retaining an average climb rate of about 21,2 m/s, thanks to its 1,475 horsepower V-12 inline engine. This makes it an ideal energy fighter in the early stages of an air battle, while it's very good agility will also allow it to pull its own weight in intense manoeuvring engagements as the battle progresses.
  
While you’d be forgiven for thinking that such promising flight characteristics must come at a price of offensive capabilities, the Re.2005 will spare no time in proving you wrong. In fact, the Sagittario is quite formidably armed with a pair of 12.7mm Breda-SAFAT machine guns, mounted underneath the engine cowling, in addition to three 20mm MG 151 cannons, with two being mounted in the wings and one installed through the propeller hub.
+
While you'd be forgiven for thinking that such promising flight characteristics must come at a price of offensive capabilities, the Re.2005 will spare no time in proving you wrong. In fact, the Sagittario is quite formidably armed with a pair of 12.7mm Breda-SAFAT machine guns, mounted underneath the engine cowling, in addition to three 20mm MG 151 cannons, with two being mounted in the wings and one installed through the propeller hub.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 
;Images
 
;Images
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
<div><ul>
 
<div><ul>
 
<li style="display: inline-block;"> [[File:Re 2005 WTWallpaper 001.jpg|thumb|none|250px|]] </li>
 
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;Skins
 
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* https://live.warthunder.com/post/859748/ru/: Historical paintless prototype skin.
 
* https://live.warthunder.com/post/859748/ru/: Historical paintless prototype skin.
 
* https://live.warthunder.com/post/857666/en/: Historical ''Red 4'' skin, unknown unit
 
* https://live.warthunder.com/post/857666/en/: Historical ''Red 4'' skin, unknown unit
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== See also ==
 
== See also ==
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
  
 
* [[Re.2001 (Family)]], the series of aircraft the Re.2005 was built off of
 
* [[Re.2001 (Family)]], the series of aircraft the Re.2005 was built off of
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
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* ''other literature.'' -->
  
* [[wt:en/news/6343-development-reggiane-re-2005-the-winged-archer-en|[Development<nowiki>]</nowiki> Reggiane Re.2005: The Winged Archer]]
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* [[wt:en/news/6343-development-reggiane-re-2005-the-winged-archer-en|[Development] Reggiane Re.2005: The Winged Archer]]
  
 
{{AirManufacturer Reggiane}}
 
{{AirManufacturer Reggiane}}
 
{{Italy fighters}}
 
{{Italy fighters}}

Revision as of 15:39, 31 August 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
Re.2005 serie 0
re_2005_serie0.png
Re.2005 serie 0
AB RB SB
5.7 6.0 5.3
Class:
Research:27 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Re.2005 serie 0.jpg


The Re.2005 serie 0 is a rank IV Italian fighter with a battle rating of 5.7 (AB), 6.0 (RB), and 5.3 (SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

With spectacular turning capabilities, excellent energy retention, adequate roll rate and solid climb rate, the Re.2005 Sagittario is the definition of agile. It can turn on a dime and keep its speed through those turns, allowing it to be a fantastic dogfighter capable of out-turning almost everything - spare the occasional Japanese fighter - with the correct usage of the rudders and combat flaps. The main weakness of the 2005 is its comparatively mediocre speed for a prop aircraft at its battle rating, being worse than most of its German, American, British and certain Russian contemporaries. Despite this speed gap, it holds quite a high diving speed along with excellent acceleration allowing you to catch up to faster targets quickly after an overshoot.

Characteristics Max Speed
(km/h at 7,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 627 612 11000 19.9 20.6 12.5 12.5 165
Upgraded 677 650 18.3 19.0 26.2 16.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
800 320 480 480 250 ~11 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,200 m 1,250 hp 1,407 hp

Survivability and armour

  • 50 mm (63°) bulletproof glass windshield
  • 8 mm steel head plate
  • 8 mm steel pilot seat

Armaments

Offensive armament

The Re.2005 serie 0 is armed with:

  • 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
  • 2 x 20 mm MG 151 cannons, wing-mounted (200 rpg = 400 total)
  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (380 rpg = 760 total)

Two of the cannons are mounted in the wings with the remaining cannon being a nose-mounted Motorkanone that fires through the propeller spinner. Each cannon is armed with the same amount of ammunition, which means that all wing-mounted guns will fire together until empty. Never use the Bredas as the main weapon, as they do mediocre damage beyond 300 meters and are only useful for lining up shots or forcing enemies to turn.

Suspended armament

The Re.2005 serie 0 can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg GP 50 bombs (100 kg total)
  • 2 x 100 kg GP 100 bombs (200 kg total)
  • 1 x 250 kg GP 250 bomb (250 kg total)
  • 1 x 250 kg GP 250 bomb + 2 x 50 kg GP 50 bombs (350 kg total)
  • 1 x 250 kg GP 250 bomb + 2 x 100 kg GP 100 bombs (450 kg total)
  • 1 x 500 kg GP 500 bomb (500 kg total)
  • 1 x 500 kg GP 500 bomb + 2 x 50 kg GP 50 bombs (600 kg total)
  • 1 x 500 kg GP 500 bomb + 2 x 100 kg GP 100 bombs (700 kg total)

Usage in battles

The Re.2005 is a classic dogfighter, with surprisingly amazing manoeuvrability that can catch most enemies off guard and shred them with its excellent armament setup. While the aircraft can tailor to most forms of air combat, it should ideally be used as a mid-to-high altitude energy fighter or turn fighter where it can use its amicable energy retention and spectacular manoeuvrability to its advantage.

Example of the Vertical spiral, which the Re.2005 can easily abuse

You should make use of energy-wasting manoeuvres such as vertical spirals and hammerheads to bleed the enemy of their speed advantage and force them to fight on your terms.

Of course, the large underslung payload available means the Re.2005 can be a decent ground-pounder as well, being able to drop its bombs quickly and engage the furball. While the Italian bombs are nothing spectacular, they can get the job done fairly well. However, it is worth noting that carrying the largest payload available has a noticeable impact on performance and forces the aircraft into the area it suffers the most in, that being low altitude where its once decent speed becomes extremely poor, compounded by the fact its carrying bombs.

Specific enemies worth noting:

  • Bf 109 G-2, G-6 and G-10. The Gustav series of the legendary Messerschmitt fighters are ones to be feared. They can fit themselves with powerful gun pods that match your firepower and hold a significant advantage over you with their speed and climb rate. However, you can turn circles around them and can potentially win a head-on if you fire around 1.5 km away then perform evasive manoeuvres. Your best bet is to engage one in a turn fight or dive on them while they're preoccupied with a teammate.
  • P-51D-30. While not a major enemy and extremely uncommon due to the battle rating, the D-30 variant of the Mustang can be a very persistent thorn in your side. It'll blitz you in terms of speed and climb rate, and it has far superior performance above 5 km, and its sextuple Browning M2's will set your airframe ablaze in a few well-placed shots. Fortunately, its turning capabilities are very poor below medium speeds and you can easily destroy it with some well-aimed deflection shots.
  • P-51H-5-NA. If the P-51D is a muscle car, the P-51H is a high-performance sports car. Arguably one of the best propeller-driven aircraft in the game as a result of its exceptionally high speed, climb rate and reasonable mobility, a well-flown P-51H will walk all over the poor 2005. It retains all of the advantages of its previous model and negates a few of its weaknesses, most notably its horrendous turning capabilities. It will outclimb you and outspeed you, but will still have troubles turning with you, so employ turn-heavy manoeuvres in order to get some deflection shots.
  • Ki-84 otsu and hei. These two are by far the most dangerous opponents you can come in contact with. The Hayate's boast impressive manoeuvrability that allows them to turn with you, high speed, and reasonably powerful armament on their platforms. While you can potentially win a turn fight versus them, it's never guaranteed so be safe and try to engage them with an energy advantage or in a head-on where their weak airframes will barely be able to take more than a few shells.
  • Spitfire F Mk 24/Mk 22. The High-octane Griffon Spitfires will dance in the sky and wreck you easily with their ludicrous performance. Although earlier Spitfires are easy prey for the Reggiane, the Griffons hold significant speed, acceleration and climb rate advantages over it. However, this performance comes at the cost of manoeuvrability, allowing the Re.2005 to successfully outturn them and shred them. Make sure to engage a Griffon Spitfire on your terms, lest to get sent back to the hangar in a blazing wreck.
  • Spitfire LF Mk IX. These Spitfires are extremely dangerous, especially with their ability to easily out-turn and out-climb this fighter, despite your decent climb and turn rate. However, they can be easy prey if you use boom and zoom tactics against them. They have mediocre weaponry as they either only have 2 x Hispano Mk IIs and two pairs of 7.7 mm Brownings or one pair of Browning 50 cals. Dogfighting a "Spacefire" is considered suicidal as you cannot outrun them, the Re.2005 is relatively slow in comparison to this Spitfire.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm MCGP50
II Compressor Airframe Offensive 20 mm MCSAP100
III Wings repair Engine New 12 mm MGs MCGP250
IV Engine injection Cover New 20 mm cannons MCRO500

Pros and cons

Pros:

  • Powerful armament layout with a large ammo capacity
  • Spectacular manoeuvrability
  • Great acceleration that can keep up with faster opponents
  • Solid rate of climb
  • Wide selection of underslung bombs for ground pounding
  • Excellent mid-to-high altitude performance
  • Amicable energy retention
  • Can perform amicably in any dogfighting situation
  • Decently high dive speed
  • Surprisingly sturdy airframe
  • Above-average roll rate
  • Control surfaces do not compress badly at high speeds

Cons:

  • Relatively slow compared to some of its opponents
  • Poor low altitude performance
  • Max payloads have a significant effect on flight performance
  • The large payloads encourage a flying style that puts the Re.2005 at its most vulnerable area (low altitude, no way to escape from opponents)
  • Manoeuvrability decreases at low airspeed
  • Wings are very susceptible to damage during manoeuvres

History

It has been called "the most beautiful fighter aircraft of the war" and "aerodynamically perfect". The Re. 2005 was the final version of the basic Reggiane fighter design that began with the Re. 2000 in 1939. The third of the Serie 5 third-generation Italian fighters designed to take the DB 605 engine, it had numerous improvements over the company's previous models. Test flights on the prototype began in April 1942, three weeks behind the third-generation M.C. 205 and nine days behind Fiat's G.55. But only 29 of the planned 750 were ever built. Operational service began in May 1943 with the 362nd Squadron in Sicily, and then Capua, until the armistice. A few are known to have flown in battle for the German Luftwaffe over Berlin in the final days of the War in Europe.

Devblog

Being the last of the three Italian Serie 5 fighters to be introduced to the game, the Re.2005 is simply a must-have for avid fighter pilots, not only due to its excellent flight characteristics but also due to, let's be honest here, its absolutely stunning visual appearance too!

Having touched on the subject of the Re.2005's flight characteristics, these are best described as a middle ground between the Spitfire and Bf 109 fighters. The Sagittario manages to successfully combine superb top speeds and climb rates with tight turn times and sharp roll rates, making it an overall highly versatile fighter with no distinct disadvantages.

In other words, or numbers to be more specific, the Re.2005 can reach a maximum top speed of 650 km/h at an altitude of 7,000 m while retaining an average climb rate of about 21,2 m/s, thanks to its 1,475 horsepower V-12 inline engine. This makes it an ideal energy fighter in the early stages of an air battle, while it's very good agility will also allow it to pull its own weight in intense manoeuvring engagements as the battle progresses.

While you'd be forgiven for thinking that such promising flight characteristics must come at a price of offensive capabilities, the Re.2005 will spare no time in proving you wrong. In fact, the Sagittario is quite formidably armed with a pair of 12.7mm Breda-SAFAT machine guns, mounted underneath the engine cowling, in addition to three 20mm MG 151 cannons, with two being mounted in the wings and one installed through the propeller hub.

Media

Images
  • Re 2005 WTWallpaper 001.jpg
  • Re 2005 WTWallpaper 002.jpg
  • Re 2005 WTWallpaper 003.jpg
  • Re 2005 WTWallpaper 004.jpg
  • Re 2005 WTWallpaper 005.jpg
  • Re 2005 WTWallpaper 006.jpg
Skins

See also

External links


Reggiane Mechanical Factory (Officine Meccaniche Reggiane SpA)
Fighters  Re.2000 serie 1 · Re.2000 G.A.
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Export  J20

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C