Difference between revisions of "Re.2000 serie 1"

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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
  
This Italian plane is best used as an energy fighter, and can be a very good start to learn how to use Italian planes.
+
This Italian plane is best used as an energy fighter and can be a very good start to learn how to use Italian planes.
  
 
In dives, it can reach a high speed very quickly, but like every Italian plane in this rank, the aileron will be stiff after reaching 500 kph (310.7 mph) IAS.
 
In dives, it can reach a high speed very quickly, but like every Italian plane in this rank, the aileron will be stiff after reaching 500 kph (310.7 mph) IAS.
Line 13: Line 13:
 
The Re.2000 provides the best performance between 400 and 500 kph (248.5 to 310.7 mph) IAS, but in a swallow level flight the max speed the plane can achieve is between 300 and 400 kph IAS.
 
The Re.2000 provides the best performance between 400 and 500 kph (248.5 to 310.7 mph) IAS, but in a swallow level flight the max speed the plane can achieve is between 300 and 400 kph IAS.
  
To be in the above mentioned speed range, climb up to 3,000 meters, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to loosing speed. Diving or climbing straight at a 90 degree angle will cause the engine to shut down due to fuel cut-off.
+
To be in the above-mentioned speed range, climb up to 3,000 meters, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to losing speed. Diving or climbing straight at a 90-degree angle will cause the engine to shut down due to fuel cut-off.
  
 
== General info ==
 
== General info ==
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* No armour plating
 
* No armour plating
 
* No armour glazing
 
* No armour glazing
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
* Critical components located in front of aircraft (fuel, pilot, engine, controls)
* More fuel tanks located in wings near fuselage
+
* More fuel tanks located in wings near the fuselage
  
 
== Armaments ==
 
== Armaments ==
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== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
Once in a game, climb up to 3,000 m and start gaining speed. If the enemy are in the same altitude, try to make a head-on, and if both planes survived, start climbing. When the enemy becomes slower,
+
Once in a game, climb up to 3,000 m and start gaining speed. If the enemy is at the same altitude, try to make a head-on, and if both planes survived, start climbing. When the enemy becomes slower,
turn towards the enemy and dive down. If an enemy is below, dive down and attack, and if you overshoot the enemy, conduct a yo-yo maneuver to get back on their tail.
+
turn towards the enemy and dive down. If an enemy is below, dive down and attack, and if you overshoot the enemy, conduct a yo-yo manoeuvre to get back on their tail.
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
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* P-26: Especially the version that carries the M2 Brownings. Some precise shot to the wing can rip it off.
 
* P-26: Especially the version that carries the M2 Brownings. Some precise shot to the wing can rip it off.
 
* Early Spitfires: Carrying eight machine guns in their wings, a single burst of their machine guns can slice the Re.2000 plane in half if they hit the mark.
 
* Early Spitfires: Carrying eight machine guns in their wings, a single burst of their machine guns can slice the Re.2000 plane in half if they hit the mark.
* Any reserve planes: Most of the reserve planes are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed to fly away towards an advantageous position to attack.
+
* Any reserve planes: Most of the reserve planes are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight, the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed to fly away towards an advantageous position to attack.
  
 
====Counter-tactics====
 
====Counter-tactics====

Revision as of 14:39, 19 March 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Re.2000 serie 1
re_2000_int.png
Re.2000 serie 1
AB RB SB
2.0 2.3 2.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft Re.2000 serie 1. For the other Re.2000, see Re.2000 G.A.

Description

GarageImage Re.2000 serie 1.jpg


The Re.2000 serie 1 is a Rank I Italian fighter with a battle rating of 2.0 (AB/SB) and 2.3 (RB). It was introduced in Update 1.77 "Advancing Storm".

This Italian plane is best used as an energy fighter and can be a very good start to learn how to use Italian planes.

In dives, it can reach a high speed very quickly, but like every Italian plane in this rank, the aileron will be stiff after reaching 500 kph (310.7 mph) IAS.

The Re.2000 provides the best performance between 400 and 500 kph (248.5 to 310.7 mph) IAS, but in a swallow level flight the max speed the plane can achieve is between 300 and 400 kph IAS.

To be in the above-mentioned speed range, climb up to 3,000 meters, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to losing speed. Diving or climbing straight at a 90-degree angle will cause the engine to shut down due to fuel cut-off.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
505 496 10,000 17.0 17.3 12.8 12.8 220
Upgraded
Max Speed
(km/h at 5,300 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 10,000  ??.?  ??.?  ?.?  ?.? 220

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located in front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near the fuselage

Armaments

Offensive armament

The Re.2000 serie 1 is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)

Usage in the battles

Once in a game, climb up to 3,000 m and start gaining speed. If the enemy is at the same altitude, try to make a head-on, and if both planes survived, start climbing. When the enemy becomes slower, turn towards the enemy and dive down. If an enemy is below, dive down and attack, and if you overshoot the enemy, conduct a yo-yo manoeuvre to get back on their tail.

Specific enemies worth noting

  • P-26: Especially the version that carries the M2 Brownings. Some precise shot to the wing can rip it off.
  • Early Spitfires: Carrying eight machine guns in their wings, a single burst of their machine guns can slice the Re.2000 plane in half if they hit the mark.
  • Any reserve planes: Most of the reserve planes are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight, the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed to fly away towards an advantageous position to attack.

Counter-tactics

If one is one your six, make some speed costly maneuvers, and turn onto his six. If you in a head-on against one, shoot a small burst, and escape with a barrel roll. Never try to follow one in a climb, and if one is diving on you, your maneuverability will might help you out.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm
II Compressor Airframe
III Wings Repair Engine New 12 mm MGs
IV Engine Injection Cover

Pros and cons

Pros:

  • Great acceleration in a dive (Easily reaches 700 kph or 435 mph)
  • Amazing turn rate at 400 and 500 kph (248.5 to 310.7 mph)
  • Decent climb rate.
  • Great at energy fighting

Cons:

  • Bad roll rate at any speed 500 kph (310.7 mph).
  • Underwhelming performance of the 2 x Breda-SAFAT machine guns.
  • Aircraft is extremely sensitive to battle damage (any damage will usually result in the aircraft catching fire).
  • Can only use WEP for a few seconds before the engine overheats and destroys itself.
  • Small ammunition count for the machine guns (only 600 rounds total).
  • Open cockpit

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C