Difference between revisions of "Re.2000 G.A."

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{{Specs-Card|code=re_2000_ga}}
 
 
{{About
 
{{About
 
| about = Italian fighter '''{{PAGENAME}}'''
 
| about = Italian fighter '''{{PAGENAME}}'''
| usage = other Re.2000
+
| usage = other versions
| link = Re.2000 serie 1
+
| link = Re.2000 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=re_2000_ga
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
 +
 +
The Re.2000 G.A. is a modification of the [[Re.2000 serie 1]]. The external appearance has not changed much, but it has an extra fuel tank in the fuselage, armour for the pilot, and provisions for bomb racks. The G.A.'s performance is largely the same as the serie 1 and it can be used as a fighter or fighter-bomber as needed.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
|-
+
 
! colspan="8" | Characteristics
+
The Re.2000 G.A. has a similar empty weight to the Re.2000 serie 1. The much larger fuel capacity (by about two times) increases the maximum takeoff weight and the climb performance does suffer if full fuel is taken, but at lower fuel loads the differences are minor. The top speed is lower by a few km/h at all altitudes.
|-
+
 
! colspan="8" | ''Stock''
+
As with the serie 1, the Re.2000 is a fairly balanced jack-of-all trades fighter for its battle rating. The climb rate, acceleration, and agility are all good. The top speed is decent and it should be able to outrun all biplanes and some early monoplanes. The turn rate is enough to tangle with most other monoplanes other than Japanese aircraft. It picks up speed quite well in a dive but the controls tend to lock up at over 500 km/h IAS, so attention should be paid to the throttle during extended dives.
|-
+
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 506 || 490 || {{Specs|ceiling}} || 17.8 || 18.3 || 9.7 || 9.7 || 300
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 506 || 490 || rowspan="2" | {{Specs|ceiling}} || 17.8 || 18.3 || 9.7 || 9.7 || rowspan="2" | 300
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 546 || 525 || 16.3 || 17.0 || 17.0 || 12.9
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 546 || 525 || {{Specs|ceiling}} || 16.3 || 17 || 17.0 || 12.9 || 300
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
Line 70: Line 53:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~11 || ~8
 
|-
 
|-
 
|}
 
|}
Line 88: Line 70:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 350 || < 350 || < 380 || > 200
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
* 8 mm Steel - Pilot's seat
! colspan="3" | Setting 1
+
* 8 mm Steel - Armoured pilot's headrest
|-
+
* Self sealing fuel tanks located underneath and behind the pilot
! Optimal altitude
+
 
! 100% Engine power
+
The Re.2000 G.A.'s armour protection is a welcome improvement over the unarmoured serie 1. The pilot protection should be sufficient to avoid pilot-snipes from behind, but keep in mind that there is still no bulletproof glass in the cockpit canopy. In head-ons, the pilot is only protected by the large radial engine, and even that does not stop a lucky bullet from hitting the pilot's head.
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
The fuel tank in the rear fuselage behind the pilot can be ignited by bullets from the rear and if this happens the results are usually fatal. Do not let an enemy constantly pepper the Re.2000 G.A. from the rear, even if they only have rifle-calibre machine guns.
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
  
* 8 mm Steel - Pilot's seat
+
=== Modifications and economy ===
* 8 mm Steel - Armored plate behind the pilot
+
{{Specs-Economy}}
* Critical components located in front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near the fuselage
 
* Fuel tank in the fuselage behind the pilot
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
{{main|MAC 1934 (7.5 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Breda-SAFAT (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)
 +
 +
The Re.2000 G.A. has typical armament for an early Italian fighter. The twin 12.7 mm heavy machine guns are underwhelming, generally considered the second worst heavy machine guns in the game. They have very poor ballistics and a mediocre rate of fire, being incapable of dealing serious damage outside of 300-400 m. Their one redeeming quality is the availability of AP-I rounds for igniting unarmoured opponents. For best results, use the Air Targets belt, engage targets at close range, and lead generously.
 +
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}
 +
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
* Without load
 +
* 2 x 50 kg GP 50 bombs (100 kg total)
 +
* 2 x 100 kg GP 100 bombs (200 kg total)
 +
 +
These bombs are a main selling point of the Re.2000 G.A. The twin 50 kg bombs are very small and limited in power; they require accurate placement to even damage unarmoured targets and armoured targets practically need direct hits. The 100 kg bombs are significantly more usable and their combined blast radius is enough to not require pinpoint accuracy against armoured targets.
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
== Usage in battles ==
-->
+
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
===Manual Engine Control===
+
The Re.2000 G.A. can be used in the same way as the Re.2000 serie 1 in the air superiority role. The bomb load is not large enough to be worthwhile against ground targets or base bombing, especially since the Re.2000 G.A. does not have an airspawn, so using it as an attacker or bomber is not recommended.
 +
 
 +
Try to gain as much altitude as possible at the start of the match. The Re.2000s have good climb rates for their rank and can fulfil an energy fighting role if an altitude advantage is attained. A goal of around 3,000 m of altitude should be reasonable. Keep an eye on the engine temperatures during the climb and throttle back as required. Once enemy fighters are spotted, look for a target below the Re.2000 (but not more than a kilometre or two below) and wait for a good opportunity to dive on them. The Re.2000's guns are rather poor and the first pass should not be expected to secure the kill against all but the most fragile targets, so after firing off a burst, zoom climb back up and prepare to dive again. Repeat this process until the target has been worn down in energy, at which point the Re.2000 can switch into manoeuvring combat as needed to finish the job. This is a reliable tactic for most Italian aircraft and the Re.2000 offers a good chance to practice it.
 +
 
 +
Keep an eye on the indicated airspeed during dives and start throttling back before the compression becomes a major issue. The actual wing rip speed of 740 km/h IAS is solid for the Re.2000's rank and unlikely to be reached in normal combat.
 +
 
 +
Going after well-protected enemy bombers and attackers should not be a first choice since the Breda-SAFAT machine guns struggle against anything with decent constructional strength and armour. Defensive gunners can also do a number on the Re.2000 G.A. since it still lacks bulletproof glass for the pilot. For this reason, avoid committing to head-ons; dodge early and try to get on your opponent's tail.
 +
 
 +
'''Ground RB:'''
 +
 
 +
The Re.2000 G.A.'s bomb armament is significantly more useful in combined battles. At the battle rating of 2.0, a pair of 100 kg bombs is capable of destroying most vehicles and the Re.2000 can compete in low altitude dogfights. Against tightly clustered and poorly protected targets, even multi-kills are possible. But do not expect tremendous explosive power; those who want a large bomb delivery should consider the [[Ju 87 D-3 (Italy)|Italian Stuka]] instead.
 +
 
 +
Gain some altitude after spawning in and start looking for enemy tanks. The best targets are those that are distracted and not moving, which is important since the bombs do not have a generous blast radius. Enter a fairly steep dive, dial back the throttle, and drop the bombs just before pulling up. Deep dives are not recommended to maintain maximum controllability.
 +
 
 +
After the bombs have been expended, extend away, loop around, and start climbing again. It is best to switch to hunting aircraft as the Breda-SAFAT machine guns have terrible ballistics and penetration against ground targets. Only open topped vehicles can be realistically damaged by them, so if none of them are around, the bullets are much better spent on enemy fighters. Stick to energy fighting if possible but also take advantage of the Re.2000's manoeuvrability, which tends to be more important at low altitudes, if not fighting biplanes. Be wary of attacking enemy SPAA since the disappointing frontal protection is again a major liability against heavy machine guns or cannons.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
* Decent speed
 +
* Good climb rate
 +
* Agile
 +
* Can carry bombs
 +
* Decent pilot protection from behind
 +
 +
'''Cons:'''
 +
* Underwhelming firepower
 +
* Poor high-speed performance
 +
* Poor pilot protection from the front
 +
* Flies somewhat worse than the Re.2000 serie 1
  
*
+
== History ==
 +
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
  
'''Cons:'''
+
The [[Re.2000 serie 1|Re.2000]] "Falco I" was the Reggiane company's first successful fighter design. Taking some design notes from the Seversky P-35, the Re.2000 was a very capable design compared to other early Italian fighters like the Macchi [[C. 200 serie 3|C. 200]]. It was an all-metal aircraft like the C. 200 but boasted unique elliptical wings and sleeker aerodynamics. Overall performance was better than the earlier Italian monoplanes and it could even compete with the German Bf 109 E. The Re.2000 did have several issues as a prototype: the wing mounted fuel tanks were not self sealing and the engine was unreliable. It also flew and become operational about two years later than the C. 200 and [[G.50 serie 2|G.50]]. In light of this, the Regia Aeronautica declined to order the Re.2000 for mass production and it was largely produced for export to countries like Hungary and [[J20|Sweden]]. The Re.2000 did provide a basis for more successful aircraft, its immediate successor being the [[Re.2001 serie 1|Re.2001]] with an inline engine. A special catapult-launched variant, the "Re.2000 Cat.", holds the distinction of being the perhaps only navalised fighter used in combat by the Italian Navy in World War II.
  
*
+
The Re.2000 G.A. was a subvariant of the third production series of the Re.2000, of which 12 were manufactured. This series featured a new 170 litre fuel tank installed in the rear fuselage, racks for bombs or fuel tanks under the fuselage, and minor modifications to the canopy and radio equipment.
  
== History ==
+
The Re.2000's service in Italian hands was limited. Only a small number were procured by the Italian Air Force and the aircraft often experienced issues with maintenance and reliability. It did feature a long range, which was put to use in 1941 when a special long-range escort and reconnaissance unit, the "Sezione Sperimentale Reggiane", was formed. It operated out of Italy but conducted missions into North Africa. The unit was credited with only destroying one Blenheim bomber and switched to other aircraft later that year.
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=re_2000_ga Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 +
;Videos
 +
{{Youtube-gallery|W72aq0lGW20|'''(Arcade): {{PAGENAME}} - Fueled for a Fight''' - ''tx141TX''|5Ffcj34B3d8|'''Realistic: {{PAGENAME}} [Spaghetti Pop Guns!]'''  - ''Jengar''}}
 +
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
 
  
== Sources ==
+
;Related development
''Paste links to sources and external resources, such as:''
+
* [[Re.2000 (Family)]]
  
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/414725-re-2000-ga/ Official data sheet - more details about the performance]
 +
* [[wikipedia:Reggiane_Re.2000|[Wikipedia] Reggiane Re.2000]]
  
{{Italian fighters}}
+
{{AirManufacturer Reggiane}}
 +
{{Italy fighters}}

Latest revision as of 14:22, 13 February 2024

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
This page is about the Italian fighter Re.2000 G.A.. For other versions, see Re.2000 (Family).
Re.2000 G.A.
re_2000_ga.png
GarageImage Re.2000 G.A..jpg
ArtImage Re.2000 G.A..png
Re.2000 G.A.
AB RB SB
2.0 2.3 2.0
Class:
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Re.2000 G.A. is a rank I Italian fighter with a battle rating of 2.0 (AB/SB) and 2.3 (RB). It was introduced in Update 1.79 "Project X".

The Re.2000 G.A. is a modification of the Re.2000 serie 1. The external appearance has not changed much, but it has an extra fuel tank in the fuselage, armour for the pilot, and provisions for bomb racks. The G.A.'s performance is largely the same as the serie 1 and it can be used as a fighter or fighter-bomber as needed.

General info

Flight performance

Max speed
at 5 000 m525 km/h
Turn time17 s
Max altitude10 000 m
EnginePiaggio P.XI.Bis R.C. 40
TypeRadial
Cooling systemAir
Take-off weight3 t

The Re.2000 G.A. has a similar empty weight to the Re.2000 serie 1. The much larger fuel capacity (by about two times) increases the maximum takeoff weight and the climb performance does suffer if full fuel is taken, but at lower fuel loads the differences are minor. The top speed is lower by a few km/h at all altitudes.

As with the serie 1, the Re.2000 is a fairly balanced jack-of-all trades fighter for its battle rating. The climb rate, acceleration, and agility are all good. The top speed is decent and it should be able to outrun all biplanes and some early monoplanes. The turn rate is enough to tangle with most other monoplanes other than Japanese aircraft. It picks up speed quite well in a dive but the controls tend to lock up at over 500 km/h IAS, so attention should be paid to the throttle during extended dives.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 506 490 10000 17.8 18.3 9.7 9.7 300
Upgraded 546 525 16.3 17.0 17.0 12.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
740 320 457 428 280 ~11 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 380 > 200

Survivability and armour

Crew1 person
Speed of destruction
Structural740 km/h
Gear320 km/h
  • 8 mm Steel - Pilot's seat
  • 8 mm Steel - Armoured pilot's headrest
  • Self sealing fuel tanks located underneath and behind the pilot

The Re.2000 G.A.'s armour protection is a welcome improvement over the unarmoured serie 1. The pilot protection should be sufficient to avoid pilot-snipes from behind, but keep in mind that there is still no bulletproof glass in the cockpit canopy. In head-ons, the pilot is only protected by the large radial engine, and even that does not stop a lucky bullet from hitting the pilot's head.

The fuel tank in the rear fuselage behind the pilot can be ignited by bullets from the rear and if this happens the results are usually fatal. Do not let an enemy constantly pepper the Re.2000 G.A. from the rear, even if they only have rifle-calibre machine guns.

Modifications and economy

Repair costBasic → Reference
AB242 → 325 Sl icon.png
RB507 → 681 Sl icon.png
SB591 → 794 Sl icon.png
Total cost of modifications5 940 Rp icon.png
4 500 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 90 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
50 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
50 Ge icon.png
Mods armor frame.png
Airframe
Research:
670 Rp icon.png
Cost:
510 Sl icon.png
115 Ge icon.png
Mods compressor.png
Compressor
Research:
670 Rp icon.png
Cost:
510 Sl icon.png
115 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
65 Ge icon.png
Mods new engine.png
Engine
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
65 Ge icon.png
Mods armor cover.png
Cover
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
110 Ge icon.png
Mods metanol.png
Engine injection
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
110 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
110 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
50 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
GP50
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
50 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat12_new_gun
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
65 Ge icon.png
Mods pilon bomb.png
GP100
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
65 Ge icon.png

Armaments

Offensive armament

Ammunition600 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The Re.2000 G.A. is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)

The Re.2000 G.A. has typical armament for an early Italian fighter. The twin 12.7 mm heavy machine guns are underwhelming, generally considered the second worst heavy machine guns in the game. They have very poor ballistics and a mediocre rate of fire, being incapable of dealing serious damage outside of 300-400 m. Their one redeeming quality is the availability of AP-I rounds for igniting unarmoured opponents. For best results, use the Air Targets belt, engage targets at close range, and lead generously.

Suspended armament

List of setups (2)
Setup 12 x 50 kg GP 50 bomb
Setup 22 x 100 kg GP 100T bomb

The Re.2000 G.A. can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg GP 50 bombs (100 kg total)
  • 2 x 100 kg GP 100 bombs (200 kg total)

These bombs are a main selling point of the Re.2000 G.A. The twin 50 kg bombs are very small and limited in power; they require accurate placement to even damage unarmoured targets and armoured targets practically need direct hits. The 100 kg bombs are significantly more usable and their combined blast radius is enough to not require pinpoint accuracy against armoured targets.

Usage in battles

The Re.2000 G.A. can be used in the same way as the Re.2000 serie 1 in the air superiority role. The bomb load is not large enough to be worthwhile against ground targets or base bombing, especially since the Re.2000 G.A. does not have an airspawn, so using it as an attacker or bomber is not recommended.

Try to gain as much altitude as possible at the start of the match. The Re.2000s have good climb rates for their rank and can fulfil an energy fighting role if an altitude advantage is attained. A goal of around 3,000 m of altitude should be reasonable. Keep an eye on the engine temperatures during the climb and throttle back as required. Once enemy fighters are spotted, look for a target below the Re.2000 (but not more than a kilometre or two below) and wait for a good opportunity to dive on them. The Re.2000's guns are rather poor and the first pass should not be expected to secure the kill against all but the most fragile targets, so after firing off a burst, zoom climb back up and prepare to dive again. Repeat this process until the target has been worn down in energy, at which point the Re.2000 can switch into manoeuvring combat as needed to finish the job. This is a reliable tactic for most Italian aircraft and the Re.2000 offers a good chance to practice it.

Keep an eye on the indicated airspeed during dives and start throttling back before the compression becomes a major issue. The actual wing rip speed of 740 km/h IAS is solid for the Re.2000's rank and unlikely to be reached in normal combat.

Going after well-protected enemy bombers and attackers should not be a first choice since the Breda-SAFAT machine guns struggle against anything with decent constructional strength and armour. Defensive gunners can also do a number on the Re.2000 G.A. since it still lacks bulletproof glass for the pilot. For this reason, avoid committing to head-ons; dodge early and try to get on your opponent's tail.

Ground RB:

The Re.2000 G.A.'s bomb armament is significantly more useful in combined battles. At the battle rating of 2.0, a pair of 100 kg bombs is capable of destroying most vehicles and the Re.2000 can compete in low altitude dogfights. Against tightly clustered and poorly protected targets, even multi-kills are possible. But do not expect tremendous explosive power; those who want a large bomb delivery should consider the Italian Stuka instead.

Gain some altitude after spawning in and start looking for enemy tanks. The best targets are those that are distracted and not moving, which is important since the bombs do not have a generous blast radius. Enter a fairly steep dive, dial back the throttle, and drop the bombs just before pulling up. Deep dives are not recommended to maintain maximum controllability.

After the bombs have been expended, extend away, loop around, and start climbing again. It is best to switch to hunting aircraft as the Breda-SAFAT machine guns have terrible ballistics and penetration against ground targets. Only open topped vehicles can be realistically damaged by them, so if none of them are around, the bullets are much better spent on enemy fighters. Stick to energy fighting if possible but also take advantage of the Re.2000's manoeuvrability, which tends to be more important at low altitudes, if not fighting biplanes. Be wary of attacking enemy SPAA since the disappointing frontal protection is again a major liability against heavy machine guns or cannons.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Decent speed
  • Good climb rate
  • Agile
  • Can carry bombs
  • Decent pilot protection from behind

Cons:

  • Underwhelming firepower
  • Poor high-speed performance
  • Poor pilot protection from the front
  • Flies somewhat worse than the Re.2000 serie 1

History

The Re.2000 "Falco I" was the Reggiane company's first successful fighter design. Taking some design notes from the Seversky P-35, the Re.2000 was a very capable design compared to other early Italian fighters like the Macchi C. 200. It was an all-metal aircraft like the C. 200 but boasted unique elliptical wings and sleeker aerodynamics. Overall performance was better than the earlier Italian monoplanes and it could even compete with the German Bf 109 E. The Re.2000 did have several issues as a prototype: the wing mounted fuel tanks were not self sealing and the engine was unreliable. It also flew and become operational about two years later than the C. 200 and G.50. In light of this, the Regia Aeronautica declined to order the Re.2000 for mass production and it was largely produced for export to countries like Hungary and Sweden. The Re.2000 did provide a basis for more successful aircraft, its immediate successor being the Re.2001 with an inline engine. A special catapult-launched variant, the "Re.2000 Cat.", holds the distinction of being the perhaps only navalised fighter used in combat by the Italian Navy in World War II.

The Re.2000 G.A. was a subvariant of the third production series of the Re.2000, of which 12 were manufactured. This series featured a new 170 litre fuel tank installed in the rear fuselage, racks for bombs or fuel tanks under the fuselage, and minor modifications to the canopy and radio equipment.

The Re.2000's service in Italian hands was limited. Only a small number were procured by the Italian Air Force and the aircraft often experienced issues with maintenance and reliability. It did feature a long range, which was put to use in 1941 when a special long-range escort and reconnaissance unit, the "Sezione Sperimentale Reggiane", was formed. It operated out of Italy but conducted missions into North Africa. The unit was credited with only destroying one Blenheim bomber and switched to other aircraft later that year.

Media

Skins
Videos

See also

Related development

External links


Reggiane Mechanical Factory (Officine Meccaniche Reggiane SpA)
Fighters  Re.2000 serie 1 · Re.2000 G.A.
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Export  J20

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C