Raketenjagdpanzer 2

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

A Raketenjagdpanzer 2 in the Garage.

The Raketenjagdpanzer 2 is a Rank V German tank destroyer with a battle rating of 8.3. It was introduced in Update 1.59 "Flaming Arrows". Featuring the SS.11 anti-tank guided missile, the Raketenjagdpanzer 2 serves as the missile's mobile platform. While lethal, the missile has to be manually guided and leaves the weak hull vulnerable as the operator steers the missile into the target.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Access to ATGM's
  • Missiles can penetrate 600 mm of armor
  • Two missiles on top allow for another shot while the other reloads
  • Shares the same chassis as the Jpz 4-5
  • Simple play style
  • Can potentially curve the missiles around targets behind cover
  • Has smoke grenades
  • Exceptionally dangerous behind a low cover or an uphill facing downwards
  • Can operate at peak efficiency with just 2 crew member
  • Missiles can be used as a close-range weapon
  • Excels in maps with a lot of open grounds
  • Has a 180 degree firing arc
  • Has infinite amount of rockets in AB, though each launcher has to be reloaded after firing 7 missiles

Cons:

  • In RB/SB, missiles are manually guided, making them harder to aim at longer distance
  • Missile platform cannot traverse past sides
  • Controls for missiles are very sensitive and inverted
  • Thin armor, but it rarely matters as it relies on concealment to ambush and deal damage
  • Unable to fire missiles if the launchers are damaged, will require repairs first
  • Vehicle left stationary and vulnerable when firing
  • Missiles on top act as exterior ammo racks and can be detonated
  • 14 missile stowage on which each launcher carries 7 ammo, having to reload when all 14 missiles are fired
  • Very little empty space inside, penetrating shots are going to hit crew, ammo, or both
  • Optics prevent the missiles from being fired simultaneously at a certain angle and direction

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

14 x LFK SS.11 ATGM
1 × 7.62 mm MG 3A1 machine gun (2,500 Rounds)

Main armament

14 x LFK SS.11 ATGM
  • Ammunition Capacity: 14 Missiles
  • Fire Rate: 3 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 14.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 13.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
14 x LFK SS.11 ATGM
  • Ammunition Capacity: 14 Missiles
  • Fire Rate: 3 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 14.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 13.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
14 x LFK SS.11 ATGM
  • Ammunition Capacity: 14 Missiles
  • Fire Rate: 3 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 14.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 13.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
LFK SS.11 600 600 600 600 600 600 ATGM 150 30 0.0 0.1 4,550 +0° 25° 18° 15°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Recommendations Visual
discrepancy
14 XX (X+)  (+)  (+)  (+)  (+)  (+) Turret empty:  () no

Secondary armament

1 × 7.62 mm MG 3A1 machine gun (pintle-mounted)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 50 mm (51°) Front glacis
50 mm (54°) Lower glacis
30 mm (35°) Top
30 mm Bottom
30 mm (44°) Top
30 mm (41°) Bottom
10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Belly armour is 10 mm thick.

Engine & mobility

Weight: 23.0 ton

Max Speed: 76 km/h
Stock

  • Engine Power: 710 hp @ 2200 rpm
  • Power-to-Weight Ratio: 30.87 hp/ton
  • Maximum Inclination: 34°

Upgraded

  • Engine Power: ___ hp @ 2200 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 23.0 ton

Max Speed: 70 km/h
Stock

  • Engine Power: 442 hp @ 2200 rpm
  • Power-to-Weight Ratio: 19.22 hp/ton
  • Maximum Inclination: 37°

Upgraded

  • Engine Power: ___ hp @ 2200 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 23.0 ton

Max Speed: 70 km/h
Stock

  • Engine Power: 442 hp @ 2200 rpm
  • Power-to-Weight Ratio: 19.22 hp/ton
  • Maximum Inclination: 37°

Upgraded

  • Engine Power: ___ hp @ 2200 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Development

In the 1960s, the German Bundeswehr commenced the development of a missile carrier to fit in a role of a tank destroyer. The result came in 1961 with the Raketenjagdpanzer 1, which features the French SS.11 anti-tank missile. The Raketenjagdpanzer 1 features two mounts for the missiles, but only one is available at a time as while one remains ready to fire, the other is reloading inside the vehicle. The vehicle can hold 10 missiles inside the Hispano-Suiza HS-30 chassis. It also carried existing problems with the HS-30 chassis so only a limited amount of 95 vehicles was produced from 1961 to 1962. A second improved version was designed alongside the Jagdpanzer 4-5 between 1963 and 1965, and the two were designed on the same chassis. The finished model was designated the Raketenjagdpanzer 2 and this was accepted into Bundeswehr service in 1967. The Raketenjagdpanzer 2 were produced from 1967 to 1968 for a total of 318 units produced.

Design

Though slightly larger than the Raketenjagdpanzer 1, the Raketenjagdpanzer 2 had better automotive performances with the newer chassis and a 500 hp diesel engine and torsion bar suspension. The new vehicle chassis design allowed for an increased missile storage of 14 SS.11 missiles. The Raketenjagdpanzer 2 featured two rails for the missiles, both ready to fire and reloads are done automatically by each mount inside the vehicle. The SS.11 missiles allow the vehicle to engage enemy armor up to 3 kilometers away, with the missiles penetrating 600 mm of armor on impact, enough to take out most Soviet armor at the time. For personnel protection, a MG3 machine gun was also available for anti-infantry and anti-aircraft defense purposes.

Usage

The German Bundeswehr used the Raketenjagdpanzer 2 from 1967 as far as to the 1990s. The Raketenjagdpanzer 2's purpose was to engage enemy armor in the ranges between 1.5 to 3 kilometers away, which regular tank armaments' accuracy and power are reduced at the distances. The SS.11 missile's range and lethality made the Raketenjagdpanzer 2 perfect for its role as it could defeat the main Soviet tanks such as the T-54/55 and T-62. The Germans organized the Raketenjagdpanzer 2 in tank destroyer companies attached to Panzergrenadier brigades and Panzer brigades, with eight vehicles per company in the Panzergrenadier brigades and 13 vehicles per company in the Panzer brigades. When the manual-guided SS.11 missiles became obsolete, the Raketenjagdpanzer 2 underwent an upgrade between 1978 and 1982 in armor and in its missile armament from the SS.11 to the HOT (High Subsonic Optical Remote-Guided, Tube-Launched) missiles with improved lethality and guidance system. The upgraded Raketenjagdpanzer 2 was redesignated into the Raketenjagdpanzer 2 HOT. This saw an improvement again between 1993 and 1995 when some extra armor, a new optic, and thermal imaging system were installed into the vehicle, turning it into the Raketenjagdpanzer Jaguar 1. The Raketenjagdpanzers were all retired by the end of the 1990s, never seeing combat in the Cold War.

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

[Devblog] Raketenjagdpanzer 2, the Low Profile Slinger

References


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germ_raketenjagdpanzer_2.png

Icon-country-frg.png Raketen JPz 2
Nation Germany
Type Tank destroyer
Rank 5
Battle Rating
8.3
8.3
8.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
23,000 kg
50,706 lb
Number of Crew 4
Hull armour thickness
50/30/30/10 mm
2.0/1.18/1.18/0.39 inches
Statistics
Engine power (stock)
710 hp
442 hp
442 hp
Engine power (upgraded)
874 hp
500 hp
500 hp
HP/ton ratio (stock)
30.87
31.36
19.22
19.53
19.22
19.53
HP/ton ratio (Upgraded)
38.00
38.61
21.74
22.09
21.74
22.09
Max speed
76 km/h
47 mph
70 km/h
44 mph
70 km/h
44 mph
Main Weapon
2 x 164 mm LFK SS.11 Anti-tank guided missile launcher
Ammo stowage 14 rounds
Vertical guidance -10°/20°
Horizontal guidance -90°/90°
Secondary Weapon
1 x 7.62 mm MG 3A1 Machine gun
Ammo stowage 2,500 rounds
Mount Pintle mount
Vertical guidance -5°/25°
Horizontal guidance -45°/45°
Economy
Required RP 210,000 RP
Vehicle cost 550,000 SL
Crew training cost 160,000 SL
Max repair cost*
2,000 SL
2,400 SL
2,600 SL
Free repair time (Stock)
4d 21h
8d
8d
Free repair time (Upgraded)
_d __h
_d __h
_d __h
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.75.0.185.