Difference between revisions of "RakJPz 2 (HOT)"

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{{Specs-Card|code=germ_raketenjagdpanzer_2_hot}}
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{{Specs-Card
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|code=germ_raketenjagdpanzer_2_hot
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. Compared to its [[RakJPz 2|predecessor]], this variant has an upgraded missile known as the '''HOT''' ('''H'''igh Subsonic '''O'''ptical Remote-Guided, '''T'''ube-Launched) that is aimed by simply sticking the gun's sight onto the desired target.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. Compared to its [[RakJPz 2|predecessor]], this variant has an upgraded missile known as the '''HOT''' ('''H'''igh Subsonic '''O'''ptical Remote-Guided, '''T'''ube-Launched) that is aimed by simply sticking the gun's sight onto the desired target.
  
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
'''Armour type:'''
 
'''Armour type:'''
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=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
 
{{tankMobility|abMinHp=710|rbMinHp=442}}
 
{{tankMobility|abMinHp=710|rbMinHp=442}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|HOT-K3S}}
 
{{main|HOT-K3S}}
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==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
'''Last updated: 1.101.0.71'''
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<!-- '''Last updated: 1.101.0.71''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG3A1 (7.62 mm)}}
 
{{main|MG3A1 (7.62 mm)}}
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The RakJPz 2 (HOT) is a very deadly vehicle if played correctly. The vehicle is extremely lightly armored and has to be mainly played in defensive positions. The location of the launcher and sight give it the ability to hide the hull of the vehicle and only expose the launcher keeping you protected while still being able to destroy oncoming enemies.
 
The RakJPz 2 (HOT) is a very deadly vehicle if played correctly. The vehicle is extremely lightly armored and has to be mainly played in defensive positions. The location of the launcher and sight give it the ability to hide the hull of the vehicle and only expose the launcher keeping you protected while still being able to destroy oncoming enemies.
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
|
 
|
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Smoke grenade
 
| NVD
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* If flanked, cannot return fire easily
 
* If flanked, cannot return fire easily
 
* Fires up initially, preventing the tank from firing directly in front of it
 
* Fires up initially, preventing the tank from firing directly in front of it
* When the missile is fired, it will move around leading to inaccurate fire and the player has no control over the consistency of the movements.
+
* Due to a slight offset between the gunners sight and missile launcher, missiles in flight will oscillate back and forth horizontally across the center of the screen during travel, making it hard to hit targets if close enough. This is a fault of the game design as missiles normally would follow a laser designator, not attempt to remain at the center of a scope.
  
 
== History ==
 
== History ==

Revision as of 19:54, 29 December 2020

RANK 6 BRITAIN
Rooikat 105 PACK
RakJPz 2 (HOT)
germ_raketenjagdpanzer_2_hot.png
GarageImage RakJPz 2 (HOT).jpg
RakJPz 2 (HOT)
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The Raketenjagdpanzer 2 (HOT) is a rank VI German tank destroyer with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters". Compared to its predecessor, this variant has an upgraded missile known as the HOT (High Subsonic Optical Remote-Guided, Tube-Launched) that is aimed by simply sticking the gun's sight onto the desired target.

Due to its relatively low profile, the Raketenjagdpanzer 2 HOT is able to completely conceal itself behind hills and rocks and fire over them. This allows for quick hit and run strikes, and ambushes are made much easier. According to several commanders, the reverse rate of this vehicle is outstanding, allowing retreat if needed. The ATGM itself is rather glitchy in long-range flight but is outstanding in mid to close range engagements. However, it cannot fire directly in front of it, nor does the ATGM perform well in vertical manoeuvring.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull50 / 30 / 30
Turret50 / 30 / 30
Crew4 people
Visibility71 %

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 50 mm (51°) Front glacis
50 mm (54°) Lower glacis
30 mm (35°) Top
30 mm Bottom
30 mm (44°) Top
30 mm (41°) Bottom
10 mm
Turret 20 mm 20 mm 20 mm 20 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Turret has a very low profile, but is very vulnerable

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB77 / 77 km/h
RB and SB71 / 71 km/h
Number of gears6 forward
6 back
Weight23.0 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB41.5 hp/t
RB and SB21.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 77 23 710 954 30.87 41.48
Realistic 71 71 442 500 19.22 21.74

Modifications and economy

Repair costBasic → Reference
AB4 500 → 6 142 Sl icon.png
RB4 930 → 6 729 Sl icon.png
SB6 159 → 8 407 Sl icon.png
Total cost of modifications108 700 Rp icon.png
193 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new tank break.png
Brake System
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new tank filter.png
Filters
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png
Mods night vision device.png
NVD
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
270 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

HOT-K3S ATGM
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition20 rounds
First-order19 rounds
Belt capacity1 rounds
Reload10.0 s
Fire rate7 shots/min
Vertical guidance-5° / 10°
Horizontal guidance-15° / 15°
Fire on the moveup to 5 km/h
Main article: HOT-K3S
HOT-K3S ATGM Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -5°/+10° ±15° N/A 22.0 30.5 37.0 40.9 43.5 10.0 10.0 10.0 10.0
Realistic 14.8 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HOT ATGM 700 700 700 700 700 700
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HOT ATGM 240 4,000 26.0 0 0.1 3,000 80° 82° 90°

Ammo racks

Ammo racks of the RakJPz 2 (HOT)
Full
ammo
Visual
discrepancy
20 No

Notes:

  • It is not possible to select how many missiles to bring into battle.
  • Missiles are modeled individually and disappear after having been shot or loaded.
  • Missiles deplete from rack 1 then 2. Rack 3 represents the ATGM launcher.

Machine guns

Ammunition2 600 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,500 (1,000) 1,200 -10°/+20° ±90°

Usage in battles

The RakJPz 2 (HOT) is a very deadly vehicle if played correctly. The vehicle is extremely lightly armored and has to be mainly played in defensive positions. The location of the launcher and sight give it the ability to hide the hull of the vehicle and only expose the launcher keeping you protected while still being able to destroy oncoming enemies.

Pros and cons

Pros:

  • Low profile
  • Good horizontal control of the ATGM
  • Amazing penetration
  • Fast and manoeuvrable
  • HOT missile can penetrate Rank VI special armour
  • Can fire on the move

Cons:

  • Poor vertical control of the ATGM
  • If flanked, cannot return fire easily
  • Fires up initially, preventing the tank from firing directly in front of it
  • Due to a slight offset between the gunners sight and missile launcher, missiles in flight will oscillate back and forth horizontally across the center of the screen during travel, making it hard to hit targets if close enough. This is a fault of the game design as missiles normally would follow a laser designator, not attempt to remain at the center of a scope.

History

Development

In the 1960s, development of a missile carrier acting as a tank destroyer. The result came in 1961 with the Raketenjagdpanzer 1, which features the French SS.11 anti-tank missile. The Raketenjagdpanzer 1 features two mounts for the missiles, but only one is available at a time as while one remains ready to fire, the other is reloading inside the vehicle. The vehicle can hold 10 missiles inside on a Hispano-Suiza HS-30 chassis. The vehicle carried lots of problems with the HS-30 chassis so only a limited amount was made at only 95 vehicles produced from 1961 to 1962. A second version was produced alongside the Jagdpanzer 4-5 between 1963 and 1965, and the two were designed on the same chassis. The finished model was designated the Raketenjagdpanzer 2 and this was accepted into service in 1967 for the German Bundeswehr. The Raketenjagdpanzer 2 was produced from 1967 to 1968 with a total of 318 units produced.

Design

Though slightly larger than the Raketenjagdpanzer 1, the Raketenjagdpanzer 2 had better automotive performances with a newer chassis and using a 500 hp diesel engine and a torsion bar suspension. The new vehicle chassis design allowed for increased missile storage for 14 SS.11 missiles. The Raketenjagdpanzer 2 features two rails for the missiles, both ready to fire and reloads are done automatically by each mount inside the vehicle. The SS.11 missiles allow the vehicle to engage enemy armour up to 3 kilometres away, with the missiles strong enough to take out most Soviet armour at the time. MG3 machine guns were added onto the vehicle for anti-infantry and anti-aircraft defence purposes.

Usage

The German Bundeswehr used the Raketenjagdpanzer 2 from 1967 as far as to the early 2000s. The Raketenjagdpanzer 2's purpose was to engage enemy armour in the ranges between 1.5 to 3 kilometres away, which tank armaments accuracy and power are reduced at the distances. The SS.11 missile's range and lethality made the Raketenjagdpanzer 2 perfect for its role as it could defeat the main Soviet tanks such as the T-54/55 and T-62. The Germans organized the Raketenjagdpanzer 2 in tank destroyer companies attached to Panzergrenadier brigades and Panzer brigades, with eight vehicles per company in the Panzergrenadier brigades and 13 vehicles per company in the Panzer brigades. When the manual-guided SS.11 missiles became obsolete, the Raketenjagdpanzer 2 underwent an upgrade between 1978 and 1982 in armour and in its missile armament from the SS.11 to the HOT (High Subsonic Optical Remote-Guided, Tube-Launched) missiles with improved lethality and guidance system. The upgraded Raketenjagdpanzer 2 was called the Raketenjagdpanzer 2 HOT. This saw an improvement again between 1993 and 1995 when some extra armour, a new optic, and thermal imaging system were installed into the vehicle. This upgrade was called the Raketenjagdpanzer 3 Jaguar 1A3. The Raketenjagdpanzers were retired from the Bundeswehr in 2005 and the Austrian army in 2006, never seeing combat in the Cold War.

Media

Skins
Videos

See also

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2