Difference between revisions of "RN Trento"

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(Survivability and armour)
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
The Trento has reliable armor to protect the 987 crew allowing the ship to take a few hits when angled. The citadel is covered 70 mm of armor on the side, 60 mm at the bow behind the forward fuel tank, and 50 mm at the rear ending just before the last set of fuel tanks and pumps. this adequate armor scheme allows the ship to take damage fairly well, but prolonged engagements will have the crew and modules disabled quickly. The main turrets are encased in 100 mm of armor around, as well as decent angles causing the ship to rarely lose the main armament when in duels. however the bridge siting behind the front turrets is vulnerable as its only a flat 100 mm, meaning that its is reliably destroyed by other cruisers, but is protected from anything firing HE rounds. The biggest downfall of the Trento is fairly weak armor around the ammunition, with only 70 mm of armor near the water line these stowage rooms will quickly be set off if the ship is shot from a flank, however the armor is reliable enough to stop glancing shots when angled. the onboard torpedo reloads is also a concern on the ship, as when hit they will also incapacitate modules surrounding them. The Trento is at its highest survivability when angled bow in towards an opponent, with the torpedo load out unequipped before battle.
+
The Trento has reliable armour to protect the 987 crew allowing the ship to take a few hits when angled. The citadel is covered 70 mm of armour on the side, 60 mm at the bow behind the forward fuel tank, and 50 mm at the rear ending just before the last set of fuel tanks and pumps. This adequate armour scheme allows the ship to take damage fairly well, but prolonged engagements will have the crew and modules disabled quickly. The main turrets are encased in 100 mm of armour around, as well as decent angles causing the ship to rarely lose the main armament when in duels. However, the bridge siting behind the front turrets is vulnerable as it's only a flat 100 mm, meaning that it is reliably destroyed by other cruisers, but is protected from anything firing HE rounds. The biggest downfall of the Trento is fairly weak armour around the ammunition; with only 70 mm of armour near the water line these stowage rooms will quickly be set off if the ship is shot from a flank, however the armour is reliable enough to stop glancing shots when angled. The on-board torpedo reloads is also a concern on the ship, as when hit they will also incapacitate modules surrounding them. The Trento is at its highest survivability when angled bow in towards an opponent, with the torpedo loadout unequipped before battle.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The Trento is tied with the IJN Kako, Tone, and Mogami as the fastest heavy cruisers in game at a speed of 65 km/h at full speed. The reverse speed is 25 km/h. overall the ship feels sluggish for its lackluster armor, and armament, but it is the most maneuverable in its class as a heavy cruiser.
 
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 +
 +
The Trento is tied with the [[IJN Kako]], [[IJN Tone|Tone]], and [[IJN Mogami|Mogami]] as the fastest heavy cruisers in-game at a speed of 65 km/h at full speed. The reverse speed is 25 km/h. Overall the ship feels sluggish considering its lacklustre armour, and armament, but it is the most manoeuvrable in its class as a heavy cruiser.
  
 
== Armament ==
 
== Armament ==
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{{main|203 mm/50 Ansaldo mod.1924 (203 mm)}}
 
{{main|203 mm/50 Ansaldo mod.1924 (203 mm)}}
  
The main armament of the Trento consists of 8 203 mm/50 Ansaldo Mod.1924 cannons in 4 dual mounted turrets. The primary round used on Trento is the 203 mm APHEBC Perforante with explosive mass of 3.16 kg, and 402 mm of penetration at 1000m. This shell can hit almost all modules in any ship,and is best used to counter ships trying to angle or hitting modules deep in a ship that are normally hard to penetrate. The next best round is the HE-TF Contro-aerea. This shell can pen 62 mm at any range with an explosive mass of 9.69 kg, as well as having a time fuze for use as an anti air shell. The final shell should be avoided as it is inferior to the other two rounds, as the HE Dirompente can only pen 58mm at any range with an explosive mass of 7.5 kg.
+
The main armament of the Trento consists of 8 x 203 mm/50 Ansaldo Mod.1924 cannons in 4 dual-mounted turrets. The primary round used on Trento is the 203 mm APHEBC Perforante with explosive mass of 3.16 kg, and 402 mm of penetration at 1,000 m. This shell can hit almost all modules in any ship,and is best used to counter ships trying to angle or hitting modules deep in a ship that are normally hard to penetrate. The next best round is the HE-TF Contro-aerea. This shell can pen 62 mm at any range with an explosive mass of 9.69 kg, as well as having a time fuse for use as an anti-air shell. The final shell should be avoided as it is inferior to the other two rounds, as the HE Dirompente can only pen 58 mm at any range with an explosive mass of 7.5 kg.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}
 
{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}
  
The secondary armament consists of 12 100 mm/47 O.T.O Mod.1928 cannons in 6 dual mounted turrets The ammunition selection consists of HE Dirompente, APHE Perforante, and HE-TF. Both HE rounds have a penetration of 17 mm at any range, and an explosive mass of 1.3 kg, while the APHE has a penetration of 150 mm at 100m and an explosive mass of 820g. The HE-TF is the best shell to have loaded for the AI controlling secondaries, because of its versatility shooting at planes and ships, but when controlled by the player the APHE can quickly dispatch smaller targets.  
+
The secondary armament consists of 12 x 100 mm/47 O.T.O Mod.1928 cannons in 6 dual-mounted turrets. The ammunition selection consists of HE Dirompente, APHE Perforante, and HE-TF Contro-aerea. Both HE rounds have a penetration of 17 mm at any range, and an explosive mass of 1.3 kg, while the APHE has a penetration of 150 mm at 100 m and an explosive mass of 820 g. The HE-TF is the best shell to have loaded for the AI-controlled secondaries, because of its versatility shooting at planes and ships, but when controlled by the player the APHE can quickly dispatch smaller targets.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
{{main|Breda Model 31 (13.2 mm)|37 mm/54 Breda Mod.32 (37 mm)}}
+
{{main|37 mm/54 Breda Mod.32 (37 mm)|Breda Model 31 (13.2 mm)}}
  
The Anti-aircraft armament of the Trento consists of 8 27 mm/54 Breda Mod.32 auto cannons in 4 dual mounts, and 8 13.2 mm Breda Model 31 machine guns in 4 dual mounts. This is an adequate armament to destroy aircraft and smaller boats when needed.  
+
The anti-aircraft armament of the Trento consists of 8 x 37 mm/54 Breda Mod.32 autocannons in 4 dual mounts, and 8 x 13.2 mm Breda Model 31 machine guns in 4 dual mounts. This is an adequate armament to destroy aircraft and smaller boats when needed.
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
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{{main|S.I. 270/533,4X7,2 Tipo I (533 mm)}}
 
{{main|S.I. 270/533,4X7,2 Tipo I (533 mm)}}
  
The Trento is armed with 16 533 mm steam turbined tropedo S.I. 270/533,4X7,2 Tipo I with an explosive mass of 270kg. With the torpedo mode disabled the torpedo will travel 4 km at a speed of 89 km/h. When enabled the torpedo will go 10 km at a speed of 70 km/h. It is not recommended to bring these torpedoes because it adds a massive external ammo rack that will disable the ship when hit, and the static broadside torpedo launchers are extremely hard to use in combat.
+
The Trento is armed with 16 x 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo I torpedoes with an explosive mass of 270 kg each. With the torpedo mode disabled, the torpedo will travel 4 km at a speed of 89 km/h. When enabled the torpedo will go 10 km at a speed of 70 km/h. It is not recommended to bring these torpedoes because it adds a massive external ammo rack that will disable the ship when hit, and the static broadside torpedo launchers are extremely hard to use in combat.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The Trento is best used to support pushes towards caps by using its good module layout and crew compliment to safely approach an area to defend. finding a good spot to snipe from is important in the Trento's play style because its accurate guns allow it to defend zones from a distance. Brawling can be done but it is a risky because other players can abuse the slower reload rate on the higher caliber guns. Notable counters to the Trento would be the Graf Spee, and Brooklyn, because they have rounds that can bypass the armor, and higher damage output. enemies that can get firing angles on the rear of the ship will have an easy time disabling the Trento as well. Due to the accurate guns of the Trento and good rounds, targets with ammo racks exposed above water are particularly easy to destroy, such as the Admiral Hipper and Sverdlov.    
+
The Trento is best used to support pushes towards caps by using its good module layout and crew complement to safely approach an area to defend. Finding a good spot to snipe from is important in the Trento's play style because its accurate guns allow it to defend zones from a distance. Brawling can be done but it is risky because other players can abuse the slower reload rate on the higher calibre guns. Notable counters to the Trento would be the [[Admiral Graf Spee]] and [[USS Brooklyn (CL-40)|USS Brooklyn]], because they have rounds that can bypass the armour, and higher damage output. Enemies that can get firing angles on the rear of the ship will have an easy time disabling the Trento as well. Due to the accurate guns of the Trento and good rounds, targets with ammo racks exposed above water are particularly easy to destroy, such as the [[Admiral Hipper]] and [[Sverdlov]].
  
 
=== Modules ===
 
=== Modules ===
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! Seakeeping
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="2" | Unsinkability
! colspan="2" | Firepower
+
! colspan="3" | Firepower
!
 
 
|-
 
|-
 
| I
 
| I
|Dry-Docking
+
| Dry-Docking
|Tool Set
+
| Tool Set
 
|
 
|
 
|
 
|
 
|
 
|
|Anti-Air Armament Taregeting
+
| Anti-Air Armament Targeting
 
|-
 
|-
 
| II
 
| II
|Rudder Replacement
+
| Rudder Replacement
|Fire protection System
+
| Fire Protection System
|Smokescreen
+
| Smokescreen
|203 mm APHEBC Perforante
+
| 203 mm APHEBC Perforante
|100 mm APHE Perforante
+
| 100 mm APHE Perforante
|Auxilliary Armament targeting
+
| Auxiliary Armament Targeting
 
|-
 
|-
 
| III
 
| III
|Propeller Replacement
+
| Propeller Replacement
|Shrapnel Protection
+
| Shrapnel Protection
|Ventilation
+
| Ventilation
|Improved Rangefinder
+
| Improved Rangefinder
|100 mm HE-TF Contro-aerea
+
| 100 mm HE-TF Contro-aerea
|Primary Armament Targeting  
+
| Primary Armament Targeting
 
|-
 
|-
 
| IV
 
| IV
|Engine Maintenance
+
| Engine Maintenance
|New Pumps
+
| New Pumps
|Ammo Wetting
+
| Ammo Wetting
|203 mm HE-TF Contro-aerea
+
| 203 mm HE-TF Contro-aerea
 
|
 
|
|Torpedo Mode
+
| Torpedo Mode
 
|-
 
|-
 
|}
 
|}
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'''Pros:'''
 
'''Pros:'''
  
* Adequate armor
+
* Adequate armour
 
* High top speed
 
* High top speed
 
* Excellent guns
 
* Excellent guns
 
* Adequate APHEBC rounds
 
* Adequate APHEBC rounds
* adequate crew size
+
* Adequate crew size
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Slow reaction time
 
* Slow reaction time
 
* Inadequate ammunition protection
 
* Inadequate ammunition protection
* Static Torpedo launchers
+
* Static torpedo launchers
 
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Designed as a response to the French Duquesne-class cruisers, the Regia Marina developed the Trento class with an emphasis on speed and light armor. The Trento and Trieste would eventually be used in the Mediterranean sea to escort convoys, and support in actions against British forces in the area. Both ships succumbed to torpedo and bombing attacks before the end of the war.  
+
Designed as a response to the French Duquesne-class cruisers, the Regia Marina developed the Trento class with an emphasis on speed and light armour. The Trento and Trieste would eventually be used in the Mediterranean sea to escort convoys, and support in actions against British forces in the area. Both ships succumbed to torpedo and bombing attacks before the end of the war.
  
 
== Media ==
 
== Media ==

Revision as of 10:22, 24 June 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
it_cruiser_trento.png
RN Trento
AB RB SB
5.0 5.3 5.3
Research:61 000 Specs-Card-Exp.png
Purchase:230 000 Specs-Card-Lion.png
Show in game

Description

GarageImage RN Trento.jpg


The Trento-class, RN Trento, 1942 is a rank IV Italian heavy cruiser with a battle rating of 5.0 (AB) and 5.3 (RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

The Trento has reliable armour to protect the 987 crew allowing the ship to take a few hits when angled. The citadel is covered 70 mm of armour on the side, 60 mm at the bow behind the forward fuel tank, and 50 mm at the rear ending just before the last set of fuel tanks and pumps. This adequate armour scheme allows the ship to take damage fairly well, but prolonged engagements will have the crew and modules disabled quickly. The main turrets are encased in 100 mm of armour around, as well as decent angles causing the ship to rarely lose the main armament when in duels. However, the bridge siting behind the front turrets is vulnerable as it's only a flat 100 mm, meaning that it is reliably destroyed by other cruisers, but is protected from anything firing HE rounds. The biggest downfall of the Trento is fairly weak armour around the ammunition; with only 70 mm of armour near the water line these stowage rooms will quickly be set off if the ship is shot from a flank, however the armour is reliable enough to stop glancing shots when angled. The on-board torpedo reloads is also a concern on the ship, as when hit they will also incapacitate modules surrounding them. The Trento is at its highest survivability when angled bow in towards an opponent, with the torpedo loadout unequipped before battle.

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 76 29
RB/SB Stock ___ ___
Upgraded 65 25

The Trento is tied with the IJN Kako, Tone, and Mogami as the fastest heavy cruisers in-game at a speed of 65 km/h at full speed. The reverse speed is 25 km/h. Overall the ship feels sluggish considering its lacklustre armour, and armament, but it is the most manoeuvrable in its class as a heavy cruiser.

Armament

Primary armament

The main armament of the Trento consists of 8 x 203 mm/50 Ansaldo Mod.1924 cannons in 4 dual-mounted turrets. The primary round used on Trento is the 203 mm APHEBC Perforante with explosive mass of 3.16 kg, and 402 mm of penetration at 1,000 m. This shell can hit almost all modules in any ship,and is best used to counter ships trying to angle or hitting modules deep in a ship that are normally hard to penetrate. The next best round is the HE-TF Contro-aerea. This shell can pen 62 mm at any range with an explosive mass of 9.69 kg, as well as having a time fuse for use as an anti-air shell. The final shell should be avoided as it is inferior to the other two rounds, as the HE Dirompente can only pen 58 mm at any range with an explosive mass of 7.5 kg.

Secondary armament

The secondary armament consists of 12 x 100 mm/47 O.T.O Mod.1928 cannons in 6 dual-mounted turrets. The ammunition selection consists of HE Dirompente, APHE Perforante, and HE-TF Contro-aerea. Both HE rounds have a penetration of 17 mm at any range, and an explosive mass of 1.3 kg, while the APHE has a penetration of 150 mm at 100 m and an explosive mass of 820 g. The HE-TF is the best shell to have loaded for the AI-controlled secondaries, because of its versatility shooting at planes and ships, but when controlled by the player the APHE can quickly dispatch smaller targets.

Anti-aircraft armament

The anti-aircraft armament of the Trento consists of 8 x 37 mm/54 Breda Mod.32 autocannons in 4 dual mounts, and 8 x 13.2 mm Breda Model 31 machine guns in 4 dual mounts. This is an adequate armament to destroy aircraft and smaller boats when needed.

Torpedo armament

The Trento is armed with 16 x 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo I torpedoes with an explosive mass of 270 kg each. With the torpedo mode disabled, the torpedo will travel 4 km at a speed of 89 km/h. When enabled the torpedo will go 10 km at a speed of 70 km/h. It is not recommended to bring these torpedoes because it adds a massive external ammo rack that will disable the ship when hit, and the static broadside torpedo launchers are extremely hard to use in combat.

Usage in battles

The Trento is best used to support pushes towards caps by using its good module layout and crew complement to safely approach an area to defend. Finding a good spot to snipe from is important in the Trento's play style because its accurate guns allow it to defend zones from a distance. Brawling can be done but it is risky because other players can abuse the slower reload rate on the higher calibre guns. Notable counters to the Trento would be the Admiral Graf Spee and USS Brooklyn, because they have rounds that can bypass the armour, and higher damage output. Enemies that can get firing angles on the rear of the ship will have an easy time disabling the Trento as well. Due to the accurate guns of the Trento and good rounds, targets with ammo racks exposed above water are particularly easy to destroy, such as the Admiral Hipper and Sverdlov.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 203 mm APHEBC Perforante 100 mm APHE Perforante Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder 100 mm HE-TF Contro-aerea Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting 203 mm HE-TF Contro-aerea Torpedo Mode

Pros and cons

Pros:

  • Adequate armour
  • High top speed
  • Excellent guns
  • Adequate APHEBC rounds
  • Adequate crew size

Cons:

  • Slow reaction time
  • Inadequate ammunition protection
  • Static torpedo launchers

History

Designed as a response to the French Duquesne-class cruisers, the Regia Marina developed the Trento class with an emphasis on speed and light armour. The Trento and Trieste would eventually be used in the Mediterranean sea to escort convoys, and support in actions against British forces in the area. Both ships succumbed to torpedo and bombing attacks before the end of the war.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Italy heavy cruisers
Trento-class  RN Trento · RN Bolzano
Zara-class  RN Zara · RN Pola