Difference between revisions of "R3 T106 FA"

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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
The {{PAGENAME}} has the same chassis as the R3 T20 FA-HS. This means that it will have the same level of protection. Compared to the FIAT Chassis (FIAT 6614 and AUBL/74 uses this chassis), the armour is a lot better. This is because the front plate is 33mm thick, which allows it to take a few hits from .50 cals, especially if angled. However, this tank is still vulnerable to machine gun fire. The "no-armour best armour" concept found in war thunder also generally does not apply to this vehicle since the crew is very compact. Bombs and rockets also have a large destruction radius on the {{PAGENAME}}.
 +
 
 +
What's good about the survivability is the ability to poke just the gun out of cover. This not only makes the tank very difficult to spot but in case of a hit only the barrel will be damaged (and only often 1 of them which allows you to fire with the other one).
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.-->
 +
The mobility of this tank is the same as the R3 T20 FA-HS too. Due to War Thunder's map sizes, the maximum speed that can be achieved before a turn has to be made is about 98 km/h. On regular terrain, speed will average about 60 km/h and 50 k/h when going up hills. This makes the {{PAGENAME}} one of the fastest tank in the BR range. On desert maps, this tank fares much better compared to the FIAT chassis or the Centauro which succeeds it. It is capable of going about 30-35 km/h on desert terrain and a tad slower on snow terrain. It is faster than the FIAT chassis on all terrains and faster than famous fast light tanks like the Ru 251 on hard and medium terrain.
 +
 
 +
This excellent mobility allows you to flank very fast or go to a position even enemy fast tanks (such as the Super Hellcat) don't expect you to get to.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
The R3 T106 FA uses the same 106mm recoiless rifleas the FIAT 6614. This means that it gets access to both a heat round and a powerful HESH round. It is highly recommended that only the HESH round is used (152mm penetration flat, but works at nearly every angle) since any armour plate that is not 152mm in raw thickness (due to mechanics of HESH) will be penetrated. the gun has quite a low velocity making aiming above 600m quite difficult as your range estimation has to be very accurate. however, the presence of another gun allows you to adjust your second shot making it quite easy to hit moving targets between 0 and 1000m with your first salvo. Above that, even having a second gun has no guarantee of a hit (unless they are sitting still and not moving). the HESH round often 1 shots if used properly, which will be discussed below. the gun reloads with about 10 seconds, allowing for about 12 shots a minute (2 guns). Unfortunately the R3 T106 FA has only 5 rounds per gun, so it is essential that the player does not waste the ammo on engagements over 1000m to save ammo. instead use the excellent mobility to flank and get closer.
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|Cannone da 106 s.r.M40A1 (106 mm)}}
  
knowing how to use the HESH round is imperative to success with this vehicle. Tanks will be listed with my reccomendation on where to hit them
+
The R3 T106 FA uses the same 106mm recoilless rifles as the FIAT 6614. This means that it gets access to both a HEAT round and a powerful HESH round. It is highly recommended that only the HESH round is used (152mm penetration flat, but works at nearly every angle) since any armour plate that is not 152mm in raw thickness (due to mechanics of HESH) will be penetrated. The gun has quite a low velocity, making aiming above 600m quite difficult as your range estimation has to be very accurate. However, the presence of another gun allows you to adjust your second shot making it quite easy to hit moving targets between 0 and 1000 m with your first salvo. Above that, even having a second gun has no guarantee of a hit (unless they are sitting still and not moving). the HESH round often one-shot enemies if used properly, which will be discussed below. The gun reloads with about 10 seconds, allowing for about 12 shots a minute (2 guns). Unfortunately, the R3 T106 FA has only 5 rounds per gun, so it is essential that the player does not waste the ammo on engagements over 1000m to save ammo. Instead, use the excellent mobility to flank and get closer.
 
 
conqueror - lfp, rear half of turret (front half is a non-penn), cupola
 
 
 
T34/T29 - turret roof (if you are above), turret ring, side of turret, anywhere on hull
 
 
 
M103- anywhere on the hull, side of turret, and if they are fron ton to you, not the mantlet or the relatively unangled areas
 
 
 
caenarvon - anywhere on turret except the mantlet (even the sloped parts since richochet is at 80*)
 
 
 
T32 anywhere on the hull, side of turret
 
 
 
T95 roof, UFP, sides, cupola
 
 
 
IS6 - side of turret, anywhere on the hull
 
 
 
IS3- anywhere on hull, uper half of side turret (lower half has 156mm armour, which is more than 152mm penn), turret ring
 
 
 
T54 - side turret, UFP
 
 
 
IS4M - the toughest for the T106, UFP is easily penetrated, but the angled plate and the side plate as well as side turret are all too tough. even the rear is too tough except for the top half of the rear turret armour. basically shoot UFP but anywhere else will be bounce or protected by tracks.
 
 
 
be careful when shooting angled UFP of tanks, as since it is angled the HESH will send a blast downwards, which might only kill machine gunner and driver. however if you aim towards the top half of the UFP the shrapnel is powerful enough that it should kill all turret crew anyways. also dont shoot engines unless you have to, as the shot if so potent that its rare you won't one shot with a solid hit. the 2 guns the R3 gets also lets if go for cannon barrel or tracks first, then lineup for a good shot on a weakspot.
 
 
 
recommended shot on most tanks is side of turret, as there is no tracks or sideskirts to block your shell and armour there even on super heavies is usually less than 152mm raw thickness.
 
 
 
=== Additional armament ===
 
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
As mentioned in the armament section, using the right round can lead to great success against opponents. Knowing how to use the HESH round is imperative to success with this vehicle. Due to the nature of HESH, some tanks will require a more precise targeting for effective use, so here are some recommendations for success with HESH:
 +
* Conqueror - Lower front plate, rear half of turret (front half is a non-penn), cupola
 +
* T34/T29 - Turret roof, turret ring, turret side, anywhere on hull
 +
* M103 - Anywhere on the hull, turret side. Do not target the gun mantlet and other relatively unangled areas
 +
* Caernarvon - Anywhere on turret except the gun mantlet (and even the sloped parts since there's a chance of ricochet at 80*)
 +
* T32 - Anywhere on the hull, turret side
 +
* T95 - Roof, upper front plate, sides, cupola
 +
* IS-6 - Turret sides, anywhere on the hull
 +
* IS-3- Anywhere on hull, upper half of side turret (lower half has 156mm armour, which is more than 152mm penn), Turret ring
 +
* T-54 - Turret side, upper front plate
 +
* IS-4M - the toughest for the {{PAGENAME}}. The upper front plate is easily penetrated, but the angled plate and the hull sides as well as turret sides are all too tough. Even the rear is too tough except for the top half of the rear turret armour. Basically shoot the upper front plate, but anywhere else will be bounce or protected by tracks.
 +
 
 +
From the list, the recommended shot on most tanks with HESH is the turret side armour, as there is no tracks or side skirts to block your shell and armour there even on heavy tanks is usually less than 152 mm raw thickness.
 +
 
 +
Be careful when shooting an angled upper front plate of tanks, as since it is angled the HESH will send a blast downwards, which might only knock out the machine gunner and driver. However, if you aim towards the top half of the upper front plate, the shrapnel is powerful enough that it should incapacitate all of the turret crew anyways. Also, don't shoot the engines unless you have to, as a potent shot is rare and you won't one shot with a solid hit. The two guns the {{PAGENAME}} can allow for one shot to go for the cannon barrel or tracks first, then the second gun can lineup for a good shot on a weak spot.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Powerful 106mm recoilless rifles.
+
* Powerful 106mm recoilless rifles
* Insane top speed; can give the M18 Hellcat a run for its money.
+
* Insane top speed; can give the M18 Hellcat a run for its money
* Resilient to machine gun fire from the front.
+
* Resilient to machine gun fire from the front
 
* Can swim
 
* Can swim
  
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'''Cons:'''
 
'''Cons:'''
  
* Will be prioritized as a target by the enemy team due to its notoriety.
+
* Will be prioritized as a target by the enemy team due to its notoriety
* Flips over very often.
+
* Flips over very often
* Thin armor.
+
* Thin armor
* Can be destroyed simply by ramming it at top speed.
+
* Can be destroyed simply by ramming it at top speed
* Even LMG fire can destroy the engine from the rear.
+
* Even LMG fire can destroy the engine from the rear
  
 
== History ==
 
== History ==
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Despite their very promising and versatile design, this family of combat vehicles were only built and used in very limited numbers.
 
Despite their very promising and versatile design, this family of combat vehicles were only built and used in very limited numbers.
  
''- From [https://warthunder.com/en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en Devblog]''
+
''- From [[wt:en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en|Devblog]]''
  
 
== Media ==
 
== Media ==
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* ''other literature.''-->
 
* ''other literature.''-->
  
* [https://warthunder.com/en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en [Devblog<nowiki>]</nowiki> OTO R3 T106: Double Barrel Mayhem]
+
* [[wt:en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en|[Devblog<nowiki>]</nowiki> OTO R3 T106: Double Barrel Mayhem]]
  
 
{{Italy light tanks}}
 
{{Italy light tanks}}

Revision as of 08:07, 12 October 2019

OTO R3 T106 FA
it_oto_r3_106sr.png
AB
RB
SB
General characteristics
Brief
Detailed
7.3/7.3/7.0BR
4 peopleCrew
front / side / backArmour
33 / 15 / 15Hull
0 / 0 / 0Turret
Mobility
3.5 tWeight
127 km/h forward
32 km/h back
114 km/h forward
28 km/h back
Speed
Armament
106 mm Recoilless Rifle Cannone da 106 s.r.M40A1Main weapon
5 roundsAmmunition
-7° / 10°Vertical guidance
106 mm Recoilless Rifle Cannone da 106 s.r.M40A1Secondary weapon
5 roundsAmmunition
2 x 12.7 mm M80 machine gunCoaxial weapon
240 roundsAmmunition
5 roundsBelt capacity
300 shots/minFire rate
Economy
95 000 Rp icon.pngResearch
260 000 Sl icon.pngPurchase
Sl icon.png15 440 / 21 260/8 200 / 11 291/3 140 / 4 323Repair
75 000 Sl icon.pngCrew training
260 000 Sl icon.pngExperts
1 100 Ge icon.pngAces
× (190) % Rp icon.pngReward for battle

Description

GarageImage R3 T106 FA.jpg


The OTO R3 T106 FA is a Rank V Italian light tank with a battle rating of 7.0 (AB) and 7.3 (RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

The R3 T106 FA has the same chassis as the R3 T20 FA-HS. This means that it will have the same level of protection. Compared to the FIAT Chassis (FIAT 6614 and AUBL/74 uses this chassis), the armour is a lot better. This is because the front plate is 33mm thick, which allows it to take a few hits from .50 cals, especially if angled. However, this tank is still vulnerable to machine gun fire. The "no-armour best armour" concept found in war thunder also generally does not apply to this vehicle since the crew is very compact. Bombs and rockets also have a large destruction radius on the R3 T106 FA.

What's good about the survivability is the ability to poke just the gun out of cover. This not only makes the tank very difficult to spot but in case of a hit only the barrel will be damaged (and only often 1 of them which allows you to fire with the other one).

Mobility

The mobility of this tank is the same as the R3 T20 FA-HS too. Due to War Thunder's map sizes, the maximum speed that can be achieved before a turn has to be made is about 98 km/h. On regular terrain, speed will average about 60 km/h and 50 k/h when going up hills. This makes the R3 T106 FA one of the fastest tank in the BR range. On desert maps, this tank fares much better compared to the FIAT chassis or the Centauro which succeeds it. It is capable of going about 30-35 km/h on desert terrain and a tad slower on snow terrain. It is faster than the FIAT chassis on all terrains and faster than famous fast light tanks like the Ru 251 on hard and medium terrain.

This excellent mobility allows you to flank very fast or go to a position even enemy fast tanks (such as the Super Hellcat) don't expect you to get to.

Armaments

Main armament

The R3 T106 FA uses the same 106mm recoilless rifles as the FIAT 6614. This means that it gets access to both a HEAT round and a powerful HESH round. It is highly recommended that only the HESH round is used (152mm penetration flat, but works at nearly every angle) since any armour plate that is not 152mm in raw thickness (due to mechanics of HESH) will be penetrated. The gun has quite a low velocity, making aiming above 600m quite difficult as your range estimation has to be very accurate. However, the presence of another gun allows you to adjust your second shot making it quite easy to hit moving targets between 0 and 1000 m with your first salvo. Above that, even having a second gun has no guarantee of a hit (unless they are sitting still and not moving). the HESH round often one-shot enemies if used properly, which will be discussed below. The gun reloads with about 10 seconds, allowing for about 12 shots a minute (2 guns). Unfortunately, the R3 T106 FA has only 5 rounds per gun, so it is essential that the player does not waste the ammo on engagements over 1000m to save ammo. Instead, use the excellent mobility to flank and get closer.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

As mentioned in the armament section, using the right round can lead to great success against opponents. Knowing how to use the HESH round is imperative to success with this vehicle. Due to the nature of HESH, some tanks will require a more precise targeting for effective use, so here are some recommendations for success with HESH:

  • Conqueror - Lower front plate, rear half of turret (front half is a non-penn), cupola
  • T34/T29 - Turret roof, turret ring, turret side, anywhere on hull
  • M103 - Anywhere on the hull, turret side. Do not target the gun mantlet and other relatively unangled areas
  • Caernarvon - Anywhere on turret except the gun mantlet (and even the sloped parts since there's a chance of ricochet at 80*)
  • T32 - Anywhere on the hull, turret side
  • T95 - Roof, upper front plate, sides, cupola
  • IS-6 - Turret sides, anywhere on the hull
  • IS-3- Anywhere on hull, upper half of side turret (lower half has 156mm armour, which is more than 152mm penn), Turret ring
  • T-54 - Turret side, upper front plate
  • IS-4M - the toughest for the R3 T106 FA. The upper front plate is easily penetrated, but the angled plate and the hull sides as well as turret sides are all too tough. Even the rear is too tough except for the top half of the rear turret armour. Basically shoot the upper front plate, but anywhere else will be bounce or protected by tracks.

From the list, the recommended shot on most tanks with HESH is the turret side armour, as there is no tracks or side skirts to block your shell and armour there even on heavy tanks is usually less than 152 mm raw thickness.

Be careful when shooting an angled upper front plate of tanks, as since it is angled the HESH will send a blast downwards, which might only knock out the machine gunner and driver. However, if you aim towards the top half of the upper front plate, the shrapnel is powerful enough that it should incapacitate all of the turret crew anyways. Also, don't shoot the engines unless you have to, as a potent shot is rare and you won't one shot with a solid hit. The two guns the R3 T106 FA can allow for one shot to go for the cannon barrel or tracks first, then the second gun can lineup for a good shot on a weak spot.

Pros and cons

Pros:

  • Powerful 106mm recoilless rifles
  • Insane top speed; can give the M18 Hellcat a run for its money
  • Resilient to machine gun fire from the front
  • Can swim


Cons:

  • Will be prioritized as a target by the enemy team due to its notoriety
  • Flips over very often
  • Thin armor
  • Can be destroyed simply by ramming it at top speed
  • Even LMG fire can destroy the engine from the rear

History

In the early 1980s, the OTO Melara company developed a new armored car, called the OTO R 2.5 “Gorgona”. Investing heavily into research and development efforts, OTO Melara continued developing the design into a “Special Task Vehicle” as part of a private venture.

The resulting OTO R3, nicknamed in production as “Capraia” was first shown off at the Italian Naval Exhibition in Genoa in 1982. The new vehicle received increased armor protection around its body, protecting the crew from rifle caliber fire and shrapnel. Furthermore, the vehicle could be armed with various weaponry, ranging from MGs, over cannons to ATGMs, depending on the version.

Despite their very promising and versatile design, this family of combat vehicles were only built and used in very limited numbers.

- From Devblog

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Italy light tanks
L6/40 · AB 41 · AB 43 · FIAT 6614 · R3 T106 FA · AUBL/74 · AUBL/74 HVG