Difference between revisions of "R-41"

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''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
 
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
  
The R-41 is constructed using mostly wood, the superstructure and hull are wooden. The wooden construction of the R-41 means fire is one of the biggest threats to survival of the ship, the hull will not absorb so much damage. There is no armour on the ship. The R-41 has a crew placement of 34, which provides a great attachment of sailors, which helps to increases the overall survivability of the R-41 dramatically compared to other ships in this tier.
+
The R-41 is constructed using mostly wood, the superstructure and hull are wooden. The wooden construction of the R-41 means fire is one of the biggest threats to the survival of this ship, the hull will not absorb so much damage. There is no armour on the ship. The R-41 has a crew placement of 34, which provides a great attachment of sailors, which helps to increases the overall survivability of the R-41 dramatically compared to other ships in this tier.
  
 
However, the internal components of the R-41 are spaced out, meaning a good volley of enemy fire will not completely incapacitate the ship.  
 
However, the internal components of the R-41 are spaced out, meaning a good volley of enemy fire will not completely incapacitate the ship.  
*The engine is placed, under the conning tower of the ship, with the transmission extending towards the stern (Rear) to the Voith Schneider propulsion system.  
+
 
*The transmission is under the waterline which protects it from most enemy rounds, which would penetrate the ship.  
+
* The engine is placed, under the conning tower of the ship, with the transmission extending towards the stern (rear) to the Voith Schneider propulsion system.  
*The Voith Schneider propulsion system can be destroyed by enemy fire since it extends above the waterline.  
+
* The transmission is under the waterline which protects it from most enemy rounds, which would penetrate the ship.  
*The ships fuel and ammunition storage can be penetrated by enemy fire, since these are located above the waterline.
+
* Enemy fire can destroy the Voith Schneider propulsion system as it extends above the waterline.  
 +
* Enemy fire can penetrate the ship's fuel and ammunition storage due to the fact that these locations are above the waterline.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
  
The R-41 is slow, In comparison to other naval ships at this tier. However it is equipped with a Voith Schneider propulsion system, which makes up for the slow top speed. The Voith Schneider propulsion system, empowers the R-41 with a top speed of 50 KM/H in arcade. In realistic and simulator modes, it has a top speed of 37 KM/H, which is still respectfully fast, for a naval ship.  
+
The R-41 is slow in comparison to other naval ships at this tier, however, it is equipped with a Voith Schneider propulsion system, which makes up for the slow top speed. The Voith Schneider propulsion system empowers the R-41 (and [[R-boot R-130]]) with a top speed of 50 KM/H in arcade battles. In realistic and simulator modes, it has a top speed of 37 KM/H, which is still respectfully fast, for a naval ship.  
Unlike other ships which uses a conventional propeller & rudder system, the Voith Schneider propulsion system provides incredible manoeuvrability, allowing incoming enemy fire and torpedoes to be dodged, just before they are about to impact the ship, without delay, whilst keeping the top speed almost the same.
+
Unlike other ships which use a conventional propeller & rudder system, the Voith-Schneider Propulsion (VSP) system uses a "cyclorotor" which provides incredible manoeuvrability, allowing incoming enemy fire and torpedoes to be dodged, just before they are about to impact the ship, without delay, whilst keeping the top speed almost the same.  This effect is only partially modelled as of update 1.99.
  
 
== Armament ==
 
== Armament ==
Line 33: Line 34:
  
 
The two cm/65 C/30 (20 mm) automatic cannons are equipped with a 40 round magazine.  
 
The two cm/65 C/30 (20 mm) automatic cannons are equipped with a 40 round magazine.  
To best utilise the cannon in a naval battle environment,  ideally use universal or the APT magazine choice. These provide the most stopping power in a ship to ship encounter. When operating the cannons, aim in front of the enemy ship, and adjust the fire by watching the tracer rounds hit the target. Locate the key areas which are important for the rival ship to survive and target those i.e. Bridge, Engine room, Ammunition storage areas.   
+
To best utilise the cannon in a naval battle environment,  ideally use universal or the APT magazine choice. These provide the most stopping power in a ship to ship encounter. When operating the cannons, aim in front of the enemy ship, and adjust the fire by watching the tracer rounds hit the target. Locate the key areas which are important for the rivalship to survive and target those i.e. Bridge, Engine room, Ammunition storage areas.   
  
The cm/65 C/30 (20 mm) automatic cannons work very well in a close and medium range engagement. However, at a long distance engagement, they are not as effective as other types of guns or cannons.  
+
The cm/65 C/30 (20 mm) automatic cannons work very well in close and medium-range engagement. However, at a long-distance engagement, they are not as effective as other types of guns or cannons.  
  
When engaging enemy aircraft, the cm/65 C/30 (20 mm) automatic cannons are able to a deliver catastrophic blow to any enemy aircraft, which may decide you attack. The hitting power from these rounds, make this one of the most powerful anti-air deterrence in the game. With a few well placed shots, Aim for the wing spars and engines the enemy aircraft will soon be destroyed.     
+
When engaging enemy aircraft, the cm/65 C/30 (20 mm) automatic cannons are able to deliver a catastrophic blow to any enemy aircraft, which may decide your attack. The hitting power from these rounds, make this one of the most powerful anti-air deterrence in the game. With a few well-placed shots, Aim for the wing spars and engines the enemy aircraft will soon be destroyed.     
  
 
The magazine (ammo) choices are:  
 
The magazine (ammo) choices are:  
 +
 
* Universal
 
* Universal
 
* HET     
 
* HET     
 
* APT  
 
* APT  
  
These require a 4 to 5.2 second reload time to replace a used magazine with a new one. To get the stupendous 4 second reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the main calibre reload speed field.
+
These require a 4 to 5.2 second reload time to replace a used magazine with a new one. To get the stupendous 4 seconds reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the main calibre reload speed field.
  
 
=== Special armament ===
 
=== Special armament ===
 
{{main|WBF depth charge}}
 
{{main|WBF depth charge}}
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 +
The WBF depth charge, holds 60 kg of an explosive charge, it is a great weapon in the hands of a skilled captain, the depth charge can be placed to cause destruction to enemy ships by exploding below. The only reason the depth charge should be used on these types of ships is if enemy ships get to close. Depth charges are more inline to be a defensive weapon, instead of an offensive weapon. This ship uses the Voith Schneider propulsion system which provides incredible manoeuvrability, it is very easy to manoeuvre the bow where these are placed and drop them all under the enemy ship, causing the rival to explode.
 +
 +
It is important to remember that if they are destroyed on deck, it could also destroy the ship.
 +
 +
== Usage in battles ==
 +
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
  
The WBF depth charge, hold 60kg of explosive charge, it is a great weapon in the hands of a skilled captain, the depth charge can be placed to cause destruction to enemy ships by exploding below. Only reason the depth charge should be used on these types of ships is if enemy ships get to close.
+
The R-boot R-41 is long, lacks any armour but is highly manoeuvrable with it's Voith Schneider propulsion system. This empowers sharp and fast turns which allow the ship to make sudden broadsides with its great armament which is able to accurately knock out an enemy target with a good range. The propulsion system, allows enemy shells to be dodged and courses changed, putting enemy range finders to shame.  
  
Using the WBF depth charges, this ship has the Voith Schneider propulsion system provides incredible manoeuvrability, it very easy to manoeuvre the bow where these are placed and drop them all under the enemy ship, causing the rival to explode.
+
This boat could be compared to a lobster, you will not be the first to cap a zone, but you will get there. You will be able to defend off attackers, whether it be air or naval units.  
  
It's important remember that if they are destroyed on deck, it could also destroy the ship.
+
It is important to turn the ship into them, keeping the profile small, until you are within range to turn the ship broadside to bear the powerful cannons on to the opposing ship. If it is possible to get as close as you can, then drop some depth charges under them to knock them out with a splash!
 +
The 20mm autocannons, when using the cannons, make sure to track each round and adjust them - as soon as the rounds start hitting they will be dealing damage to the enemy ship or aircraft.  
  
== Usage in battles ==
+
The most dangerous foes which this ship could face is are small fast attack and cannon equipped ships such as the [[G-5]], which small profile and incredible manoeuvrability allow it to get close, it packs a powerful 12.7mm machine gun or for the [[G-5_(ShVAK)|G-5 (ShVAK)]] which features a 20mm cannon!     
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
 
 +
The [[BMO]], [[Pr.1124_(1940)|Pr.1124]] and others like this, offer a sleek stealthy silhouette which can be hard to detect and could be easily missed in the heat of battle. Which can also be hard to knock out since they are armoured very well with armour plating. These ships also offer firepower which can knock out some of the biggest and meanest ships, with some well-placed shots, [[Flower_class_(K-218)|Flower class]], [[165_ft_PC-451|PC-451]] are also to be watched out for.
 +
 
 +
These ships can be countered by knocking out the main armament, first with well-placed shots. Once this is done, aim for the centre of the ship, and bridge area were the majority of the crew is located and fire up down its length, until it is knocked out.      
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Seakeeping
 +
! colspan="2" |Unsinkability
 +
! colspan="2" |Firepower
 +
|-
 +
| I
 +
| Dry-Docking
 +
|
 +
| Tool Set
 +
|
 +
| 20 mm HET magazines
 +
|
 +
|-
 +
| II
 +
|
 +
| Rudder Replacement
 +
| Fire Protection System
 +
| Smokescreen
 +
| 20 mm APT magazines
 +
|
 +
|-
 +
| III
 +
| Propeller Replacement
 +
|
 +
|
 +
|
 +
| Primary Armament Targeting
 +
| Depth Charges
 +
|-
 +
| IV
 +
|
 +
| Engine Maintenance
 +
| New Pumps
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 63: Line 116:
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Powerful & accurate weaponry.   
 
* Powerful & accurate weaponry.   
 
* Excellent handing.
 
* Excellent handing.
Line 70: Line 124:
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Only has two cannons installed.  
 
* Only has two cannons installed.  
 
* Only 40 rounds of ammo per magazine.  
 
* Only 40 rounds of ammo per magazine.  

Revision as of 08:00, 10 July 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
germ_rboot_r41.png
R-41
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage R-41.jpg


The R-41-class, R-41 is a rank I German minesweeper with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

The R-41 is constructed using mostly wood, the superstructure and hull are wooden. The wooden construction of the R-41 means fire is one of the biggest threats to the survival of this ship, the hull will not absorb so much damage. There is no armour on the ship. The R-41 has a crew placement of 34, which provides a great attachment of sailors, which helps to increases the overall survivability of the R-41 dramatically compared to other ships in this tier.

However, the internal components of the R-41 are spaced out, meaning a good volley of enemy fire will not completely incapacitate the ship.

  • The engine is placed, under the conning tower of the ship, with the transmission extending towards the stern (rear) to the Voith Schneider propulsion system.
  • The transmission is under the waterline which protects it from most enemy rounds, which would penetrate the ship.
  • Enemy fire can destroy the Voith Schneider propulsion system as it extends above the waterline.
  • Enemy fire can penetrate the ship's fuel and ammunition storage due to the fact that these locations are above the waterline.

Mobility

The R-41 is slow in comparison to other naval ships at this tier, however, it is equipped with a Voith Schneider propulsion system, which makes up for the slow top speed. The Voith Schneider propulsion system empowers the R-41 (and R-boot R-130) with a top speed of 50 KM/H in arcade battles. In realistic and simulator modes, it has a top speed of 37 KM/H, which is still respectfully fast, for a naval ship. Unlike other ships which use a conventional propeller & rudder system, the Voith-Schneider Propulsion (VSP) system uses a "cyclorotor" which provides incredible manoeuvrability, allowing incoming enemy fire and torpedoes to be dodged, just before they are about to impact the ship, without delay, whilst keeping the top speed almost the same. This effect is only partially modelled as of update 1.99.

Armament

Primary armament

Main article: 2 cm/65 C/30 (20 mm)

The two cm/65 C/30 (20 mm) automatic cannons are equipped with a 40 round magazine. To best utilise the cannon in a naval battle environment, ideally use universal or the APT magazine choice. These provide the most stopping power in a ship to ship encounter. When operating the cannons, aim in front of the enemy ship, and adjust the fire by watching the tracer rounds hit the target. Locate the key areas which are important for the rivalship to survive and target those i.e. Bridge, Engine room, Ammunition storage areas.

The cm/65 C/30 (20 mm) automatic cannons work very well in close and medium-range engagement. However, at a long-distance engagement, they are not as effective as other types of guns or cannons.

When engaging enemy aircraft, the cm/65 C/30 (20 mm) automatic cannons are able to deliver a catastrophic blow to any enemy aircraft, which may decide your attack. The hitting power from these rounds, make this one of the most powerful anti-air deterrence in the game. With a few well-placed shots, Aim for the wing spars and engines the enemy aircraft will soon be destroyed.

The magazine (ammo) choices are:

  • Universal
  • HET
  • APT

These require a 4 to 5.2 second reload time to replace a used magazine with a new one. To get the stupendous 4 seconds reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the main calibre reload speed field.

Special armament

Main article: WBF depth charge

The WBF depth charge, holds 60 kg of an explosive charge, it is a great weapon in the hands of a skilled captain, the depth charge can be placed to cause destruction to enemy ships by exploding below. The only reason the depth charge should be used on these types of ships is if enemy ships get to close. Depth charges are more inline to be a defensive weapon, instead of an offensive weapon. This ship uses the Voith Schneider propulsion system which provides incredible manoeuvrability, it is very easy to manoeuvre the bow where these are placed and drop them all under the enemy ship, causing the rival to explode.

It is important to remember that if they are destroyed on deck, it could also destroy the ship.

Usage in battles

The R-boot R-41 is long, lacks any armour but is highly manoeuvrable with it's Voith Schneider propulsion system. This empowers sharp and fast turns which allow the ship to make sudden broadsides with its great armament which is able to accurately knock out an enemy target with a good range. The propulsion system, allows enemy shells to be dodged and courses changed, putting enemy range finders to shame.

This boat could be compared to a lobster, you will not be the first to cap a zone, but you will get there. You will be able to defend off attackers, whether it be air or naval units.

It is important to turn the ship into them, keeping the profile small, until you are within range to turn the ship broadside to bear the powerful cannons on to the opposing ship. If it is possible to get as close as you can, then drop some depth charges under them to knock them out with a splash! The 20mm autocannons, when using the cannons, make sure to track each round and adjust them - as soon as the rounds start hitting they will be dealing damage to the enemy ship or aircraft.

The most dangerous foes which this ship could face is are small fast attack and cannon equipped ships such as the G-5, which small profile and incredible manoeuvrability allow it to get close, it packs a powerful 12.7mm machine gun or for the G-5 (ShVAK) which features a 20mm cannon!

The BMO, Pr.1124 and others like this, offer a sleek stealthy silhouette which can be hard to detect and could be easily missed in the heat of battle. Which can also be hard to knock out since they are armoured very well with armour plating. These ships also offer firepower which can knock out some of the biggest and meanest ships, with some well-placed shots, Flower class, PC-451 are also to be watched out for.

These ships can be countered by knocking out the main armament, first with well-placed shots. Once this is done, aim for the centre of the ship, and bridge area were the majority of the crew is located and fire up down its length, until it is knocked out.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 20 mm HET magazines
II Rudder Replacement Fire Protection System Smokescreen 20 mm APT magazines
III Propeller Replacement Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Artillery Support

Pros and cons

Pros:

  • Powerful & accurate weaponry.
  • Excellent handing.
  • Good top speed in both AB, RB and SB Modes.
  • Spaced out crew, increased the survivability in battle.


Cons:

  • Only has two cannons installed.
  • Only 40 rounds of ammo per magazine.
  • Requires up to 5.2 seconds to reload a magazine.
  • No hardened armour or armour plates installed on the ship.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


Germany minesweepers
R-41 · R-130 · R-301