Difference between revisions of "R-boot R-130"

From War Thunder Wiki
Jump to: navigation, search
(Mobility: Adding some info, basically a copy of identical R-41 ~P51)
(Edits.)
 
Line 11: Line 11:
 
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.'' ''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
 
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.'' ''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
  
The R-130 is constructed using wood, the superstructure is hardened wood constructed to a thickness of 12mm. The wooden construction of the R-130 means fire is one of the biggest threats to survival of the ship, the hull will not absorb so much damage. There is no armour on the ship. The R-130 has a crew placement of 41, which provides a great attachment of sailors, which helps to increases the overall survivability of the R-130 dramatically compared to other ships in this tier.
+
The R-130 is constructed using wood, the superstructure is hardened wood constructed to a thickness of 12mm. The wooden construction of the R-130 means fire is one of the biggest threats to the survival of the ship, the hull will not absorb so much damage. There is no armour on the ship. The R-130 has a crew placement of 41, which provides a great attachment of sailors, which helps to increases the overall survivability of the R-130 dramatically compared to other ships in this tier.
  
Compared to the previous version [[R-boot_R-41|R-boot R-41]] which only offered two single [[2_cm/65_C/30_(20_mm)|2 cm/65 C/30 (20mm) automatic cannons]]. The R-130 has increased it armament with the addition of a single [[3.7_cm_FlaK-Lafette_C/36_(37_mm)|3,7 cm FlaK-Lafette C/36 (37mm) automatic cannon]]. This substantially increases the firepower, by allowing for heavy and harder hitting rounds. It also provides an additional benefit that it helps to increase the survivability of this vessel.   
+
Compared to the previous version [[R-boot_R-41|R-boot R-41]] which only offered two single [[2_cm/65_C/30_(20_mm)|2 cm/65 C/30 (20mm) automatic cannons]]. The R-130 has increased its armament with the addition of a single [[3.7_cm_FlaK-Lafette_C/36_(37_mm)|3,7 cm FlaK-Lafette C/36 (37mm) automatic cannon]]. This substantially increases the firepower, by allowing for heavy and harder-hitting rounds. It also provides an additional benefit that it helps to increase the survivability of this vessel.   
  
 
However, the internal components of the R-130 are spaced out, meaning a good volley of enemy fire will not completely incapacitate the ship.  
 
However, the internal components of the R-130 are spaced out, meaning a good volley of enemy fire will not completely incapacitate the ship.  
  
*The engine is placed, under the conning tower of the ship, with the transmission extending towards the stern (Rear) to the Voith Schneider propulsion system.  
+
* The engine is placed, under the conning tower of the ship, with the transmission extending towards the stern (rear) to the Voith Schneider propulsion system.  
*The transmission is under the waterline which protects it from most enemy rounds, which would penetrate the ship.  
+
* The transmission is under the waterline which protects it from most enemy rounds, which would penetrate the ship.  
*The Voith Schneider propulsion system can be destroyed by enemy fire since it extends above the waterline.  
+
* Enemy fire can destroy the Voith Schneider propulsion system as it extends above the waterline.  
*The ships fuel and ammunition storage can be penetrated by enemy fire, since these are located above the waterline.
+
* Enemy fire can penetrate the ship's fuel and ammunition storage due to the fact that these locations are above the waterline.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
  
The R-130 is slow in comparison to other naval ships at this tier, however it is equipped with a Voith Schneider propulsion system which makes up for the slow top speed. The Voith-Schneider Propulsion system empowers the R-130 (and [[R-boot R-41]]) with a top speed of 50 KM/H in arcade. In realistic and simulator modes, it has a top speed of 37 KM/H, which is still respectfully fast, for a naval ship. Unlike other ships which uses a conventional propeller & rudder system, the Voith-Schneider Propulsion (VSP) system uses a "cyclorotor" which provides incredible manoeuvrability, allowing incoming enemy fire and torpedoes to be dodged, just before they are about to impact the ship, without delay, whilst keeping the top speed almost the same. This effect is only partially modeled as of 1.99.
+
The R-130 is slow in comparison to other naval ships at this tier, however, it is equipped with a Voith Schneider propulsion system which makes up for the slow top speed. The Voith-Schneider Propulsion system empowers the R-130 (and [[R-boot R-41]]) with a top speed of 50 km/h in arcade battles. In realistic and simulator modes, it has a top speed of 37 km/h, which is still respectfully fast, for a naval ship. Unlike other ships which use a conventional propeller & rudder system, the Voith-Schneider Propulsion (VSP) system uses a "cyclorotor" which provides incredible manoeuvrability, allowing incoming enemy fire and torpedoes to be dodged, just before they are about to impact the ship, without delay, whilst keeping the top speed almost the same. This effect is only partially modelled as of upgrade 1.99.
  
 
== Armament ==
 
== Armament ==
Line 34: Line 34:
  
 
The two cm/65 C/30 (20 mm) automatic cannons are equipped with a 40 round magazine.  
 
The two cm/65 C/30 (20 mm) automatic cannons are equipped with a 40 round magazine.  
To best utilise the cannon in a naval battle environment,  ideally use universal or the APT magazine choice. These provide the most stopping power in a ship to ship encounter. When operating the cannons, aim in front of the enemy ship, and adjust the fire by watching the tracer rounds hit the target. Locate the key areas which are important for the rival ship to survive and target those i.e. Bridge, Engine room, Ammunition storage areas.   
+
To best utilise the cannon in a naval battle environment,  ideally use universal or the APT magazine choice. These provide the most stopping power in a ship to ship encounter. When operating the cannons, aim in front of the enemy ship, and adjust the fire by watching the tracer rounds hit the target. Locate the key areas which are important for the rivalship to survive and target those i.e. Bridge, Engine room, Ammunition storage areas.   
  
The cm/65 C/30 (20 mm) automatic cannons work very well in a close and medium range engagement. However, at a long distance engagement, they are not as effective as other types of guns or cannons.  
+
The cm/65 C/30 (20 mm) automatic cannons work very well in close and medium-range engagement. However, at a long-distance engagement, they are not as effective as other types of guns or cannons.  
  
When engaging enemy aircraft, the cm/65 C/30 (20 mm) automatic cannons are able to a deliver catastrophic blow to any enemy aircraft, which may decide you attack. The hitting power from these rounds, make this one of the most powerful anti-air deterrence in the game. With a few well placed shots, Aim for the wing spars and engines the enemy aircraft will soon be destroyed.     
+
When engaging enemy aircraft, the cm/65 C/30 (20 mm) automatic cannons are able to deliver a catastrophic blow to any enemy aircraft, which may decide your attack. The hitting power from these rounds, make this one of the most powerful anti-air deterrence in the game. With a few well-placed shots, Aim for the wing spars and engines the enemy aircraft will soon be destroyed.     
  
 
The magazine (ammo) choices are:  
 
The magazine (ammo) choices are:  
Line 46: Line 46:
 
* APT  
 
* APT  
  
These require a 4 to 5.2 second reload time to replace a used magazine with a new one. To get the stupendous 4 second reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the main calibre reload speed field.
+
These require a 4 to 5.2 second reload time to replace a used magazine with a new one. To get the stupendous 4 seconds reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the main calibre reload speed field.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{main|3,7 cm FlaK-Lafette C/36 (37 mm)}}
 
{{main|3,7 cm FlaK-Lafette C/36 (37 mm)}}
 
<!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.'' -->
 
<!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.'' -->
The 3,7 cm FlaK-Lafette C/36 (37 mm) automatic cannon, is classed an auxiliary gun. The 37mm is placed on the stern (Rear) of the ship, it has a great arc of fire. This can cover almost all the ship expect for the bow (Front), however, with the great agility of this ship with some careful manoeuvring it is able to overcome this hurdle.  
+
The 3,7 cm FlaK-Lafette C/36 (37 mm) automatic cannon, is classed an auxiliary gun. The 37mm is placed on the stern (rear) of the ship, it has a great arc of fire. This can cover almost all the ship except for the bow (front), however, with the great agility of this ship with some careful manoeuvring it is able to overcome this hurdle.  
  
To get the best performance out this while engaging enemy aircraft and ships using the 3,7 cm FlaK-Lafette C/36 (37 mm) is able to make short work of any irritating aircraft, without delay. It is suited to close and medium range targets. However due to the impressive reload rate of this cannon, which only holds five rounds of ammunition per magazine, it is able to switch in between HET and APT in virtually no time.  
+
To get the best performance out this while engaging enemy aircraft and ships using the 3,7 cm FlaK-Lafette C/36 (37 mm) is able to make short work of any irritating aircraft, without delay. It is suited to close and medium-range targets. However due to the impressive reload rate of this cannon, which only holds five rounds of ammunition per magazine, it is able to switch in between HET and APT in virtually no time.  
With the 3,7 cm FlaK-Lafette C/36 (37 mm) has a reload speed from 0.25 to 0.13 seconds, in-order to get the fastest time being classed as an auxiliary gun
+
With the 3,7 cm, FlaK-Lafette C/36 (37 mm) has a reload speed from 0.25 to 0.13 seconds, in order to get the fastest time being classed as an auxiliary gun
 
To achieve the stupendous 0.13 second reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the auxiliary gun reload speed field.
 
To achieve the stupendous 0.13 second reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the auxiliary gun reload speed field.
  
Line 69: Line 69:
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
  
The WBF depth charge, holds 60kg of explosive charge, it is a great weapon in the hands of a skilled captain, the depth charge can be placed to cause destruction to enemy ships by exploding below.  Only reason the depth charge should be used on these types of ships is if enemy ships get to close. Depth charges are more inline to be a defensive weapon, instead of an offensive weapon. This ship uses the Voith Schneider propulsion system which provides incredible manoeuvrability, it is very easy to manoeuvre the bow were these are placed and drop them all under the enemy ship, causing the rival to explode.  
+
The WBF depth charge, holds 60kg of an explosive charge, it is a great weapon in the hands of a skilled captain, the depth charge can be placed to cause destruction to enemy ships by exploding below.  The only reason the depth charge should be used on these types of ships is if enemy ships get to close. Depth charges are more inline to be a defensive weapon, instead of an offensive weapon. This ship uses the Voith Schneider propulsion system which provides incredible manoeuvrability, it is very easy to manoeuvre the bow where these are placed and drop them all under the enemy ship, causing the rival to explode.  
  
It is important remember that if they are destroyed on deck, it could also destroy the ship.
+
It is important to remember that if they are destroyed on deck, it could also destroy the ship.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->  
 
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->  
  
The R-boot R-130, is long, lacks armour, but is a highly manoeuvrability with it's Voith Schneider propulsion system. This empowers sharp and fast turns which allow the ship to make sudden boardsides with it's great armament which is able to accurately knockout an enemy target with a good range. The propulsion system, allows enemy shells to be dodged and courses changed, putting enemy range finders to shame.   
+
The R-boot R-130, is long, lacks armour, but is highly manoeuvrable with it's Voith Schneider propulsion system. This empowers sharp and fast turns which allow the ship to make sudden broadsides with its great armament which is able to accurately knock out an enemy target with a good range. The propulsion system, allows enemy shells to be dodged and courses changed, putting enemy range finders to shame.   
  
This boat could be compared to a lobster, you will not be the first to cap a zone, but you will get their. You will be able to defend off attackers, weather it be air or naval units.  
+
This boat could be compared to a lobster, you will not be the first to cap a zone, but you will get there. You will be able to defend off attackers, whether it be air or naval units.  
  
It is important to turn the ship into them, keeping the profile small, until you are within range to turn the ship boardside to bear the powerful cannons on to the opposing ship. If it is possible get as close as you can, then drop some depth charges under them to knock them out with a splash!  
+
It is important to turn the ship into them, keeping the profile small until you are within range to turn the ship broadside to bear the powerful cannons on to the opposing ship. If it is possible to get as close as you can, then drop some depth charges under them to knock them out with a splash!  
 
The 20mm autocannons, when using the cannons, make sure to track each round and adjust them - as soon as the rounds start hitting they will be dealing damage to the enemy ship or aircraft. When using the 37mm autocannon, it's short clips and supersonic reloading times, allow it to dominate the sea battle.  
 
The 20mm autocannons, when using the cannons, make sure to track each round and adjust them - as soon as the rounds start hitting they will be dealing damage to the enemy ship or aircraft. When using the 37mm autocannon, it's short clips and supersonic reloading times, allow it to dominate the sea battle.  
  
To take advantage, it is recommend that you put the Primary armament under command of the game A.I. system and control the 37mm yourself, this will allow you to command the battle. Or take command of all the guns yourself, beware - you will need to stay very alert and keep an eye out for air and small boats which may try to sneak up and knock you out.   
+
To take advantage, it is recommended that you put the Primary armament under command of the game A.I. system and control the 37mm yourself, this will allow you to command the battle. Or take command of all the guns yourself, beware - you will need to stay very alert and keep an eye out for air and small boats which may try to sneak up and knock you out.   
  
The most dangerous foes which this ship could face is are small fast attack and cannon equipped ships such as the [[G-5]], which small profile and incredible manoeuvrability allows it to get close, it packs a powerful 12.7mm machine gun or for the [[G-5_(ShVAK)|G-5 (ShVAK)]] which features a 20mm cannon!       
+
The most dangerous foes which this ship could face is are small fast attack and cannon equipped ships such as the [[G-5]], which small profile and incredible manoeuvrability allow it to get close, it packs a powerful 12.7mm machine gun or for the [[G-5_(ShVAK)|G-5 (ShVAK)]] which features a 20mm cannon!       
  
The [[BMO]], [[Pr.1124_(1940)|Pr.1124]] and others like this, offer a sleek stealthy silhouette which can be hard to detect and could be easily missed in the heat of battle. Which can also be hard to knock out since they are armoured very well with armour platting. These ships also offer firepower which can knockout some of the biggest and meanest ships, with some well placed shots, [[Flower_class_(K-218)|Flower class]], [[165_ft_PC-451|PC-451]] are also to be watched out for.
+
The [[BMO]], [[Pr.1124_(1940)|Pr.1124]] and others like this, offer a sleek stealthy silhouette which can be hard to detect and could be easily missed in the heat of battle. Which can also be hard to knock out since they are armoured very well with armour plating. These ships also offer firepower which can knock out some of the biggest and meanest ships, with some well-placed shots, [[Flower_class_(K-218)|Flower class]], [[165_ft_PC-451|PC-451]] are also to be watched out for.
  
These ships can be countered by knocking out the main armament, first with well placed shots. Once this is done, aim for the center  of the ship, and bridge area were the majority of the crew is located and fire up down it's length, until it is knocked out.       
+
These ships can be countered by knocking out the main armament, first with well-placed shots. Once this is done, aim for the centre of the ship, and bridge area was the majority of the crew is located and fire up down its length until it is knocked out.       
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
* Powerful & accurate weaponry.
+
* Powerful & accurate weaponry
* Has an additional 37mm auto cannon installed
+
* Has an additional 37 mm autocannon installed  
* Excellent handing.
+
* Excellent handling
* Good top speed in both AB, RB and SB Modes.
+
* Good top speed in both AB, RB and SB Modes
* Spaced out crew, increases the survivability in battle.
+
* Spaced out crew, increases the survivability in battle
* Has hardened armour installed on the ship.
+
* Has hardened armour installed on the ship
  
  
 
'''Cons:'''
 
'''Cons:'''
  
* Only 40 rounds of ammo per magazine for the 20mm cannons.
+
* Only 40 rounds of ammo per magazine for the 20 mm cannons
* Requires up to 5.2 seconds to reload a magazine.
+
* Requires up to 5.2 seconds to reload a magazine
  
 
== History ==
 
== History ==

Latest revision as of 18:34, 22 May 2020

Italian Fleet
Geniere Pack
Räumboot R-130
germ_rboot_r130.png
AB
RB
SB
General characteristics
Brief
Detailed
1.7/1.7/1.7BR
41 peopleCrew
150 tDisplacement
4Number of section
38 mm (ship_wood)Hull armor
15 mm (ship_wood)Superstructure armor
Primary armament
2 cm/65 C/30 automatic cannon2 x Turret
2 000 roundsAmmunition
20 roundsBelt capacity
276 shots/minFire rate
-15° / 50°Vertical guidance
Secondary armament
3.7 cm FlaK-Lafette C/36 mountingTurret
2 000 roundsAmmunition
5 roundsBelt capacity
250 shots/minFire rate
Additional armament
6 x WBF depth chargeSetup 1
Economy
7 900 Rp icon.pngResearch
10 000 Sl icon.pngPurchase
Sl icon.png/760 / 946/610 / 760Repair
3 000 Sl icon.pngCrew training
10 000 Sl icon.pngExperts
130 Ge icon.pngAces
112 % Rp icon.pngReward for battle
100 % Sl icon.png40 % Sl icon.png40 % Sl icon.png

Description

GarageImage R-boot R-130.jpg


The Räumboot R-130 is a rank I German minesweeper with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

The R-130 is constructed using wood, the superstructure is hardened wood constructed to a thickness of 12mm. The wooden construction of the R-130 means fire is one of the biggest threats to the survival of the ship, the hull will not absorb so much damage. There is no armour on the ship. The R-130 has a crew placement of 41, which provides a great attachment of sailors, which helps to increases the overall survivability of the R-130 dramatically compared to other ships in this tier.

Compared to the previous version R-boot R-41 which only offered two single 2 cm/65 C/30 (20mm) automatic cannons. The R-130 has increased its armament with the addition of a single 3,7 cm FlaK-Lafette C/36 (37mm) automatic cannon. This substantially increases the firepower, by allowing for heavy and harder-hitting rounds. It also provides an additional benefit that it helps to increase the survivability of this vessel.

However, the internal components of the R-130 are spaced out, meaning a good volley of enemy fire will not completely incapacitate the ship.

  • The engine is placed, under the conning tower of the ship, with the transmission extending towards the stern (rear) to the Voith Schneider propulsion system.
  • The transmission is under the waterline which protects it from most enemy rounds, which would penetrate the ship.
  • Enemy fire can destroy the Voith Schneider propulsion system as it extends above the waterline.
  • Enemy fire can penetrate the ship's fuel and ammunition storage due to the fact that these locations are above the waterline.

Mobility

The R-130 is slow in comparison to other naval ships at this tier, however, it is equipped with a Voith Schneider propulsion system which makes up for the slow top speed. The Voith-Schneider Propulsion system empowers the R-130 (and R-boot R-41) with a top speed of 50 km/h in arcade battles. In realistic and simulator modes, it has a top speed of 37 km/h, which is still respectfully fast, for a naval ship. Unlike other ships which use a conventional propeller & rudder system, the Voith-Schneider Propulsion (VSP) system uses a "cyclorotor" which provides incredible manoeuvrability, allowing incoming enemy fire and torpedoes to be dodged, just before they are about to impact the ship, without delay, whilst keeping the top speed almost the same. This effect is only partially modelled as of upgrade 1.99.

Armament

Primary armament

Main article: 2 cm/65 C/30 (20 mm)

The two cm/65 C/30 (20 mm) automatic cannons are equipped with a 40 round magazine. To best utilise the cannon in a naval battle environment, ideally use universal or the APT magazine choice. These provide the most stopping power in a ship to ship encounter. When operating the cannons, aim in front of the enemy ship, and adjust the fire by watching the tracer rounds hit the target. Locate the key areas which are important for the rivalship to survive and target those i.e. Bridge, Engine room, Ammunition storage areas.

The cm/65 C/30 (20 mm) automatic cannons work very well in close and medium-range engagement. However, at a long-distance engagement, they are not as effective as other types of guns or cannons.

When engaging enemy aircraft, the cm/65 C/30 (20 mm) automatic cannons are able to deliver a catastrophic blow to any enemy aircraft, which may decide your attack. The hitting power from these rounds, make this one of the most powerful anti-air deterrence in the game. With a few well-placed shots, Aim for the wing spars and engines the enemy aircraft will soon be destroyed.

The magazine (ammo) choices are:

  • Universal
  • HET
  • APT

These require a 4 to 5.2 second reload time to replace a used magazine with a new one. To get the stupendous 4 seconds reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the main calibre reload speed field.

Secondary armament

The 3,7 cm FlaK-Lafette C/36 (37 mm) automatic cannon, is classed an auxiliary gun. The 37mm is placed on the stern (rear) of the ship, it has a great arc of fire. This can cover almost all the ship except for the bow (front), however, with the great agility of this ship with some careful manoeuvring it is able to overcome this hurdle.

To get the best performance out this while engaging enemy aircraft and ships using the 3,7 cm FlaK-Lafette C/36 (37 mm) is able to make short work of any irritating aircraft, without delay. It is suited to close and medium-range targets. However due to the impressive reload rate of this cannon, which only holds five rounds of ammunition per magazine, it is able to switch in between HET and APT in virtually no time. With the 3,7 cm, FlaK-Lafette C/36 (37 mm) has a reload speed from 0.25 to 0.13 seconds, in order to get the fastest time being classed as an auxiliary gun To achieve the stupendous 0.13 second reload time, the crew requires an ace qualification, with crew skills to be fully achieved in the auxiliary gun reload speed field.

  • APT and Universal are the ideal choices for this gun.

The magazine (ammo) choices are:

  • Universal
  • HET
  • APT

Special armament

Main article: WBF depth charge

The WBF depth charge, holds 60kg of an explosive charge, it is a great weapon in the hands of a skilled captain, the depth charge can be placed to cause destruction to enemy ships by exploding below. The only reason the depth charge should be used on these types of ships is if enemy ships get to close. Depth charges are more inline to be a defensive weapon, instead of an offensive weapon. This ship uses the Voith Schneider propulsion system which provides incredible manoeuvrability, it is very easy to manoeuvre the bow where these are placed and drop them all under the enemy ship, causing the rival to explode.

It is important to remember that if they are destroyed on deck, it could also destroy the ship.

Usage in battles

The R-boot R-130, is long, lacks armour, but is highly manoeuvrable with it's Voith Schneider propulsion system. This empowers sharp and fast turns which allow the ship to make sudden broadsides with its great armament which is able to accurately knock out an enemy target with a good range. The propulsion system, allows enemy shells to be dodged and courses changed, putting enemy range finders to shame.

This boat could be compared to a lobster, you will not be the first to cap a zone, but you will get there. You will be able to defend off attackers, whether it be air or naval units.

It is important to turn the ship into them, keeping the profile small until you are within range to turn the ship broadside to bear the powerful cannons on to the opposing ship. If it is possible to get as close as you can, then drop some depth charges under them to knock them out with a splash! The 20mm autocannons, when using the cannons, make sure to track each round and adjust them - as soon as the rounds start hitting they will be dealing damage to the enemy ship or aircraft. When using the 37mm autocannon, it's short clips and supersonic reloading times, allow it to dominate the sea battle.

To take advantage, it is recommended that you put the Primary armament under command of the game A.I. system and control the 37mm yourself, this will allow you to command the battle. Or take command of all the guns yourself, beware - you will need to stay very alert and keep an eye out for air and small boats which may try to sneak up and knock you out.

The most dangerous foes which this ship could face is are small fast attack and cannon equipped ships such as the G-5, which small profile and incredible manoeuvrability allow it to get close, it packs a powerful 12.7mm machine gun or for the G-5 (ShVAK) which features a 20mm cannon!

The BMO, Pr.1124 and others like this, offer a sleek stealthy silhouette which can be hard to detect and could be easily missed in the heat of battle. Which can also be hard to knock out since they are armoured very well with armour plating. These ships also offer firepower which can knock out some of the biggest and meanest ships, with some well-placed shots, Flower class, PC-451 are also to be watched out for.

These ships can be countered by knocking out the main armament, first with well-placed shots. Once this is done, aim for the centre of the ship, and bridge area was the majority of the crew is located and fire up down its length until it is knocked out.

Pros and cons

  • Powerful & accurate weaponry
  • Has an additional 37 mm autocannon installed
  • Excellent handling
  • Good top speed in both AB, RB and SB Modes
  • Spaced out crew, increases the survivability in battle
  • Has hardened armour installed on the ship


Cons:

  • Only 40 rounds of ammo per magazine for the 20 mm cannons
  • Requires up to 5.2 seconds to reload a magazine

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


Germany minesweepers
R-boot R-41 · R-boot R-130 · R-boot R-301