Difference between revisions of "R-60"

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{{DISPLAYTITLE:{{PAGENAME}}}}
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<div class="ttx">
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<div class="ttx-title">R-60</div>
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<div class="ttx-table">
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  <div class="ttx-table-line ttx-table-head">Information</div>
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  <div class="ttx-table-line"><span class="ttx-value">Infrared Homing Missile</span><span class="ttx-name">Type</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">USSR [[File:USSR_flag.png]]</span><span class="ttx-name">Country of Origin</span></div>
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  <div class="ttx-table-line ttx-table-head">General Characteristics</div>
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  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">All-aspect</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">800 m/s</span><span class="ttx-name">Maximum Speed</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">18 G</span><span class="ttx-name">Maximum Overload</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">7.2 kN</span><span class="ttx-name">{{Annotation|Motor Thrust|Thurst of the missile's motor, mainly useful for comparing missiles}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">3.0 Seconds</span><span class="ttx-name">{{Annotation|Motor Burn time|How long the missile's rocket motor burns for (Note: the visual exhaust effect may last longer)}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">21 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">6,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">~3,500 m</span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div>
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  <div class="ttx-table-line ttx-table-head">IR Seeker</div>
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  <div class="ttx-table-line"><span class="ttx-value">5,000 m</span><span class="ttx-name">Max lock range in rear-aspect</span></div>
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  <!--<div class="ttx-table-line"><span class="ttx-value"> N/A </span><span class="ttx-name">Max lock range in all-aspect</span></div>-->
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  <div class="ttx-table-line"><span class="ttx-value">6 seconds</span><span class="ttx-name">{{Annotation|Power up time|Time taken for seeker to power up after it is turned on}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">15 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">Yes</span><span class="ttx-name">{{Annotation|Uncaged seeker|If the seeker can be uncaged prior to launch}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">Yes</span><span class="ttx-name">{{Annotation|Can be slaved to radar|If the seeker can be slaved to the aircraft's radar}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">12°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit pre-launch|How far off-boresight a target lock can be maintained using an uncaged seeker or radar slaving, before firing missile}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">35°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit|How far off-boresight a target lock can be maintained in flight}}</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">30°/s</span><span class="ttx-name">{{Annotation|Tracking rate|How fast the seeker can gimbal to track a target (higher number tracks better)}}</span></div>
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  <div class="ttx-table-line ttx-table-head">Warhead</div>
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  <div class="ttx-table-line"><span class="ttx-value">3.5 kg</span><span class="ttx-name">Explosive mass</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div>
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  <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>-->
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  <div class="ttx-table-line"><span class="ttx-value">3 m</span><span class="ttx-name">Proximity fuse range</span></div>
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  <div class="ttx-table-line ttx-table-head">Specifications</div>
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  <div class="ttx-table-line"><span class="ttx-value">44 kg</span><span class="ttx-name">Missile mass</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">2,100 mm</span><span class="ttx-name">Length</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">120 mm</span><span class="ttx-name">Diameter</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">Fins</span><span class="ttx-name">Steering system</span></div>
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  <div class="ttx-table-line ttx-table-head">Production History</div>
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  <div class="ttx-table-line"><span class="ttx-value">Vympel </span><span class="ttx-name">Designer</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">Full Production</span><span class="ttx-name">Production Status</span></div>
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  <div class="ttx-table-line"><span class="ttx-value">1973 - ???</span><span class="ttx-name">Produced</span></div>
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</div>
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</div>
  
 
== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell about the history of the development and combat using of the weaponry and also about it's features.''
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<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''-->
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The '''R-60''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 "Supersonic"]].
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=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
''Make an air vehicles list on which this weapon is typically installed in our game.''
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<!-- ''List out vehicles that are equipped with the weapon.'' -->
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* {{Specs-Link|mi_24p|short}}
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* {{Specs-Link|mi_24p_german|short}}
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* {{Specs-Link|mi_24p_german_hfs80|short}}
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* {{Specs-Link|mi_24v|short}}
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* {{Specs-Link|mig-21_mf|short}}
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* {{Specs-Link|mig-21_smt|short}}
  
 
== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the bomb.''
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''Tell us about the tactical and technical characteristics of the missile.''
  
 
=== Effective damage ===
 
=== Effective damage ===
''Describe the type of damage produced by this type of bomb (high explosive, splash damage...etc...''
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''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
''Give a comparative description of bombs which have firepower equal to these type of weapons.''
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''Give a comparative description of missiles that have firepower equal to this weapon.''
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== Usage in battles ==
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<!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''-->
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The R-60, being a short-range infrared homing missile, is usually most effective at ranges between 1,000 m - 2,200 m. The reason for this is due to the short burn time of the propellant and the first 1,000 m of the launch dedicated to bringing the missile to maximum velocity. The missile will typically burn out and likely not reach the target when launched at an enemy from >2,000 m, travelling in a straight line and moving above Mach 1.
  
== Usage in the battles ==
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The R-60 is best used when attacking the enemy from the side rather then from behind. When launched from behind, the enemy (if they have enough speed) can dodge the missile quite easily when moving with its trajectory then suddenly changing course, however, if launched from the side, the missile will usually hit thanks to its 18G maximum overload and can prove difficult to dodge when flying against its trajectory. While only being rear-aspect, the R-60 can sometimes be useful in a head-on engagement as a last resort (given the enemy has a large heat signature such as afterburners) if all ammo is expended. However, engaging in head-ons is not advisable with this missile due to the somewhat unreliable lock-on from of the missiles due to the front-aspect (depending on the aircraft your engaging).
''Describe situations when you would utilize this bomb in game (vehicle, pillbox, base...etc...''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
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<!--Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.-->
  
 
'''Pros:'''
 
'''Pros:'''
*
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* Great G overload
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* Very effective fins
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* Good tracking rate and seeker stats
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
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* Short range compared to similar class missiles
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be big one, take it into a separate article and add a link to it by using the "main" template. In the end be sure to include references to sources.''
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== History ==
 +
''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
 
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
  
== Read also ==
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== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the article about the variant of the cannon/machine gun;''
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 +
* ''reference to the article about the variant of the weapon;''
 
* ''references to approximate analogues by other nations and research trees.''
 
* ''references to approximate analogues by other nations and research trees.''
''ETC.''
 
  
== Sources ==
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== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
* ''topic on the official game forum''
 
* ''page on the Wikipedia''
 
* ''page on aircraft or ground forces encyclopedia''
 
* ''other literature''
 
  
{{Template:Missiles}}
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* ''topic on the official game forum;''
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* ''encyclopedia page on the weapon;''
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* ''other literature.''
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{{Missiles}}
  
[[Category:Suspended_armaments]]
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[[Category:Suspended armaments]]

Revision as of 16:56, 13 January 2020

R-60
Information
Infrared Homing MissileType
USSR USSR flag.pngCountry of Origin
General Characteristics
NoAll-aspect
800 m/sMaximum Speed
18 GMaximum Overload
7.2 kNMotor Thrust
3.0 SecondsMotor Burn time
21 SecondsMax flight time
6,000 mMax flight distance
~3,500 mRecommended max range
IR Seeker
5,000 mMax lock range in rear-aspect
6 secondsPower up time
15 SecondsMax acquisition time
Seeker FoV
YesUncaged seeker
YesCan be slaved to radar
12°Seeker gimbal limit pre-launch
35°Seeker gimbal limit
30°/sTracking rate
Warhead
3.5 kgExplosive mass
TNTExplosive type
3 mProximity fuse range
Specifications
44 kgMissile mass
2,100 mmLength
120 mmDiameter
FinsSteering system
Production History
Vympel Designer
Full ProductionProduction Status
1973 - ???Produced

Description

The R-60 is a Soviet infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic".

Vehicles equipped with this weapon

General info

Tell us about the tactical and technical characteristics of the missile.

Effective damage

Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)

Comparison with analogues

Give a comparative description of missiles that have firepower equal to this weapon.

Usage in battles

The R-60, being a short-range infrared homing missile, is usually most effective at ranges between 1,000 m - 2,200 m. The reason for this is due to the short burn time of the propellant and the first 1,000 m of the launch dedicated to bringing the missile to maximum velocity. The missile will typically burn out and likely not reach the target when launched at an enemy from >2,000 m, travelling in a straight line and moving above Mach 1.

The R-60 is best used when attacking the enemy from the side rather then from behind. When launched from behind, the enemy (if they have enough speed) can dodge the missile quite easily when moving with its trajectory then suddenly changing course, however, if launched from the side, the missile will usually hit thanks to its 18G maximum overload and can prove difficult to dodge when flying against its trajectory. While only being rear-aspect, the R-60 can sometimes be useful in a head-on engagement as a last resort (given the enemy has a large heat signature such as afterburners) if all ammo is expended. However, engaging in head-ons is not advisable with this missile due to the somewhat unreliable lock-on from of the missiles due to the front-aspect (depending on the aircraft your engaging).

Pros and cons

Pros:

  • Great G overload
  • Very effective fins
  • Good tracking rate and seeker stats

Cons:

  • Short range compared to similar class missiles

History

Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92)
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S
SAM  Roland
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E)
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM
AGM  AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-7 · PL-8 · TY-90
AGM  AKD-9 · AKD-10 · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A
AGM  CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR2MR
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M)
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3
ATGM  Spike-MR
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile