Difference between revisions of "R-3S"

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(added a photo of the missile in game)
 
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<div class="ttx">
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{{About
<div class="ttx-title">R-3S</div>
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| about = infrared homing missile '''{{PAGENAME}}'''
<div class="ttx-table"><div class="ttx-table">[[File:R-3S.png|frameless]]<div class="ttx-table-line ttx-table-head">Information</div><div class="ttx-table-line ttx-table-head">Information</div>
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| usage = the semi-active radar homing version
  <div class="ttx-table-line"><span class="ttx-value">Infrared Homing Missile</span><span class="ttx-name">Type</span></div>
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| link = R-3R
  <div class="ttx-table-line"><span class="ttx-value">USSR [[File:USSR_flag.png]]</span><span class="ttx-name">Country of Origin</span></div>
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}}
  <div class="ttx-table-line ttx-table-head">General Characteristics</div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">All-aspect</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">800 m/s</span><span class="ttx-name">Maximum Speed</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">10 G</span><span class="ttx-name">Maximum Overload</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">17.3 kN</span><span class="ttx-name">{{Annotation|Motor Thrust|Thurst of the missile's motor, mainly useful for comparing missiles}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">2.2 Seconds</span><span class="ttx-name">{{Annotation|Motor Burn time|How long the missile's rocket motor burns for (Note: the visual exhaust effect may last longer)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">21 Seconds</span><span class="ttx-name">{{Annotation|Max flight time|Maximum time the missile can be in flight before it self-destructs}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">7,000 m</span><span class="ttx-name">{{Annotation|Max flight distance|Maximum distance missile can travel before it self-destructs (Note: this is not equal to the distance between you and the your target)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value"> </span><span class="ttx-name">{{Annotation|Recommended max range|The maximum recommended range between you and your target when you fire the missile}}</span></div>
 
  <div class="ttx-table-line ttx-table-head">IR Seeker</div>
 
  <div class="ttx-table-line"><span class="ttx-value">3,500 m</span><span class="ttx-name">Max lock range in rear-aspect</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value"> N/A </span><span class="ttx-name">Max lock range in all-aspect</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">6 seconds</span><span class="ttx-name">{{Annotation|Power up time|Time taken for seeker to power up after it is turned on}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">15 Seconds</span><span class="ttx-name">{{Annotation|Max acquisition time|Maximum time seeker can be powered on for before it shuts down}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">4°</span><span class="ttx-name">{{Annotation|Seeker FoV|Field of View of the seeker (how big the lock on circle is)}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Uncaged seeker|If the seeker can be uncaged prior to launch}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">No</span><span class="ttx-name">{{Annotation|Can be slaved to radar|If the seeker can be slaved to the aircraft's radar}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">5°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit pre-launch|How far off-boresight a target lock can be maintained using an uncaged seeker or radar slaving, before firing missile}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">28°</span><span class="ttx-name">{{Annotation|Seeker gimbal limit|How far off-boresight a target lock can be maintained in flight}}</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">11°/s</span><span class="ttx-name">{{Annotation|Tracking rate|How fast the seeker can gimbal to track a target (higher number tracks better)}}</span></div>
 
  <div class="ttx-table-line ttx-table-head">Warhead</div>
 
  <div class="ttx-table-line"><span class="ttx-value">11.0 kg</span><span class="ttx-name">Explosive mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive type</span></div>
 
  <!--<div class="ttx-table-line"><span class="ttx-value">{{TNTequiv|mass=??? |type=??? }} kg</span><span class="ttx-name">TNT Equivalent</span></div>-->
 
  <div class="ttx-table-line"><span class="ttx-value">10 m</span><span class="ttx-name">Proximity fuse range</span></div>
 
  <div class="ttx-table-line ttx-table-head">Specifications</div>
 
  <div class="ttx-table-line"><span class="ttx-value">75.3 kg</span><span class="ttx-name">Missile mass</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">2,830 mm</span><span class="ttx-name">Length</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">127 mm</span><span class="ttx-name">Diameter</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Fins</span><span class="ttx-name">Steering system</span></div>
 
  <div class="ttx-table-line ttx-table-head">Production History</div>
 
  <div class="ttx-table-line"><span class="ttx-value">Vympel </span><span class="ttx-name">Designer</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">Full Production</span><span class="ttx-name">Production Status</span></div>
 
  <div class="ttx-table-line"><span class="ttx-value">1961 - ???</span><span class="ttx-name">Produced</span></div>
 
</div>
 
</div>
 
  
 
== Description ==
 
== Description ==
<!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''-->
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<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 
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[[File:R-3S.png|thumb|x250px]]
The '''R-3S''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 "Supersonic"]]. It is an improved version of the original R-3 missile, which was itself a reverse engineered [[AIM-9B]]. In game the R-3S performs similarly to the AIM-9B, but is slightly worse in some respects.  
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The '''R-3S''' (K13A, AA-2A 'Atoll') is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 "Supersonic"]]. It is an improved version of the original R-3 missile, which was itself a reverse-engineered [[AIM-9B]]. In-game the R-3S performs similarly to the AIM-9B, but is slightly worse in some respects.
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
  
* {{Specs-Link|mig-17_cuba|short}}
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* {{Specs-Link|mig-17_cuba}}
* {{Specs-Link|mig-19pt|short}}
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* {{Specs-Link|mig-19pt}}
* {{Specs-Link|mig-21_f13|short}}
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* {{Specs-Link|mig-21_bis}}
* {{Specs-Link|mig-21_mf|short}}
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* {{Specs-Link|mig-21_f13}}
* {{Specs-Link|mig-21_smt|short}}
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* {{Specs-Link|mig-21_mf}}
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* {{Specs-Link|mig-21_smt}}
  
 
== General info ==
 
== General info ==
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'''Cons:'''
 
'''Cons:'''
  
*
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* Poor tracking
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* Very low launch overload limit
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* Low in-flight G-overload
  
 
== History ==
 
== History ==
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
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<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
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The R-3S is based on an [[AIM-9B Sidewinder|AIM-9B]] that hit a Chinese [[Shenyang F-5|PLAAF MiG-17]] and did not detonate. Upon landing the missile was removed by the Chinese, the Soviet Union upon learning that the Chinese had a Sidewinder missile entered into talks with them to get at least one missile. It was then reverse-engineered into the R-3 which was improved upon and designated R-3S.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the article about the variant of the weapon;''
 
* ''reference to the article about the variant of the weapon;''
 
* ''references to approximate analogues by other nations and research trees.''
 
* ''references to approximate analogues by other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the weapon;''
 
* ''encyclopedia page on the weapon;''

Latest revision as of 11:51, 1 December 2020

This page is about the infrared homing missile R-3S. For the semi-active radar homing version, see R-3R.

Description

R-3S.png

The R-3S (K13A, AA-2A 'Atoll') is a Soviet infrared homing air-to-air missile, it was introduced in Update 1.85 "Supersonic". It is an improved version of the original R-3 missile, which was itself a reverse-engineered AIM-9B. In-game the R-3S performs similarly to the AIM-9B, but is slightly worse in some respects.

Vehicles equipped with this weapon

General info

Tell us about the tactical and technical characteristics of the missile.

Effective damage

Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)

Comparison with analogues

Give a comparative description of missiles that have firepower equal to this weapon.

Usage in battles

Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)

Pros and cons

Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.

Pros:

Cons:

  • Poor tracking
  • Very low launch overload limit
  • Low in-flight G-overload

History

The R-3S is based on an AIM-9B that hit a Chinese PLAAF MiG-17 and did not detonate. Upon landing the missile was removed by the Chinese, the Soviet Union upon learning that the Chinese had a Sidewinder missile entered into talks with them to get at least one missile. It was then reverse-engineered into the R-3 which was improved upon and designated R-3S.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


Missiles
USA 
AAM  AIM-7D Sparrow · AIM-7E Sparrow
  AIM-9B Sidewinder · AIM-9D Sidewinder · AIM-9E Sidewinder · AIM-9G Sidewinder · AIM-9J Sidewinder · AIM-9L Sidewinder · AIM-9P Sidewinder
  AIM-92 Stinger
AGM  AGM-12B Bullpup · AGM-12C Bullpup · AGM-22 · AGM-114B Hellfire · AGM-114K Hellfire II · BGM-71 TOW · BGM-71 TOW-2
ATGM  BGM-71A TOW · BGM-71B TOW · BGM-71C I-TOW
SAM  MIM146
Germany 
AAM  AIM-9B FGW.2 Sidewinder
AGM  HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
ATGM  HOT-K3S
SAM  Roland
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M · R-60 · R-60M
AGM  9K127 Vikhr · 9M17M Falanga · 9M17P Falanga-PV · 9M120 Ataka · 9M120M Ataka · Kh-23M
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 · 9M133
SAM  9M311 · 9M311-1M
Britain 
AAM  Fireflash · Firestreak · Red Top · SRAAM
ATGM  BAe Swingfire · MILAN · MILAN 2
SAM  Starstreak
Japan 
ATGM  Type 64 MAT · Type 79
SAM  Type 91
China 
AAM  PL-2
ATGM  HJ-73 · HJ-73E
Italy 
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R530 · Matra R530E · Matra R550 Magic 1 · Mistral · Shafrir
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · HOT-1 · HOT-2 TOW · HOT-3
ATGM  HOT · SS.11
SAM  Roland
Sweden 
AAM  RB24 · RB24J
AGM  Rb05A
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile