Difference between revisions of "Pz.Sfl.Ic"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. Before server update 11.6.2019, this tank was simply called the Pz. Kpfw. II Ausf. H or Pz.II H for short.  It was introduced in Update 1.43 as part of an Advance package called "Heavy Armor".
+
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}} -->
 +
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.43]] as the ''Pz.Kpfw. II Ausf. H'' (''Pz.II H'' for short) as part of the "Heavy Armor advanced pack".  In [[Update_1.89_"Imperial_Navy"#Ground_vehicles_2|Update 1.89]], the vehicle was renamed to the current designation.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
Having 30 mm of frontal armour, this tank isn't made for the frontlines. The three crew members mean that 1-shot destruction is a common possibility. Worse still, this tank has no roof protection with the cloth covering being only cosmetic. Unfortunately, this also means that you are very vulnerable to aircraft attacks too. Your demure silhouette will let you easily hide in the small nooks and crannies of maps and lets you cover your entire tank with bushes for extra concealment.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' -->
 +
This vehicle has a horsepower-to-ton ratio of nearly 20 which translates to a very mobile and nimble tank. The top speed of 56 km/h is good but still pales in comparison next to the 90 km/h of the Puma armoured cars. However, its tracks handle much better at high speeds than the Puma's wheels, and it is able to make far tighter turns and faster stops. The maximum reverse speed is 10 km/h, which for a tank is decent and will let you easily get out of perilous situations where other tanks of the rank struggle when retreating.
  
=== Mobility ===
+
{| class="wikitable" style="text-align:center"
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''
+
|-
 +
! colspan="3" | Mobility characteristics
 +
|-
 +
! Weight (tons)
 +
! Add-on armour<br>weight (tons)
 +
! Max speed (km/h)
 +
|-
 +
| rowspan="2" | 10.5 || rowspan="2" | N/A
 +
| 62 (AB)
 +
|-
 +
| 56 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! Mode !! Stock !! Upgraded
 +
|-
 +
| ''Arcade'' || ??? || ???
 +
|-
 +
| ''Realistic/Simulator'' || ??? || 200
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! Mode !! Stock !! Upgraded
 +
|-
 +
| ''Arcade'' || ??.?? || ??.??
 +
|-
 +
| ''Realistic/Simulator'' || ??.?? || 19.05
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|PaK 38 (50 mm)}}
 +
 
 +
The PaK 38 is probably the best gun you can find at this battle rating range. The shells have decent penetration, good post pen damage and an incredible APCR round makes this tank able to punch way above its weight. Don't be afraid to take this tank into higher rank battles. Beware, though, it will struggle against the upper front plate of T-34s and Shermans, so remember their frontal weak spots. Not that you should be engaging those tanks frontally anyway. Always bring high explosive rounds, as the lack of any secondary armament makes lighter vehicles harder to fight effectively.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[PaK 38 (50 mm)|50 mm PaK 38]]
 +
|-
 +
! colspan="3" | Capacity
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
! Stabilizer
 +
|-
 +
| colspan="3" | 40 || -5°/+18° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! Mode
 +
! Stock
 +
! Upgraded
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Stock
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| PzGr 39 || APC || 95 || 92 || 76 || 61 || 49 || 39
 +
|-
 +
| PzGr 40 || APCR || 126 || 119 || 83 || 53 || 34 || 21
 +
|-
 +
| PzGr 40/1 || APCR || 128 || 121 || 90 || 62 || 43 || 29
 +
|-
 +
| Sprgr. 38 || HE || 5 || 5 || 5 || 5 || 5 || 5
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| PzGr 39 || APC || 835 || 2.05 || 1.2 || 9.0 || 28.9 || +4.0° || 48° || ??° || 71°
 +
|-
 +
| PzGr 40 || APCR || 1,130 || 0.9 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 +
|-
 +
| PzGr 40/1 || APCR || 1,130 || 1.07 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 +
|-
 +
| Sprgr. 38 || HE || 550 || 1.81 || 2.0 || 0.1 || 170 || +0.0° || 79° || 80° || 81°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''40''' || 27 ''(+13)'' || 14 ''(+26)'' || 1 ''(+39)'' || Yes
 +
|-
 +
|}
  
=== Additional armament ===
+
==== [[Optics]] ====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X1.9 || X3.5
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ???
 +
|-
 +
|}
  
=== Machine guns ===
+
== Usage in battles ==
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
== Usage in the battles ==
+
=== Modules ===
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| PzGr 40/1
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Airstrike
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| PzGr 40
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Improved optics
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast, can get into good positions early
+
* Has a gun which will reliably penetrate pretty much any of its expected enemies
* Effective gun, can penetrate pretty much anything it faces
+
* Is very, very fast (Max speed off-road of around 56 km/h)
* Scout vehicle
+
* Has a decent reload speed
 +
* Has the scouting ability, can earn you some extra silver lions and valuable intel for your team
 +
* Because of lack of armour, some shells will pass right through you
 +
* Can change positions very quickly if needed
 +
* Can get to the cap points and good positions early in the match
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak armour
+
* Weak armour - trade-off of speed for less weight
* Open top, planes can destroy the vehicle with machine guns
+
* Open top, planes can destroy the vehicle with machine guns when strafing very easily
* Can bounce quite a lot
+
* No stabiliser, which means that the gun will take a moment to settle after stopping the tank
 +
* Has very bad depression angles
 +
* If your tracks or engine are knocked out, you are a basically a sitting duck
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
=== In-game description ===
 
=== In-game description ===
Line 56: Line 238:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Germany light tanks}}
 +
{{Germany premium ground vehicles}}

Revision as of 19:35, 23 November 2019

Pz.Sfl.Ic
germ_pzkpfw_ii_ausf_h.png
Pz.Sfl.Ic
AB RB SB
2.3 2.3 2.3
Show in game
STORE

Description

The 5 cm Pak38 auf Pz.Kpfw.II Sonderfahrgestell 901 is a gift rank II German light tank with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.43 as the Pz.Kpfw. II Ausf. H (Pz.II H for short) as part of the "Heavy Armor advanced pack". In Update 1.89, the vehicle was renamed to the current designation.

General info

Survivability and armour

Having 30 mm of frontal armour, this tank isn't made for the frontlines. The three crew members mean that 1-shot destruction is a common possibility. Worse still, this tank has no roof protection with the cloth covering being only cosmetic. Unfortunately, this also means that you are very vulnerable to aircraft attacks too. Your demure silhouette will let you easily hide in the small nooks and crannies of maps and lets you cover your entire tank with bushes for extra concealment.

Mobility

This vehicle has a horsepower-to-ton ratio of nearly 20 which translates to a very mobile and nimble tank. The top speed of 56 km/h is good but still pales in comparison next to the 90 km/h of the Puma armoured cars. However, its tracks handle much better at high speeds than the Puma's wheels, and it is able to make far tighter turns and faster stops. The maximum reverse speed is 10 km/h, which for a tank is decent and will let you easily get out of perilous situations where other tanks of the rank struggle when retreating.

Mobility characteristics
Weight (tons) Add-on armour
weight (tons)
Max speed (km/h)
10.5 N/A 62 (AB)
56 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade  ???  ???
Realistic/Simulator  ??? 200
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade  ??.??  ??.??
Realistic/Simulator  ??.?? 19.05

Armaments

Main armament

Main article: PaK 38 (50 mm)

The PaK 38 is probably the best gun you can find at this battle rating range. The shells have decent penetration, good post pen damage and an incredible APCR round makes this tank able to punch way above its weight. Don't be afraid to take this tank into higher rank battles. Beware, though, it will struggle against the upper front plate of T-34s and Shermans, so remember their frontal weak spots. Not that you should be engaging those tanks frontally anyway. Always bring high explosive rounds, as the lack of any secondary armament makes lighter vehicles harder to fight effectively.

50 mm PaK 38
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -5°/+18° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.??  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
 ??.??  ??.??  ??.??  ??.??

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APC 95 92 76 61 49 39
PzGr 40 APCR 126 119 83 53 34 21
PzGr 40/1 APCR 128 121 90 62 43 29
Sprgr. 38 HE 5 5 5 5 5 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
PzGr 39 APC 835 2.05 1.2 9.0 28.9 +4.0° 48°  ??° 71°
PzGr 40 APCR 1,130 0.9 N/A N/A N/A +1.5° 66° 70° 72°
PzGr 40/1 APCR 1,130 1.07 N/A N/A N/A +1.5° 66° 70° 72°
Sprgr. 38 HE 550 1.81 2.0 0.1 170 +0.0° 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 27 (+13) 14 (+26) 1 (+39) Yes

Optics

Pz.Sfl.Ic Optics
Default magnification Maximum magnification
Main Gun optics X1.9 X3.5
Comparable optics  ???

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive PzGr 40/1
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism PzGr 40
IV Transmission Engine Artillery Support Improved optics

Pros and cons

Pros:

  • Has a gun which will reliably penetrate pretty much any of its expected enemies
  • Is very, very fast (Max speed off-road of around 56 km/h)
  • Has a decent reload speed
  • Has the scouting ability, can earn you some extra silver lions and valuable intel for your team
  • Because of lack of armour, some shells will pass right through you
  • Can change positions very quickly if needed
  • Can get to the cap points and good positions early in the match

Cons:

  • Weak armour - trade-off of speed for less weight
  • Open top, planes can destroy the vehicle with machine guns when strafing very easily
  • No stabiliser, which means that the gun will take a moment to settle after stopping the tank
  • Has very bad depression angles
  • If your tracks or engine are knocked out, you are a basically a sitting duck

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

In July, 1940 Armament Command ordered two light tank prototypes with enhanced weaponry from the company MAN. Rheinmetall-Borsig built the cannons and the bulkheads comprising the body.

In January, 1942 four tanks were produced and immediately sent to the Eastern Front as part of the 1st and 3rd squads of the 559 Antitank Battalion.

An open-top rotating hexagonal turret with no rear wall was installed. Its primary weapon was a 50mm KwK 39.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
  PUMA
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser