Pz.Kpfw. V Ausf. D

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Arcade Realistic Simulator

Arcade Realistic Simulator

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General info

Panther Ausf. D in the Garage.

The Pz.Kpfw. V Ausf. D (Panther D) is a Rank III German medium tank with a battle rating of 5.7. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. Beginning a new generation of German tanks, the Panther medium tank was one of the most iconic tanks of World War II with its high power 75 mm gun and heavy front sloping armour.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

The Panther is not like the Panzer IV you have become accustomed to in the line-up. The Panther D was historically made to fight in a long distance with its long 75 mm KwK 42 gun. Close distance is not the greatest ally for the Panther, with its weak side armour and gun mantlet, it can be easily penetrated by most other tanks at its tier if it can get these points. Thus, Panther should be played with a self-established "safe boundary" around the tank to stay safe from flankers. Despite that, as a front brawler, it excels due to the strong front armour and speed.

Tactics

The Panther has a much stronger front glacis armour than its heavy tank companion Tiger I, with ~140 mm effective thickness with sloping compared to the Tiger's 100 mm armour. However, only the frontal glacis is nigh impenetrable, the side armour and turret is very vulnerable and care must be taken to keep this safe.

One method is to exploit the Panther's long gun range with distance. Fight from a long distance from 800 m to 2,000 m away. At this range, the enemy's gun shells will lose most of their penetrative qualities compared to the Panther's gun and will (hopefully) not be able to penetrate the Panther's weak point on the turret, plus you have the benefit on their lower aim accuracy due to distance. Of course, this scenario is very unlikely given the more close-oriented maps and games in War Thunder, so let's get to the alternative tactic...

In a more close-range tactic, stay with your allies. Allies will help you by covering your weak points on your sides. If you advance too far form your allies, the likelihood of your tank ending in a fiery ammunition explosion increases exponentially. Even in a close range battle, try to maintain distance between you and the enemy tank to prevent them from easily flanking you and keep a range advantage to keep your weakpoints as small as possible. The slow turret traverse will also be a lower draw back at a longer range as you will not need to turn your turret as much to aim at different targets. Stay near the rear of the line while more mobile and aggressive allies charge forward and attract the enemy's attention so you can get the jump on them.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Very good top speed, good acceleration.
  • High velocity shell ensures less shell-drop.
  • Excellent long-range capabilities.
  • Two color camouflage as standard camouflage.
  • Additional armour that covers a large part of the turret sides.
  • Large tracks, good for scaling cliffs and moving through rough terrain.
  • Plays similarly to the Panzer IV, and features a good learning curve if one has mastered the late Panzer IV models.
  • Very adaptable, can be played as several roles.
  • Excellent turning capabilities.
  • Retains its momentum after turning and fast acceleration.

Cons:

  • Extremely slow reverse.
  • Very slow turret traverse speed, makes dealing with unexpected threats nearly impossible.
  • With the horrible reverse speed and terrible turret traverse, close quarters brawling borders on suicidal.
  • Weak cannon barrel and breech.
  • Vulnerable in the gun mantlet & front turret.
  • Roof armour is only 16 mm thick.
  • Weak in the sides and rear.
  • Ammo racks litter the sides of the tank.
  • Frontal armour is easily penetrated by British APDS rounds, which become more common at this BR

Specifications

Arcade Realistic Simulator

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Arcade Realistic Simulator

Armaments

1 x 7.5 cm KwK 42 cannnon (79 Rounds)
1 x 7.92 mm MG 34 machine gun (2,700 Rounds)

Main armament

1 x 7.5 cm KwK 42
  • Ammunition Capacity: 79 Shells
  • Gun Depression: -8°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 3.6°/s (Stock), 4.9°/s (Upgraded), __._°/s (Upgraded + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reload Rate: 9.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 42
  • Ammunition Capacity: 79 Shells
  • Gun Depression: -8°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 3.6°/s (Stock), 4.2°/s (Upgraded), __._°/s (Upgraded + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reload Rate: 9.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 42
  • Ammunition Capacity: 79 Shells
  • Gun Depression: -8°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 3.6°/s (Stock), 4.2°/s (Upgraded), __._°/s (Upgraded + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reload Rate: 9.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 39/42 187 185 168 149 132 116 APCBC 935 6.8 1.2 25.0 28.9 +4° 42° 27° 19°
Sprgr. 42 10 10 10 10 10 10 HE 700 5.7 0.1 0.5 725 +0° 11° 10°
Ammo racks
Ammo racks of the Panther.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Recommendations Visual
discrepancy
79 76 (+3) 74 (+5) 64 (+15) 56 (+23) 50 (+29) 40 (+39) 32 (+47) 17 (+62) (+74) (+78) Turret and large sides empty: 32 (+47) Yes

Secondary armament

1 x 7.92 mm MG 34 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Assistant Driver

Total: 5 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 80 mm (55°) Front glacis
60 mm (56°) Lower glacis
40 mm (40°) Top
40 + 5 mm Lower
40 mm (29-31°) 16 mm
Turret 100 mm (11-12°) Turret front
60-100 (7-80°) + 10 mm Gun mantlet
45 mm (0-25°) 45 mm (20-30°) 16 mm
Armour Sides Roof
Cupola 80 mm 16 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick. The interleaved suspension wheels means that there are places where it will be a cumulative 20 + 20 mm extra armour.
  • Belly armour is 16 mm thick.
  • A 30 mm RHA plate separates the engine compartment from the crew compartment.
  • Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.
  • Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.
  • The gun mantlet ring around the gun barrel is 300 mm thick.
  • Add-on armour adds tracks around the turret side and rear.

Engine & mobility

Weight: 44.8 ton (+ 0.5t Add-on armour)

Max Speed: 61 km/h
Stock

  • Engine Power: 1007 hp @ 3000 rpm
  • Power-to-Weight Ratio: 22.48 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1240 hp @ 3000 rpm
  • Power-to-Weight Ratio: 27.68 hp/ton
  • Maximum Inclination: 43°
Weight: 44.8 ton (+ 0.5t Add-on armour)

Max Speed: 55 km/h
Stock

  • Engine Power: 575 hp @ 3000 rpm
  • Power-to-Weight Ratio: 12.83 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 650 hp @ 3000 rpm
  • Power-to-Weight Ratio: 14.51 hp/ton
  • Maximum Inclination: 41°
Weight: 44.8 ton (+ 0.5t Add-on armour)

Max Speed: 55 km/h
Stock

  • Engine Power: 575 hp @ 3000 rpm
  • Power-to-Weight Ratio: 12.83 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 650 hp @ 3000 rpm
  • Power-to-Weight Ratio: 14.51 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

Development

The Panther development started as far back as 1938 as a replacement to the Panzer IIIs and Panzer IVs. The program was called VK 20 and it called for a 20 ton tracked vehicle design by Krupp, Daimler-Benz, and MAN. Krupp dropped out when the requirements changed to 30 tones in 1941 when the German encounters the Soviet T-34 and KV-1 tanks where the Panzer III and Panzer IV's performance have little effect due to its superior armour, mobility, and armament. The VK 20 was abandoned for the VK 30.02 in April 1942. Daimler-Benz design for this project look similar to the T-34 with the turret far forward in the hull, plus the use of a diesel engine and external leaf spring suspension. MAN's design had a twin torsion bar, interleaved suspension system (like the Tiger I) with the turret situated in the middle of the hull, plus had a petrol Maybach engine. Hitler was reported to believe that the DB design was superior to the MAN design, and in a review between January to March 1942, Fritz Todt and Albert Speer also recommended the DB design. Then MAN revised their design, and a special commission by Hitler decided on the MAN design in May 1942, to which Hitler approved after reviewing it. One of the reason the MAN was approved was because its turret was already in production while the DB used a completely new design. However, despite being built for a 30 ton design, Hitler decided to increase the armour on the MAN design and the weight went from 30 tons to 45 tons.

The MAN design was made into a prototype in September 1942, when it was officially accepted after testing and named the Panzerkampfwagen V Panther. Where it remained so until 1944, where Hitler removed the V in the designation for the name Panther. Production started in December 1942, though the early models suffered from reliability issues. The production plants expanded from MAN to Daimler-Benz, MNH, and Henschel for increased output. Despite that, production was often delayed due to Allied air bombing, which targeted the Maybach engine plant and DB, MAN, and MNH tank factories. Nevertheless, the total number of Panther tanks produced was 6,706, making the Panther the third most produced armoured fighting vehicle in Germany behind the Panzer IV and the StuG III.

Design

The MAN design for the Panther featured a heavily sloped armour design, with the front glacis plate being 80 mm thick (from the original 60 mm before the weight increase) and when sloped at 55 degrees, it was 140 mm effective in thickness. This made the Panther one of the best armoured vehicle in World War II. The side armour of the Panther was way thinner at 40 mm that could be pierced very easily. Additional side armour in the form of Schürzen could be placed on the sides hanging to cover the suspension and hull side from being penetrated by Soviet anti-tank rifle fire. The Panther used the same engine as the Tiger I, the Mayback HL 210 P30 engine, and had a similar suspension system, the Schachtellaufwerk interleaved wheel system, which complicated maintenance issues. The tank used the formidable 7.5 cm Kwk 42 cannon, which could destroy most of the allied tanks in service, though only possess a medicore HE shell.

The Ausf. D variant was the first variant designed for the Panther, easily distinguishable by its drum-shaped commander cupola. The Ausf. D can also be distinguished by a unique machine gun port with a shape of a vertical "letterbox" flap from where the machine gun was fired (this was replaced by a standard ball mount in later variants). The Ausf. D also had the initial turret curved gun mantlet that was introduced to the Panther, though there were faults with the design as explained below. 842 Panther Ausf. D were produced from January to September 1943.

The Panther's rushed development and commitment into battle caused the design to have many flaws inhibiting its full potential. The most prominent flaw that lasted throughout the war was the weak final drive due to using a double spur system that made it more prone to failure from the Panther's torque requirements, which is averaged at around 150 km before failing. The curved gun mantlet design had a unfortunate tendency to ricochet deflected rounds into the roof, it was however, not fixed until a new gun mantlet design with a flat "chin" shape was introduced on the Panther G. The Schachtellaufwerk suspension system, like the Tiger, suffered from over-engineering and complicating maintenance of the tank. Smaller problems in the tank included not having a dedicated periscope for the gunner, lack of ventilation to the engine due to waterproofing, maintenance-heavy, fuel-hungry, and deteriorating armour quality as metal alloys in Germany began to run out.

Despite its heavier weight and slightly complex design, the cost of each Panther tank was not very high in relative to tanks with a price at 117,100 Reichmarks, compared to the 103,462 RM of Panzer IVs and 250,800 RM of the Tiger I. This made the tank rather economic for its fighting purposes despite being over-engineered.

Combat usage

The Panther was first issued to the Eastern Front, arming the 51st and 52nd Tank Battalions. Their usage presented mechanical problems of the Panther, forcing many of the early Panthers to be returned for rebuilding. Despite these issues, the Panther was deemed critical in the Battle of Kursk in Operation Citadel, Hitler delayed the operation so more Panthers can reach the front. 200 Panthers were ready in June 1943, but its combat debut was disappointing. The Panthers, which arrived last minute before the operation started, meant that the crew serving the tanks had little time to train with the new tanks. Two tanks were lost to motor fires right after disembarking from the trains at the front lines. 184 were operational at the start of the operation on July 5, this dropped to 40 within two days. According to Heinz Guderian, five days into the offensive, only 10 operation Panthers were available with 25 completely lost, 100 in need of repairs, and 60 percent of those mechanical breakdowns were easily repaired. Those that did work during the campaign were able to cause heavy casualties on the Soviet tank forces, but the Panther's lethality was mitigated by its low number available. When the operation turned and the Soviet counteroffensive pushed the Germans away from Kursk, the Panther loss rose to 156 in August 11, with many more lost as the Soviet kept gaining ground. Perhaps the Panther's biggest role in Operation Citadel was delaying the start of the operation by two months to allow the Soviet defenses to be bolstered beyond the German's expectations, causing the failure of the offensive.

After the failure at Kursk, improvements on the Panther helped its reliability rate. By March 1944, Guderian reported that most of the Panther's flaws were ironed out, but the final drive and other mechanical issues were still a major issue to front-line units. The Panthers served the rest of the war as quick-reaction forces to fight off Allied offensives on both fronts. On the Eastern Front, some 700 Panthers were committed to the battle at all times, though the number of operational vehicles vary depending on the situation. The Panthers were also sent to suppress the Warsaw Uprising in August 1944. Two were captured by the Polish forces, who used them against the German forces. The captured Panthers were used until they became immobilized and were destroyed to prevent recapture by the Germans.

On the Western Front, the Panthers began being present in large numbers after the Invasion of Normandy. 156 Panthers were initially present between two Panzer regiments, but this increased by seven regiments after the Allied invasion, boosting the strength to 432 tanks. The high number of Panther situated in France, mostly around Caen, and their performance against the Allied armour caused many Allied tankers to fear it as much as the Tiger tanks. However, the Panther's reliability problem was still evident as many Panthers were left abandoned by the crew when they broke down. The mechanical breakdown, partly from the flaws in the machine, can also be attributed to the poor crew training given, which showed by crew overburdening the transmission or lacking regular maintenance on the tank. The Allied assessment of the Panther was that its mobility on soft grounds was superior due to its wider tracks giving more flotation over ground, and armour and firepower value was superior to anything they had, though it was inferior in the bocage terrain of France due to the constrained nature of the environment. The Panther participated in the famed Battle of Arracourt, where a total of 262 German tanks were committed to battle. The battle, against the mostly M4 Sherman equipped 4th Armored Division, routed the Germans after they suffered heavy casualties, while the Allies only losing 32 armoured fighting vehicles, a testament on how crew training and tactical advantage have a big impact on tank warfare. The highest concentration of Panthers on the Western Front was 471 Panthers (336 operational) in the Ardennes Offensive (Battle of the Bulge), where it showed its prowess in open terrain due to its superior gun. The Panthers also took place in Operation Grief, being disguised as M10 tank destroyers to trick American soldiers. All of these mocked up Panthers were destroyed in battle or scrapped after it. After the Ardennes Offensive, eight Panzer division with 271 Panthers were transferred to the Eastern Front to beat back the Soviet offensive. Only five Panther battalions, 96 Panthers for each battalion, remained on the Western Front to fight the Allies.

After the war, Panther still saw use for some time in various countries. Bulgaria and Romania received Panthers from the Soviets as aid, which they used until the 1950s. France was the most notable user of the Panther tanks after World War II due to the large quantities of operable vehicles left behind by the Germans during the Normandy invasion. The French raised a regiment of 50 Panthers from 1944 to 1947, when they were replaced by the new ARL 44 tanks. The Panther also influenced the French AMX 50 tank design, and its gun was derived onto the AMX 13 light tank. In 1947, an evaluation was written by the French War Ministry on the Panthers which even made their own assessment of the Panther that pointed out most of the flaws of the Panthers, especially the mechanical failure and the deficiency of the armour later in the the war due to alloy shortages.

Screenshots and fan art

Skins and camouflages for the Panther D from live.warthunder.com.

Sights

Videos

Bovington Tank Museum Tank Chats: Panther





Additional information (links)

References


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germ_pzkpfw_v_ausf_d_panther.png

Icon-country-der.png Panther D
Nation Germany
Type Medium tank
Rank 3
Battle Rating 5.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
44,800 kg
98,767 lb
Number of Crew 5
Hull armour thickness
80/40/40/16 mm
3.15/1.57/1.57/0.63 inches
Statistics
Engine power (stock)
1,007 hp
575 hp
575 hp
Engine power (upgraded)
1,240 hp
650 hp
650 hp
HP/ton ratio (stock)
22.48
22.84
12.83
13.04
12.83
13.04
HP/ton ratio (Upgraded)
27.68
28.12
14.51
14.74
14.51
14.74
Max speed
61 km/h
38 mph
55 km/h
34 mph
55 km/h
34 mph
Main Weapon
1 x 75 mm KwK 42 Cannon
Ammo stowage 79 rounds
Vertical guidance -8°/20°
Secondary Weapon
1 x MG 34 Machine gun
Ammo stowage 2,700 rounds
Mount Coaxial
Economy
Required RP 46,000 RP
Vehicle cost 170,000 SL
Crew training cost 49,000 SL
Max repair cost*
1,630 SL
1,810 SL
2,140 SL
Free repair time (Stock)
2d
3d 18h
3d 22h
Free repair time (Upgraded)
16h 09m
1d 06h
1d 07h
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