Difference between pages "L3A1 (7.62 mm)" and "Jaguar-Klasse"

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{{Specs-Card|code=germ_type140_jaguar}}
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== Description ==
 
== Description ==
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
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<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
The '''L3A1''' is the post-war British designation for the American [[M1919A4 (7.62 mm)|M1919A4 Browning]] .30 calibre machine gun, when used in a fixed mounting (flexible mount guns are designated L3A2). The L3A1 is used as the co-axial machine gun on many British post-war tanks. As the gun is simply the British designation for the [[M1919A4 (7.62 mm)|M1919A4 Browning]], its performance is absolutely identical to its American counterpart. Being only a 7.62 mm machine gun it is largely ineffective against all but the most weakly armoured, or open cabin, vehicles.
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[[File:GarageImage_Type 140 141.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
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== General info ==
 +
=== Survivability and armour ===
 +
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.'' ''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
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A Jaguar-Klasse (140) could be compared to the Jaguar which is part of the Panthera onca family. The Jaguar-Klasse (140) is sleek low profile ship, offers high agility, fast speeds with speeds up to 80 KM/H and very deadly, by itself. Just like a Jaguar (Panthera onca) in real life. 
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It features a pair of deadly rapid-firing 40mm autocannons, placed on the bow and stern. These offer an astonishing reload time of up to 0.25 Seconds. Additionally, the Jaguar-Klasse (140), has been installed with four 533mm G7a Torpedo tubes, which are able to sink the mightiest ships in the game. 
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A Jaguar-Klasse (140) Does not contain any armour plates on the hull or on the super-structure. However, around it’s 40mm cannons, it has 9.52mm hardened armour installed.  
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This means the ship is very exposed to HE and AP rounds. The ship carries 4000 rounds of ammo & 4 torpedos. Ammo is stored below decks, in places: in front of the ship super-structure and at the rear of the ship. A single well placed shot in either of these locations, with a large HE round will denote these and cause the ship to explode, sending the crew to davy jones locker!
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=== Mobility ===
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''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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== Armament ==
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=== Primary armament ===
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{{main|MEL58 (40 mm)}}
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
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''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
=== Vehicles equipped with this weapon ===
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=== Torpedo armament ===
<!-- ''List out vehicles that are equipped with the weapon.'' -->
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{{main|G7a (533 mm)}}
The L3A1 is used as the co-axial (and occasionally turret mounted) machine gun on many British tanks from Rank 4 - Rank 6.
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''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
  
{{Navigation-Start|Vehicles equipped with this weapon}}
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== Usage in battles ==
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<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
  
{{Navigation-First-Line|'''Medium tanks'''}}{{Specs-Link|uk_sherman_ic_firefly}}{{-}}{{Specs-Link|uk_sherman_vc_firefly}}{{-}}{{Specs-Link|it_sherman_VII}}
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<!--It is recommended to the follow the [[V?|“Torpedo, Fast Attack & Minelayer ships” tactics for this ship.]] //coming soon -->
{{Navigation-Line| }}{{Specs-Link|uk_fv4202}}{{-}}{{Specs-Link|uk_vickers_mbt_mk_1}}{{-}}{{Specs-Link|uk_centurion_mk_5_avre_era}}{{-}}{{Specs-Link|uk_centurion_mk_10}}{{-}}{{Specs-Link|uk_centurion_action_x}}
 
  
{{Navigation-Line|'''Heavy tanks'''}}{{Specs-Link|uk_conqueror_mk_2}}
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Load the ship with AP or universal rounds, it’s important to note that this ship cannot engage well at long distance anything over 3000 Meters should not be engaged with the cannons. The ideal range for enemy ships to be engaged at are under 2500 Meters, where it is possible for each round to be traced, tracked and adjusted to hit the enemy.
  
{{Navigation-Line|'''Tank destroyers'''}}{{Specs-Link|uk_charioteer_mk_7}}{{-}}{{Specs-Link|uk_fv438_swingfire}}{{-}}{{Specs-Link|uk_fv4004_conway}}{{-}}{{Specs-Link|uk_fv4005}}
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In short, sneak up on targets, do not give away the position of the ship, by firing the guns too early.  Or find somewhere concealed, just await for them to sail pass at full steam, then come out full gun’s blazing strafing their hull, from stern to bow, using AP or universal rounds in a few runs the enemy ship will soon be ablaze and sinking. 
  
{{Navigation-End}}
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Enemy destroyers will often be focused & locked on other destroyers or larger prey. However, sometimes they will notice, take evasion by heading in the splash of their shell’s, to avoid the shell’s hitting the ship. Head into them, then turn suddenly and repeat until you are within torpedo range.
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Additionally, if the enemy destroyer is very close within 1500 Meters, Target their main and secondary weapons with the 40mm cannons to knock them out and get as close as possible before releasing the torpedoes. One good hit, ideally to stern or bow will result with the enemy ship sinking!
  
== General info ==
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''Biggest threats''  
<!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' -->
 
The gun is the British designation for the [[M1919A4 (7.62 mm)|M1919A4]] [[M1919A4 (7.62 mm)|Browning]] so performs identically to it.
 
  
=== Available ammunition ===
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The [[Pr._206]], [[Pr. 206M]], [[Fairmile_D_(697)]] pose one of the biggest threat to this ship.  These ships offer incredible manoeuvrability, speed & firepower. Which are most likely to be encountered in battle alongside destroyers.  
<!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' -->
 
The L3A1 can only be equipped with one ammo belt consisting of one Armour-piercing (AP) bullet, followed by one Tracer bullet. Neither bullet has much penetration (maximum of 10 mm), however the AP bullet performs much better than the tracer bullet.
 
  
{| class="wikitable sortable" style="text-align:center" width="100%"
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''Air threats:''  
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! colspan="6" | '''Penetration @ 90° (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| AP || 10 || 9 || 7 || 4 || 0 || 0
 
|-
 
| T || 5 || 4 || 2 || 1 || 0 || 0
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| AP || 853 || 0.0108 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°
 
|-
 
| T || 835 || 0.0095 || N/A || N/A || N/A || +2.0° || 47° || 60° || 65°
 
|-
 
|}
 
  
=== Comparison with analogues ===
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Enemy aircraft pose an extinction-level event for this ship, if the aircraft lines up and opens fire. It will most likely hit your ammo storage areas, below the decks resulting in the ship exploding faster than the meteorite that wiped out the dinosaurs.
<!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' -->
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However, as long as the sky is observed and emeny aircraft are detected in time, wait until they are in the dive and just before they open fire load AP and shoot engine block, it will knock the enemy fighter out. If it is a bomber or attacker aim for the wings and flight deck a few well-placed rounds will terminate them in mid-air.
The L3A1 performs identically to the [[M1919A4 (7.62 mm)|M1919A4 Browning]]. Due to the low penetration of 7.62 mm, and similar, none are very effective against armoured vehicles, making rate of fire the main differentiating factor.
 
  
== Usage in battles ==
 
<!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' -->
 
Due to the very low penetration of this weapon it is largely ineffective against enemy armour (although you may be able to penetrate some vehicles with extremely thin armour). The gun is primarily useful for incapacitating exposed crew members in open-topped vehicles (although there are few such vehicles at the battle ratings this gun is found at). The gun can also be used for ranging on some vehicles, as well as marking enemy vehicles and obscuring the view of enemy players (shooting at their gun sight). You can use the gun against aircraft however it does minimal damage, and being co-axially mounted on most tanks it can be difficult to keep on target against aircraft.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
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<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
* Decent Rate of Fire
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 +
* Great speed, up to 80 KM/H.
 +
* Great firepower & accuracy.
 +
* 4000 Rounds of 40mm ammo.
  
 
'''Cons:'''
 
'''Cons:'''
* Low penetration makes it ineffective against armour
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* Generally low damage
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* 40mm Cannons can overheat fast.
 +
* Only two guns installed on the ship.
 +
* No armour or armour plates on the hull of ship. 
 +
* Single well placed HE round can destroy the ship.
  
 
== History ==
 
== History ==
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
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''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
{{Main|M1919A4 (7.62 mm)}}
 
 
 
The L3A1 is the Commonwealth (used by Britain, Canada and Australia) designation for the [[M1919A4 (7.62 mm)|M1919A4 Browning]] machine gun, itself one of the most prolific machine guns of the 20th century. First entering service in 1919, the M1919 versions of the M191 have served in many wars including World War 2, Korean War, the Vietnam War, and is still in service today with some countries.
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the article about the variant of the cannon/machine gun;''
+
 
* ''references to approximate analogues by other nations and research trees.'' -->
+
* ''reference to the series of the ship;''
* [[M1919A4 (7.62 mm)]]
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* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the weapon;''
+
* ''encyclopedia page on ship;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Tank machine guns}}
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{{Germany boats}}
 
 
[[Category:Tank machine guns]]
 

Revision as of 22:07, 22 March 2020

Jaguar
germ_type140_jaguar.png
Jaguar
Research:280 000 Specs-Card-Exp.png
Purchase:780 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Jaguar-Klasse.jpg


The Jaguar-class, Jaguar (140) is a rank V German motor torpedo boat with a battle rating of 4.3 (AB) and 4.0 (RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

A Jaguar-Klasse (140) could be compared to the Jaguar which is part of the Panthera onca family. The Jaguar-Klasse (140) is sleek low profile ship, offers high agility, fast speeds with speeds up to 80 KM/H and very deadly, by itself. Just like a Jaguar (Panthera onca) in real life. It features a pair of deadly rapid-firing 40mm autocannons, placed on the bow and stern. These offer an astonishing reload time of up to 0.25 Seconds. Additionally, the Jaguar-Klasse (140), has been installed with four 533mm G7a Torpedo tubes, which are able to sink the mightiest ships in the game. A Jaguar-Klasse (140) Does not contain any armour plates on the hull or on the super-structure. However, around it’s 40mm cannons, it has 9.52mm hardened armour installed.

This means the ship is very exposed to HE and AP rounds. The ship carries 4000 rounds of ammo & 4 torpedos. Ammo is stored below decks, in places: in front of the ship super-structure and at the rear of the ship. A single well placed shot in either of these locations, with a large HE round will denote these and cause the ship to explode, sending the crew to davy jones locker!

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Main article: MEL58 (40 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Torpedo armament

Main article: G7a (533 mm)

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

Usage in battles

Load the ship with AP or universal rounds, it’s important to note that this ship cannot engage well at long distance anything over 3000 Meters should not be engaged with the cannons. The ideal range for enemy ships to be engaged at are under 2500 Meters, where it is possible for each round to be traced, tracked and adjusted to hit the enemy.

In short, sneak up on targets, do not give away the position of the ship, by firing the guns too early. Or find somewhere concealed, just await for them to sail pass at full steam, then come out full gun’s blazing strafing their hull, from stern to bow, using AP or universal rounds in a few runs the enemy ship will soon be ablaze and sinking.

Enemy destroyers will often be focused & locked on other destroyers or larger prey. However, sometimes they will notice, take evasion by heading in the splash of their shell’s, to avoid the shell’s hitting the ship. Head into them, then turn suddenly and repeat until you are within torpedo range. Additionally, if the enemy destroyer is very close within 1500 Meters, Target their main and secondary weapons with the 40mm cannons to knock them out and get as close as possible before releasing the torpedoes. One good hit, ideally to stern or bow will result with the enemy ship sinking!

Biggest threats

The Pr._206, Pr. 206M, Fairmile_D_(697) pose one of the biggest threat to this ship. These ships offer incredible manoeuvrability, speed & firepower. Which are most likely to be encountered in battle alongside destroyers.

Air threats:

Enemy aircraft pose an extinction-level event for this ship, if the aircraft lines up and opens fire. It will most likely hit your ammo storage areas, below the decks resulting in the ship exploding faster than the meteorite that wiped out the dinosaurs. However, as long as the sky is observed and emeny aircraft are detected in time, wait until they are in the dive and just before they open fire load AP and shoot engine block, it will knock the enemy fighter out. If it is a bomber or attacker aim for the wings and flight deck a few well-placed rounds will terminate them in mid-air.


Pros and cons

Pros:

  • Great speed, up to 80 KM/H.
  • Great firepower & accuracy.
  • 4000 Rounds of 40mm ammo.

Cons:

  • 40mm Cannons can overheat fast.
  • Only two guns installed on the ship.
  • No armour or armour plates on the hull of ship.
  • Single well placed HE round can destroy the ship.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-100 (1944) · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8