Difference between revisions of "Pz.IV F2"

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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage Pz.IVF2.jpg|420px|thumb|left]]
+
[[File:GarageImage_Pz.IVF2.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is essentially the earlier [[Pz.IV F1|Panzer IV Ausf. F1]] rearmed with a long-barreled 75 mm gun for much greater anti-tank capabilities.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is essentially the earlier [[Pz.IV F1|Panzer IV Ausf. F1]] rearmed with a long-barreled 75 mm gun for much greater anti-tank capabilities.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
  
 
The armour of the Panzer IV Ausf. F2 is virtually identical to that of the Ausf. F1. With a maximum thickness of only 50 mm, it is quite thin compared to that of its arch-rivals, the [[T-34 (Family)|T-34]] and [[Sherman|M4]] medium tanks, and can be easily penetrated by most medium calibre guns and is also mostly unangled. The side and rear armour is even thinner and is highly vulnerable to even autocannons commonly used by anti-aircraft vehicles at medium and close ranges.
 
The armour of the Panzer IV Ausf. F2 is virtually identical to that of the Ausf. F1. With a maximum thickness of only 50 mm, it is quite thin compared to that of its arch-rivals, the [[T-34 (Family)|T-34]] and [[Sherman|M4]] medium tanks, and can be easily penetrated by most medium calibre guns and is also mostly unangled. The side and rear armour is even thinner and is highly vulnerable to even autocannons commonly used by anti-aircraft vehicles at medium and close ranges.
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The crew compartment is relatively compact and has a lot of ammunition scattered all over. Penetrating hits are likely to be quite devastating, especially if the shell has an explosive filler.
 
The crew compartment is relatively compact and has a lot of ammunition scattered all over. Penetrating hits are likely to be quite devastating, especially if the shell has an explosive filler.
  
'''Armour type:'''  
+
'''Armour type:'''
  
 
*Rolled homogeneous armour
 
*Rolled homogeneous armour
*Cast homogeneous armour (Cupola)  
+
*Cast homogeneous armour (Cupola)
  
 
{| class="wikitable"
 
{| class="wikitable"
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| Turret || 50 mm (11°) ''Turret front'' <br> 50 mm (7-29°) ''Gun mantlet'' || 30 mm (23-26°) || 30 mm (15-17°) || 10 mm
 
| Turret || 50 mm (11°) ''Turret front'' <br> 50 mm (7-29°) ''Gun mantlet'' || 30 mm (23-26°) || 30 mm (15-17°) || 10 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 30 mm || 10 mm
 
| Cupola || 30 mm || 10 mm
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=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 465|rbMinHp= 265|AoAweight= 0.35}}
+
{{tankMobility|abMinHp=465|rbMinHp=265|AoAweight=0.35}}
  
 
The mobility of the Ausf. F2 is comparable to that of the earlier Ausf. F1, though slightly worse due to the heavier gun. It is decent enough for a medium tank, especially since the Ausf. F2 is less reliant on flanking due to its powerful gun, and it can keep up with most advances without problems. The reverse speed of 10 km/h is also relatively good, allowing it to back off fairly quickly for a medium tank.
 
The mobility of the Ausf. F2 is comparable to that of the earlier Ausf. F1, though slightly worse due to the heavier gun. It is decent enough for a medium tank, especially since the Ausf. F2 is less reliant on flanking due to its powerful gun, and it can keep up with most advances without problems. The reverse speed of 10 km/h is also relatively good, allowing it to back off fairly quickly for a medium tank.
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|KwK 40 (75 mm)}}
+
{{main|KwK40 (75 mm)}}
  
 
The biggest difference between the Ausf. F2 and the Ausf. F1 is the new long-barreled '''7,5 cm KwK 40 L/43''' gun. As easily the best gun available to any medium tank at the Ausf. F2's BR, the KwK 40 has absolutely no problems dealing with all but the heaviest tanks at this BR, even from the front. It is even quite capable against higher tiered tanks, with only a few exceptions. The turret also provides the gun with an excellent amount of gun depression, allowing the effective use of hull-down tactics.
 
The biggest difference between the Ausf. F2 and the Ausf. F1 is the new long-barreled '''7,5 cm KwK 40 L/43''' gun. As easily the best gun available to any medium tank at the Ausf. F2's BR, the KwK 40 has absolutely no problems dealing with all but the heaviest tanks at this BR, even from the front. It is even quite capable against higher tiered tanks, with only a few exceptions. The turret also provides the gun with an excellent amount of gun depression, allowing the effective use of hull-down tactics.
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Smoke and HE shells are also available, although their use is rather situational.
 
Smoke and HE shells are also available, although their use is rather situational.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[KwK 40 (75 mm)|75 mm KwK 40]]
+
! colspan="5" | [[KwK40 (75 mm)|75 mm KwK40]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 87 || -10°/+20° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 87 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 13.33 || 18.45 || 22.40 || 24.77 || 26.35
 
|-
 
| ''Realistic'' || 8.33 || 9.80 || 11.90 || 13.16 || 14.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.67 || 6.78 || 6.25 || 5.90
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| PzGr 39 || APCBC ||137||135||123||110||98||88
+
| PzGr 39 || APCBC || 137 || 135 || 123 || 110 || 98 || 88
 
|-
 
|-
| PzGr 40 || APCR || 175 || 173 || 151 || 127 || 108 || 91
+
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 
|-
 
|-
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
+
| PzGr 40 || APCR || 163 || 159 || 143 || 126 || 110 || 96
 
|-
 
|-
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10  
+
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| PzGr 39 || APCBC || 740 || 6.8 || 1.3 || 15.0 || 28.9 || +4° || 48° || 63° || 71°
+
| PzGr 39 || APCBC || 740 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°
 
|-
 
|-
| PzGr 40 || APCR || 919 || 4.2 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| Hl.Gr 38B || HEAT || 450 || 4.4 || 0 || 0.1 || 872.1 || 62° || 69° || 73°
 
|-
 
|-
| Hl.Gr 38B || HEAT || 450 || 4.4 || 0.0 || 0.1 || 872.1 || +0° || 62° || 69° || 71°
+
| PzGr 40 || APCR || 919 || 4.1 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| Sprgr. 34 || HE || 550 || 5.7 || 0.1 || 0.1 || 686 || +0° || 79° || 80° || 81°
+
| Sprgr. 34 || HE || 550 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| K.Gr.Rot Nb. || 423 || 6.8 || 13 || 5 || 20 || 50  
+
| K.Gr.Rot Nb. || 540 || 6.2 || 13 || 5 || 20 || 50
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_Pz.IVF2.png|right|thumbnail|[[Ammo racks|Ammo racks]] of the Panzer IV F2]]
+
[[File:Ammoracks_Pz.IVF2.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 6th<br>rack empty
! class="wikitable unsortable" |6th<br /> rack empty
+
! 7th<br>rack empty
! class="wikitable unsortable" |7th<br /> rack empty
+
! 8th<br>rack empty
! class="wikitable unsortable" |8th<br /> rack empty
+
! 9th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''87''' || 78&nbsp;''(+9)'' || 68&nbsp;''(+19)'' || 58&nbsp;''(+29)'' || 48&nbsp;''(+39)'' || 38&nbsp;''(+49)'' || 28&nbsp;''(+59)'' || 19&nbsp;''(+68)'' || 10&nbsp;''(+77)'' || 1&nbsp;''(+86)'' || style="text-align:left" | Yes  
+
| '''87''' || 78&nbsp;''(+9)'' || 68&nbsp;''(+19)'' || 58&nbsp;''(+29)'' || 48&nbsp;''(+39)'' || 38&nbsp;''(+49)'' || 28&nbsp;''(+59)'' || 19&nbsp;''(+68)'' || 10&nbsp;''(+77)'' || 1&nbsp;''(+86)'' || Yes
 
|-
 
|-
 
|}
 
|}
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=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|MG 34 (7.92 mm)}}
+
{{main|MG34 (7.92 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[MG 34 (7.92 mm)|7.92 mm MG 34]]
+
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 3,000 (150) || 900 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,000 (150) || 900 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in battle ==
+
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
A veritable glass cannon, the Ausf. F2 has one of the best guns of its battle-rating, balanced by its poor armour. This makes it rather more oriented towards long and medium-range combat, where the thin armour is less of an issue and its powerful gun gives it a big advantage in firepower over its peers. Like the American [[Sherman|M4s]], the Ausf. F2 has a good amount of gun depression, which allows the player to hide the tank's entire hull behind terrain and only expose its turret while shooting. Unlike the M4, however, the F2's turret is unable to deflect almost anything that hits it, and it will wither quickly under concentrated fire. Unlike the [[T-34 (Family)|T-34]], the Ausf. F2 cannot hope to bounce anything but the weakest guns from the front, and should thus be played a lot more cautiously.
 
A veritable glass cannon, the Ausf. F2 has one of the best guns of its battle-rating, balanced by its poor armour. This makes it rather more oriented towards long and medium-range combat, where the thin armour is less of an issue and its powerful gun gives it a big advantage in firepower over its peers. Like the American [[Sherman|M4s]], the Ausf. F2 has a good amount of gun depression, which allows the player to hide the tank's entire hull behind terrain and only expose its turret while shooting. Unlike the M4, however, the F2's turret is unable to deflect almost anything that hits it, and it will wither quickly under concentrated fire. Unlike the [[T-34 (Family)|T-34]], the Ausf. F2 cannot hope to bounce anything but the weakest guns from the front, and should thus be played a lot more cautiously.
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'''Enemies worth noting:'''
 
'''Enemies worth noting:'''
  
* [[ZSD63]]: this SPAA has access to a full AP belt with 60+mm of penetration which makes it able to penetrate the Pz.IV F2 from any angle up close, and its quick firerate can finish all your crews with a short burst. But if you have the add-on tracks installed it might actually save your life in a frontal encounter, as your frontal hull is now 50+20=70mm thick. Do not shoot at the hull below the turret as there is absolutely nothing inside, shoot the turret or the front hull. Multiple shots might be needed as its armor is so thin your shells will not detonate. Slightly angle your turret when reloading to avoid it penetrating your thin cheeks. It has a rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. You can also tell by looking at how it fires: the sound and green tracers are very rapid, much like a buzzsaw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading.  
+
* [[ZSD63]]: This SPAA has access to a full AP belt with 60+ mm of penetration ,which makes it able to penetrate the Pz.IV F2 from any angle up close, and its quick fire rate can knock out the entire crew with a short burst. If the add-on track armour is installed, it might actually save the {{PAGENAME}} in a frontal encounter, as it would make the frontal hull thick enough (at 50+20=70mm thick) to resist the autocannon. Do not shoot at the hull below the turret as there is absolutely nothing inside, shoot the turret or the front hull instead. Multiple shots might be needed as its armour is so thin the 75 mm shells will not detonate. When reloading, slightly angle the {{PAGENAME}} turret to avoid the return fire from penetrating the thin turret cheeks. When hunting down a ZSD63, it has a rather body and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing signature is also rather distinctive: the sound and green tracers are very rapid, much like a buzzsaw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading so be careful when exposing the {{PAGENAME}} for an attack.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
! colspan="3" |Firepower
+
! colspan="3" | Firepower
 
|-
 
|-
|I
+
| I
|Tracks
+
| Tracks
|Ostketten
+
| Ostketten
|Parts
+
| Parts
|Horizontal Drive
+
| Horizontal Drive
 
|
 
|
 
|
 
|
 
|-
 
|-
|II
+
| II
|Suspension
+
| Suspension
|Brake System
+
| Brake System
|FPE
+
| FPE
|Hl.Gr 38B
+
| Hl.Gr 38B
|Adjustment of Fire
+
| Adjustment of Fire
 
|
 
|
 
|-
 
|-
|III
+
| III
|Filters
+
| Filters
 
|
 
|
|Crew Replenishment
+
| Crew Replenishment
|PzGr 40
+
| PzGr 40
|Elevation Mechanism
+
| Elevation Mechanism
|Smoke grenade
+
| Smoke grenade
 
|-
 
|-
|IV
+
| IV
|Transmission
+
| Transmission
|Engine
+
| Engine
|Add-On Armor
+
| Add-on Armor
|Artillery Support
+
| Artillery Support
|K.Gr.Rot Nb.
+
| K.Gr.Rot Nb.
 
|
 
|
 +
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 263: Line 229:
 
* Space between the driving and fighting compartment can absorb some solid shells, might be helpful when facing British tanks like the [[Cromwell (Family)|Cromwell]]
 
* Space between the driving and fighting compartment can absorb some solid shells, might be helpful when facing British tanks like the [[Cromwell (Family)|Cromwell]]
 
* Reasonably small profile, can hide behind some large objects
 
* Reasonably small profile, can hide behind some large objects
 +
* Add-on armor increases survivability against certain vehicles, for example the ZSD63.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin armour overall, can be one-shot by common targets like the [[T-34 (Family)|T-34]] and [[M4]], or even low tier tanks like the [[M3 Stuart (Family)|M3 Stuart]]. The add-on armour generally doesn't help much
+
* Thin armour overall, can be one-shot by common targets like the [[T-34 (Family)|T-34]] and [[M4]], or even low tier tanks like the [[M3 Stuart (Family)|M3 Stuart]]. The add-on armour generally doesn't help much against tank cannons
 
* Rather cramped crew compartment with ammunition scattered all over
 
* Rather cramped crew compartment with ammunition scattered all over
 
* Large and weak commander's cupola. When penetrated by an explosive shell, all crew inside the turret, including the gunner, are likely to get knocked out
 
* Large and weak commander's cupola. When penetrated by an explosive shell, all crew inside the turret, including the gunner, are likely to get knocked out
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
 
The '''Pz.Kpfw. IV's''' creation, like its predecessor the [[Pz.III E|Pz.Kpfw. III]], was devised by Heinz Guderian. He envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.
 
The '''Pz.Kpfw. IV's''' creation, like its predecessor the [[Pz.III E|Pz.Kpfw. III]], was devised by Heinz Guderian. He envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.
Line 300: Line 267:
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[https://live.warthunder.com/feed/camouflages/?q=%23pz_iv_f2 '''Skins''' and '''camouflages''' for the "Panzer IV F2" from live.warthunder.com.]
 
[[File:PZ-4 F2 alongside 15 cm Pz.W.42.jpg|none|thumb|Panzer IV with winter camo alongside a [[15 cm Pz.W.42]] halftrack.]]
 
  
===Sights===
+
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_pzkpfw_IV_ausf_F2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 +
;Sights
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 +
 +
;Images
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:PZ-4 F2 alongside 15 cm Pz.W.42.jpg|none|thumb|Panzer IV with winter camo alongside a [[15 cm Pz.W.42]] halftrack.]] </li>
 +
</ul></div>
 +
 +
;Videos
 +
{{Youtube-gallery|U4Z88CL-bdE|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''|_TZpQ9ClkkI|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Latest revision as of 09:44, 19 October 2020

RANK 6 SWEDEN
CV 90105 TML PACK
Pz.Kpfw. IV Ausf. F2
germ_pzkpfw_iv_ausf_f2.png
AB
RB
SB
General characteristics
Brief
Detailed
3.3/3.3/3.7BR
5 peopleCrew
99 %Visibility
front / side / backArmour
50 / 10 / 0Hull
50 / 30 / 0Turret
Mobility
22.7 tWeight
572 hp300 hpEngine power
25.2 hp/t13.2 hp/tPower-to-weight ratio
48 km/h forward
9 km/h back
43 km/h forward
8 km/h back
Speed
Armament
75 mm KwK40 L43 cannonMain weapon
87 roundsAmmunition
5.9 / 7.6 sReload
-10° / 20°Vertical guidance
3000 roundsAmmunition
8 / 10.4 sReload
150 roundsBelt capacity
900 shots/minFire rate
Economy
11000 Rp icon.pngResearch
38000 Sl icon.pngPurchase
Sl icon.png1870 / 2758/1600 / 2360/1030 / 1519Repair
11000 Sl icon.pngCrew training
38000 Sl icon.pngExperts
210 Ge icon.pngAces
124 % Rp icon.pngReward for battle
90 % Sl icon.png90 % Sl icon.png50 % Sl icon.png

Description

GarageImage Pz.IVF2.jpg


The Pz.Kpfw. IV Ausf. F2 is a rank II German medium tank with a battle rating of 3.7 (AB) and 3.3 (RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is essentially the earlier Panzer IV Ausf. F1 rearmed with a long-barreled 75 mm gun for much greater anti-tank capabilities.

General info

Survivability and armour

The armour of the Panzer IV Ausf. F2 is virtually identical to that of the Ausf. F1. With a maximum thickness of only 50 mm, it is quite thin compared to that of its arch-rivals, the T-34 and M4 medium tanks, and can be easily penetrated by most medium calibre guns and is also mostly unangled. The side and rear armour is even thinner and is highly vulnerable to even autocannons commonly used by anti-aircraft vehicles at medium and close ranges.

The hull armour can be supplemented by add-on armour in the form of track links, but the turret remains highly vulnerable since it receives no extra protection even with the upgrade. The turret also sports a relatively large cupola that is just thick enough to cause some rounds with explosive filler to detonate after penetration, potentially killing the entire turret crew. It is also important to note that the roof armour is only 10 mm thick, and is quite vulnerable to aircraft heavy machine guns and cannons.

The crew compartment is relatively compact and has a lot of ammunition scattered all over. Penetrating hits are likely to be quite devastating, especially if the shell has an explosive filler.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (12°) Front plate
20 mm (73°) Front glacis
50 mm (13-59°) Lower glacis
30 mm 30 mm (4-15°) 10 mm
Turret 50 mm (11°) Turret front
50 mm (7-29°) Gun mantlet
30 mm (23-26°) 30 mm (15-17°) 10 mm
Armour Sides Roof
Cupola 30 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick, while the tracks are 20 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 48 9 22.4 0.35 465 572 20.81 25.2
Realistic 43 8 265 300 11.86 13.22

The mobility of the Ausf. F2 is comparable to that of the earlier Ausf. F1, though slightly worse due to the heavier gun. It is decent enough for a medium tank, especially since the Ausf. F2 is less reliant on flanking due to its powerful gun, and it can keep up with most advances without problems. The reverse speed of 10 km/h is also relatively good, allowing it to back off fairly quickly for a medium tank.

Armaments

Main armament

Main article: KwK40 (75 mm)

The biggest difference between the Ausf. F2 and the Ausf. F1 is the new long-barreled 7,5 cm KwK 40 L/43 gun. As easily the best gun available to any medium tank at the Ausf. F2's BR, the KwK 40 has absolutely no problems dealing with all but the heaviest tanks at this BR, even from the front. It is even quite capable against higher tiered tanks, with only a few exceptions. The turret also provides the gun with an excellent amount of gun depression, allowing the effective use of hull-down tactics.

The stock PzGr 39 APCBC shell is also the best all-round ammunition to use. It is much more effective against sloped armour than the PzGr 40 APCR shot and even at 2,000 m has more penetration than the HlGr 38B HEAT shell. The only reason to carry any APCR at all is in case of a full up-tier, where very heavily armoured tanks such as the Churchill VII may be faced and only shots to the front are possible.

Smoke and HE shells are also available, although their use is rather situational.

75 mm KwK40 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 87 -10°/+20° ±180° N/A 13.3 18.4 22.4 24.8 26.4 7.67 6.79 6.25 5.90
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APCBC 137 135 123 110 98 88
Hl.Gr 38B HEAT 80 80 80 80 80 80
PzGr 40 APCR 163 159 143 126 110 96
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APCBC 740 6.8 1.2 14 28.9 48° 63° 71°
Hl.Gr 38B HEAT 450 4.4 0 0.1 872.1 62° 69° 73°
PzGr 40 APCR 919 4.1 N/A N/A N/A 66° 70° 72°
Sprgr. 34 HE 550 5.74 0.1 0.1 686 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 540 6.2 13 5 20 50

Ammo racks

Ammo racks of the Pz.IV F2
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
87 78 (+9) 68 (+19) 58 (+29) 48 (+39) 38 (+49) 28 (+59) 19 (+68) 10 (+77) (+86) Yes

The tank can carry up to 87 rounds, which is more than sufficient for most battles. It is recommended to carry only 58 rounds at most, as this will reduce the likelihood of ammunition detonation if the turret is penetrated.

Machine guns

Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (150) 900 N/A N/A

Usage in battles

A veritable glass cannon, the Ausf. F2 has one of the best guns of its battle-rating, balanced by its poor armour. This makes it rather more oriented towards long and medium-range combat, where the thin armour is less of an issue and its powerful gun gives it a big advantage in firepower over its peers. Like the American M4s, the Ausf. F2 has a good amount of gun depression, which allows the player to hide the tank's entire hull behind terrain and only expose its turret while shooting. Unlike the M4, however, the F2's turret is unable to deflect almost anything that hits it, and it will wither quickly under concentrated fire. Unlike the T-34, the Ausf. F2 cannot hope to bounce anything but the weakest guns from the front, and should thus be played a lot more cautiously.

The 75 mm gun will frontally penetrate all but the most heavily armoured tanks even with the stock APCBC. Combined with the explosive filler in the APCBC shell, the Ausf. F2 is a very dangerous threat that even higher BR tanks can ill-afford to ignore. Only the Churchill VII is reasonably immune, but even its frontal armour can be penetrated by the APCR shell at close ranges. However, it may be more efficient to simply flank around and use the APCBC shell against the sides, since the APCR round lacks post-penetration effectiveness. This combination of an excellent gun, relatively good mobility, and good gun depression allow the Ausf. F2 to remain quite competitive even in up-tiers, where other medium tanks begin to struggle against the heavier tanks that can be faced.

Enemies worth noting:

  • ZSD63: This SPAA has access to a full AP belt with 60+ mm of penetration ,which makes it able to penetrate the Pz.IV F2 from any angle up close, and its quick fire rate can knock out the entire crew with a short burst. If the add-on track armour is installed, it might actually save the Pz.IV F2 in a frontal encounter, as it would make the frontal hull thick enough (at 50+20=70mm thick) to resist the autocannon. Do not shoot at the hull below the turret as there is absolutely nothing inside, shoot the turret or the front hull instead. Multiple shots might be needed as its armour is so thin the 75 mm shells will not detonate. When reloading, slightly angle the Pz.IV F2 turret to avoid the return fire from penetrating the thin turret cheeks. When hunting down a ZSD63, it has a rather body and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing signature is also rather distinctive: the sound and green tracers are very rapid, much like a buzzsaw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading so be careful when exposing the Pz.IV F2 for an attack.

Modules

Tier Mobility Protection Firepower
I Tracks Ostketten Parts Horizontal Drive
II Suspension Brake System FPE Hl.Gr 38B Adjustment of Fire
III Filters Crew Replenishment PzGr 40 Elevation Mechanism Smoke grenade
IV Transmission Engine Add-on Armor Artillery Support K.Gr.Rot Nb.

Pros and cons

Pros:

  • Outstanding penetration and lethality with the stock APCBC shell; easily one-shots common targets like the T-34, M4 and even KV-1
  • High-penetration APCR shot can effectively deal with up-tier heavy tanks, eg. Churchill Mk VII
  • Excellent gun depression of -10° provides great mountain warfare capacity.
  • Great mobility and top speed compared to later Panzer IV variants. Hull traverse is better than the M4 Shermans
  • Space between the driving and fighting compartment can absorb some solid shells, might be helpful when facing British tanks like the Cromwell
  • Reasonably small profile, can hide behind some large objects
  • Add-on armor increases survivability against certain vehicles, for example the ZSD63.

Cons:

  • Thin armour overall, can be one-shot by common targets like the T-34 and M4, or even low tier tanks like the M3 Stuart. The add-on armour generally doesn't help much against tank cannons
  • Rather cramped crew compartment with ammunition scattered all over
  • Large and weak commander's cupola. When penetrated by an explosive shell, all crew inside the turret, including the gunner, are likely to get knocked out

History

Development

The Pz.Kpfw. IV's creation, like its predecessor the Pz.Kpfw. III, was devised by Heinz Guderian. He envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.

The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, doing away the proposed interleaved or torsion bar suspension system earlier devised for the sake of faster production. The vehicle held five crew members: the commander, gunner, loader, radio operator (and hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV turret was actually offset to the left of the chassis centerline a bit while the engine was also offset to the right. This was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo is held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.

Panzer IV Ausf. F2

With the appearance of the Soviet T-34 and KV-1 tanks. The Panzer IV Ausf. F1 with its short 75 mm howitzer was upgraded with the KwK 40 L/43, then designating it the Panzer IV Ausf. F2. The new cannon was able to penetrate 77 mm of armour at 1,800 meters with standard armour-piercing rounds compared to the 43 mm of the howitzer. The new gun helped put the Panzer IV back into balance and could theoretically hold against the T-34s and KV-1s that the Soviets were sending. The Panzer IV Ausf. F2 still retained the 50 mm front armour thickness with 30 mm on the sides.

Despite the new gun, it had some deficiency on the tank. First is a new weight, the tank now weighed 23.6 tons, and the heavy gun in front made the vehicle nose-heavy, enough that the forward suspension springs were always under compression, causing the tank to sway even without any steering.

Most of the F2 variants saw service in either Russia or against the Allies in Africa (though in very small quantities). In Russia, the Ausf. F could penetrate the T-34 at up to 1,600 meters now and took part in Case Blue Offensive. In Africa, the Panzer IV Ausf. F2 could deal with all of the Allied armour available. The venerable Matilda was no match to its long range gun, and the M3 Lee was also helpless.

The Panzer IV Ausf. F2 still had some faults, and three months after its production started, it was renamed the Panzer IV Ausf. G with a few upgrades.

In-game description

The next variant of this tank was designed to increase its combat power. A new 75 mm 7,5 cm KwK 40 gun with a long 43-caliber barrel and a muzzle velocity of 770 mps for armor-piercing rounds was developed by designers worked at the companies Krupp and Rheinmetall. The gun's barrel had a characteristic single-chamber muzzle brake and was mounted in a new mantlet with a new TZF 5f sight. A new ammunition stacking system was used, and the amount of ammunition carried was upgraded to 87 rounds, 32 of which were located in the turret. The armor on the gun's recoil devices was modified. This variant's operational weight was 23,000 kilograms.

Production began releasing the new tanks in April 1942. The new tanks entered combat in the summer of 1942 and were able to fight the Soviet T-34 and KV, matching their firepower. The new tanks were completely superior to British and American tanks of the day. By July 1942, 175 Pz. IV Ausf. F2 had been manufactured, and another 25 had been converted from the F1. In May 1942, 8 tanks with increased armor thickness were released.

These tanks took part in combat in Africa and on the Eastern Front in 1942 and 1943.

In September 1942, 10 Ausf. F2 tanks were delivered to Nazi Germany's most loyal ally, Hungary.

A number of captured tanks were used by the Red Army.

Pz.Kpfw. IV Ausf. F2 tanks in use in 1942 and 1943 sported a huge variety of color schemes, since new types of camouflage were being adopted in February 1943.

Media

Skins
Sights
Images
  • Panzer IV with winter camo alongside a 15 cm Pz.W.42 halftrack.
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany medium tanks
  Nb.Fz.
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2 · M48 Super
Leopard  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · C2A1 · Leopard 2K · Leopard 2A4 · Leopard 2A5