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Rooikat 105 PACK
Pz.Kpfw. IV Ausf. E
General characteristics
5 peopleCrew
99 %Visibility
front / side / backArmour
50 / 20 / 10Hull
30 / 20 / 20Turret
21.0 tWeight
572 hp300 hpEngine power
27 hp/t14 hp/tPower-to-weight ratio
47 km/h forward
8 km/h back
42 km/h forward
7 km/h back
75 mm KwK37 cannonMain weapon
80 roundsAmmunition
3.3 / 4.3 sReload
-10° / 20°Vertical guidance
2 700 roundsAmmunition
8.0 / 10.4 sReload
150 roundsBelt capacity
900 shots/minFire rate
5 900 Rp icon.pngResearch
6 300 Sl icon.pngPurchase
Sl icon.png650 / 885/560 / 763/400 / 545Repair
1 800 Sl icon.pngCrew training
6 300 Sl icon.pngExperts
80 Ge icon.pngAces
106 % Rp icon.pngReward for battle
50 % Sl icon.png40 % Sl icon.png20 % Sl icon.png


The Pz.IV E in the garage.

The Pz.Kpfw. IV Ausf. E (Panzer IV E) is a rank I German medium tank with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced in Update 1.45 "Steel Generals".

In the game, compared to the previous modification Pz.IV C, E modification is mostly an armour upgrade - front lower plate is now 50 mm thick, side and rear armour have been increased by 5mm. Plus, the front and side armour have additional armour plates installed on them. Commander's cupola got thicker as well. Gun remains the same, short 7.5cm KwK 37 L/24. Another notable thing is the availability of a new improved Hl.Gr.38C HEAT ammunition, with higher armour penetration.

Mobility got improved as well - top speed has been raised from 35 kph to 43 kph. Reverse speed has been slightly raised too (from about 6 kph to 8 kph).

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front Sides Rear Roof
Hull 30 + 30 mm (11°) Front plate
20 mm (72°) Front glacis
50 mm (14°) Bottom glacis
20 + 20 mm 20 mm 10 mm
Turret 30 mm Turret front
35 mm Gun mantlet
20 mm 20 mm 10 mm
Armour Sides Roof
Cupola 30 mm 10 mm


  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Upper front armour (30 mm) is enhanced by added 30 mm plate, making it 60 mm thick total, with small areas with only 30 mm.
  • Side armour is also enhanced by added armour plates as well, 40 mm thick total.
  • Belly armour is 10 mm thick.
  • Hull underside right above tracks is only 10 mm thick.


Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
21.0 N/A 48 (AB)
43 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 465 572
Realistic/Simulator 265 300
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 22.14 27.24
Realistic/Simulator 12.62 14.28


Main armament

Main article: KwK 37 (75 mm)
75 mm KwK 37
Capacity Vertical
80 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.33 18.45 22.40 24.77 26.35
Realistic 8.33 9.80 11.90 13.16 14.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.29 3.79 3.49 3.3
Penetration statistics
Ammunition Type of
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
K.Gr.rot Pz. APCBC 52 50 45 38 34 30
Hl.Gr. 38B HEAT 80 80 80 80 80 80
Hl.Gr. 38C HEAT 100 100 100 100 100 100
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
K.Gr.rot Pz. APCBC 385 6.8 1.3 15.0 80 +4° 48° 63° 71°
Hl.Gr. 38B HEAT 450 4.6 0.0 0.1 872.1 +0° 62° 69° 73°
Hl.Gr. 38C HEAT 450 4.8 0.0 0.1 875.5 +0° 62° 69° 73°
Sprgr. 34 HE 420 5.7 0.1 0.1 686 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
K.Gr.Rot Nb. 423 6.8 13 5 20 50
Ammo racks
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
80 72 (+8) 63 (+17) 54 (+26) 45 (+35) 36 (+44) 27 (+53) 18 (+62) (+71) (+79) no

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
2,700 (150) 900 N/A N/A

Usage in the battles

The gun is very powerful, with a great rate of fire, and with HEAT shells, can one-shot most of its opponents. While being able to penetrate most of your opponent's frontal armour, you are a lot more effective when the enemy doesn't see you as your armour is not the greatest. Pz.IV E is often capable of annihilating an enemy vehicle with a single AP shell, regardless of the angle of the enemy's armour. It has a fair amount of armour as well, however, due to the lack of an actual slope it may seem considerably more fragile than some Soviet vehicles when facing AP shells.

Against most threats, it is often wiser to close in with the enemy vehicle, to make targeting the weakest areas possible, increasing the chance of successful penetration. When engaging vehicles at close range, it is, for example, a good idea to count on the slower turret speed of the Soviet machines, allowing the player to circle around them with ease and deliver devastating shots. Bear in mind that while this tank can easily obliterate any vehicle at its own BR, against higher rank enemies the relatively poor penetration of the gun and very slow shell travel speed can become a problem. However, take note that your standard AP round can still penetrate most tanks you face at BR 2.0 but take HEAT rounds for the more heavily armoured tanks (Such as the Valentine and Matilda II). An advisable approach to play the Pz.Kpfw Ausf. E is to attack the enemy's flanks and avoid direct encounters with enemy vehicles.

Pros and cons


  • Powerful gun
  • Gun is devastating to lightly armoured vehicles
  • Excellent gun depression
  • Access to improved HlGr 38C HEAT ammo, which has enhanced penetration and can hull break most lighter enemies, particularly BT-5/7 that Russia spams out.
  • Good mobility
  • Has access to smoke shells


  • Poor turret armour
  • The starting shells lack penetration
  • Gun lacks penetration at longer ranges
  • Low-velocity gun
  • Commander's cupola is huge and easy to hit
  • Postpen of HEAT is currently not all that great below 120mm caliber.



The Pz.Kpfw. IV's creation, like its predecessor the Pz.Kpfw. III, was devised by Heinz Guderian, where he envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm Howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.

The chosen model from Krupp once finished used a leaf-spring double-bogie system for its suspension, doing away the proposed interleaved or torsion bar suspension system earlier devised for the sake of faster production. The vehicle held five crew members, the commander, gunner, loader, radio operator (and hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV turret was actually offset to the left of the chassis centre line a bit while the engine was also offset to the right, this was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo is held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.

Panzer IV Ausf. E

After the Battle of Poland and France, the deficiencies of the Panzer IV Ausf. C saw it being upgraded on October 1940 to the Panzer IV Ausf. E. Still retaining the KwK 37 L/24 75 mm howitzer gun, but with an upgrade to 50 mm thick, with the original 20 mm glacis plus a 30 mm steel plate bolted onto the glacis as improvised protection. The commander cupola was moved slightly forward to accommodate the new storage bin on the back of the turrets from that model on.

Despite that, the Ausf. E was soon taken over by a new variant in production in April 1941, the Panzer IV Ausf. F. Though, the Ausf. E saw service alongside it in Operation Barbarossa, but was soon found to be terribly outgunned by the appearance of the Soviet T-34 and KV-1 tanks. It was replaced from front-line service with the Ausf. F variant.

In-game description

A modification of the Pz.Kpfw IV medium tank that took into account all the flaws that had previously come to light. The armor plating was enhanced, the front of the body was now covered by additional 30 mm plates, and the sides — by 20 mm plates. The tank now weighed 21 tons. A new model of tracks was also used that had a width of 400 mm rather than the old 360 mm tracks. The tanks of this series were released between September, 1940 and April, 1941. 223 tanks were produced.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Skins and camouflages

Links for custom camouflages:

Top six downloaded skins from live.warthunder.com


Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.



Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2 · M48 Super
Leopard  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 2K · Leopard 2A4 · Leopard 2A5