Difference between revisions of "Pz.III N (Italy)"

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* Rolled homogeneous armour (hull, turret, cupola roof)
 
* Rolled homogeneous armour (hull, turret, cupola roof)
 
* Cast homogeneous armour (cupola, gun mantlet)
 
* Cast homogeneous armour (cupola, gun mantlet)
 
  
 
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->''
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One of the most effective ways to play the Pz.III N is as either a brawler or support tank. As a brawler you'll essentially be one of the few people on your team leading the charge against the enemy team. Unlike other Italian tank at a similar battle rating, you actually have somewhat of a reliable armor that can come in very useful when charging the enemy, especially by surprise due to the enemy being caught off-guard and likely misplacing their initial shot to a place where it will have no effect against you. Although the speed is not really the best, with engine upgrades and other upgrades which improve the overall mobility of the tank, you should still be able to keep up fairly well on a flat surface. Going back to the armor again, make sure you angle your tank if you are not charging in the enemy, this at the very least will increase your chances of survival if you happen to encounter an enemy. One of the main assets when playing in the brawler role, is your 75 mm KwK37 cannon. This cannon might deceive casual onlookers, and question its usefulness, but as a matter of fact this cannon can easily make short work with the majority of the enemies you'll be facing at your battle raring.Sadly its beginner rounds are not the best so new players might struggle in making them work from time to time. Once you have unlocked the Hl.Gr 38C round, a HEAT projectile with an explosive mass of 875.5, you'll be easily taking out enemies frontally. This again will aid you heavily when playing as a brawler, but as i mentioned there is also the role of support tank. As a support tank you wont so much be in the front lines or leading charges, but as the name implies you'll be providing essential support for your team which will greatly increase your chances to get the win. Support role can be played in many ways, for example some players prefer to get to a good vantage point at the start of the map, usually a place that overlooks key points of a map, such as a capture zones or enemy spawn points. Others prefer to stay behind the main line of tanks leading the charge, and coming in either to assist teammates in eliminating enemy vehicles or by flanking enemy positions to get the edge over them whenever you manage to spot them. It is also recommended that you bring either a back-up or some sort of aircraft in the case you end up perishing during the fight. One of the main weaknesses of this tank is when you're detected or ranged by a tank or tank destroyer (assuming they have an angle that negates your cover's protection), your armour will not protect you from very much. Your sides are on of the most vulnerabile part of the vehicle, so always keep in mind where you are going, as due to your average speed you'll become an easy target for enemy snipers. Lastly but not least keep in mind what game mode you are choosing to play in, as for example in Arcade Battles, enemies can easily find out where you are located due to the name-tag showing up above you, and are able to quickly find out where your weak spots are. 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 23:02, 9 July 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
▄Pz.III N
it_pzkpfw_iii_ausf_n.png
GarageImage Pz.III N (Italy).jpg
▄Pz.III N
AB RB SB
3.0 3.0 3.0
Class:
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The ▄Pz.III N is a rank II Italian medium tank with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update "Ixwa Strike".

This is a Panzer III, upgraded to carry a short 75 mm KwK37 cannon, which can also be found on a number of Panzer IV variants, as mounting the long 75 mm gun failed, so a compromise was made. Panzer III N is referred to as the assault variant of the Panzer III family, and it retains a body of the Panzer III L and M variants. A small amount would be used by the Italian Social Republic in the late stages of World War 2.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull53 / 30 / 53
Turret50 / 30 / 30
Crew5 people
Visibility88 %

Armour type:

  • Rolled homogeneous armour (hull, turret, cupola roof)
  • Cast homogeneous armour (cupola, gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 + 50 mm Upper plate
50 mm (53°) Upper glacis
53 mm (22°) Lower plate
30 mm (74°) Lower glacis
30mm 32 mm (44°) Upper glacis
53 mm (16°) Upper plate
53 mm (10°) Lower plate
30 mm (65°) Lower glacis
26 mm (6°) Front
18 mm Centre
15-17 mm (2-11°) Rear
Turret 50 mm (cylindrical) Turret front
50 mm Gun mantlet
30 mm (17-25°) 30 mm (conical) 10 mm (7°)
Cupola 50 + 30 mm (cylindrical) 50 + 30 mm (cylindrical) 50 + 30 mm (cylindrical) 10 mm

Notes:

  • Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
  • Track links used as add-on armour are 20 mm thick.
  • The turret sides and rear are protected by 8 mm skirts which provide protection against HEAT and HE shells

Mobility

Speedforward / back
AB60 / 12 km/h
RB and SB54 / 10 km/h
Number of gears6 forward
1 back
Weight23.0 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB24.9 hp/t
RB and SB13.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 12 23 465 572 20.22 24.87
Realistic 54 10 265 300 11.52 13.04

Modifications and economy

Repair costBasic → Reference
AB540 → 730 Sl icon.png
RB601 → 813 Sl icon.png
SB736 → 995 Sl icon.png
Total cost of modifications8 400 Rp icon.png
9 470 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces160 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 50 / 60 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
105 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
80 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
130 Ge icon.png
Mods new tank engine.png
Engine
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
130 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
105 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
80 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
105 Ge icon.png
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
75mm_ger_kwk37_Hl_C_HEAT_ammo_pack
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
80 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
80 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
80 Ge icon.png
Mods art support.png
Artillery Support
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
75mm_ger_Smoke_ammo_pack
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
130 Ge icon.png

Armaments

Main armament

Ammunition64 rounds
Reloadbasic crew → aces
4.3 → 3.3 s
Vertical guidance-10° / 20°
Main article: KwK37 (75 mm)
75 mm KwK37 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 64 -10°/+20° ±180° N/A 13.3 18.4 22.4 24.8 26.4 4.29 3.80 3.50 3.30
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
K.Gr.rot Pz. APCBC 52 50 45 39 34 30
Hl.Gr 38B HEAT 80 80 80 80 80 80
Sprgr. 34 HE 10 10 10 10 10 10
Hl.Gr 38C HEAT 100 100 100 100 100 100
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
K.Gr.rot Pz. APCBC 385 6.78 1.2 14 80 48° 63° 71°
Hl.Gr 38B HEAT 450 4.57 0.05 0.1 872.1 62° 69° 73°
Sprgr. 34 HE 420 5.74 0 0.1 686 79° 80° 81°
Hl.Gr 38C HEAT 450 4.8 0.05 0.1 875.5 62° 69° 73°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 423 6.2 13 5 20 50

Ammo racks

Ammo racks of the Pz.III N (Italy)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
64 57 (+7) 54 (+10) 46 (+18) 38 (+26) 24 (+40) 10 (+54) (+63) No

Machine guns

Ammunition3 450 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,450 (150) 900 N/A N/A

Usage in battles

One of the most effective ways to play the Pz.III N is as either a brawler or support tank. As a brawler you'll essentially be one of the few people on your team leading the charge against the enemy team. Unlike other Italian tank at a similar battle rating, you actually have somewhat of a reliable armor that can come in very useful when charging the enemy, especially by surprise due to the enemy being caught off-guard and likely misplacing their initial shot to a place where it will have no effect against you. Although the speed is not really the best, with engine upgrades and other upgrades which improve the overall mobility of the tank, you should still be able to keep up fairly well on a flat surface. Going back to the armor again, make sure you angle your tank if you are not charging in the enemy, this at the very least will increase your chances of survival if you happen to encounter an enemy. One of the main assets when playing in the brawler role, is your 75 mm KwK37 cannon. This cannon might deceive casual onlookers, and question its usefulness, but as a matter of fact this cannon can easily make short work with the majority of the enemies you'll be facing at your battle raring.Sadly its beginner rounds are not the best so new players might struggle in making them work from time to time. Once you have unlocked the Hl.Gr 38C round, a HEAT projectile with an explosive mass of 875.5, you'll be easily taking out enemies frontally. This again will aid you heavily when playing as a brawler, but as i mentioned there is also the role of support tank. As a support tank you wont so much be in the front lines or leading charges, but as the name implies you'll be providing essential support for your team which will greatly increase your chances to get the win. Support role can be played in many ways, for example some players prefer to get to a good vantage point at the start of the map, usually a place that overlooks key points of a map, such as a capture zones or enemy spawn points. Others prefer to stay behind the main line of tanks leading the charge, and coming in either to assist teammates in eliminating enemy vehicles or by flanking enemy positions to get the edge over them whenever you manage to spot them. It is also recommended that you bring either a back-up or some sort of aircraft in the case you end up perishing during the fight. One of the main weaknesses of this tank is when you're detected or ranged by a tank or tank destroyer (assuming they have an angle that negates your cover's protection), your armour will not protect you from very much. Your sides are on of the most vulnerabile part of the vehicle, so always keep in mind where you are going, as due to your average speed you'll become an easy target for enemy snipers. Lastly but not least keep in mind what game mode you are choosing to play in, as for example in Arcade Battles, enemies can easily find out where you are located due to the name-tag showing up above you, and are able to quickly find out where your weak spots are.

Pros and cons

Pros:

  • Spaced armour covering the turret of the tank
  • Fast-firing main gun

Cons:

  • May have trouble penetrating heavily armoured tanks
  • Hard to aim at long ranges
  • Lacks hull side skirts seen on the German Pz.III N

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4
USSR  ◔T-72M1