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Pz.Kpfw. III Ausf. E
General characteristics
5 peopleCrew
88 %Visibility
front / side / backArmour
30 / 30 / 20Hull
35 / 30 / 30Turret
19.5 tWeight
572 hp300 hpEngine power
29 hp/t15 hp/tSurface density
78 km/h forward
13 km/h back
70 km/h forward
11 km/h back
37 mm KwK36 cannonMain weapon
131 roundsAmmunition
2.9 / 3.7 sReload
-10° / 20°Vertical guidance
2 x 7.92 mm MG34 machine gunCoaxial weapon
3 600 roundsAmmunition
8.0 / 10.4 sReload
150 roundsBelt capacity
900 shots/minFire rate
4 000 Rp icon.pngResearch
2 100 Sl icon.pngPurchase
Sl icon.png220 / 300/250 / 341/230 / 313Repair
600 Sl icon.pngCrew training
2 100 Sl icon.pngExperts
40 Ge icon.pngAces
100 % Rp icon.pngReward for battle
50 % Sl icon.png40 % Sl icon.png30 % Sl icon.png


In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.

General info

Survivability and armour

The crew of the Pz. III E is well-spaced out, enabling survival of a frontal pen or two by typical low tier cannons. Compared to the Pz.III B, the frontal armor protection is roughly doubled, to 30-35mm on the turret face and 30mm on the upper & lower front plates. The turret has some overlapping plates for up to 65mm of protection on some areas, sometimes saving you from otherwise guaranteed knockout. The sides are also 30mm thick while the rear is 20mm sloped, making it totally immune to tank-mounted .50cal machine guns.


Top speed improves significantly over the Pz. III B, at 71kph forward and 12kph reverse. Power/Weight is similar, 29.3hp/ton in AB & 15.38hp/ton for RB/SB. Maneuverability is similar to its predecessor.


Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

The Pz. III E has the same main gun as its predecessor, the 37mm KwK36. Ammunition is the same - PzGr. APHE with 46mm pen and 13g explosive mass as stock, with 91mm pen PzGr.40 APCR as an unlock.

Machine guns

Like its predecessor, the Pz. III E has two coaxial 7.92mm MG34 machine guns that easily shred lightly armored flak trucks seen commonly at low tiers. Slow turret traverse makes it generally useless vs aircraft, however.

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

The Pz. III E still has the "average" flavor of its predecessor, but is able to rely on its armor a little more than before. However, the higher BR of 1.7 means it runs into much nastier opposition. The B1 ter at 2.3 is just about unpennable from any side even with the APCR shell, the Matilda Mk II at 2.7 is slightly easier to pen but has a gun strong enough to annihilate you at a mere glance. The M5A1 at 2.3 runs circles around you with a better gun than you.


  • Gun is average for the tier
  • APHE postpen helps securing kills quickly considering its other downsides
  • High-pen APCR for tier helps immensely with uptiers
  • Significantly improved mobility over Pz. III B.
  • Totally immune against .50cal machine gun fire from other tanks


  • Slow turret traverse for tier of only 5.1 degrees/s makes it not well-suited to close-range combat
  • Stock shell not suited to killing many opponents, even some at its same BR
  • APCR postpen is generally inadequate yet you are forced to use it more often than not
  • Easily crippled or knocked out from above by aircraft-mounted .50cals.


Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.



Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.