Difference between revisions of "Pz.III B"

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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update_1.59_"Flaming_Arrows"|Update 1.59 "Flaming Arrows"]].
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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[[File:Pz.III B 2.jpg|thumb|300px|The Pz.III B, distinguishable from the [[Pz.III E]] by the cylindrical cupola]]
 +
The Pz.III B is one of the worst starter vehicles in terms of overall survivability. The armour thickness of the hull and sides are 14.5 mm thick, with 16 mm on the turret face. This isn't even enough protection to nullify heavy machine gun fire, which leaves this vehicle almost universally vulnerable from almost all vehicles present in the lower ranks. By angling the hull, you can potentially bring the protection up to 20 mm effective on the front and sides, but this is a superficial boost to armour and will still not reliably protect the tank from any incoming rounds. The only advantage survivability wise this vehicle has is the crew count as it has 5 members. Because most of the incoming fire is going to be from low calibre AP rounds, it's very unlikely that this tank will be taken out in a single shot, though this is more of a passive advantage and not something you can actively make use of.
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
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'''Armour type:'''
Like many low-BR tanks, the armour is thin enough that it can be frontally penetrable by .50 cal machine guns found on most American tanks, as well as the French [[P.7.T_AA|P.7.T AA]] and the Russian [[GAZ-AAA_(DShK)|GAZ-AAA DShK]]. Every low-rank cannon, except maybe the French [[SA18 L/21 (37 mm)|37 mm SA18 L/21]], has no trouble penetrating the Pz.III B anywhere. The crew inside the Pz.III B is well-spaced out, however, so you can generally survive a frontal penetration or two.  
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 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Cupola)
 +
 
 +
{| class="wikitable"
 +
!Armour
 +
!Front (Slope angle)
 +
!Sides
 +
!Rear
 +
!Roof
 +
|-
 +
|Hull
 +
|14.5 mm (9°) ''Front plate''
 +
14.5 mm (49°) ''Front glacis''
 +
10 mm (15°) ''Lower glacis''
 +
|14.5 mm
 +
|14.5 mm
 +
|10 mm
 +
|-
 +
|Turret
 +
|16 mm ''Turret front''
 +
16 mm ''Gun mantlet''
 +
|14.5 mm (25°)
 +
|14.5 mm (20°)
 +
|10 mm
 +
|-
 +
|Cupola
 +
|14.5 mm
 +
|14.5 mm
 +
|14.5 mm
 +
|10 mm
 +
|}
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The Pz.III B has average to below-average mobility for low rank with 35 km/h top speed, and a usable, but not great, reverse speed of 5.5 km/h. Power/weight ratio is 20.8 hp/ton in Arcade, but only 15.62 in RB/SB, which is average to below-average.
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 +
{{tankMobility|abMinHp= 271|rbMinHp= 221|<!--AoAweight=(optional) -->}}
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 +
The {{PAGENAME}} has fairly unimpressive mobility across all fronts, it can reach a max speed of 35 km/h in RB mode, and 39 km/h in AB mode. Compared to other reserve tanks, this is on the slower side by a large margin and therefore will struggle when it comes to reaching good spots early, pushing across the map and retreating from combat. This tied with the lack of meaningful armour really hurts this tank's overall performance. The only positive aspect of this tanks mobility is its hull traverse, which can help turn the turret and cannon quicker than just using the turret traverse on its own.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|KwK 36 (37 mm)}}
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{{main|KwK36 (37 mm)}}
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 +
The Pz.III B is equipped with the 37 mm KwK36, which is a fairly underwhelming weapon performance wise. It can penetrate most lower rank vehicles at close range, but at further ranges the gun really does start to struggle. It's also fairly inaccurate, which makes aiming for certain weak spots quite difficult.
 +
 
 +
It comes with two available rounds -
 +
 
 +
* APHE- Max 47 mm penetration- Low penetration but higher damage potential
 +
* APCR- Max 86 mm penetration- High penetration but lower damage potential.
 +
 
 +
It's best to consider taking a mix of both types of ammunition. The APHE has the potential to one-shot some enemy tanks, but will be completely ineffective against the more heavily armoured vehicles; for these tanks, it's best to use APCR and aim for flat surfaces. The APCR does very little damage internally, so try to aim for crew members if possible.
  
The Pz.III B is the first vehicle in the German ground tree armed with the 37 mm KwK 36. This gun has two ammo types, PzGr. APHE with 46 mm penetration at point-blank range against flat armour, and the PzGr.40 with 91 mm penetration at point-blank range against flat armour.
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{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[KwK36 (37 mm)|37 mm KwK36]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 121 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 16.07 || 22.24 || 27.00 || 29.86 || 31.76 || rowspan="2" | 3.77 || rowspan="2" | 3.33 || rowspan="2" | 3.07 || rowspan="2" | 2.90
 +
|-
 +
! ''Realistic''
 +
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00
 +
|-
 +
|}
  
The PzGr. APHE fires at 745 m/s and has a 13 g PETN explosive mass with a TNT equivalent of 22 g. With 46mm pen, it is sufficient to harm most things it comes across but is best used inside shots.  
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==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| PzGr || APHE || 47 || 44 || 31 || 21 || 14 || 9
 +
|-
 +
| PzGr 40 || APCR || 86 || 77 || 47 || 26 || 14 || 8
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| PzGr || APHE || 745 || 0.685 || 1.2 || 9.0 || 22.1 || -1.0° || 47° || 60° || 65°
 +
|-
 +
| PzGr 40 || APCR || 1,020 || 0.368 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 +
|-
 +
|}
  
The PzGr.40 APCR fires at 1020 m/s and pens 91 mm.
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==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''121''' || 117&nbsp;''(+4)'' || 99&nbsp;''(+22)'' || 79&nbsp;''(+42)'' || 61&nbsp;''(+60)'' || 41&nbsp;''(+80)'' || 21&nbsp;''(+100)'' || 1&nbsp;''(+120)'' ||Yes
 +
|-
 +
|}
  
 +
<!--
 +
==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X1.9 || X3.5
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ___
 +
|-
 +
|}
 +
-->
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|MG 34 (7.92 mm)}}
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{{main|MG34 (7.92 mm)}}
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 +
This vehicle is equipped with two coaxial 7.92 mm MG34 machine guns. As there are two of them, these machine guns are quite potent against enemy anti-air trucks and even against the slower biplane aircraft commonly encountered in lower rank battles. However, they have no functional viability against armoured vehicles and only serve as a last ditch effort to kick up dust or blind an enemy vehicle by firing at their optics.
  
This vehicle has two coaxial 7.92 mm MG34 machine guns, which helps when facing against the common flak trucks and such that you encounter at low ranks.
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{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 1,800 (150) || 900 || N/A || N/A
 +
|-
 +
| Coaxial || 1,800 (150) || 900 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
[[File:Pz.III B 1.jpg|thumb|300px]]
 +
Overall, the Pz.III B doesn't have many reliable advantages, both the armour and firepower leave a lot to be desired, although its mobility is somewhat functional. However, it just doesn't have any decent aggressive aspects to it that good mobility benefits, meaning that although it is the Pz.III Bs most functioning asset, it's still not reliable to play aggressively on the move. The Pz.III B isn't equipped with a short stabiliser, meaning that the gun will be very unstable when coming to a stop, whereas the majority of allied vehicles do have this feature. So if you were to run into one of these vehicles on the move, your enemy will likely get the first shot off, and as your armour protection is so poor they will likely deal critical damage.
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A somewhat reliable way to stay alive in this tank is to play hull-down, a lot of the rounds you'll be taking will be small calibre AP shots. If only your turret is exposed, these rounds will only usually take out 2 crew members at most, allowing for you to back off, repair and re-engage. Try not to play too far away from your enemies. The performance of the gun is overall very poor at distances, so even though survivability will be increased by playing at range, firepower will be very inconsistent, so try to find a spot that isn't too far away from combat.
  
This tank is more or less average in most respects. American and Russian reserves best it in speed. British reserves have similar speed, worse reverse, much better guns, better gun depression, and similar armour. French reserves have worse guns but nearly double the frontal armour. Japanese reserves have better speed, nearly identical guns, and much better gun depression. Italian reserves are slower, have slower fire rates, and have much better armour.  
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The turret traverse of the Pz.III B is also very poor, at 4.2 degrees a second in RB mode, because of this it's a good idea to use the hull traverse to swing the turret around faster. The hull traverse itself is fairly fast, so utilising this is a decent habit to get in to. The situation you most want to avoid is losing your driver or engine, as your mobility is the only thing that will keep you in the fight, and the way to ensure this primarily is to stay in cover and not advance too far into the map. If an enemy gets on your side or rear, there's nothing you can really do as your turret traverse is disappointingly poor, so watch your flanks and try to minimise the possibility of an enemy getting behind you.
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 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| PzGr 40
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Decent top speed of 35 km/h
+
* Reasonably fast acceleration, decent top speed and hull traverse allows it to get to positions in time
* Reasonable acceleration to achieve top speed
+
* Decent survivability: spacious interior plus 5-man crew increases survivability against solid shells (eg. [[M3 Stuart (Family)|M3 Stuart]])
* Gun works well enough against most things you encounter, though side shots are preferable
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* Adequate firepower: stock AP can frontally penetrate and one-shot common foes like [[BT-5]], while the APCR is quite effective in an uptier against the [[B1 bis]]
* Has high-penetrating APCR to deal with more irritating opponents frontally
+
* Fast reload allows it to finish off remaining crew quickly
* Fast reload
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* Twin fast-firing 7.92 mm coaxial MG can quickly wipe out exposed crew, or even damage low-flying planes
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak frontal armour, easily incapacitated by .50 cal machine guns
+
* Weak armour on all sides, can get penetrated by various tanks (eg. [[M3 Stuart (Family)|M3 Stuart]], [[BT-5]]) and even SPAA like [[M13 MGMC]] and [[GAZ-AAA (DShK)]]
* Only stock shell has useful post-penetration damage, but it can barely penetrate M3 Stuarts frontally
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* Small calibre gun lacks the damage to quickly destroy large tanks like the [[LVT(A)(1)]]
* APCR post-penetration damage is generally terrible, yet tank has to rely on this a lot of the time to penetrate front armours
+
* Very slow turret traverse, may not be able the gun on fast targets
* Very slow turret traverse of only 5.1 degrees/sec
+
* Profile is quite large and tall, making it easier to be seen and shot at, and harder to conceal behind bushes or cover
* Requires APCR to penetrate even the side of the fairly common French B1 bis
 
* Roof armour thin enough to be penned by .50 cal machine guns
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Pz.III was supposed to be the main tank of Germany's Panzer Divisions at the start of the war, but its design wasn't finalized until 1939. Approximately 70 early models (A through D, varying primarily by their suspension systems) were made before full-scale production began with the Pz IIIE and F models. All these early models were withdrawn from service by April of 1940.
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 +
The Panzerkampfwagen III (PzKpfw. III), also referred to as Panzer III, was a tank developed by the Germans in the 1930s and used in World War II. The PzKpfw. III was designed to take out other armored vehicles while supporting the Panzerkampfwagen IV which task was mainly to take out unarmored targets. The dome ring of the PzKpfw. III was unable to accommodate the increasingly heavy cannons needed to fight new tank types. Ultimately, the PzKpfw. III was replaced by the larger PzKpfw. IV as main battle tank. The PzKpfw. III was then delivered to some allies while the chassis was used for the very successful Sturmgeschütz III.
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The suspension of the Pz.III A turned out to be too weak. The same year, a series of fifteen Ausführung B vehicles were built. The five running wheels were replaced by eight wheels with leaf springs. This increased the speed to thirtyfive km/h. With Three instead of two wheels supporting the upper of the track. These vehicles were only intended for training, but eventually had to be assigned to the combat troops. The first models (A to E) were equipped with the short 37 mm KwK / 36 L46.5 gun, which performed sufficiently during the actions in 1939 and 1940.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
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 +
<div class="portale" align="center">
 +
{| class="catlist" frame="box" style="background: #efefef;" align="center"
 +
|<span style="white-space:nowrap;">[[File:GEN_LIVE_WT_1_HPL.jpg|510px|link=https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_pzkpfw_III_ausf_B|]]</span> ||
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|-
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|}
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</div>
  
 
== See also ==
 
== See also ==
Line 74: Line 261:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
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* ''other literature.'' -->
  
* [http://warthunder.com/en/news/3727-development-pzkpfw-iii-ausf-b-en/ [Devblog<nowiki>]</nowiki> PzKpfw III Ausf. B]
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* [[wt:en/news/3727-development-pzkpfw-iii-ausf-b-en/|[Development<nowiki>]</nowiki> PzKpfw III Ausf. B]]
  
 
{{Germany medium tanks}}
 
{{Germany medium tanks}}

Revision as of 17:56, 11 June 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Pz.III B
germ_pzkpfw_iii_ausf_b.png
Pz.III B
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

GarageImage Pz.III B.jpg


The Pz.Kpfw. III Ausf. B is a rank I German medium tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows".

General info

Survivability and armour

The Pz.III B, distinguishable from the Pz.III E by the cylindrical cupola

The Pz.III B is one of the worst starter vehicles in terms of overall survivability. The armour thickness of the hull and sides are 14.5 mm thick, with 16 mm on the turret face. This isn't even enough protection to nullify heavy machine gun fire, which leaves this vehicle almost universally vulnerable from almost all vehicles present in the lower ranks. By angling the hull, you can potentially bring the protection up to 20 mm effective on the front and sides, but this is a superficial boost to armour and will still not reliably protect the tank from any incoming rounds. The only advantage survivability wise this vehicle has is the crew count as it has 5 members. Because most of the incoming fire is going to be from low calibre AP rounds, it's very unlikely that this tank will be taken out in a single shot, though this is more of a passive advantage and not something you can actively make use of.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 14.5 mm (9°) Front plate

14.5 mm (49°) Front glacis 10 mm (15°) Lower glacis

14.5 mm 14.5 mm 10 mm
Turret 16 mm Turret front

16 mm Gun mantlet

14.5 mm (25°) 14.5 mm (20°) 10 mm
Cupola 14.5 mm 14.5 mm 14.5 mm 10 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 40 7 16 271 477 16.94 29.81
Realistic 36 6 221 250 13.81 15.63

The Pz.III B has fairly unimpressive mobility across all fronts, it can reach a max speed of 35 km/h in RB mode, and 39 km/h in AB mode. Compared to other reserve tanks, this is on the slower side by a large margin and therefore will struggle when it comes to reaching good spots early, pushing across the map and retreating from combat. This tied with the lack of meaningful armour really hurts this tank's overall performance. The only positive aspect of this tanks mobility is its hull traverse, which can help turn the turret and cannon quicker than just using the turret traverse on its own.

Armaments

Main armament

Main article: KwK36 (37 mm)

The Pz.III B is equipped with the 37 mm KwK36, which is a fairly underwhelming weapon performance wise. It can penetrate most lower rank vehicles at close range, but at further ranges the gun really does start to struggle. It's also fairly inaccurate, which makes aiming for certain weak spots quite difficult.

It comes with two available rounds -

  • APHE- Max 47 mm penetration- Low penetration but higher damage potential
  • APCR- Max 86 mm penetration- High penetration but lower damage potential.

It's best to consider taking a mix of both types of ammunition. The APHE has the potential to one-shot some enemy tanks, but will be completely ineffective against the more heavily armoured vehicles; for these tanks, it's best to use APCR and aim for flat surfaces. The APCR does very little damage internally, so try to aim for crew members if possible.

37 mm KwK36 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 121 -10°/+20° ±180° N/A 16.07 22.24 27.00 29.86 31.76 3.77 3.33 3.07 2.90
Realistic 3.57 4.20 5.10 5.64 6.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr APHE 47 44 31 21 14 9
PzGr 40 APCR 86 77 47 26 14 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
PzGr APHE 745 0.685 1.2 9.0 22.1 -1.0° 47° 60° 65°
PzGr 40 APCR 1,020 0.368 N/A N/A N/A +1.5° 66° 70° 72°

Ammo racks

Ammo racks of the Pz.III B
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
121 117 (+4) 99 (+22) 79 (+42) 61 (+60) 41 (+80) 21 (+100) (+120) Yes

Machine guns

Main article: MG34 (7.92 mm)

This vehicle is equipped with two coaxial 7.92 mm MG34 machine guns. As there are two of them, these machine guns are quite potent against enemy anti-air trucks and even against the slower biplane aircraft commonly encountered in lower rank battles. However, they have no functional viability against armoured vehicles and only serve as a last ditch effort to kick up dust or blind an enemy vehicle by firing at their optics.

7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,800 (150) 900 N/A N/A
Coaxial 1,800 (150) 900 N/A N/A

Usage in battles

Pz.III B 1.jpg

Overall, the Pz.III B doesn't have many reliable advantages, both the armour and firepower leave a lot to be desired, although its mobility is somewhat functional. However, it just doesn't have any decent aggressive aspects to it that good mobility benefits, meaning that although it is the Pz.III Bs most functioning asset, it's still not reliable to play aggressively on the move. The Pz.III B isn't equipped with a short stabiliser, meaning that the gun will be very unstable when coming to a stop, whereas the majority of allied vehicles do have this feature. So if you were to run into one of these vehicles on the move, your enemy will likely get the first shot off, and as your armour protection is so poor they will likely deal critical damage.

A somewhat reliable way to stay alive in this tank is to play hull-down, a lot of the rounds you'll be taking will be small calibre AP shots. If only your turret is exposed, these rounds will only usually take out 2 crew members at most, allowing for you to back off, repair and re-engage. Try not to play too far away from your enemies. The performance of the gun is overall very poor at distances, so even though survivability will be increased by playing at range, firepower will be very inconsistent, so try to find a spot that isn't too far away from combat.

The turret traverse of the Pz.III B is also very poor, at 4.2 degrees a second in RB mode, because of this it's a good idea to use the hull traverse to swing the turret around faster. The hull traverse itself is fairly fast, so utilising this is a decent habit to get in to. The situation you most want to avoid is losing your driver or engine, as your mobility is the only thing that will keep you in the fight, and the way to ensure this primarily is to stay in cover and not advance too far into the map. If an enemy gets on your side or rear, there's nothing you can really do as your turret traverse is disappointingly poor, so watch your flanks and try to minimise the possibility of an enemy getting behind you.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire PzGr 40
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Reasonably fast acceleration, decent top speed and hull traverse allows it to get to positions in time
  • Decent survivability: spacious interior plus 5-man crew increases survivability against solid shells (eg. M3 Stuart)
  • Adequate firepower: stock AP can frontally penetrate and one-shot common foes like BT-5, while the APCR is quite effective in an uptier against the B1 bis
  • Fast reload allows it to finish off remaining crew quickly
  • Twin fast-firing 7.92 mm coaxial MG can quickly wipe out exposed crew, or even damage low-flying planes

Cons:

  • Weak armour on all sides, can get penetrated by various tanks (eg. M3 Stuart, BT-5) and even SPAA like M13 MGMC and GAZ-AAA (DShK)
  • Small calibre gun lacks the damage to quickly destroy large tanks like the LVT(A)(1)
  • Very slow turret traverse, may not be able the gun on fast targets
  • Profile is quite large and tall, making it easier to be seen and shot at, and harder to conceal behind bushes or cover

History

The Panzerkampfwagen III (PzKpfw. III), also referred to as Panzer III, was a tank developed by the Germans in the 1930s and used in World War II. The PzKpfw. III was designed to take out other armored vehicles while supporting the Panzerkampfwagen IV which task was mainly to take out unarmored targets. The dome ring of the PzKpfw. III was unable to accommodate the increasingly heavy cannons needed to fight new tank types. Ultimately, the PzKpfw. III was replaced by the larger PzKpfw. IV as main battle tank. The PzKpfw. III was then delivered to some allies while the chassis was used for the very successful Sturmgeschütz III.

The suspension of the Pz.III A turned out to be too weak. The same year, a series of fifteen Ausführung B vehicles were built. The five running wheels were replaced by eight wheels with leaf springs. This increased the speed to thirtyfive km/h. With Three instead of two wheels supporting the upper of the track. These vehicles were only intended for training, but eventually had to be assigned to the combat troops. The first models (A to E) were equipped with the short 37 mm KwK / 36 L46.5 gun, which performed sufficiently during the actions in 1939 and 1940.

Media

GEN LIVE WT 1 HPL.jpg

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1