Difference between revisions of "Pz.38(t) A"

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{{Specs-Card|code=germ_pzkpfw_38t_ausf_A}}
 
{{Specs-Card|code=germ_pzkpfw_38t_ausf_A}}
 
+
{{About
 +
| about = German light tank '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = LT-38 (Family)
 +
}}
 
== Description ==
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.
  
The Panzerkampfwagen 38(t) Ausf. A is a small nimble beginners tank. It boasts a decent 37 mm cannon, which can easily get through most armour at its rank. The tank is primarily a support tank, helping the larger tanks push forward. The armour is not very heavy, and most cannons and autocannons can get through it. Always try to make use of your gun depression, hiding your hull behind terrain and obstacles, while exposing only your turret to the enemy.
+
The Panzerkampfwagen 38(t) Ausf. A is a small beginners tank. It boasts a 37 mm cannon, which can't easily get through most armour at its rank. The tank is primarily a support tank, helping the larger tanks push forward. The armour is not very heavy, and most cannons and autocannons can get through it. Always try to make use of your gun depression, hiding your hull behind terrain and obstacles, while exposing only your turret to the enemy.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
'''Armour type:'''
'''Armour type:'''  
 
  
*Rolled homogeneous armour
+
* Rolled homogeneous armour (hull, turret, cupola)
*Cast homogeneous armour (Gun mantlet)  
+
* Cast homogeneous armour (gun mantlet)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 25 mm (18-23°) ''Front plate'' <br> 12 mm (74°) ''Front glacis'' <br> 25 mm (14°), 8 mm (65°) ''Lower glacis'' || 15 mm || 15 mm (11-14°) || 10 mm
+
| Hull || 25 mm (21-23°) ''Front plate'' <br> 12 mm (74°) ''Upper glacis'' <br> 25 mm (14°) ''Lower glacis'' <br> 8 mm (65°) ''Bottom junction glacis'' || 15 mm || 15 mm (13°) || 12 mm (16°) ''Front glacis'' <br> 10 mm ''Turret section'' <br> 10 mm (0-30°) ''Rear section''
 
|-
 
|-
| Turret || 25 mm (10°), 15 mm (9-10°) ''Turret front'' <br> 25 mm (0-90°) ''Gun mantlet'' || 15 mm (0-9°) || 15 mm (8°) || 8 mm
+
| Turret || 25 mm (10°) ''Turret front'' <br> 25 mm + 25 mm (10°) ''Gun mantlet'' || 15 mm (8-9°) || 15 mm (8°) || 8 mm
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Cupola || colspan="3" style="text-align:center" | 15 mm || 8 mm
|-
 
| Cupola || 15 mm || 8 mm
 
 
|-
 
|-
 
|}
 
|}
 +
 
'''Notes:'''
 
'''Notes:'''
 +
* Suspension wheels, tracks and torsion bars are 15 mm thick.
 +
* The belly of the tank is 8 mm thick
 +
* Mudguards are 4 mm thick.
  
* Suspension wheels and tracks are 15 mm thick.
+
Angling your hull will increase your chances of surviving a hit.
* Belly armour is 8 mm thick.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 194|rbMinHp= 111|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp= 194|rbMinHp= 111}}
 +
 
 +
As a light tank, the {{PAGENAME}} accelerates decently and is able to reach its top speed of 46 km/h in a dozen of seconds. Braking happens quickly but the hull wobbles for a full second afterwards. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning and you'll turn much faster (12 km/h). The reverse speed is average: it will not get you out of a dangerous situation quickly but isn't a handicap either. Turning in reverse is equally slow (-3 km/h). The {{PAGENAME}} reaches 14 km/h when fording, 18 km/h when driving uphill with some speed built-up but a mere 4 km/h uphill from a stop. The narrow tracks will grant you a decent mobility on hard terrain (solid ground, roads) but poor mobility on soft terrain (mud, snow, sand). Light obstacles (fences and bushes) are not a problem but medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will reduce your mobility: avoid them.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|KwK 38(t) (37 mm)}}
+
{{main|KwK38(t) (37 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[KwK 38(t) (37 mm)|37 mm KwK 38(t)]]
 
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="5" | [[KwK38(t) (37 mm)|37 mm KwK38(t)]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 90 || -10°/+25° || ±180° || Vertical
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Arcade''
 +
| rowspan="2" | 90 || rowspan="2" | -10°/+25° || rowspan="2" | ±180° || rowspan="2" | Vertical || 13.33 || 18.45 || 22.40 || 24.77 || 26.35 || rowspan="2" | 4.29 || rowspan="2" | 3.80 || rowspan="2" | 3.50 || rowspan="2" | 3.30
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Realistic''
! style="width:4em" |Stock
+
| 8.33 || 9.80 || 11.90 || 13.16 || 14.00
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 13.33 || 18.45 || __.__ || __.__ || 26.35
 
|-
 
| ''Realistic'' || 8.33 || 9.80 || __.__ || __.__ || 14.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 4.29 || __.__ || __.__ || 3.30
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
The KwK38(t) gun offers an average penetration power at its battle rating. Its average muzzle velocity allows for a rather flat firing trajectory but the accuracy drop is noticeable from 700 m distance and becomes a handicap over 1,000 m. The rotation speed of the turret is slow but average compared to other tanks at the same rank or battle rating. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, on a slope, etc.). The shoulder-stop stabilizer allows for a good targeting but at very slow speed (under 8 km/h). The reload time of the gun is short, in line with other tanks equipped with a 37 mm cannon at the same BR. Your recoil is non-existent: coupled with the short reload time, this allows you to make rain shells on a target.
 +
The average penetration power of the APC shot and the important loss of penetration of the APCR above 500 mm will force you to get close to enemy tanks to have a chance at penetrating them.
 +
 
 +
==== Ammunition ====
 +
The ammunition available to the {{PAGENAME}} allows for engaging all types of targets:
 +
* '''Pzgr. 34(t)''': APC; a shell with explosive filler but an average penetration power. It should be the main ammunition used in battle.
 +
* '''PzGr 40''': APCR; a composite round with the best penetration but no explosive filler and that will only penetrate flat vertical surfaces. Pack a few of these shells to use against heavily armoured foes that the '''Pzgr. 34(t)''' can't penetrate. This round however becomes fairly ineffective above 500 m distance.
 +
* '''Pzgr. 34(t)''': APC; a shell offering a penetration power similar to '''Pzgr. 34(t)''' while being a bit faster and slightly lighter.
 +
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Pzgr. 34(t) || APC ||56||53||41||29||21||15
+
| Pzgr. 34(t) || APC || 62 || 59 || 45 || 32 || 23 || 17
 
|-
 
|-
| PzGr. 40 || APCR || 93 || 91 || 49 || 23 || 2 || 1
+
| PzGr. 40 || APCR || 86 || 77 || 47 || 26 || 14 || 8
 
|-
 
|-
| Pzgr.(t) umg. || APCBC ||61||58||44||31||22||15
+
| Pzgr.(t) umg. || APC || 61 || 58 || 44 || 31 || 22 || 15
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Pzgr. 34(t) || APC || 741 || 0.85 || 1.3 || 15 || 22.1 || +4° || 48° || 63° || 71°
+
| Pzgr. 34(t) || APC || 741 || 0.85 || 1.2 || 9.0 || 22.1 || 48° || 63° || 71°
 
|-
 
|-
| PzGr. 40 || APCR || 1020 || 0.37 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| PzGr. 40 || APCR || 1,020 || 0.368 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| Pzgr.(t) umg. || APCBC || 750 || 0.82 || 1.3 || 15 || 22.1 || +4° || 48° || 63° || 71°
+
| Pzgr.(t) umg. || APC || 750 || 0.815 || 1.2 || 9.0 || 22.1 || 48° || 63° || 71°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
+
'''Last updated: 1.101.0.44'''
{| class="wikitable sortable" style="text-align:center"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''90''' || 61&nbsp;''(+29)'' || 31&nbsp;''(+59)'' || 1&nbsp;''(+89)'' || style="text-align:center" | Yes  
+
| '''90''' || 61&nbsp;''(+29)'' || 31&nbsp;''(+59)'' || 1&nbsp;''(+89)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
Notes:
 +
* The visual discrepancy concerns the number of shells per rack as well as the total number of sells (72 shells modeled for 90 available).
 +
* Rack 1 & 2 are modeled as 16 shells each and rack 3 as 40 shells. However, each rack will disappear after you've fired 30 shells from it.
 +
* Turret empty: 31&nbsp;''(+59)'' shells.
  
Center empty: 31&nbsp;''(+59)''
+
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
  
=== Machine guns ===
+
{{main|MG37(t) (7.92 mm)}}
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Vz.37 (7.92 mm)|l1=vz.37 (7.92 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[Vz.37 (7.92 mm)|7.92 mm vz.37]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[MG37(t) (7.92 mm)|7.92 mm MG37(t)]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 5,500 (200) || 769 || N/A || N/A
+
| Coaxial || 5500 (200) || 769 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
 +
 +
The small caliber of the MG37(t) machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
The {{PAGENAME}} is used in much the same way as the Pz.35(t). It is lighter than and better-engined than its predecessor, so it can get to ambush positions quicker. The gun is the same, but the higher battle rating pits it against B1 ters and and other armored threats that it cannot deal with easily, even with its APCR shell.
+
The {{PAGENAME}} is used in much the same way as the [[Pz.35(t)]]. It is lighter than and better-engined than its predecessor, so it can get to ambush positions quicker. The gun is slightly better, but the higher battle rating pits it against B1 ters and and other armoured threats that it cannot deal with easily, even with its APCR shell.
 +
 
 +
;Where to go?
 +
The {{PAGENAME}} is not a front-line tank. This is the most important aspect of playing this tank, this tank does not brawl well. Use its mobility to get to an ambush position that the enemy will not expect it to be at, but do not rush too far forward, as the armour will likely not save you if you come up against an enemy tank. From an ambush position you will hopefully be able to hit the enemy in the side with the Pzgr. 34(t) round. The HE filler in the round should be able to disable an enemy tank in 1-2 well placed shots, and it is likely to cripple the enemy tank with only 1 shot, if not outright destroy it. Don't drive out in the open, unless you are absolutely sure it is clear, or if the situation requires it. Most enemy tanks can penetrate the {{PAGENAME}}'s frontal armour at range, so do not expose it to them.
 +
 
 +
;Hull-down
 +
Do not stray to far from hard cover. The armour will not protect you from anything more than machine gun fire. If you spot an enemy that is looking in your direction, assume they are going to fire, and try to either shoot first, or take cover, or both - if your shot does not take out the enemy's gun. Do not risk your tank to enemy fire, as it will often end badly for you. In order to reduce the chances of the enemy hitting your tank, hull-down tactics can be quite successful. The {{PAGENAME}} has 10 degrees of gun depression, allowing the use of a ridge or hill to fire upon the enemy with only the turret showing to the enemy tanks. This is the ideal position to be in, especially if side shots of the enemy present themselves from that hull-down position.
 +
 
 +
;Angling
 +
If you are not in a hull-down position, perhaps it's an urban environment or whatever the situation, you can angle the tank to increase the chance of an enemy's shot bouncing off of your tank. The hull should be angled just slightly away from the enemy tanks, in order to increase the effectiveness of your armour. Be careful to not over angle. If you angle too much, you will expose the side armour to where it is an easy penetration by enemy tanks. Note: angling is unlikely to save the tank from penetration, but against low penetration guns it could be the difference between life or death. Additionally, if you angle correctly and the enemy hits the sharply angled side of your tank, the angle will be too great and the shell will bounce.
 +
 
 +
;Which rounds to carry?
 +
You should use the Pzgr. 34(t) as your main round, as it can reliably penetrate most, if not all, of the tanks of your BR. It has a better post-penetration damage than the APCR if you can penetrate the target because it has high-explosive filler. Always carry a few PzGr 40 rounds additionally to the APC shell. The APCR has the most penetration out of all the available shells, so it should be carried, just in case you meet a heavily armoured target.
 +
 
 +
;Enemies worth noting
 +
* [[B1 bis]]/[[B1 ter]]: This is a target that you should know how to identify instantly, as it has a unique silhouette and design. When you see a B1, do not engage, especially from the front, if you can avoid it. This tank is heavily armoured, and it can kill you from the front. If you see a B1, and it does not see you yet, do not shoot it, unless you have a shot at a weak spot. Pull back into cover, and wait for backup, and mark it on the map. It would also help to type in the chat that you are marking a B1, so your teammates do not rush in and get killed because they did not know what it was. Load APCR in order to engage the B1. Try and engage it from the side or rear, in order to face the weakest armour. If you are behind, aim for the engine. This takes out the bigger gun, and the turret does not rotate quickly, which gives you time. Then, shoot into the rear of the turret. If you are on the side, aim for the crew compartment at the front of the vehicle, specifically the area under the turret, in order to take out the armament. If you have to face it from the front, aim for the flattest parts of the armour, flat meaning vertical. These are the weakest areas, because they do not have angling to increase the effective thickness
 +
* [[BT-5]], [[BT-7]], [[M2A4]], [[M3 Stuart (Family)|M3 Stuarts]], and [[M5A1|M5A1 Stuart]]: These tanks are tanks you will very commonly face at this BR, and they are deadly targets. They can all penetrate your tank from the front with ease, and are faster than your tank as well. This is why you should not rush too far to get to an advanced position, as these tanks will get there before you. The BTs are easy to kill, shoot them just about anywhere and you will penetrate. You should aim for the hull, and not the turret, in order to kill the crew most effectively. When facing the M2A4/M3/M5 you should aim for the flattest (vertical) part of the hull, so you do not bounce your shot. As these tanks are some of the most mobile at this BR, they will be making early caps, flanks, and rushes. Always be careful, as they could come from many directions.
 +
 
 +
;How to defeat a {{PAGENAME}}
 +
In a frontal encounter, shoot right in the front plate if the {{PAGENAME}} did not angle its hull. This will knock out the gunner and the commander at least as the crew is cramped in a very tight space. If the tank is angled, aim for the base of the turret. When flanking, the plate right under the turret or the turret itself are the weakest spots.
 +
 
 +
=== Modules ===
 +
 
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| Pzgr.(t) umg.
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| PzGr. 40
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 175: Line 218:
 
'''Pros:'''
 
'''Pros:'''
  
* Very fast and manoeuvrable
+
* Good firepower
* Excellent choice for flanking
+
* Pzgr. 34(t) round has no tracer
* 37 mm gun is good to deal with most threats
+
* Decent mobility
* Excellent gun depression and compact size allows great use of terrain as a cover
+
* Compact size allows great use of terrain as a cover
* Gun is also quite accurate, making longer range engagements easier
+
* Vertical stabilizer
* Can carry a large number of different shells types
+
* 10 degrees of gun depression allow you to hide your hull effectively
* One of the best ''climbing'' abilities in the game
 
* Short reload time
 
* Good turret traverse speed
 
* Has a vertical stabilizer
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* As a light tank, can't take many frontal hits well from heavier and bigger adversaries
+
* Weak armour
* 37 mm can only do so much, won't penetrate the armour of heavier tanks if angled
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* Average mobility for a light tank
* Although fast, handling at low speeds is quite cumbersome
 
* Slow top speed of 30 km/h
 
* Pretty weak front armour thickness
 
* Small crew in a small compartment, easy to knock out
 
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[http://live.warthunder.com/feed/camouflages/?q=%23panzer38t '''Skins''' and '''camouflages''' for the 38(t) series from live.warthunder.com.]
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=light_tank&vehicle=germ_pzkpfw_38t_ausf_A Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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 +
;Videos
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{{Youtube-gallery|JmsgAGxJfMY|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
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;Vehicles equipped with the same chassis
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* [[LT-38 (Family)]]
  
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;Other vehicles of similar configuration and role
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* [[M2A4]] / [[M2A4 (1st Arm.Div.)]]
 
* [[Pz.35(t)]] - Preceding Czech tank design.
 
* [[Pz.35(t)]] - Preceding Czech tank design.
* [[Pz.38(t) F]] - Succeeding version.
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* [[A13 (Family)]]
  
 
== External links ==
 
== External links ==
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* ''other literature.''-->
 
* ''other literature.''-->
  
* [https://warthunder.com/en/news/3279/current/ [Vehicle Profile<nowiki>]</nowiki> Pz.Kpfw. 38(t) Ausf. A & F]
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* [[wt:en/news/3279/current|[Vehicle Profile] Pz.Kpfw. 38(t) Ausf. A & F]]
* [https://warthunder.com/en/news/735/current/ [Legends<nowiki>]</nowiki> Panzerkampfwagen 38(t)]
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* [[wt:en/news/735/current|[Legends] Panzerkampfwagen 38(t)]]
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* [[wikipedia:Panzer_38(t)|[Wikipedia] Panzer 38(t)]]
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* [https://tanks-encyclopedia.com/ww2/nazi_germany/panzer-38t-php <nowiki>[Tanks Encyclopedia]</nowiki> Panzerkampfwagen 38(t)]
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* [https://www.militaryfactory.com/armor/detail.asp?armor_id=273 <nowiki>[Military Factory]</nowiki> LT vz. 38 / PzKpfW 38(t) (SdKfz 140)]
  
 
{{Germany light tanks}}
 
{{Germany light tanks}}

Revision as of 21:34, 13 September 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Pz.38(t) A
germ_pzkpfw_38t_ausf_a.png
Pz.38(t) A
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
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Show in game
This page is about the German light tank Pz.38(t) A. For other uses, see LT-38 (Family).

Description

GarageImage Pz.38(t) A.jpg


The Pz.Kpfw. 38(t) Ausf. A is a rank I German light tank with a battle rating of 1.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.

The Panzerkampfwagen 38(t) Ausf. A is a small beginners tank. It boasts a 37 mm cannon, which can't easily get through most armour at its rank. The tank is primarily a support tank, helping the larger tanks push forward. The armour is not very heavy, and most cannons and autocannons can get through it. Always try to make use of your gun depression, hiding your hull behind terrain and obstacles, while exposing only your turret to the enemy.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (hull, turret, cupola)
  • Cast homogeneous armour (gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (21-23°) Front plate
12 mm (74°) Upper glacis
25 mm (14°) Lower glacis
8 mm (65°) Bottom junction glacis
15 mm 15 mm (13°) 12 mm (16°) Front glacis
10 mm Turret section
10 mm (0-30°) Rear section
Turret 25 mm (10°) Turret front
25 mm + 25 mm (10°) Gun mantlet
15 mm (8-9°) 15 mm (8°) 8 mm
Cupola 15 mm 8 mm

Notes:

  • Suspension wheels, tracks and torsion bars are 15 mm thick.
  • The belly of the tank is 8 mm thick
  • Mudguards are 4 mm thick.

Angling your hull will increase your chances of surviving a hit.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 47 7 9.7 194 238 20 24.54
Realistic 43 7 111 125 11.44 12.89

As a light tank, the Pz.38(t) A accelerates decently and is able to reach its top speed of 46 km/h in a dozen of seconds. Braking happens quickly but the hull wobbles for a full second afterwards. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning and you'll turn much faster (12 km/h). The reverse speed is average: it will not get you out of a dangerous situation quickly but isn't a handicap either. Turning in reverse is equally slow (-3 km/h). The Pz.38(t) A reaches 14 km/h when fording, 18 km/h when driving uphill with some speed built-up but a mere 4 km/h uphill from a stop. The narrow tracks will grant you a decent mobility on hard terrain (solid ground, roads) but poor mobility on soft terrain (mud, snow, sand). Light obstacles (fences and bushes) are not a problem but medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will reduce your mobility: avoid them.

Armaments

Main armament

Main article: KwK38(t) (37 mm)
37 mm KwK38(t) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 90 -10°/+25° ±180° Vertical 13.33 18.45 22.40 24.77 26.35 4.29 3.80 3.50 3.30
Realistic 8.33 9.80 11.90 13.16 14.00

The KwK38(t) gun offers an average penetration power at its battle rating. Its average muzzle velocity allows for a rather flat firing trajectory but the accuracy drop is noticeable from 700 m distance and becomes a handicap over 1,000 m. The rotation speed of the turret is slow but average compared to other tanks at the same rank or battle rating. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, on a slope, etc.). The shoulder-stop stabilizer allows for a good targeting but at very slow speed (under 8 km/h). The reload time of the gun is short, in line with other tanks equipped with a 37 mm cannon at the same BR. Your recoil is non-existent: coupled with the short reload time, this allows you to make rain shells on a target. The average penetration power of the APC shot and the important loss of penetration of the APCR above 500 mm will force you to get close to enemy tanks to have a chance at penetrating them.

Ammunition

The ammunition available to the Pz.38(t) A allows for engaging all types of targets:

  • Pzgr. 34(t): APC; a shell with explosive filler but an average penetration power. It should be the main ammunition used in battle.
  • PzGr 40: APCR; a composite round with the best penetration but no explosive filler and that will only penetrate flat vertical surfaces. Pack a few of these shells to use against heavily armoured foes that the Pzgr. 34(t) can't penetrate. This round however becomes fairly ineffective above 500 m distance.
  • Pzgr. 34(t): APC; a shell offering a penetration power similar to Pzgr. 34(t) while being a bit faster and slightly lighter.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Pzgr. 34(t) APC 62 59 45 32 23 17
PzGr. 40 APCR 86 77 47 26 14 8
Pzgr.(t) umg. APC 61 58 44 31 22 15
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Pzgr. 34(t) APC 741 0.85 1.2 9.0 22.1 48° 63° 71°
PzGr. 40 APCR 1,020 0.368 N/A N/A N/A 66° 70° 72°
Pzgr.(t) umg. APC 750 0.815 1.2 9.0 22.1 48° 63° 71°

Ammo racks

Last updated: 1.101.0.44

Ammo racks of the Pz.38(t) A
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
90 61 (+29) 31 (+59) (+89) Yes

Notes:

  • The visual discrepancy concerns the number of shells per rack as well as the total number of sells (72 shells modeled for 90 available).
  • Rack 1 & 2 are modeled as 16 shells each and rack 3 as 40 shells. However, each rack will disappear after you've fired 30 shells from it.
  • Turret empty: 31 (+59) shells.

Machine guns

Main article: MG37(t) (7.92 mm)
7.92 mm MG37(t)
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5500 (200) 769 N/A N/A

The small caliber of the MG37(t) machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment.

Usage in battles

The Pz.38(t) A is used in much the same way as the Pz.35(t). It is lighter than and better-engined than its predecessor, so it can get to ambush positions quicker. The gun is slightly better, but the higher battle rating pits it against B1 ters and and other armoured threats that it cannot deal with easily, even with its APCR shell.

Where to go?

The Pz.38(t) A is not a front-line tank. This is the most important aspect of playing this tank, this tank does not brawl well. Use its mobility to get to an ambush position that the enemy will not expect it to be at, but do not rush too far forward, as the armour will likely not save you if you come up against an enemy tank. From an ambush position you will hopefully be able to hit the enemy in the side with the Pzgr. 34(t) round. The HE filler in the round should be able to disable an enemy tank in 1-2 well placed shots, and it is likely to cripple the enemy tank with only 1 shot, if not outright destroy it. Don't drive out in the open, unless you are absolutely sure it is clear, or if the situation requires it. Most enemy tanks can penetrate the Pz.38(t) A's frontal armour at range, so do not expose it to them.

Hull-down

Do not stray to far from hard cover. The armour will not protect you from anything more than machine gun fire. If you spot an enemy that is looking in your direction, assume they are going to fire, and try to either shoot first, or take cover, or both - if your shot does not take out the enemy's gun. Do not risk your tank to enemy fire, as it will often end badly for you. In order to reduce the chances of the enemy hitting your tank, hull-down tactics can be quite successful. The Pz.38(t) A has 10 degrees of gun depression, allowing the use of a ridge or hill to fire upon the enemy with only the turret showing to the enemy tanks. This is the ideal position to be in, especially if side shots of the enemy present themselves from that hull-down position.

Angling

If you are not in a hull-down position, perhaps it's an urban environment or whatever the situation, you can angle the tank to increase the chance of an enemy's shot bouncing off of your tank. The hull should be angled just slightly away from the enemy tanks, in order to increase the effectiveness of your armour. Be careful to not over angle. If you angle too much, you will expose the side armour to where it is an easy penetration by enemy tanks. Note: angling is unlikely to save the tank from penetration, but against low penetration guns it could be the difference between life or death. Additionally, if you angle correctly and the enemy hits the sharply angled side of your tank, the angle will be too great and the shell will bounce.

Which rounds to carry?

You should use the Pzgr. 34(t) as your main round, as it can reliably penetrate most, if not all, of the tanks of your BR. It has a better post-penetration damage than the APCR if you can penetrate the target because it has high-explosive filler. Always carry a few PzGr 40 rounds additionally to the APC shell. The APCR has the most penetration out of all the available shells, so it should be carried, just in case you meet a heavily armoured target.

Enemies worth noting
  • B1 bis/B1 ter: This is a target that you should know how to identify instantly, as it has a unique silhouette and design. When you see a B1, do not engage, especially from the front, if you can avoid it. This tank is heavily armoured, and it can kill you from the front. If you see a B1, and it does not see you yet, do not shoot it, unless you have a shot at a weak spot. Pull back into cover, and wait for backup, and mark it on the map. It would also help to type in the chat that you are marking a B1, so your teammates do not rush in and get killed because they did not know what it was. Load APCR in order to engage the B1. Try and engage it from the side or rear, in order to face the weakest armour. If you are behind, aim for the engine. This takes out the bigger gun, and the turret does not rotate quickly, which gives you time. Then, shoot into the rear of the turret. If you are on the side, aim for the crew compartment at the front of the vehicle, specifically the area under the turret, in order to take out the armament. If you have to face it from the front, aim for the flattest parts of the armour, flat meaning vertical. These are the weakest areas, because they do not have angling to increase the effective thickness
  • BT-5, BT-7, M2A4, M3 Stuarts, and M5A1 Stuart: These tanks are tanks you will very commonly face at this BR, and they are deadly targets. They can all penetrate your tank from the front with ease, and are faster than your tank as well. This is why you should not rush too far to get to an advanced position, as these tanks will get there before you. The BTs are easy to kill, shoot them just about anywhere and you will penetrate. You should aim for the hull, and not the turret, in order to kill the crew most effectively. When facing the M2A4/M3/M5 you should aim for the flattest (vertical) part of the hull, so you do not bounce your shot. As these tanks are some of the most mobile at this BR, they will be making early caps, flanks, and rushes. Always be careful, as they could come from many directions.
How to defeat a Pz.38(t) A

In a frontal encounter, shoot right in the front plate if the Pz.38(t) A did not angle its hull. This will knock out the gunner and the commander at least as the crew is cramped in a very tight space. If the tank is angled, aim for the base of the turret. When flanking, the plate right under the turret or the turret itself are the weakest spots.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Pzgr.(t) umg.
II Suspension Brake System FPE Adjustment of Fire PzGr. 40
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Good firepower
  • Pzgr. 34(t) round has no tracer
  • Decent mobility
  • Compact size allows great use of terrain as a cover
  • Vertical stabilizer
  • 10 degrees of gun depression allow you to hide your hull effectively

Cons:

  • Weak armour
  • Average mobility for a light tank

History

Development

In 1935, ČKD (Českomoravská Kolben-Daněk), the tank manufacturer in Czechoslovakia wanted to find a replacement to the LT vz.35 (Also known as the Panzer 35(t) in German service). The reason being is that the vz.35 was complex and had its faults that impeded its efficiency and orders for new tanks would be coming from the gradually growing Czechoslovak army and other countries. They work jointly with Škoda Works in the development of this new tank.

The next tank design, designated in Czechoslovakia as the LT vz.38, fitted a conventional design for the interwar period. The armour was riveted with about 25 mm thick in the front hull and was not sloped. The engine was placed in the rear, with a two-man turret in the centre, and the driving compartment in the front with a front transmission. Perhaps the biggest distinction for this tank design was the use of a leaf-spring unit suspension consisting of four large wheels. The turret housed the 37 mm Skoda A7 armament with about 90 rounds of ammunition stored in the vehicle. Unlike traditional designs, the coaxial machine gun is mounted on a ball mount allowing it to be aimed independently on targets, yet could be fixed for coaxial usage. There is another machine gun in front used by the assistant driver, who also doubled as the radio operator placed on the left of the operator as the driver was on the right side of the tank. The LT vz.38 was a very reliable design.

The LT vz.38 was successfully exported under the name "TNH" and was given to Iran, Peru, Switzerland, and Lithuania, all under different names, but done in small quantities (Iran bought the most at 50 units). The British Royal Armoured Corps ordered one trial model out in an evaluation, but their evaluations came that the vehicle was uncomfortable for the crew and was impossible to lay the gun when the vehicle is in motion, thus the British did not order any and returned the trial model. Then in 1937, the Czechoslovak armed forces started a contest for a new tank to be put into service. Three companies, Škoda, ČKD and Tatra, were involved and submitted their various designs with Škoda a variant of the LT vz.38, ČKD a prototype model different from the LT vz.38, and Tatra a very different design concept altogether. The army then chose the LT vz.38 model and ordered 150 units in July 1938, but these were never put to service in Czech usage when the German-occupied Czechoslovakia in March 1939.

German adoption

When Germany took control of Czechoslovakia, they ordered the LT vz.38 production to continue as its firepower, armour, and mobility was considerably better than the Panzer I and Panzer II, which made up most of the German armoured forces in 1939. At first, it was used under the designation LTM 38, but this was changed in January 1940 to the Panzerkampfwagen 38(t), or the Panzer 38(t) for short. The Panzer 38(t) was used as a substitute for the Panzer III due to the similarity in armour and armament. The 37 mm Skoda A7 cannon was renamed the 37mm KwK38 (t). The Germans would gradually upgrade the design in its production life and have seven different variants (A-G) of the normal production model, but are divided into one with 25 mm of frontal riveted armour originally, and the other with a total frontal armour thickness of 50 mm by bolting on another 25 mm of armour to the hull. Production under Germany control continued from 1939 to 1942 with a total of 1,414 tank units built (excluding export models and other vehicles built with the chassis).

Combat usage

The Panzer 38(t) served well in the initial campaigns for Germany in World War II, performing well in the invasion of Poland and France in 1939 and 1940 respectively. Some notable German tank aces would start their careers with this tank; such as Otto Carius, who would become one of Germany's well known Tiger Ace. Though unable to deal with the heavier tanks in Allied service, it was able to engage the armour of most light tank designs at the time. It wasn't until the initiation of Operation Barbarossa, the invasion of the Soviet Union, where the Panzer 38(t) has become outclassed in all ways by the Soviet T-34s and KV-1 tanks. Due to the small two-man turret, it could not be modified to accept a larger gun capable of defeating these tanks. Not only that, but the Panzer 38(t) was also vulnerable to the Soviet 47 mm anti-tank gun due to the lower armour quality on the tank. These two drawbacks of the Panzer 38(t) caused it to be retired from front-line services for better tanks such as the Panzer IV. Despite its retirement, the chassis was found to be a very adaptable design, so it would continue to be used in a variety of roles such as the Marder III and Jagdpanzer 38(t) tank destroyer, Flakpanzer 38(t) anti-aircraft gun, and the Grille self-propelled artillery piece. A dedicated reconnaissance variant is known as the Aufklärungspanzer 38(t) was also built to supplement the need for reconnaissance vehicles.

Despite its retirement as a front-line weapon, the Panzer 38(t) tank still saw usage as a reconnaissance vehicle and an anti-partisan vehicle in German-controlled territory. The usage of the chassis in different roles freed up many turrets to serve as fortifications to be used in a variety of locations, such as the Atlantic Wall, which proved well in against infantry attacks as it's small 37 mm cannon was inadequate against the increasing armour of Allied tanks.

Other countries

The Panzer 38(t), as a widely exported tank model, also saw service with Romania, Kingdom of Bulgaria, Hungary, Slovak Republic, Sweden, Switzerland, Peru, and Iran. Sweden was one of the few countries that were granted a license to construct the Panzer 38(t) under their designation as the Stridsvagn m/41 after their initial batch were seized by the Germans with the takeover of Czechoslovakia. Deliveries of the first batch of the initial tank model started in December 1942 and ended in August 1943. Then the second batch of 122 units was ordered in mid-1942 for more of these tanks due to urgent demand, the second batch would have the 50 mm armour plate thickness and with a redesigned interior and better engine to compensate the weight increase. 104 of the second batch was delivered before production ended in March 1944. Some of these tanks would be converted into sav M/43 assault guns or armoured personnel carriers during and after the war. Peru was also another prolific user of the Panzer 38(t), using them in the Ecuadorian-Peruvian War in 1941 as the mainstay of their tank battalions. The tanks added with the lack of capable anti-tank weapons in Ecuadorian forces made the Panzer 38(t) proved very well in the war and even stayed in service for more than 50 years before being retired.

In-game description

The Pz.Kpfw. 38(t) Ausf. A light tank was developed by the company ČKD in 1938 for the Czechoslovakian Army, under the designation LT vz.38. Serial production of the tank in 1939 manufactured 150 machines. After the German occupation began, they entered the service of the German Army, under the designation Pz.Kpfw. 38(t) Ausf. A.

8 rollers were installed in place of the multi-wheel suspension chassis typical of Czechoslovakian tank construction. The front and rear pairs of wheels were joined with a balancer using a leaf spring unit for shock absorption. The suspension's design coped well with the full 8,500 kg of the tank's weight and allowed designers to save a couple hundred kilograms. The tank had a forward mechanical transmission with a 5-speed Praga-Wilson gearbox, which later became the standard for all tanks of this type.

The PzKpfw. 38(t) Ausf. A tanks were completely identical to those intended for the Czechoslovakian Army, with the exception of some equipment. German engineers slightly increased the armor of the ball-mount machine gun in the tank's hull and replaced the vz.37 radio for their own Fu5 with the handle antenna. The tank had Praga ERA engines providing 125 horsepower. Its armament consisted of 37-мм Škoda A-7 3.7 cm KwK 38(t) L/47.8 cannons with 72 shells and two Zbrojovka Brno ZB vz.37 (MG.37(t)) machines guns with 2,400 rounds for both. The tank's armor thickness ranged from 8 to 25 millimeters.

These machines were used in German Panzer divisions in the Polish and French campaigns and in the attack on the USSR. The PzKpfw. 38(t) Ausf. A is considered the best Czech-made tank.\t The tank's main disadvantages were the riveted joints between its armor plates and the use of fragile, inflexible steel. A 45 mm projectile could fragment the armor plating and bolts, and these fragments would do more damage to the crew and the tank than the shrapnel from the projectile itself.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
  PUMA
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1