Difference between revisions of "Pz.35(t)"

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(Filled in a blank page, removed wrong historical section since this is the Pz.35(t), not the Jagdpanzer 38(t) Hetzer.)
(Edits.)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The Pz.35(t) has a key advantage over most low-BR tanks that is seen only also on French tanks - it has 25mm front armor on the hull and turret which makes it immune to 12.7mm machine guns that are commonplace at its tier. The sides are pennable with such weapons, however. It has four crew with decent spacing between them, but a far cry from the Panzer III/IV, so while it can save you sometimes, don't rely on it, especially if a Russian APBC or British 2-pdr is coming your way.  
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The Pz.35(t) has a key advantage over most low battle rated tanks which is found also on French tanks - it has 25 mm front armour on the hull and turret which makes it immune to 12.7 mm machine guns that are commonplace at its tier, however, the sides can be penetrated with such weapons. It has four crew with decent spacing between them, but a far cry from the Panzer III/IV, so while it can save you sometimes, don't rely on it, especially if a Russian APBC or British 2-pdr is coming your way.  
  
 
=== Mobility ===
 
=== Mobility ===
With a top speed of 33kph and a P/W of 11.43hp/ton in RB/SB, the tank has reasonably good mobility for a reserve tank. Stuarts and BTs run circles around you, however.
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With a top speed of 33 kph and a power-to-weight of 11.43 hp/ton in realistic and simulator battles, the tank has reasonably good mobility for a reserve tank. Stuarts and BTs run circles around you, however.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
The Pz.35(t) is armed with the [[KwK 34(t) (37 mm)]], which has an APC-HE shell with 49mm pen and a Tier 1 unlockable APCBC shell with 52mm pen. It also possesses an 85mm pen APCR shell for more stubborn armored targets such as B1 bis.  
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{main|KwK 34(t) (37 mm)}}
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The Pz.35(t) is armed with the 37 mm KwK 34(t), which has an APC-HE shell with 49 mm pen and a Tier 1 unlockable APCBC shell with 52 mm pen. It also possesses an 85 mm penetration APCR shell for more stubborn armoured targets such as B1 bis.  
  
 
=== Machine guns ===
 
=== Machine guns ===
The tank has a 7.92mm MG37(t), which is a decent gun to hose down flak trucks but not good for much else.  
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<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
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The tank has a 7.92 mm MG37(t), which is a decent gun to hose down flak trucks but not good for much else.  
  
 
== Usage in the battles ==
 
== Usage in the battles ==
The tank is average in most respects, aside from frontal immunity to .50cals. Since many enemies are faster than you, it is adviseable to bunker down and ambush people. Mobility is good enough that you can actually get to ambush positions while they are still relevant to the match.  
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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The tank is average in most respects, aside from frontal immunity to .50cals. Since many enemies are faster than you, it is advisable to bunker down and ambush people. Mobility is good enough that you can actually get to ambush positions while they are still relevant to the match.  
  
While you can penetrate B1 bis from the side, it is adviseable to just avoid them, since APCR postpen damage is currently poor. It does not uptier well if used in 1.3+ lineups, since Valentines and B1 ters are practically immune to the APCR as well.
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While you can penetrate B1 bis from the side, it is advisable to just avoid them, since APCR post penetration damage is currently poor. It does not up-tier well if used in 1.3+ lineups since Valentines and B1 ters are practically immune to the APCR as well.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
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* Stock and unlockable ammunition has HE filler to kill reliably in one shot
 
* Stock and unlockable ammunition has HE filler to kill reliably in one shot
 
* Mobility and acceleration are decent for the tier
 
* Mobility and acceleration are decent for the tier
* Frontally immune to 12.7mm guns, unusual for a reserve tank.
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* Frontally immune to 12.7mm guns, unusual for a reserve tank
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Many things are faster than it
 
* Many things are faster than it
* Gun is inadequate vs many targets it can encounter, and being BR 1.0 ensures every single match is an uptier.
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* Gun is inadequate vs many targets it can encounter, and being BR 1.0 ensures every single match is an up-tier.=
* Armor won't stop anything bigger than a .50cal.
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* Armor won't stop anything bigger than a .50 cal
* Survivability when penned is not great, when compared to the Pz III/IV at the same tier.
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* Survivability, when penetrated, is not great, when compared to the Pz III/IV at the same tier
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 17:58, 1 June 2019

Pz.Kpfw. 35(t)
germ_pzkpfw_35t.png
AB
RB
SB
General characteristics
Brief
Detailed
1.0/1.0/1.0BR
4 peopleCrew
75 %Visibility
front / side / backArmour
25 / 0 / 16Hull
25 / 16 / 0Turret
Mobility
10.5 tWeight
229 hp120 hpEngine power
22 hp/t11 hp/tSurface density
37 km/h forward
5 km/h back
33 km/h forward
4 km/h back
Speed
Armament
37 mm KwK34(t) cannonMain weapon
72 roundsAmmunition
3.3 / 4.3 sReload
-10° / 25°Vertical guidance
shoulderStabilizer
7.92 mm MG37(t) machine gunCoaxial weapon
1 800 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
769 shots/minFire rate
Economy
freeResearch
freePurchase
freeRepair
Sl icon.pngCrew training
1 000 Sl icon.pngExperts
10 Ge icon.pngAces
100 % Rp icon.pngReward for battle
30 % Sl icon.png20 % Sl icon.png10 % Sl icon.png

Description

The Pz.Kpfw. 35(t) is a rank I German light tank with a battle rating of 1.0 (AB/RB/SB).

General info

Survivability and armour

The Pz.35(t) has a key advantage over most low battle rated tanks which is found also on French tanks - it has 25 mm front armour on the hull and turret which makes it immune to 12.7 mm machine guns that are commonplace at its tier, however, the sides can be penetrated with such weapons. It has four crew with decent spacing between them, but a far cry from the Panzer III/IV, so while it can save you sometimes, don't rely on it, especially if a Russian APBC or British 2-pdr is coming your way.

Mobility

With a top speed of 33 kph and a power-to-weight of 11.43 hp/ton in realistic and simulator battles, the tank has reasonably good mobility for a reserve tank. Stuarts and BTs run circles around you, however.

Armaments

Main armament

Main article: KwK 34(t) (37 mm)

The Pz.35(t) is armed with the 37 mm KwK 34(t), which has an APC-HE shell with 49 mm pen and a Tier 1 unlockable APCBC shell with 52 mm pen. It also possesses an 85 mm penetration APCR shell for more stubborn armoured targets such as B1 bis.

Machine guns

The tank has a 7.92 mm MG37(t), which is a decent gun to hose down flak trucks but not good for much else.

Usage in the battles

The tank is average in most respects, aside from frontal immunity to .50cals. Since many enemies are faster than you, it is advisable to bunker down and ambush people. Mobility is good enough that you can actually get to ambush positions while they are still relevant to the match.

While you can penetrate B1 bis from the side, it is advisable to just avoid them, since APCR post penetration damage is currently poor. It does not up-tier well if used in 1.3+ lineups since Valentines and B1 ters are practically immune to the APCR as well.

Pros and cons

Pros:

  • Gun is decent for tier penetration wise
  • Stock and unlockable ammunition has HE filler to kill reliably in one shot
  • Mobility and acceleration are decent for the tier
  • Frontally immune to 12.7mm guns, unusual for a reserve tank

Cons:

  • Many things are faster than it
  • Gun is inadequate vs many targets it can encounter, and being BR 1.0 ensures every single match is an up-tier.=
  • Armor won't stop anything bigger than a .50 cal
  • Survivability, when penetrated, is not great, when compared to the Pz III/IV at the same tier

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

In-game description

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.