Difference between revisions of "Pr. 123K (A-11)"

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(Edits.)
(General expansion: pros and cons, torpedo armament, tactics)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
+
This boat has no armour, and relies upon small size and fast speed for survival. Turning away after dropping torpedoes and hiding behind smoke should be standard tactics.
  
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
+
=== Mobility ===
 +
The Pr 123K (A-11) is the fastest boat in the game - getting to 135/136kph in Arcade Battles. This makes it very useful for caping zones that are some distance from the main battle area.  
  
=== Mobility ===
+
The vessel loses a lot of speed when making anything more than minimal turns, like all hydrofoils.  However it has very good acceleration, allowing sharp turns to be a normal part of your tactics.
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
 
  
 
== Armament ==
 
== Armament ==
 
=== Machinegun armament ===
 
=== Machinegun armament ===
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''-->
+
The Pr. 123K has dual [https://wiki.warthunder.com/KPVT_(14.5_mm) KPVT (14.5mm)] machine guns mounted at the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead..
{{main|KPVT (14.5 mm)}}
 
 
 
The Pr. 123K has dual 14.5 mm KPVT machine guns mounted at the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead.
 
 
 
However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads and even significantly reducing the crew of much larger vessels such as destroyers.  Effective use of the guns requires a good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5 km
 
 
 
=== Secondary armament ===
 
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
 
 
 
''If there is no secondary armament, remove this section.''
 
 
 
=== Anti-aircraft armament ===
 
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
 
  
''If there is no anti-aircraft artillery, remove this section.''
+
However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers.  Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5km
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
+
The Pr. 123bis carries two 450 mm wet-heating 45-36NU torpedoes. They have a range of 3 km at a speed of 78 km/h or a range of 6 km at 73 km/h with the Torpedo Mode module installed. They are placed at the bow of the boat and fired out at the same speed the boat is already travelling at.
 
 
''If there is no torpedo armament, remove this section.''
 
  
 
=== Special armament ===
 
=== Special armament ===
Line 44: Line 29:
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
In AB this vessel is best used to cap zones that are some distance from the main action areas.  This is best done at the start of the battle, or towards the end, in either case when there are likely to be fewer enemy vessels near those zones.
 +
 
 +
The vessel is also an adequate PT boat for its BR, and its high speed allows it to hide behind terrain (islands, peninsulas) in ambush and to reload torpedoes (in AB)
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
'''Pros:'''
  
'''Pros:'''
+
* Very fast;
 +
* Very small;
 +
* 2 x 14.5mm machineguns pack more punch than expected.
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Weak hull and small crew cannot take much damage;
 +
* Only 2 torpedoes.
  
 
*
 
*

Revision as of 23:59, 12 November 2019

Project 123K (A-11)
ussr_pr_123k_hydrofoils.png
AB
RB
SB
General characteristics
Brief
Detailed
1.0/2.0/2.0BR
7 peopleCrew
23 tDisplacement
3Number of section
4 mm (steel)Hull armor
4 mm (steel)Superstructure armor
Primary armament
2 x 14.5 mm KPV machine gunTurret
3 000 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
Additional armament
2 x 450 mm wet-heating 45-36NU torpedoSetup 1
4 x BB-1 depth chargeSetup 2
2 x 450 mm wet-heating 45-36NU torpedo
4 x BB-1 depth charge
Setup 3
Economy
1 000 Ge icon.pngPurchase
Sl icon.png/1 050/1 100Repair
2 300 Sl icon.pngCrew training
15 000 Sl icon.pngExperts
130 Ge icon.pngAces
× (112 + 100 Talisman.png) % Rp icon.pngReward for battle
× 0.5 × 2 Talisman.png Sl icon.png× 0.5 × 2 Talisman.png Sl icon.png× 0.4 × 2 Talisman.png Sl icon.png

Description

GarageImage Pr. 123K (A-11).jpg


The Project 123K (A-11) is a premium rank I Soviet motor torpedo boat with a battle rating of 2.0 (AB/RB) and 1.0 (SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the fleet release into open beta test.

General info

Survivability and armour

This boat has no armour, and relies upon small size and fast speed for survival. Turning away after dropping torpedoes and hiding behind smoke should be standard tactics.

Mobility

The Pr 123K (A-11) is the fastest boat in the game - getting to 135/136kph in Arcade Battles. This makes it very useful for caping zones that are some distance from the main battle area.

The vessel loses a lot of speed when making anything more than minimal turns, like all hydrofoils. However it has very good acceleration, allowing sharp turns to be a normal part of your tactics.

Armament

Machinegun armament

The Pr. 123K has dual KPVT (14.5mm) machine guns mounted at the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead..

However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5km

Torpedo armament

The Pr. 123bis carries two 450 mm wet-heating 45-36NU torpedoes. They have a range of 3 km at a speed of 78 km/h or a range of 6 km at 73 km/h with the Torpedo Mode module installed. They are placed at the bow of the boat and fired out at the same speed the boat is already travelling at.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

In AB this vessel is best used to cap zones that are some distance from the main action areas. This is best done at the start of the battle, or towards the end, in either case when there are likely to be fewer enemy vessels near those zones.

The vessel is also an adequate PT boat for its BR, and its high speed allows it to hide behind terrain (islands, peninsulas) in ambush and to reload torpedoes (in AB)

Pros and cons

Pros:

  • Very fast;
  • Very small;
  • 2 x 14.5mm machineguns pack more punch than expected.

Cons:

  • Weak hull and small crew cannot take much damage;
  • Only 2 torpedoes.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor Torpedo  G-5 · D-3 · Pr. 123bis · Pr. 123K "Komsomolets" · G-5 (ShVAK) · Pr. 123K (A-11) · Pr.183 · Pr. 206
Motor Gun  Ya-5M
Armored Gun  Pr.1124 (1940) · Pr.1124 (1945) · Pr.191 · Pr.191M · MBK pr.186 · MBK-161 (1944) · Pr. 1204 · Pr. 1204 late · Pr.1124 MLRS · MBK pr.186 (MK 85)
Hydrofoil  Pr. 206M

USSR premium ships
Motor Torpedo boats  G-5 (ShVAK) · Pr. 123K (A-11)
Motor Gun boats  Ya-5M
Armored Gun boats  Pr. 1204 · MBK pr.186 (MK 85) · Pr.1124 MLRS
Sub-chasers  MPK Pr.122bis
Destroyers  Pr. 7U Stroyny · Leningrad (leader)