Difference between revisions of "Pr. 123K "Komsomolets""

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(Mobility)
(Mobility)
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{{NavalMobility}}
 
{{NavalMobility}}
  
The Pr.123K "Komsomolets" has one of the best top speeds, acceleration and manoeuvrability in the game for a ship - 135 km/h in AB and 96 km/h in RB. This plays as its biggest advantage, compared with its small size, it leads to a sort of "hit and run" playstyle. If you have mastered the playstyle of the G-5 reserve torpedo boat, you will master the Pr.123 easily.
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The Pr. 123K "Komsomolets" has excellent mobility that is very comparable to the reserve G-5 torpedo boat. This ship has an excellent top speed of 120+ km/h in AB, as well as great acceleration and snappy rudder response. These factors combine with the Pr. 123K's small silhouette to make the ship almost impossible to hit at longer ranges - this plays as its biggest advantage which leads to a sort of "hit and run" playstyle. If you have mastered the playstyle of the G-5 reserve torpedo boat, you will master the Pr.123 easily.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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== Usage in battles ==
 
== Usage in battles ==
 
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The Pr. 123K has only two machine guns, which are dual-mounted, but they have a larger caliber (14.5 mm) than its predecessor. Moreover, it gets two torpedoes, which are fired forwards at speed (can be an advantage, but also a disadvantage). All of that weaponry is placed on a motor boat which can reach very high speeds. It's a boat that will help you grind out USSR rank I fleet.
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The Pr. 123K can seem as a downgrade from the previous Pr. 123bis, with two less machine guns placed in a position that forces you to expose your side to shoot. However, the ship does have a more powerful set of guns, which can be combined with the ship's excellent mobility to make use of ambush / hit-and-run tactics.
  
After playing the Pr. 123bis, this boat will seem to have much less firepower. It is also problematic that you have to expose your side to engage any opponents, because your machine guns are placed behind the bridge. This boat is harder to use, but it can encounter opponents at battle rating 3.0, some of which you cannot penetrate. You have to play very carefully, and always stay at speed, or you will get picked of very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.
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The Pr. 123K does best in base-capturing abilities as it can easily reach bases before most other boats. Thus, at the start of each game, you should rush straight for the bases. After the bases are captured, you can move into ambush tactics, as the Pr. 123K has relatively weak survivability and will be shredded in any brawls. Thus, you have to play very carefully, and always stay at speed, or you will get picked off very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.
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Against smaller vessels such as MTBs, the two 14.5 mm machine guns are usually more than enough. However, note that these guns will bob considerably when travelling at high speeds making aiming extremely difficult. Thus, ambush tactics are important - the boat who shoots first will almost always win the engagement. You should try to ambush other MTBs who are already distracted in order to maximise your ship's survivability. Against larger destroyers, the Pr. 123 gets two large torpedoes which are usually enough to one-shot anything up to the size of a destroyer - make use of these torpedoes to get rid of larger vessels such as early destroyers.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Can reach very high speeds, which makes flanking easy and makes it harder to hit the boat.
+
* Extremely mobile with a high top speed and snappy control response
* Has 2 torpedoes which are guaranteed to sink opponents on impact.
+
** Very small silhouette makes this boat extremely difficult to engage at range
 +
* Two heavy-hitting machine guns capable of shredding through most boats at its BR
 +
* Gets access to torpedoes which can easily destroy anything up to the size of a destroyer
  
 
'''Cons:'''
 
'''Cons:'''
  
* No armour.
+
* Absolutely no armour and just 7 crew members cause the ship to have terrible survivability
* No anti-air armament.
+
** Hull is made of wood and can easily be set alight by machine-gun fire
* Inability to engage opponents right in-front.
+
* Two less guns than the preceding Pr. 123bis
 +
* Inability to engage opponents right in-front due to the positioning of the dual machine-gun turret
 +
* Only two torpedoes which fire forward, compared to four on many comparable MTBs
  
 
== History ==
 
== History ==

Revision as of 19:12, 24 February 2021

Rank 4 Japan
IJN Mikuma Pack
Pr. 123K "Komsomolets"
ussr_pr_123k.png
GarageImage Pr. 123K "Komsomolets".jpg
Pr. 123K "Komsomolets"
Research:26 000 Specs-Card-Exp.png
Purchase:100 000 Specs-Card-Lion.png
Show in game

Description

The Project 123K "Komsomolets" is a rank III Soviet motor torpedo boat with a battle rating of 2.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Hull4 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement23 t
Crew7 people

The Pr.123K, like the majority of vessels at rank I, has no armour. As this is a boat of the same class as its predecessor in-game (Pr. 123bis), it has the same vulnerabilities - easily destroyed engines and frequent fires.

Mobility

Speedforward / back
AB135 / 46 km/h
RB96 / 33 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 135 46
RB/SB Stock ___ ___
Upgraded 96 33

The Pr. 123K "Komsomolets" has excellent mobility that is very comparable to the reserve G-5 torpedo boat. This ship has an excellent top speed of 120+ km/h in AB, as well as great acceleration and snappy rudder response. These factors combine with the Pr. 123K's small silhouette to make the ship almost impossible to hit at longer ranges - this plays as its biggest advantage which leads to a sort of "hit and run" playstyle. If you have mastered the playstyle of the G-5 reserve torpedo boat, you will master the Pr.123 easily.

Modifications and economy

Repair costBasic → Reference
AB680 → 838 Sl icon.png
RB910 → 1 122 Sl icon.png
Total cost of modifications26 800 Rp icon.png
58 500 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training29 000 Sl icon.png
Experts100 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 140 / 100 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
130 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
130 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
130 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_HEI_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_API_ammo_pack
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 200 Rp icon.png
Cost:
4 800 Sl icon.png
190 Ge icon.png

Armament

Primary armament

Turret2 x 14.5 mm KPV machine gun
Ammunition3000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Vertical guidance-20° / 70°
Main article: KPVT (14.5 mm)

The Pr. 123K has half the number of machine guns than Pr. 123bis, but they have a larger caliber (dual 14.5 mm KPV machine guns). This is a generally disadvantage at this battle rating, because the vast majority of boats you will face will have no armour and so volume of fire is more important than the power of the ammunition.

However the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5km

The guns are mounted in the stern, giving a very wide angle of fire excluding a relatively small angle either side of straight ahead.

Additional armament

Setup 12 x 450 mm wet-heating 45-36NU torpedo
Setup 24 x BB-1 depth charge
Setup 32 x 450 mm wet-heating 45-36NU torpedo
4 x BB-1 depth charge

The Pr. 123K is equipped with 2 x 450 mm wet-heating 45-36NU torpedoes, which are placed on the sides of the boat. When released, they are fired forwards already at speed, which allows you to get a jump on any opponents who are in the torpedo range. It is a good idea to rush tougher opponents and fire your torpedoes very close to them to guarantee a hit (use this tactic at higher battle ratings to get rid of the toughest ships).

The Pr. 123K can carry 4 BB-1 depth charges, which can be used as time-based mines or as traps for opponents who are circling you. It is advised to read the full BB-1 article which covers its uses in more depth.

Usage in battles

The Pr. 123K can seem as a downgrade from the previous Pr. 123bis, with two less machine guns placed in a position that forces you to expose your side to shoot. However, the ship does have a more powerful set of guns, which can be combined with the ship's excellent mobility to make use of ambush / hit-and-run tactics.

The Pr. 123K does best in base-capturing abilities as it can easily reach bases before most other boats. Thus, at the start of each game, you should rush straight for the bases. After the bases are captured, you can move into ambush tactics, as the Pr. 123K has relatively weak survivability and will be shredded in any brawls. Thus, you have to play very carefully, and always stay at speed, or you will get picked off very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.

Against smaller vessels such as MTBs, the two 14.5 mm machine guns are usually more than enough. However, note that these guns will bob considerably when travelling at high speeds making aiming extremely difficult. Thus, ambush tactics are important - the boat who shoots first will almost always win the engagement. You should try to ambush other MTBs who are already distracted in order to maximise your ship's survivability. Against larger destroyers, the Pr. 123 gets two large torpedoes which are usually enough to one-shot anything up to the size of a destroyer - make use of these torpedoes to get rid of larger vessels such as early destroyers.

Pros and cons

Pros:

  • Extremely mobile with a high top speed and snappy control response
    • Very small silhouette makes this boat extremely difficult to engage at range
  • Two heavy-hitting machine guns capable of shredding through most boats at its BR
  • Gets access to torpedoes which can easily destroy anything up to the size of a destroyer

Cons:

  • Absolutely no armour and just 7 crew members cause the ship to have terrible survivability
    • Hull is made of wood and can easily be set alight by machine-gun fire
  • Two less guns than the preceding Pr. 123bis
  • Inability to engage opponents right in-front due to the positioning of the dual machine-gun turret
  • Only two torpedoes which fire forward, compared to four on many comparable MTBs

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 TKA 106 · Pr. 123bis · Pr. 123K (A-11) · Pr. 123K "Komsomolets" · Pr.183
Motor gun boats  G-5 (ShVAK) · MO-4 · OD-200 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr. 206M · MPK pr. 12412
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 (1943) · MBK-161 (1944) · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 (1940) · Pr.1124 (1945) · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr. 1204 · Pr. 1204 late