Difference between revisions of "Pr.191"

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{{Specs-Card|code=ussr_pr_191}}
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{{Specs-Card
 +
|code=ussr_pr_191
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]].
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
As an "armoured gun boat", the Pr.191 has layers of armour around the hull and bridge to help against small-arms fire from the opposition. Almost all the armour on the boat are of the RHA composition, and so their stated thickness are their actual protection values provided for the ship.
 
As an "armoured gun boat", the Pr.191 has layers of armour around the hull and bridge to help against small-arms fire from the opposition. Almost all the armour on the boat are of the RHA composition, and so their stated thickness are their actual protection values provided for the ship.
Line 39: Line 41:
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
 +
In general, the Pr. 191 has pretty bad mobility. The ship has a max speed of 29 km/h spaded in RB, which is slow even for Soviet armoured gun boats. As well, the ship isn't too responsive and doesn't have a great turning circle. All in all, the ship should not rely on its mobility due to its poor turn and speed capabilities.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|85 mm/54.6 ZIS-C-53 (85 mm)}}
 
{{main|85 mm/54.6 ZIS-C-53 (85 mm)}}
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=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
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|}
 
|}
  
=== Special armament ===
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=== Additional armament ===
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
+
{{Specs-Fleet-Additional}}
 +
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|MIRAB mine}}
 
{{main|MIRAB mine}}
  
This ship comes with 10 MIRAB mines. These mines are rather small, and should be used only against corvette and smaller sized ships Several hits may sink a destroyer from flooding.
+
This ship comes with 10 MIRAB mines. They are rather small, and should be used only against corvette and smaller sized ships Several hits may sink a destroyer from flooding. The best use for these mines is to lay them at a capture point and hope that an enemy ship runs over the mine and gets blown up; however, it may be the best option to simply not carry them at all, as they do pose a risk of detonating when hit.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The Pr.191 can be considered a sniper. The armour is not strong enough to stop most HE shells above 50 mm, but the ship is mostly 12.7 mm-proof, it can even withstand some 20 mm rounds from afar. The player should try to stay between 2,000 m and 4,000 m where the 85 mm gun will perform best. The dual 12.7 mm DShK turrets can help against the occasional aircraft, but don't expect too much from them. Any ship with APHE over 37 mm will shred you apart. The ammo racks also aren't protected well, another reason to stay afar.
 
  
The size of this ship means larger vessels may not target you, or even see you, while your 85 mm can still hurt even destroyers quite badly.
+
The Pr. 191 is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament.
 +
 
 +
'''Tactics:'''
 +
 
 +
The Pr. 191 can work very well in certain situations, particularly longer-range engagements. This is because of its great weapons load, namely the 85 mm cannon mounted in front of the bridge. Assuming that you have decent accuracy, you can easily sink enemy vessels with a few hits. The Pr. 191 also carries two dual 12.7 mm DShK machine gun turrets which provide a surprisingly good measure of anti-aircraft and anti-MTB defence. Note that the anti-aircraft armament is otherwise bare, meaning that the ship is very poorly defended from aerial threats at longer ranges where the DShKs are less effective.
  
=== Modules ===
+
The Pr. 191 is rather lacking in survivability compared to some of its peers. The ship has a crew of 14 sailors, which isn't particularly impressive for a Soviet armoured gun boat. As well, the Pr. 191 lacks heavy armour, with 30 mm protecting the turret and just 7 mm of hull armour. This means that the ship can, and will, be shredded by any enemy cannon fire. As a result, captains should make use of island cover to maximise survivability. One additional good strategy is to stay bow-in on the enemy at longer ranges. This prevents enemies from hitting all three of the ship's sections at once, which greatly reduces the risk of being shredded.
{| class="wikitable"
+
 
! Tier
+
Finally, the Pr. 191 suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 29 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 12.7 mm HE belts
 
| 85 mm BR-365
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 12.7 mm APIT belts
 
| Auxiliary Armament Targeting
 
|
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
|
 
| Primary Armament Targeting
 
| Improved Rangefinder
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Mines
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 179: Line 157:
 
'''Pros:'''
 
'''Pros:'''
  
* Possesses a whopping 85 mm cannon to pick off targets
+
* Possesses a powerful 85 mm cannon to pick off targets quickly
* Relatively thin profile, presents a rather small target when facing enemy face-on
+
* Decent secondary armament of four (2 x 2) 12.7 mm DShK machine guns in dual mounts
 +
* Relatively thin profile, presents a rather small target when facing an enemy head-on
 +
* Can carry naval mines which could be potentially deadly towards heavier enemies
  
 
'''Cons:'''
 
'''Cons:'''
  
* The main 85 mm gun is limited towards only the front and bits of the sides
+
* Only one main gun which can only fire towards the front and sides - leaves a blind spot in the rear
* Front ammo rack, rear mobility modules, and fuel tanks are not armoured
+
* Front ammo rack, rear mobility modules, and fuel tanks are not armoured at all
* Small crew complement
+
** 7 mm hull armour is not enough to protect the ship from cannon fire
 +
** Small crew complement of 14 crew members, very low among the Soviet armoured gun boats
 +
* 12.7 mm guns drop off in effectiveness rapidly with range, limiting their usefulness as anti-aircraft weapons
  
 
== History ==
 
== History ==
Line 207: Line 189:
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  

Revision as of 21:31, 22 February 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Pr.191
ussr_pr_191.png
GarageImage Pr.191.jpg
Pr.191
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The Pr.191 is a rank III Soviet armoured gun boat with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea".

General info

Survivability and armour

Armourfront / side / back
Citadel7 / 7 / 10 mm
Main fire tower30 / 30 / 30 mm
Hull6 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement50 t
Crew14 people

As an "armoured gun boat", the Pr.191 has layers of armour around the hull and bridge to help against small-arms fire from the opposition. Almost all the armour on the boat are of the RHA composition, and so their stated thickness are their actual protection values provided for the ship.

The armour covers the bridge and turrets in all angles. However, despite all this armour in the fuselage enveloping the ship's centre and the rear turret's ammo stowage, it does not cover the bow ammo rack carrying the 85 mm rounds for the main armament; nor does it cover the rear fuel tanks, steering gear, and transmission. Because of this, glancing shots towards the bow and stern of the boat may put the ship into a perilous situation.

Armour type:

  • Rolled homogeneous armour
  • Hardened armour (Rear and top 12.7 mm DShK turrets)
Armour Bow (Slope angle) Sides Stern Deck
Hull 7 mm 7 mm (0-32°) 7 mm 10 mm (0-89°)
Bridge 14 mm 14 mm 14 mm 10 mm (90°)
Armour Front Sides Rear Roof
Main turret 30 mm (0-42°) Front
10 mm (23-47°) Gun mantlet
30 mm (9-13°) 30 mm (17°) 20 mm (88-90°)
Secondary turrets 12 mm 12 mm 12 mm 12 mm

Notes:

  • Turret base have an armour thickness of 10 mm. While the bow 85 mm turret base is made of RHA, the stern turret base is made of hardened armour.

Mobility

Speedforward / back
AB39 / 19 km/h
RB29 / 14 km/h

In general, the Pr. 191 has pretty bad mobility. The ship has a max speed of 29 km/h spaded in RB, which is slow even for Soviet armoured gun boats. As well, the ship isn't too responsive and doesn't have a great turning circle. All in all, the ship should not rely on its mobility due to its poor turn and speed capabilities.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 39 19
RB/SB Stock ___ ___
Upgraded 29 14

Modifications and economy

Repair costBasic → Reference
AB1 154 → 1 425 Sl icon.png
RB1 515 → 1 871 Sl icon.png
Total cost of modifications26 500 Rp icon.png
49 100 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 120 / 100 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
120 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
110 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
210 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 900 Rp icon.png
Cost:
5 400 Sl icon.png
270 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
120 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
110 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
110 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 900 Rp icon.png
Cost:
5 400 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
85mm_ussr_navy_AP_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_he_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
120 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_ap_ammo_pack
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
110 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
210 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
210 Ge icon.png
Mods naval mine.png
Mines
Research:
2 900 Rp icon.png
Cost:
5 400 Sl icon.png
270 Ge icon.png

Armament

Primary armament

Turret85 mm/54.6 ZIS-C-53 cannon
Ammunition180 rounds
Vertical guidance-8° / 77°
85 mm/54.6 ZIS-C-53
Vertical guidance -8°/+77°
Horizontal guidance ±140°
Ammo capacity 180

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
85 mm O-365K HE 38 30 24 20 16 11
85 mm BR-365 APHEBC 132 112 193 77 65 55
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
85 mm O-365K HE 785 9.54 0 1 741 79° 80° 81°
85 mm BR-365 APHEBC 792 9.2 1.2 15 164 48° 63° 71°

Secondary armament

2 х Turret2 x 12.7 mm DShK machine gun
Ammunition4000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: DShK (12.7 mm)
12.7 mm DShK (x4)
Turrets (Bow to stern)
Centre turret (x2) Stern turret (x2)
Vertical guidance -5°/+85°
Horizontal guidance ±180° -135°/+145°
Ammo capacity 8,000

Additional armament

Setup 112 x MIRAB magnetic ground mine
Main article: MIRAB mine

This ship comes with 10 MIRAB mines. They are rather small, and should be used only against corvette and smaller sized ships Several hits may sink a destroyer from flooding. The best use for these mines is to lay them at a capture point and hope that an enemy ship runs over the mine and gets blown up; however, it may be the best option to simply not carry them at all, as they do pose a risk of detonating when hit.

Usage in battles

The Pr. 191 is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament.

Tactics:

The Pr. 191 can work very well in certain situations, particularly longer-range engagements. This is because of its great weapons load, namely the 85 mm cannon mounted in front of the bridge. Assuming that you have decent accuracy, you can easily sink enemy vessels with a few hits. The Pr. 191 also carries two dual 12.7 mm DShK machine gun turrets which provide a surprisingly good measure of anti-aircraft and anti-MTB defence. Note that the anti-aircraft armament is otherwise bare, meaning that the ship is very poorly defended from aerial threats at longer ranges where the DShKs are less effective.

The Pr. 191 is rather lacking in survivability compared to some of its peers. The ship has a crew of 14 sailors, which isn't particularly impressive for a Soviet armoured gun boat. As well, the Pr. 191 lacks heavy armour, with 30 mm protecting the turret and just 7 mm of hull armour. This means that the ship can, and will, be shredded by any enemy cannon fire. As a result, captains should make use of island cover to maximise survivability. One additional good strategy is to stay bow-in on the enemy at longer ranges. This prevents enemies from hitting all three of the ship's sections at once, which greatly reduces the risk of being shredded.

Finally, the Pr. 191 suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 29 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.

Pros and cons

Pros:

  • Possesses a powerful 85 mm cannon to pick off targets quickly
  • Decent secondary armament of four (2 x 2) 12.7 mm DShK machine guns in dual mounts
  • Relatively thin profile, presents a rather small target when facing an enemy head-on
  • Can carry naval mines which could be potentially deadly towards heavier enemies

Cons:

  • Only one main gun which can only fire towards the front and sides - leaves a blind spot in the rear
  • Front ammo rack, rear mobility modules, and fuel tanks are not armoured at all
    • 7 mm hull armour is not enough to protect the ship from cannon fire
    • Small crew complement of 14 crew members, very low among the Soviet armoured gun boats
  • 12.7 mm guns drop off in effectiveness rapidly with range, limiting their usefulness as anti-aircraft weapons

History

Following the Soviet's experience with the Pr.1124 and 1125 armoured boats, development for an improved successor came in the immediate post-war period of 1946, assigned to Central Design Bureau №19 (TsKB-19) at Leningrad. The improvements were for more armour, an 85 mm gun, two 12.7 mm machine guns and powered by the T-34 V-12 diesel engine.[1] The boat developed as the Project 191 in Shipyard №344 at the city of Molotov (today known as Perm).[2][3]

The single unit produced was designated BK-166.[2][3] From the ship's development, improvements were made with M-50 diesel engines and 14.5 mm machine guns that would be used in succeeding units as the Project 191M,[1] of which 118 units would be produced.[3]

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • Pr.191M - Main production variant of the ship, with the main improvements in machine gun armaments and mobility.

External links

References

  1. 1.0 1.1 Gogin, Ivan. "BK-167 Armoured Motor Gunboats (Project 191M) (1947 - 1953)." Navypedia, Website.
  2. 2.0 2.1 Gogin, Ivan. "BK-166 armoured motor gunboat (project 191) (1946)." Navypedia, Website.
  3. 3.0 3.1 3.2 Brichevsky, Andrew and Volkov, Roman. "Gun Boat - Project 191." RussianShips.info, Website.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late