Pr.1124 (1940)

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Revision as of 16:46, 13 February 2019 by Inceptor57 (talk | contribs) (Readded section description, removed other armament selection as 1124 lacks them)

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Pr.1124 (1940)
General characteristics
20 peopleCrew
44 tDisplacement
4Number of section
45 / 45 / 15 mmMain fire tower armor
4 / 14 / 4 mmCitadel armor
3 mm (steel)Hull armor
4 mm (steel)Superstructure armor
Primary armament
76 mm F-34 cannon2 x Turret
192 roundsAmmunition
-5° / 25°Vertical guidance
Secondary armament
2 x 12.7 mm DShK machine gunTurret
3 000 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
18 000 Rp icon.pngResearch
77 000 Sl icon.pngPurchase
Sl icon.png/2 160 / 2 667/1 670 / 2 062Repair
22 000 Sl icon.pngCrew training
77 000 Sl icon.pngExperts
400 Ge icon.pngAces
136 % Rp icon.pngReward for battle
100 % Sl icon.png110 % Sl icon.png100 % Sl icon.png


In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.

General info

Survivability and armour

Talk about the vehicle’s armor. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and maneuverability. Evaluate the survivability of the primary and secondary armament separately. Don’t forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section. If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.


Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.


Primary armament

The Pr.1124 is equipped with two 76mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armor and are vulnerable to explosives.

Secondary armament

With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.

Usage in the battles

You've got fantastic long-range firepower at a very low BR, but limited defense against fast and evasive enemies + air power. Accordingly, the Pr.1124 (1940) should fight conservatively at at the longest possible range your gunnery skill affords. At this BR, very few opponents will have large-caliber guns that can play ball at range, and even fewer players will be able to target them effectively, so use that to your advantage.

Also note that repair costs for such a low BR vehicle are very high, which is another reason to avoid charging into the fray. The ship is lightly-armoured but not nearly well enough to be able to take much of a beating.

Pros and cons


  • Two 76 mm turrets provide excellent long-range firepower
  • Turret layout allows firing of main guns in a 360-deg. radius around player
  • Rather quick turret traverse
  • Small, nimble and quick-turning ship, given the firepower


  • Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope
  • Quick naval targets like torpedo boats difficult to hit with 77 mm guns
  • Very high repair costs relative to tech tree/ranking (currently almost max. 2500 Silver in AB) can make its ineffective use costly


Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. and add a link to it here using the main template. Links to sources must be provided at the end of the article.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.



Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on ship encyclopedia;
  • other literature.