Difference between revisions of "Pr.1124 early"

From War Thunder Wiki
Jump to: navigation, search
m (Primary armament: fixed formatting)
(Corrected typo)
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Specs-Card|code=ussr_1124_art}}
+
{{Specs-Card
 +
|code=ussr_1124_art
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle’s armor. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and maneuverability. Evaluate the survivability of the primary and secondary armament separately. Don’t forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section.''
+
{{Specs-Fleet-Armour}}
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
 
 +
As an ''armoured gun boat'', the ship's structure has some considerable armour for the type outside of its armament, at least enough to resist against small-arms fire and shrapnel. No matter how thick the armour is though, they do cover nearly all critical module in the ship from stray fire except the transmission and steering gear at the rear.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Hardened armour
 +
* Antifragmentation armour (Fuselage roof)
 +
* Cast homogenous armour (Cannon turrets)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck
 +
|-
 +
| Hull || 4 mm || 7-14 mm (0-1°) || 4 mm || 4 mm
 +
|-
 +
| Bridge || 8 mm || 8 mm || 8 mm || 4 mm
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Main turrets || 45 mm (3-75°) ''Front'' <br> 45 mm (29-77°) ''Gun mantlet'' || 45 mm (24-31°) || 45 mm (30°) || 15 mm (83-90°)
 +
|-
 +
| Secondary turret || 10 mm (20-27°) || 10 mm (20°) || 10 mm (20°) || 10 mm
 +
|-
 +
|}
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
 
 +
{{NavalMobility}}
 +
 
 +
The Pr. 1124 (1940) isn't particularly nimble for its size. It has a top speed of 39 km/h in RB and slightly higher in AB, which makes it relatively fast for a gunboat but still very slow compared to the MTBs that it often faces. The ship's turning circle is also rather weak, and the rudder isn't very responsive.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
The Pr.1124 is equipped with two 76mm T-34<nowiki> </nowiki>turrets, essentially the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armor and are vulnerable to explosives.
+
{{Specs-Fleet-Primary}}
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|F-34 (76 mm)}}
 +
 
 +
The Pr.1124 is equipped with two 76mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armour and are vulnerable to explosives.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[F-34 (76 mm)|76 mm F-34]]
 +
|-
 +
! colspan="6" | Turrets (Bow to stern)
 +
|-
 +
!  || colspan="2" |Bow turret || colspan="2" |Stern turret
 +
|-
 +
! scope="row" | Vertical guidance
 +
| colspan="6" | -5°/+25°
 +
|-
 +
! scope="row" | Horizontal guidance
 +
| colspan="2" | ±155° || colspan="2" | ±160°
 +
|-
 +
! scope="row" | Ammo capacity
 +
| colspan="6" | 384
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m
 +
|-
 +
| 76 mm OF-350M || HE || 34 || 27 || 21 || 16 || 12 || 9
 +
|-
 +
| 76 mm BR-350A || APHEBC || 84 || 69 || 56 || 45 || 38 || 32
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| 76 mm OF-350M || HE || 680 || 6.2 || 0 || 1 || 621 || 79° || 80° || 81°
 +
|-
 +
| 76 mm BR-350A || APHEBC || 665 || 6.3 || 1.6 || 4 || 150 || 48° || 63° || 71°
 +
|-
 +
|}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibers. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy caliber weapons, belong in the next section.''
+
{{Specs-Fleet-Secondary}}
 +
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 +
{{main|DShK (12.7 mm)}}
  
''If there is no secondary armament, remove this section.''
+
With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.
  
=== Anti-aircraft armament ===
+
{| class="wikitable" style="text-align:center"
''An important part of the ship’s armament responsible for air raid defense. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
+
|-
 +
! colspan="6" | [[DShK (12.7 mm)|12.7 mm DShK]] (x2)
 +
|-
 +
! scope="row" | Vertical guidance
 +
| colspan="6" | -5°/+88°
 +
|-
 +
! scope="row" | Horizontal guidance
 +
| colspan="6" | ±130°
 +
|-
 +
! scope="row" | Ammo capacity
 +
| colspan="6" | 3,000
 +
|-
 +
|}
  
''If there is no anti-aircraft artillery, remove this section.''
+
== Usage in battles ==
 +
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
The Pr. 1124 (1940) is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament.
  
=== Torpedo armament ===
+
'''Tactics:'''
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
  
''If there is no torpedo armament, remove this section.''
+
The Pr. 1124 can work very well in certain situations, particularly longer-range engagements. This is because of its two 76 mm main cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr. 1124's BR with a couple of shots. The Pr. 1124 also carries a single dual 12.7 mm DShK machine gun turret which provides some measure of anti-aircraft defence. Note that the anti-aircraft armament is otherwise bare, meaning that the ship is very poorly defended from aerial threats.
  
=== Special armament ===
+
The Pr. 1124 is quite survivable for a ship of its size, with 20 crew members and some anti-fragmentation armour on the hull which can provide a limited measure of protection against small arms fire. However, the ship's survivability should not be relied upon as the ship will be shredded by any heavier weapons carried by larger vessels at its BR. The ship should make use of available land cover to protect the vessel from enemy fire and preserve survivability.
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
== Usage in the battles ==
+
Finally, the Pr. 1124 suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 39 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Two 76 mm turrets provide excellent long-range firepower capable of penetrating any vessel at its BR.
 +
* Turret layout allows firing of main guns in a 360-deg. radius around player.
 +
** Turrets rotate surprisingly quickly.
 +
* Gets a pair of 12.7 mm machine guns that can provide some measure of anti-aircraft defence.
 +
* Quite survivable with 20 crew members and a decent amount of armour.
 +
* Small silhouette making it harder to hit than its contemporaries.
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope.
 +
* Not too fast with a top speed of 39 km/h in RB.
 +
* Guns have limited traverse arcs meaning only one gun can fire directly forwards or backwards.
 +
** Guns are not well-suited for hitting fast torpedo boats due to their slow reload speed.
  
 
== History ==
 
== History ==
''Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. https://wiki.warthunder.ru/Vehicle-name/historical) and add a link to it here using the main template. Links to sources must be provided at the end of the article.''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
{{Youtube-gallery|abvolluBFeM|'''The Shooting Range #11''' - ''Pages of History'' section at 04:35 discusses the Pr. 1124.}}
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on ship encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USSR boats}}

Revision as of 21:28, 22 February 2021

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
Pr.1124 early
ussr_1124_art.png
GarageImage Pr.1124 early.jpg
Pr.1124 early
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The Pr.1124 early modification is a rank II Soviet armoured gun boat with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Citadel4 / 14 / 4 mm
Main fire tower45 / 45 / 15 mm
Hull3 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement44 t
Crew20 people

As an armoured gun boat, the ship's structure has some considerable armour for the type outside of its armament, at least enough to resist against small-arms fire and shrapnel. No matter how thick the armour is though, they do cover nearly all critical module in the ship from stray fire except the transmission and steering gear at the rear.

Armour type:

  • Hardened armour
  • Antifragmentation armour (Fuselage roof)
  • Cast homogenous armour (Cannon turrets)
Armour Bow (Slope angle) Sides Stern Deck
Hull 4 mm 7-14 mm (0-1°) 4 mm 4 mm
Bridge 8 mm 8 mm 8 mm 4 mm
Armour Front Sides Rear Roof
Main turrets 45 mm (3-75°) Front
45 mm (29-77°) Gun mantlet
45 mm (24-31°) 45 mm (30°) 15 mm (83-90°)
Secondary turret 10 mm (20-27°) 10 mm (20°) 10 mm (20°) 10 mm

Mobility

Speedforward / back
AB53 / 23 km/h
RB39 / 17 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 53 23
RB/SB Stock ___ ___
Upgraded 39 17

The Pr. 1124 (1940) isn't particularly nimble for its size. It has a top speed of 39 km/h in RB and slightly higher in AB, which makes it relatively fast for a gunboat but still very slow compared to the MTBs that it often faces. The ship's turning circle is also rather weak, and the rudder isn't very responsive.

Modifications and economy

Repair costBasic → Reference
AB761 → 939 Sl icon.png
RB1 089 → 1 344 Sl icon.png
Total cost of modifications10 420 Rp icon.png
13 850 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 80 / 100 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
110 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
65 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
140 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 700 Rp icon.png
Cost:
2 200 Sl icon.png
280 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
110 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
65 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
65 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 700 Rp icon.png
Cost:
2 200 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_he_ammo_pack
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
110 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_ap_ammo_pack
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
76mm_ussr_navy_AP_ammo_pack
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
65 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
140 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
140 Ge icon.png

Armament

Primary armament

2 х Turret76 mm/40 F-34 cannon
Ammunition192 rounds
Vertical guidance-5° / 25°
Main article: F-34 (76 mm)

The Pr.1124 is equipped with two 76mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armour and are vulnerable to explosives.

76 mm F-34
Turrets (Bow to stern)
Bow turret Stern turret
Vertical guidance -5°/+25°
Horizontal guidance ±155° ±160°
Ammo capacity 384

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
76 mm OF-350M HE 34 27 21 16 12 9
76 mm BR-350A APHEBC 84 69 56 45 38 32
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
76 mm OF-350M HE 680 6.2 0 1 621 79° 80° 81°
76 mm BR-350A APHEBC 665 6.3 1.6 4 150 48° 63° 71°

Secondary armament

Turret2 x 12.7 mm DShK machine gun
Ammunition4000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: DShK (12.7 mm)

With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.

12.7 mm DShK (x2)
Vertical guidance -5°/+88°
Horizontal guidance ±130°
Ammo capacity 3,000

Usage in battles

The Pr. 1124 (1940) is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament.

Tactics:

The Pr. 1124 can work very well in certain situations, particularly longer-range engagements. This is because of its two 76 mm main cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr. 1124's BR with a couple of shots. The Pr. 1124 also carries a single dual 12.7 mm DShK machine gun turret which provides some measure of anti-aircraft defence. Note that the anti-aircraft armament is otherwise bare, meaning that the ship is very poorly defended from aerial threats.

The Pr. 1124 is quite survivable for a ship of its size, with 20 crew members and some anti-fragmentation armour on the hull which can provide a limited measure of protection against small arms fire. However, the ship's survivability should not be relied upon as the ship will be shredded by any heavier weapons carried by larger vessels at its BR. The ship should make use of available land cover to protect the vessel from enemy fire and preserve survivability.

Finally, the Pr. 1124 suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 39 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.

Pros and cons

Pros:

  • Two 76 mm turrets provide excellent long-range firepower capable of penetrating any vessel at its BR.
  • Turret layout allows firing of main guns in a 360-deg. radius around player.
    • Turrets rotate surprisingly quickly.
  • Gets a pair of 12.7 mm machine guns that can provide some measure of anti-aircraft defence.
  • Quite survivable with 20 crew members and a decent amount of armour.
  • Small silhouette making it harder to hit than its contemporaries.

Cons:

  • Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope.
  • Not too fast with a top speed of 39 km/h in RB.
  • Guns have limited traverse arcs meaning only one gun can fire directly forwards or backwards.
    • Guns are not well-suited for hitting fast torpedo boats due to their slow reload speed.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late