Difference between revisions of "Pr.1124 (1940)"

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== Description ==
 
== Description ==
''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''
+
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle’s armor. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and maneuverability. Evaluate the survivability of the primary and secondary armament separately. Don’t forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section.''
+
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.
+
 
 +
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.-->
 +
 
 +
As an ''armoured gun boat'', the ship's structure has some considerable armour for the type outside of its armament, at least enough to resist against small-arms fire and shrapnel. No matter how thick the armour is though, they do cover nearly all critical module in the ship from stray fire except the transmission and steering gear at the rear.
 +
 
 +
'''Armour type:'''
 +
* Hardened armour
 +
* Antifragmentation armour (Fuselage roof)
 +
* Cast homogenous armour (Cannon turrets)
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck
 +
|-
 +
| Hull || 4 mm || 7-14 mm (0-1°) || 4 mm || 4 mm
 +
|-
 +
| Bridge || 8 mm || 8 mm || 8 mm || 4 mm
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Main turrets || 45 mm (3-75°) ''Front'' <br> 45 mm (29-77°) ''Gun mantlet'' || 45 mm (24-31°) || 45 mm (30°) || 15 mm (83-90°)
 +
|-
 +
| Secondary turret || 10 mm (20-27°) || 10 mm (20°) || 10 mm (20°) || 10 mm
 +
|-
 +
|}
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
<!--Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! colspan="3" |Weight (tons)
 +
|-
 +
| colspan="3" |43.8
 +
|-
 +
!colspan="3" | Max Speed (km/h)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|34
 +
|__.__
 +
|-
 +
|''Realistic/Simulator''
 +
|34
 +
|__.__
 +
|-
 +
|}
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <nowiki>{{main|Weapon name}}</nowiki>.
+
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
+
 
 +
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 +
{{main|F-34 (76 mm)}}
 +
 
 
The Pr.1124 is equipped with two 76mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armor and are vulnerable to explosives.
 
The Pr.1124 is equipped with two 76mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armor and are vulnerable to explosives.
  
=== Secondary armament ===
+
{| class="wikitable" style="text-align:center"
With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.
+
|-
 +
! colspan="6" | [[F-34 (76 mm)|76 mm F-34]]
 +
|-
 +
! colspan = "6" | Turrets (Bow to stern)
 +
|-
 +
!  || colspan = "2" |Bow turret || colspan = "2" |Stern turret
 +
|-
 +
! scope="row" | Vertical guidance
 +
| colspan = "6" | -5°/+25°
 +
|-
 +
! scope="row" | Horizontal guidance
 +
|  colspan = "2" | ±155° || colspan = "2" | ±160°
 +
|-
 +
! scope="row" | Ammo capacity
 +
| colspan = "6" | 384
 +
|-
 +
|}
  
=== Anti-aircraft armament ===
+
===== Ammunition =====
''An important part of the ship’s armament responsible for air raid defense. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 100m
 +
! 1000m
 +
! 2000m
 +
! 3000m
 +
! 4000m
 +
! 5000m
 +
|-
 +
| 76 mm OF-350M || HE || 34 || 27 || 21 || 16 || 12 || 9
 +
|-
 +
| 76 mm BR-350A || APHEBC || 84 || 69 || 56 || 45 || 38 || 32
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| 76 mm OF-350M || HE || 680 || 6.2 || 0.0 || 1.0 || 621 || +0° || 79° || 80° || 81°
 +
|-
 +
| 76 mm BR-350A || APHEBC || 665 || 6.3 || 0.15 || 10 || 150 || -1° || 48° || 63° || 71°
 +
|-
 +
|}
  
''If there is no anti-aircraft artillery, remove this section.''
+
=== Secondary armament ===
 +
<!--Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.
  
=== Torpedo armament ===
+
If there is no secondary armament, remove this section.-->
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
+
{{main|DShK (12.7 mm)}}
  
''If there is no torpedo armament, remove this section.''
+
With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.  
 
 
=== Special armament ===
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
== Usage in the battles ==
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[DShK (12.7 mm)|12.7 mm DShK]] (x2)
 +
|-
 +
! scope="row" | Vertical guidance
 +
| colspan = "6" | -5°/+88°
 +
|-
 +
! scope="row" | Horizontal guidance
 +
| colspan = "6" | ±130°
 +
|-
 +
! scope="row" | Ammo capacity
 +
| colspan = "6" | 3,000
 +
|-
 +
|}
 +
== Usage in battles ==
 +
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
 
You've got fantastic long-range firepower at a very low BR, but limited defense against fast and evasive enemies + air power. Accordingly, the Pr.1124 (1940) should fight conservatively at at the longest possible range your gunnery skill affords. At this BR, very few opponents will have large-caliber guns that can play ball at range, and even fewer players will be able to target them effectively, so use that to your advantage.   
 
You've got fantastic long-range firepower at a very low BR, but limited defense against fast and evasive enemies + air power. Accordingly, the Pr.1124 (1940) should fight conservatively at at the longest possible range your gunnery skill affords. At this BR, very few opponents will have large-caliber guns that can play ball at range, and even fewer players will be able to target them effectively, so use that to your advantage.   
  
Also note that repair costs for such a low BR vehicle are very high, which is another reason to avoid charging into the fray. The ship is lightly-armoured but not nearly well enough to be able to take much of a beating.  
+
Also note that repair costs for such a low BR vehicle are very high, which is another reason to avoid charging into the fray. The ship is lightly-armoured but not nearly well enough to be able to take much of a beating.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Two 76 mm turrets provide excellent long-range firepower
* Two 76 mm turrets provide excellent long-range firepower at a low BR
 
 
* Turret layout allows firing of main guns in a 360-deg. radius around player
 
* Turret layout allows firing of main guns in a 360-deg. radius around player
 
* Rather quick turret traverse
 
* Rather quick turret traverse
 
* Small, nimble and quick-turning ship, given the firepower
 
* Small, nimble and quick-turning ship, given the firepower
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope
 
* Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope
 
* Quick naval targets like torpedo boats difficult to hit with 77 mm guns  
 
* Quick naval targets like torpedo boats difficult to hit with 77 mm guns  
* Very high repair costs relative to tech tree/BR (currently almost max. 2500 Silver in AB) can make its ineffective use costly
+
* Very high repair costs relative to tech tree/ranking (currently almost max. 2500 Silver in AB) can make its ineffective use costly
 
 
*
 
  
 
== History ==
 
== History ==
''Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. https://wiki.warthunder.ru/Vehicle-name/historical) and add a link to it here using the main template. Links to sources must be provided at the end of the article.''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on ship encyclopedia;''
+
* ''encyclopedia page on ship;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USSR boats}}

Latest revision as of 17:39, 19 May 2019

Pr.1124 (1940)
ussr_1124_art.png
AB
RB
SB
General characteristics
Brief
Detailed
2.0/2.0/2.0BR
20 peopleCrew
43.8 tDisplacement
Primary armament
76 mm F-34 cannon2 x Turret
192 roundsAmmunition
Secondary armament
2 x 12.7 mm DShK machine gunTurret
3 000 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
Economy
18 000 Rp icon.pngResearch
77 000 Sl icon.pngPurchase
Sl icon.png/2 190 / 2 704/1 720 / 2 124Repair
22 000 Sl icon.pngCrew training
77 000 Sl icon.pngExperts
400 Ge icon.pngAces
× (136) % Rp icon.pngReward for battle

Description

GarageImage Pr.1124 (1940).jpg


The Pr.1124 (1940) is a rank II Soviet armoured gun boat with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

As an armoured gun boat, the ship's structure has some considerable armour for the type outside of its armament, at least enough to resist against small-arms fire and shrapnel. No matter how thick the armour is though, they do cover nearly all critical module in the ship from stray fire except the transmission and steering gear at the rear.

Armour type:

  • Hardened armour
  • Antifragmentation armour (Fuselage roof)
  • Cast homogenous armour (Cannon turrets)
Armour Bow (Slope angle) Sides Stern Deck
Hull 4 mm 7-14 mm (0-1°) 4 mm 4 mm
Bridge 8 mm 8 mm 8 mm 4 mm
Armour Front Sides Rear Roof
Main turrets 45 mm (3-75°) Front
45 mm (29-77°) Gun mantlet
45 mm (24-31°) 45 mm (30°) 15 mm (83-90°)
Secondary turret 10 mm (20-27°) 10 mm (20°) 10 mm (20°) 10 mm

Mobility

Mobility characteristic
Weight (tons)
43.8
Max Speed (km/h)
Mode Stock Upgraded
Arcade 34 __.__
Realistic/Simulator 34 __.__

Armament

Primary armament

Main article: F-34 (76 mm)

The Pr.1124 is equipped with two 76mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armor and are vulnerable to explosives.

76 mm F-34
Turrets (Bow to stern)
Bow turret Stern turret
Vertical guidance -5°/+25°
Horizontal guidance ±155° ±160°
Ammo capacity 384
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
100m 1000m 2000m 3000m 4000m 5000m
76 mm OF-350M HE 34 27 21 16 12 9
76 mm BR-350A APHEBC 84 69 56 45 38 32
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
76 mm OF-350M HE 680 6.2 0.0 1.0 621 +0° 79° 80° 81°
76 mm BR-350A APHEBC 665 6.3 0.15 10 150 -1° 48° 63° 71°

Secondary armament

Main article: DShK (12.7 mm)

With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.

12.7 mm DShK (x2)
Vertical guidance -5°/+88°
Horizontal guidance ±130°
Ammo capacity 3,000

Usage in battles

You've got fantastic long-range firepower at a very low BR, but limited defense against fast and evasive enemies + air power. Accordingly, the Pr.1124 (1940) should fight conservatively at at the longest possible range your gunnery skill affords. At this BR, very few opponents will have large-caliber guns that can play ball at range, and even fewer players will be able to target them effectively, so use that to your advantage.

Also note that repair costs for such a low BR vehicle are very high, which is another reason to avoid charging into the fray. The ship is lightly-armoured but not nearly well enough to be able to take much of a beating.

Pros and cons

Pros:

  • Two 76 mm turrets provide excellent long-range firepower
  • Turret layout allows firing of main guns in a 360-deg. radius around player
  • Rather quick turret traverse
  • Small, nimble and quick-turning ship, given the firepower

Cons:

  • Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope
  • Quick naval targets like torpedo boats difficult to hit with 77 mm guns
  • Very high repair costs relative to tech tree/ranking (currently almost max. 2500 Silver in AB) can make its ineffective use costly

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor Torpedo  G-5 · D-3 · Pr. 123bis · Pr. 123K "Komsomolets" · G-5 (ShVAK) · Pr. 123K (A-11) · Pr.183 · Pr. 206
Motor Gun  Ya-5M
Armored Gun  Pr.1124 (1940) · Pr.1124 (1945) · Pr.191 · Pr.191M · MBK pr.186 · MBK-161 (1944) · Pr. 1204 · Pr. 1204 late · Pr.1124 MLRS · MBK pr.186 (MK 85)
Hydrofoil  Pr. 206M