Difference between revisions of "USS Porter"

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== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
  
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''-->
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
The Porter is equipped with anti-frag armor, but this only helps against HE, and is useless against shells from most cruisers. That being said, given its large crew size (for a destroyer) and anti-frag protection, Porter can serve as a destroyer leader, and (briefly) tank shells whilst the rest of its team follows up behind. The Porters turrets are somewhat protected from HMG and auto cannon fire, but are also large and prone to being disabled by dedicated artillery pieces above 76mm, though you do have eight of them. The ship also has a row torpedo tubes which serve as an easy to see ammo rack to detonate, if torpedoes are brought along.
 
The Porter is equipped with anti-frag armor, but this only helps against HE, and is useless against shells from most cruisers. That being said, given its large crew size (for a destroyer) and anti-frag protection, Porter can serve as a destroyer leader, and (briefly) tank shells whilst the rest of its team follows up behind. The Porters turrets are somewhat protected from HMG and auto cannon fire, but are also large and prone to being disabled by dedicated artillery pieces above 76mm, though you do have eight of them. The ship also has a row torpedo tubes which serve as an easy to see ammo rack to detonate, if torpedoes are brought along.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
<!--''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''-->
+
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The ability to steam above 60 kph, makes the Porter a very fast vessel, at the cost of some turning time.
+
The ability to steam above 60 km/h, makes the Porter a very fast vessel, at the cost of some turning time.
 +
 
 +
{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|5 inch/38 Mk.12 (127 mm)}}
 
{{main|5 inch/38 Mk.12 (127 mm)}}
 +
 
Eight 5-inch cannons, makes the Porter one of the most dangerous destroyers in the game. That being said, due to the turrets being of a pre-war design, they have a relatively slow reaction time, as they turn rather slowly. Hence the Porter's require a player to think of precisely when and where an enemy will come from. The rate of fire can easily be cut to under twenty rounds per minute, but the guns have a poor arc and velocity, and thus excel in close to medium range engagements.
 
Eight 5-inch cannons, makes the Porter one of the most dangerous destroyers in the game. That being said, due to the turrets being of a pre-war design, they have a relatively slow reaction time, as they turn rather slowly. Hence the Porter's require a player to think of precisely when and where an enemy will come from. The rate of fire can easily be cut to under twenty rounds per minute, but the guns have a poor arc and velocity, and thus excel in close to medium range engagements.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
<!--''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''-->
+
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|1.1 inch/75 Mk.1 (28 mm)}}
 
{{main|1.1 inch/75 Mk.1 (28 mm)}}
  
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
<!--''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''-->
+
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|AN-M2 (12.7 mm)}}
 
{{main|AN-M2 (12.7 mm)}}
  
 
With only two 12.5 machine guns, some PT boats have better dedicated AA weaponry. Regardless they can still deter some planes, but cannot cover the front of the ship at all
 
With only two 12.5 machine guns, some PT boats have better dedicated AA weaponry. Regardless they can still deter some planes, but cannot cover the front of the ship at all
  
=== Torpedo armament ===
+
=== Additional armament ===
<!--''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''-->
+
{{Specs-Fleet-Additional}}
 +
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|Mk.15 (533 mm)}}
 
{{main|Mk.15 (533 mm)}}
  
 
With 15 torpedoes, with a decent range and speed, the Porter can be a torpedo boat, but aside from serving as an ammo rack, in game, the high speed and rough terrain makes carrying torpedoes a very situational weapon, and one that largely shines in Naval EC
 
With 15 torpedoes, with a decent range and speed, the Porter can be a torpedo boat, but aside from serving as an ammo rack, in game, the high speed and rough terrain makes carrying torpedoes a very situational weapon, and one that largely shines in Naval EC
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
 
''If there is no additional armament, remove this section.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
 
'''Destroyer Hunter'''
 
'''Destroyer Hunter'''
  
With double the guns of almost every destroyer around its BR, the Porter is a great anti destroyer hunter, a role it should stick to in an up-tier givens its low caliber main battery. Due to its large size and poor lack luster armor (which only helps against HE fire), the Porter should refrain from a cruiser gun duel, and instead cap points or cover more protected or faster allies in the shallow and narrow areas around caps.  
+
With double the guns of almost every destroyer around its BR, the Porter is a great anti destroyer hunter, a role it should stick to in an up-tier givens its low caliber main battery. Due to its large size and poor lack luster armor (which only helps against HE fire), the Porter should refrain from a cruiser gun duel, and instead cap points or cover more protected or faster allies in the shallow and narrow areas around caps.
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" |Unsinkability
 
! colspan="3" |Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 5 inch Common Mk.32
 
| Anti-Air Armament Targeting
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 5 inch SP Common Mk.46
 
| Auxiliary Armament Targeting
 
|
 
|-
 
| III
 
| Propeller Replacement
 
| Shrapnel Protection
 
| Ventilation
 
| 5 inch AAVT Mk.31
 
| Primary Armament Targeting
 
| Improved Rangefinder
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
| Ammo Wetting
 
| Torpedo Mode
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 12:33, 15 January 2021

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
us_destroyer_porter_1941.png
GarageImage USS Porter.jpg
USS Porter
AB RB SB
5.0 5.0 5.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Porter-class, USS Porter (DD-356), 1941 is a rank III American destroyer with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.95 "Northern Wind".

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 597 t
Crew194 people

The Porter is equipped with anti-frag armor, but this only helps against HE, and is useless against shells from most cruisers. That being said, given its large crew size (for a destroyer) and anti-frag protection, Porter can serve as a destroyer leader, and (briefly) tank shells whilst the rest of its team follows up behind. The Porters turrets are somewhat protected from HMG and auto cannon fire, but are also large and prone to being disabled by dedicated artillery pieces above 76mm, though you do have eight of them. The ship also has a row torpedo tubes which serve as an easy to see ammo rack to detonate, if torpedoes are brought along.

Mobility

Speedforward / back
AB84 / 35 km/h
RB69 / 29 km/h

The ability to steam above 60 km/h, makes the Porter a very fast vessel, at the cost of some turning time.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 84 35
RB/SB Stock ___ ___
Upgraded 69 29

Modifications and economy

Repair costBasic → Reference
AB2 112 → 2 745 Sl icon.png
RB3 314 → 4 308 Sl icon.png
Total cost of modifications19 790 Rp icon.png
32 700 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
190 / 480 / 100 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
145 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
130 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
120 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
230 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
145 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
130 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
130 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
120 Ge icon.png
Mods ship venting.png
Ventilation
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
120 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
230 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
127mm_usa_mk32_common_sap_ammo_pack
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
145 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
130 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
130 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
120 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
120 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
120 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
230 Ge icon.png

Armament

Primary armament

4 х Turret2 x 5 inch/38 Mk.12 cannon, mount Mk.22
Ammunition720 rounds
Vertical guidance-10° / 35°

Eight 5-inch cannons, makes the Porter one of the most dangerous destroyers in the game. That being said, due to the turrets being of a pre-war design, they have a relatively slow reaction time, as they turn rather slowly. Hence the Porter's require a player to think of precisely when and where an enemy will come from. The rate of fire can easily be cut to under twenty rounds per minute, but the guns have a poor arc and velocity, and thus excel in close to medium range engagements.

Secondary armament

2 х Turret4 x 1.1 inch/75 Mk.1 automatic gun
Ammunition7800 rounds
Belt capacity65 rounds
Fire rate150 shots/min

The Porter has only two 1 inch AA guns. They are slow to traverse, and slow to fire, and you are better off using your main cannons with timed fuse shells for any really AA damage. Still they do serve as a deterrent and early warning system

Anti-aircraft armament

2 х Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

With only two 12.5 machine guns, some PT boats have better dedicated AA weaponry. Regardless they can still deter some planes, but cannot cover the front of the ship at all

Additional armament

Setup 116 x 533 mm steam turbined Mk.15 torpedo
Main article: Mk.15 (533 mm)

With 15 torpedoes, with a decent range and speed, the Porter can be a torpedo boat, but aside from serving as an ammo rack, in game, the high speed and rough terrain makes carrying torpedoes a very situational weapon, and one that largely shines in Naval EC

Usage in battles

Destroyer Hunter

With double the guns of almost every destroyer around its BR, the Porter is a great anti destroyer hunter, a role it should stick to in an up-tier givens its low caliber main battery. Due to its large size and poor lack luster armor (which only helps against HE fire), the Porter should refrain from a cruiser gun duel, and instead cap points or cover more protected or faster allies in the shallow and narrow areas around caps.

Pros and cons

Pros:

  • 8 x 5-inch dual purpose guns give it excellent firepower
  • Decent rate of fire

Cons:

  • AA power is lacklustre due to only 2 x 12.7 mm AN-M2 Browning machine guns and 2 x 1.1"/75 calibre guns.
  • The turrets lack any true armour making them vulnerable, much like its successor, USS Somers
  • Has a small crew size of 194

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


New York Shipbuilding Corporation
Gun Destroyers (DD) 
Porter-class  USS Porter
Cruiser, Light (CL) 
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke
Large Cruisers (CB) 
Alaska-class  USS Alaska
Battleships (BB) 
Wyoming-class  USS Arkansas

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson