|This page is about the British jet fighter Phantom FGR.2. For the USAF version, see F-4C Phantom II.|
The Phantom FGR.2, also known as the F-4M is a rank VI British jet fighter with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack". It is a British version of the American F-4 Phantom II.
Although on first glance appearing very similar to it's American counterpart the F-4C Phantom II, there are a number of major visual and performance differences between the two aircraft. Phantom's produced for the RAF were redesigned to use British Rolls-Royce Spey turbofan engines, instead of the General Electric J79 turbojet engines found on American Phantoms. The British engines produced more thrust than the American engines, but were wider; as a result the fuselage of British Phantoms was modified and is slightly wider than on American Phantoms. In addition the Phantom FGR.2 has larger air intakes than the F-4C, in order to allow for the increased airflow required by the new engines. The rear of the Fuselage is also significantly different changed on the Phantom FGR.2, the engines are noticeably angled downwards; and due to the different afterburner arrangement on the Spey engines, the area around the engine exhausts has been reshaped, as well as the engine exhausts themselves being different. In addition the Phantom FGR.2 has a squared off tail, and lacks the under-nose probe of the F-4C.
In game these changes mean that the Phantom FGR.2 has much better low altitude acceleration and climb rate, compared to the F-4C, as a result of the more powerful engines. In games you will usually see the Phantom FGR.2s get off the ground and to altitude quicker than the F-4Cs; however due to the increased drag of the redesigned fuselage, and the performance characteristics of the Spey engines, it does not perform quite as well as the F-4C at high altitude, and cannot reach the same maximum speed.
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
| Max Speed
(km/h at 10,667 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
| Max Speed
(km/h at 10,667 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
|Combat flaps||Take-off flaps||Landing flaps||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flaps
|Max Static G|
|< 810||< 750||< 700||N/A|
|Optimal altitude||100% Engine power||WEP Engine power|
|0 m||5,120 kgf||7,168 kgf|
Survivability and armour
Much like the older F-4C variant, the British Phantom FGR.2 is without any armour protection whatsoever, the weight savings allows the aircraft to take on more fuel or ordnance as speed is meant to be its best defence. This fighter packs in quite a few fuel tanks, while some are located in the leading edges of the wings, the majority of the fuel tanks are located within the fuselage packed around the engines and behind the cockpit. The control lines for the Phantom FGR.2 run from the cockpit down the length of the upper fuselage to the tailplane, relatively exposed to enemy gunfire.
Fighters attempting to take down a Phantom FGR.2 have an excellent chance if they can corner this aircraft or catch it while it is flying vulnerably slow. Autocannons and missiles will have the best chance to disable or destroy critical components, but smaller rockets such as M/55, SNEB Type 23 or FFAR Mighty Mouse unguided rockets fired in salvos during a head-on engagement may cause enough of a scattered grouping that at Phantom FGR.2 fill not be able to avoid them all and fly into at least one.
The Phantom FGR.2 can be outfitted with the following ordnance:
- 1 x 20 mm M61 Vulcan rotary cannon, gun pod mounted under fuselage (1,200 round)
- 1 x 20 mm M61 Vulcan rotary cannon + 8 х 1,000 LB G.P. Mk.I bomb
- 1 x 20 mm M61 Vulcan rotary cannon + 108 х SNEB type 23 rocket
- 1 х 20 mm M61 cannon rotary cannon + 4 х AIM-9D Sidewinder air-to-air missiles
- 1 х 20 mm M61 cannon rotary cannon + 4 х AIM-9D Sidewinder air-to-air missiles + 4 х 1000 LB G.P. Mk.I bomb
- 4 х AIM-9D Sidewinder air-to-air missiles
Like the F-4C the Phantom FGR.2 lacks any internal guns; instead relying on a M61 Vulcan rotary cannon, mounted centrally under the fuselage. The cannon is angled downwards at about 1°, coupled with the guns position under aircraft this makes aiming slightly more difficult than on other aircraft; the gun also has a wide bullet spread. A benefit of the rotary cannon is that it can fire all 1,200 rounds of ammo before it can overheat and jam. Unlick the F-4C the Phantom FGR.2 can only carry a single gunpod.
In terms of other suspended weaponry the Phantom FGR.2 falls far behind the F-4C, having 6 loadout options compared to the F-4C's 21. It has a more limited choice of bombs, carries fewer rockets and cannot carry Bullpup air to ground missiles.
In terms of air to air missiles the Phantom FGR.2 can carry four AIM-9D Sidewinder missiles; as opposed to the F-4C's choice of AIM-9B and AIM-9E Sidewinders. The AIM-9D's perform better than the AIM-9B, but worse than the AIM-9E. The AIM-9E has a wider seeker gimbal so tracks better, and also has an uncaged seeker.
Usage in battles
Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
|I||Compressor||Fuselage Repair||1000 LB GP|
|II||New boosters||Airframe||Offensive 20 mm||Matra SNEB|
|IV||Engine||Cover||New 20 mm cannons|
Pros and cons
- Better acceleration and climb rate than the F-4C
- One of the fastest aircraft in the game, especially at low altitude (at sea level it can reach Mach 1.18 when stock)
- One of the fastest climbing aircraft in the game
- Carries AIM-9D air-to-air missiles, which are reasonably effective, but not as good as the AIM-9E found on the F-4C
- Very high rate of fire from autocannon, which does not jam
- Has tailhook, can land on aircraft carriers
- Gun pod is slightly angled downwards; wide bullet spread when stock, although useful in some situations, causes missed shots in others
- Gun pod cannot be fired while the landing gear is down
- Missiles are tier 3 upgrade modification which needs to be researched
- Large target compared to other aircraft such as the MiG-21
- Due to large weight it requires a high landing sped (~350 kph), can be tricky for players new to the fighter to land (especially on aircraft carriers)
- Not quite as good at high altitude as the F-4C
- Taking minimum fuel leaves you with very limited battle endurance (especially if you use the afterburner), while the 20 min fuel option noticeably impacts handling
- Missiles cannot be fired while you are pulling more than 4G's, when flying at high speed even gentle manoeuvres will cause you exceed that limit
- Stock ammunition belt has no tracer rounds, which coupled with angled gun pod and wide weapon spread makes aiming difficult.
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
- Other variants in-game
- F-4C Phantom II - U.S. Air Force variant multi-role fighter-bomber which could be outfitted with various autocannons, rockets, missiles and bombs. This aircraft is an effective fighter, ground-attacker and bomber. One of the fastest fighters currently available in War Thunder.
- Aircraft of comparable role, configuration and era
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
|Britain jet aircraft|
|English Electric||Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6|
|Gloster||Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper|
|Javelin F.(A.W.) Mk.9|
|de Havilland||Vampire FB 5 · Venom FB.4 · Sea Venom FAW 20|
|Hawker||Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3|
|Supermarine||Attacker FB 1 · Scimitar F Mk.1 · Swift F.1 · Swift F.7|
|Foreign||Phantom FG.1 (USA) · Phantom FGR.2 (USA)|