Difference between revisions of "Pbv 301"

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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The {{PAGENAME}} is a small casemate with a sloped front. The driver and the gunner are located on its right front side, while the engine is located on the left. The back has spare magazines on the floor and otherwise is completely empty.  
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
Due to a slope and the 20 mm of RHA, the hull front will sustain 12.7 mm machine guns and might sustain 20 mm fire from the low ground (but not the high ground) or from about 500 m away. The lower frontal plate is 50 mm RHA and will sustain some explosions.
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
The sides and the back are only 8 mm RHA and should not be exposed if at all possible, whether fighting against tanks or aircraft. If it is necessary to flank other tanks and expose the sides, only the left side should be visible, as the engine will often take a hit for the crew. Despite poor side armour, the {{PAGENAME}} takes only minor overpressure damage from close artillery strike misses and can survive standing in it.
 +
 
 +
It's technically possible to penetrate the gunner cupola, since its edges are only 8 mm thick, but it is very difficult to do without knowing, and most opponents won't have a clue.
 +
 
 +
Due to its low profile, the {{PAGENAME}} can hide behind other tanks, rocks or hills and only expose the autocannon. In such case, it becomes anywhere from difficult to near impossible to take the {{PAGENAME}} out, as many will aim at the gun itself, but not at the ammo belt, and gun hits won't be fatal, unless made with high-explosive shells, which are mostly carried by SPGs at the BR, not to mention that medium tanks of some nations don't have any explosive filler at all in their rounds.
 +
 
 +
If everything else fails, this SPAA has smoke screens (which is already incredibly rare for SPAA as a class and won't be expected at all) and there is not just one, but two groups of them as well. These can blind enemy players and disable aim assist in AB after 5 seconds. Unfortunately, it is usually necessary to fire off both groups at once, as otherwise the smoke wall is often incomplete.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 32:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 50 mm (14°) ''Front plate'' <br> 8 mm (63°) ''Lower glacis'' || 15 mm ''Bottom'' || 8 mm
 +
!
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Casemate || 20 mm (53°) ''Upper glacis'' <br> 10 mm ''Gun mantlet'' || 8 mm (20°) ''Top'' || 8 mm || 20 mm (37°) ''Front glacis'' <br> 10 mm ''Crew compartment''
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Gun mount || colspan="3" | 15 mm (spherical) || 10 mm ''Centre'' <br> 15 mm ''Outer ring''
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Suspension wheels and tracks are 20 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
* Belly armour is 8 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
Line 48: Line 60:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
 
{{main|Akan m/45B (20 mm)}}
 
{{main|Akan m/45B (20 mm)}}
 +
 +
The gun is similar to 40B on the previous SPAA, but with a lot of quality of life upgrades.
 +
 +
There are now 6 belts with 75 shells each, and the gun can fire twice as fast, allowing for smoother shell streams. The turret turns a bit faster and allows the gun to turn slightly more down or up. All of this ensures that SPAA can take down planes before they get into the dead zone.
 +
 +
The {{PAGENAME}} still can fight back against other tanks, whether by firing at their weak spots, or by breaking their tracks (to force them to turn) and then hitting their side or running away. It is ill-advised to attack medium tanks frontally, particularly of higher BR. Most heavy tanks will ignore the 20 mm fire with the present ammunition. Most British and Soviet tanks at a higher BR are immune to the 20 mm attacks (in the case of the British, even their SPAAs can in some situations be immune to 20 mm cannon fire).
 +
[[File:Pbv 301 ambushes other tanks over a wall.jpg|200px|thumb|right|Pbv 301 can fire over obstacles that other tanks can't use. Pay attention to the map.]]
 +
Since the autocannon is placed above the tank and, if proper cover is taken, only the gun and ammo belt are visible, the {{PAGENAME}} can obliterate entire light tank squads at its leisure and make charging medium and heavy tanks slip up and become a target for allied SPGs without any fear. It's also possible to ambush tanks from usually impossible angles, as the gun is technically as tall as a heavy tank. This can be done over some hills as well due to a decent gun depression.
 +
 +
The downside of the new gun is that the reload now takes 10 seconds, which technically could be avoided on the predecessor by not overheating the weapon. It is better to unload the half-empty belt somewhere safe before trying to attack.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 58: Line 80:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 450 (75) || rowspan="2" | 725 || rowspan="2" | -/+40° || rowspan="2" | ±180° || rowspan="2" | N/A || 26.4 || 36.5 || 44.3 || 49.0 || 52.1 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
+
| rowspan="2" | 450 (75) || rowspan="2" | 725 || rowspan="2" | -15°/+48° || rowspan="2" | ±180° || rowspan="2" | N/A || 26.4 || 36.5 || 44.3 || 49.0 || 52.1 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 119: Line 141:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''6'''<br>'''450'''
+
| '''6'''<br>'''450''' || 5&nbsp;''(+1)''<br>375 ''(+75)'' || 4&nbsp;''(+2)''<br>300 ''(+150)'' || 3&nbsp;''(+3)''<br>225 ''(+225)'' || 2&nbsp;''(+4)''<br>150 ''(+300)'' || 1&nbsp;''(+5)''<br>75 ''(+375)'' || 0&nbsp;''(+6)''<br>0 ''(+450)'' || Yes
| 5&nbsp;''(+1)''<br>375 ''(+75)''
 
| 4&nbsp;''(+2)''<br>300 ''(+150)''
 
| 3&nbsp;''(+3)''<br>225 ''(+225)''
 
| 2&nbsp;''(+4)''<br>150 ''(+300)''
 
| 1&nbsp;''(+5)''<br>75 ''(+375)''
 
| 0&nbsp;''(+6)''<br>0 ''(+450)''
 
| Yes
 
 
|-
 
|-
 
|}
 
|}
Line 132: Line 147:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
[[File:Pbv 301 supports from behind an ally.jpg|200px|thumb|right|It's usually safe to help your teammates when they are in trouble, just do not overextend.]]
 +
The Pbv 301 shall be used mainly as an SPAA. Its cannon with its pinpoint accuracy and a high rate of fire for its BR along the slsgr m/42 HEFI-T belt prove devastating to deal with low-flying planes and bombers. During a game, it is recommended to either stay within the confines of your spawn or to stay somewhere safe nearby to the main allies group and scout the skies for any aircraft. The high muzzle velocity and rate of fire make this vehicle effective against aircraft at medium ranges.
 +
[[File:Pbv 301 holds a capture point.jpg|300px|thumb|right|In proper cover and with decent support, the Pbv 301 is effectively invincible.]]
 +
In an anti-tank role, the Pbv 301 is only effective against light tanks, light SPGs and SPAAGs, as the frontal armour of most medium tanks at its BR or higher is thick enough to resist 20 mm cannons shells. It is therefore not recommended to play this tank offensively in an uptier, since attacks have to be done from the sides, which is not always possible. Avoid playing super agressive against Soviet or British, which have a lot of tanks being completely immune to the 20 mm.
 +
 
 +
Situation changes drastically if proper medium-sized cover is present, as the {{PAGENAME}} then can work as a portable indestructible turret, particularly if that cover is also a capture point, as they provide spare ammunition. While it's still necessary to pay attention to the skies (to avoid being strafed through poor side armour or bombed), most tanks would need explosives or a lot of artillery to be able to deal any real damage or to force it to move. The engine also has a tendency to catch lucky overhill shots, if the left side is in the front. Depending on the distance between enemy cover and SPAA, it can cause various levels of nuisance even to the tanks which are immune to the 20 mm, starting with annoying sprays into their viewports (which can tilt them and force them to make a mistake) and ending with actually deadly track breaks, as charging behemoths will be forced to turn about 90 degrees upon losing a track if they do not hit the brakes immediately, which is more than enough for any medium tanks nearby to instantly destroy them.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Fully-enclosed design, granting the crew a higher chance of survival
 +
* Can employ full hulldown tactics due to its cannon being mounted above the tank, effectively making it to be only vulnerable to explosives
 +
* Front can sustain direct assault of a 12.7 mm and might sustain 20 mm from long range, will sustain some bombs from moderate range
 +
* Equipped with hull-mounted smoke grenades, which is incredibly rare for an SPAA (and its BR in general)
 +
* Low profile allows it to hide behind many other tanks
 +
* Adequate mobility
 +
* Good rate of fire, can sometimes win a fight with poor aim
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Side, back and roof armour is still lacking and vulnerable to rifle-calibre machine gun fire at close range and to airstrikes in general
 +
* Only 2 crew members, very low chance of surviving a penetrating shot, unless it was from the left
 +
* Limited gun elevation angle, it's necessary to pay attention to the skies before it is too late
 +
* Long reload time and rather limited belt capacity
 +
* Confined to a strict AA role in an uptier when no good cover is present, inadequate on its own against ground forces consisting of medium or heavy tanks
  
 
== History ==
 
== History ==
Line 152: Line 181:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pbv_301 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 167: Line 198:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wt:en/news/7283-development-pbv-301-trading-in-those-bicycles-en|[Devblog] Pbv 301: Trading In Those Bicycles]]
* ''other literature.''
 
  
 
{{Sweden anti-aircraft vehicles}}
 
{{Sweden anti-aircraft vehicles}}

Revision as of 23:06, 4 January 2022

VTOL | Rank 5 USA
AV-8A Harrier Pack
Pbv 301
sw_pbv_301.png
GarageImage Pbv 301.jpg
Pbv 301
AB RB SB
2.3 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Pansarbandvagn 301 is a rank II Swedish SPAA with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull15 / 8 / 8
Turret8 / 8 / 8
Crew2 people
Visibility88 %

The Pbv 301 is a small casemate with a sloped front. The driver and the gunner are located on its right front side, while the engine is located on the left. The back has spare magazines on the floor and otherwise is completely empty.

Due to a slope and the 20 mm of RHA, the hull front will sustain 12.7 mm machine guns and might sustain 20 mm fire from the low ground (but not the high ground) or from about 500 m away. The lower frontal plate is 50 mm RHA and will sustain some explosions.

The sides and the back are only 8 mm RHA and should not be exposed if at all possible, whether fighting against tanks or aircraft. If it is necessary to flank other tanks and expose the sides, only the left side should be visible, as the engine will often take a hit for the crew. Despite poor side armour, the Pbv 301 takes only minor overpressure damage from close artillery strike misses and can survive standing in it.

It's technically possible to penetrate the gunner cupola, since its edges are only 8 mm thick, but it is very difficult to do without knowing, and most opponents won't have a clue.

Due to its low profile, the Pbv 301 can hide behind other tanks, rocks or hills and only expose the autocannon. In such case, it becomes anywhere from difficult to near impossible to take the Pbv 301 out, as many will aim at the gun itself, but not at the ammo belt, and gun hits won't be fatal, unless made with high-explosive shells, which are mostly carried by SPGs at the BR, not to mention that medium tanks of some nations don't have any explosive filler at all in their rounds.

If everything else fails, this SPAA has smoke screens (which is already incredibly rare for SPAA as a class and won't be expected at all) and there is not just one, but two groups of them as well. These can blind enemy players and disable aim assist in AB after 5 seconds. Unfortunately, it is usually necessary to fire off both groups at once, as otherwise the smoke wall is often incomplete.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (14°) Front plate
8 mm (63°) Lower glacis
15 mm Bottom 8 mm
Casemate 20 mm (53°) Upper glacis
10 mm Gun mantlet
8 mm (20°) Top 8 mm 20 mm (37°) Front glacis
10 mm Crew compartment
Gun mount 15 mm (spherical) 10 mm Centre
15 mm Outer ring

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 8 mm thick.

Mobility

Speedforward / back
AB50 / 8 km/h
RB and SB46 / 7 km/h
Number of gears5 forward
1 back
Weight11.5 t
Engine power
AB286 hp
RB and SB150 hp
Power-to-weight ratio
AB24.9 hp/t
RB and SB13.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 50 8 11.5 213 286 18.52 24.87
Realistic 46 7 133 150 11.57 13.04

Modifications and economy

Repair costBasic → Reference
AB428 → 579 Sl icon.png
RB361 → 488 Sl icon.png
SB561 → 759 Sl icon.png
Total cost of modifications6 930 Rp icon.png
6 740 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 40 / 50 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
115 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
110 Ge icon.png
Mods new tank engine.png
Engine
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
110 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
115 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
110 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
20mm_sw_kan_HE_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
20mm_sw_kan_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
115 Ge icon.png
Mods art support.png
Artillery Support
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
110 Ge icon.png

Armaments

Main armament

20 mm Akan m/45B cannon
Ammunition480 rounds
Belt capacity80 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate725 shots/min
Vertical guidance-15° / 48°
Main article: Akan m/45B (20 mm)

The gun is similar to 40B on the previous SPAA, but with a lot of quality of life upgrades.

There are now 6 belts with 75 shells each, and the gun can fire twice as fast, allowing for smoother shell streams. The turret turns a bit faster and allows the gun to turn slightly more down or up. All of this ensures that SPAA can take down planes before they get into the dead zone.

The Pbv 301 still can fight back against other tanks, whether by firing at their weak spots, or by breaking their tracks (to force them to turn) and then hitting their side or running away. It is ill-advised to attack medium tanks frontally, particularly of higher BR. Most heavy tanks will ignore the 20 mm fire with the present ammunition. Most British and Soviet tanks at a higher BR are immune to the 20 mm attacks (in the case of the British, even their SPAAs can in some situations be immune to 20 mm cannon fire).

Pbv 301 can fire over obstacles that other tanks can't use. Pay attention to the map.

Since the autocannon is placed above the tank and, if proper cover is taken, only the gun and ammo belt are visible, the Pbv 301 can obliterate entire light tank squads at its leisure and make charging medium and heavy tanks slip up and become a target for allied SPGs without any fear. It's also possible to ambush tanks from usually impossible angles, as the gun is technically as tall as a heavy tank. This can be done over some hills as well due to a decent gun depression.

The downside of the new gun is that the reload now takes 10 seconds, which technically could be avoided on the predecessor by not overheating the weapon. It is better to unload the half-empty belt somewhere safe before trying to attack.

20 mm Akan m/45B Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 450 (75) 725 -15°/+48° ±180° N/A 26.4 36.5 44.3 49.0 52.1 10.40 9.20 8.48 8.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

  • Default: AP-T · HEFI-T · HEFI-T
  • slsgr m/42: HEFI-T
  • slpgr m/42: AP-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 42 40 30 22 16 11
slsgr m/42 2 2 2 2 2 2
slpgr m/42 42 40 30 21 15 10
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
slsgr m/42 HEFI-T 845 0.14 0 0.1 6 79° 80° 81°
slpgr m/42 AP-T 845 0.14 N/A N/A N/A 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6
450
(+1)
375 (+75)
(+2)
300 (+150)
(+3)
225 (+225)
(+4)
150 (+300)
(+5)
75 (+375)
(+6)
0 (+450)
Yes

Usage in battles

It's usually safe to help your teammates when they are in trouble, just do not overextend.

The Pbv 301 shall be used mainly as an SPAA. Its cannon with its pinpoint accuracy and a high rate of fire for its BR along the slsgr m/42 HEFI-T belt prove devastating to deal with low-flying planes and bombers. During a game, it is recommended to either stay within the confines of your spawn or to stay somewhere safe nearby to the main allies group and scout the skies for any aircraft. The high muzzle velocity and rate of fire make this vehicle effective against aircraft at medium ranges.

In proper cover and with decent support, the Pbv 301 is effectively invincible.

In an anti-tank role, the Pbv 301 is only effective against light tanks, light SPGs and SPAAGs, as the frontal armour of most medium tanks at its BR or higher is thick enough to resist 20 mm cannons shells. It is therefore not recommended to play this tank offensively in an uptier, since attacks have to be done from the sides, which is not always possible. Avoid playing super agressive against Soviet or British, which have a lot of tanks being completely immune to the 20 mm.

Situation changes drastically if proper medium-sized cover is present, as the Pbv 301 then can work as a portable indestructible turret, particularly if that cover is also a capture point, as they provide spare ammunition. While it's still necessary to pay attention to the skies (to avoid being strafed through poor side armour or bombed), most tanks would need explosives or a lot of artillery to be able to deal any real damage or to force it to move. The engine also has a tendency to catch lucky overhill shots, if the left side is in the front. Depending on the distance between enemy cover and SPAA, it can cause various levels of nuisance even to the tanks which are immune to the 20 mm, starting with annoying sprays into their viewports (which can tilt them and force them to make a mistake) and ending with actually deadly track breaks, as charging behemoths will be forced to turn about 90 degrees upon losing a track if they do not hit the brakes immediately, which is more than enough for any medium tanks nearby to instantly destroy them.

Pros and cons

Pros:

  • Fully-enclosed design, granting the crew a higher chance of survival
  • Can employ full hulldown tactics due to its cannon being mounted above the tank, effectively making it to be only vulnerable to explosives
  • Front can sustain direct assault of a 12.7 mm and might sustain 20 mm from long range, will sustain some bombs from moderate range
  • Equipped with hull-mounted smoke grenades, which is incredibly rare for an SPAA (and its BR in general)
  • Low profile allows it to hide behind many other tanks
  • Adequate mobility
  • Good rate of fire, can sometimes win a fight with poor aim

Cons:

  • Side, back and roof armour is still lacking and vulnerable to rifle-calibre machine gun fire at close range and to airstrikes in general
  • Only 2 crew members, very low chance of surviving a penetrating shot, unless it was from the left
  • Limited gun elevation angle, it's necessary to pay attention to the skies before it is too late
  • Long reload time and rather limited belt capacity
  • Confined to a strict AA role in an uptier when no good cover is present, inadequate on its own against ground forces consisting of medium or heavy tanks

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV 90