Difference between revisions of "Panther II"

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(Pros and cons)
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=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
- Gun is powerful, when it doesn't get uptiered
+
* Gun is powerful when it doesn't get uptiered
 
+
* Mobility is good
- Mobility is good
+
* Reverse speed is much better (14 km/h) compared to earlier Panthers
 
+
* Upper frontal plate can sometimes bounce shots
- Reverse speed is much better (14 km/h), compared to earlier Panthers
+
* Has neutral steering
 
+
* In RB and SB, the stock camo can hide the tank pretty well
- Upper frontal plate can sometimes bounce shots
+
* Wiggling the turret can save you, because the conical gun mantlet will bounce most shots
 
 
- Has neutral steering
 
 
 
- In RB and SB the stock camo can hide the tank pretty well
 
 
 
- Wiggling the turet can save you, because the conical gun mantlet will bounce most shots
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
- IR gear on the commander's cupola make it very easy to spot
+
* IR gear on the commander's cupola makes it very easy to spot
 
+
* Turret armor is not great, it can be penetrated easily if given the chance
- Turret armor is not great, can be penned easily if given the chance
+
* Turret crew is cramped, a penetrating shot can disable all of the crewmen
 
+
* Sides are littered with ammo racks, like the early Panthers
- Turret crew is cramped, a penetrating shot can disable all of the crewmen
+
* Transmission is mounted frontally, so it can catch fire easily; on the other hand, it can eat up some shots and spare the crewmen inside.
 
+
* Firepower to damage tanks frontally is lacking if uptiered
- Sides are littered with ammoracks, like the early Panthers
+
* Turret traverse speed is not very good
 
 
- Transmission is mounted frontally, so it catches fire easily, but on the other hand, it can eat up some shots, sparing  the crewmen inside.
 
 
 
- Lacking the power to damage tanks frontally, if uptiered
 
 
 
- Turret traverse speed is not very good
 
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 20:19, 17 March 2019

RANK 6 BRITAIN
Rooikat 105 PACK
Panther II
germ_panther_ii.png
Panther II
AB RB SB
7.0 7.0 7.0
Class:
Show in game
Msg-info.png This page is about the medium tank Panther II. For other uses, see Panther (Disambiguation)

Description

The Pz.Kpfw. Panther II is a Rank IV German medium tank with a battle rating of 7.0 (AB/RB/SB). It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Gun is powerful when it doesn't get uptiered
  • Mobility is good
  • Reverse speed is much better (14 km/h) compared to earlier Panthers
  • Upper frontal plate can sometimes bounce shots
  • Has neutral steering
  • In RB and SB, the stock camo can hide the tank pretty well
  • Wiggling the turret can save you, because the conical gun mantlet will bounce most shots

Cons:

  • IR gear on the commander's cupola makes it very easy to spot
  • Turret armor is not great, it can be penetrated easily if given the chance
  • Turret crew is cramped, a penetrating shot can disable all of the crewmen
  • Sides are littered with ammo racks, like the early Panthers
  • Transmission is mounted frontally, so it can catch fire easily; on the other hand, it can eat up some shots and spare the crewmen inside.
  • Firepower to damage tanks frontally is lacking if uptiered
  • Turret traverse speed is not very good

History

Development

In late 1942, German designers started the development of more powerful and slightly larger version of Panther mounted on a newly designed chassis. In January of 1943, Adolf Hitler agreed on the development of Panther with increased armour protection especially for the needs of the Eastern Front. This project was designated Panther II and its design was planned along with the development of Tiger II. In February of 1943, it was decided that Panther II, in its design would resemble Tiger II and would have many common components such as: tracks, transmission, suspension and road wheels. Both designs had common components in an attempt to standardize the production. Overall dimensions were very similar to those of Panther Ausf. G hull’s design was very similar to that of the late model Panther Ausf G but with many modernizations such as the arrangement of observation equipment and new engine deck. Its armour protection was significantly increased if compared to any other Panther variant produced. Side armour protection was 60mm thick while frontal armour protection was 100mm thick. It was planned to arm Panther II with the latest 75mm KwK 42 L/100 or even 88mm KwK 43 L/71 (without muzzle break) gun mounted in newly designed narrow turret – Schmalturm (designed by Rheinmetall in 1944 and to be produced by Daimler-Benz).

Panther II's Schmalturm (narrow) turret was slightly different than that of Panther Ausf. F. The turret’s armour protection was significantly increased if compared to any other Panther turret. Front was 120-125mm, gun mantlet was 150mm, while sides and rear were 60mm and top was 30mm thick. Schmalturm had special mountings for infra-red device and telescopic range finder. All of those modifications increased Panther II’s weight to 47 tons. Panther II was to be powered by new Maybach HL234 engine with total power of 900hp operated by 8-speed hydraulic transmission. Instead Maybach HL 230 P 30 engine was mounted and Maybach HL234was later on due to be completed in August of 1945, for future Panther series. It was believed that Panther II’s performance would be similar to that of Panther Ausf G, while if ever produced Panther II would most likely suffer from the same problems as Tiger II. Simply because of its great weight and high fuel consumption which made it extremely slow. It is also unknown what other modifications would be made if Panther II would be combat tested.

In March of 1943, plans were laid that the production of first series would start in late 1943 or early 1944 and that by spring of 1944, full scale production of Panther II would start. On May 20th of 1943, Rheinmetall-Borsig proposed special air-defence turret designed for Panther II, mounted with four 20mm MG151/20 guns but it never reached prototype stage.

Production and cancellation

In early 1944, MAN (Maschinenfabrik Augsburg-Nuremberg) was allowed to produce two prototypes but was only able to produce one in early 1945, without newly designed Schmalturm turret. On May 4th of 1944, it was realized that German industry was unable to start Panther II’s production and this project was abandoned in favor of further development of Panther based on lessons learned from Panther II. On June 3rd of 1944, all companies which were to produce Panther II were ordered to start the production on the regular Panther tank. The war ended before the Panther II could be used in any meaningful way to the war effort.

Survivor

The Americans captured the Panther II chassis and it was shipped to the states. Sometimes after 1946, a Panther G turret was added onto the chassis while it was at the Aberdeen Proving Grounds. In the 1960s, the Panther II chassis was transferred to the Smithsonian Institute, whom proceed to give the tank to the Patton Museum at Fort Knox in the 1970s. Following the closure of the Patton museum, the Panther II is currently at the in-construction National Armor and Cavalry Museum at Fort Benning.[1]

The project would go on to be developed into the Panther Ausf. F, which featured the Schmalturm derived from the Panther II.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

References

  1. The Armor Journal. "Panther II. NACM, Ft.Benning. TAJ Walkarounds." Panther II. NACM, Ft.Benning. TAJ Walkarounds. Waddling Penguin Publishing, LLC, n.d. Web. 24 Feb. 2017. Website

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1