Difference between revisions of "PV-2D"

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{{Specs-Card|code=pv_2d}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Lockheed_Ventura_(Disambiguation)|Lockheed Ventura (Disambiguation)]]''}}
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| about = premium gift American bomber '''{{PAGENAME}}'''
 +
| usage = standard version
 +
| link = B-34
 +
}}
 +
{{Specs-Card
 +
|code=pv_2d
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|market=PV-2D Harpoon (USA)
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]], during the [[wt:en/news/4648-special-war-thunder-chronicles-en/|2017 World War Two: Chronicle]] event, unlocked after obtaining 6 Chronicle Awards. It was later obtainable at the end of the [[wt:en/news/6421-special-operation-shipyard-exchanging-materials-en|2019 Operation "Shipyard"]] by buying a "Shipyard" trophy.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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== General info ==
{{break}}
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=== Flight performance ===
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} American medium bomber {{Battle-rating|1}}. It was introduced in [[Update 1.67 "Assault"]], during the 2017 World War Two: Chronicle event, unlocked after obtaining 6 Chronicle Awards.
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{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
The PV-2D Harpoon is a bomber and should be played as such. Though its payload is not big enough to attack bases and airfield, it allows for enough power against tactical targets such as ground and naval units. The eight nose-mounted 12.7 mm machine guns also allow for great damage effect on light-skinned enemy vehicles, even enemy planes are able to align the rounds onto the target. Though the gunners provide ample top and bottom protection, the tail of the vehicle is a blind spot to the two turret gunners and thus a tailing pursuant would be a priority threat.
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{| class="wikitable" style="text-align:center" width="70%"
 
+
! rowspan="2" | Characteristics
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,267 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,267 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 488 || 435 || 9,500 || 29.9 || 30.3 || 7.2 || 8.8 || 549
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,267 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
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| 448 || 435 || rowspan="2" | {{Specs|ceiling}} || 29.2 || 30.1 || 8.9 || 8.9 || rowspan="2" | 549
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 513 || 478 || 9,500 || 26.3 || 28.6 || 19.0 || 12.0 || 549
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! Upgraded
 +
| 513 || 478 || 26.9 || 28.0 || 16.2 || 12.0
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
Line 68: Line 48:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 326 || 309 || 222 || ~5 || ~3
 
|-
 
|-
 
|}
 
|}
Line 86: Line 65:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
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| < 260 || < 290 || < 320 || > 337
 
|-
 
|-
 
|}
 
|}
Line 107: Line 83:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
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| 1,615 m || 1,600 hp || 1,984 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
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! colspan="3" | Setting 2
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 115: Line 91:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
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| 4,023 m || 1,450 hp || 1,798 hp
|-
 
! colspan="3" | Setting 3
 
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
* 12 mm Steel - Armor plate cockpit, in front of the pilot
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* 12 mm Steel - Armor plate cockpit, behind the pilot
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* 12 mm Steel - Armor plate cockpit, behind radio operator/navigator
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* 12.7 mm Steel - Armour plate cockpit, in front of the pilot
* 12 mm Steel - Armor plate - tail section, ventral gunner protection
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* 12.7 mm Steel - Armour plate cockpit, behind the pilot
* 12 mm Steel - Armor plate - dorsal gunner protective plate
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* 12.7 mm Steel - Armour plate cockpit, behind radio operator/navigator
 +
* 12.7 mm Steel - Armour plate - tail section and ventral gunner protection
 +
* 12.7 mm Steel - Armour plate - dorsal gunner protective plate
 +
* Fuel tanks at wing roots to middle of wing
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
{{main|Browning M2 (12.7 mm)}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 8 × 12.7 mm Browning M2 machine gun, cheek-mounted (250 rpg = 2000 total) [AB Reload time: 20s]
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* 8 x 12.7 mm M2 Browning machine guns, chin-mounted (250 rpg = 2,000 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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{{Specs-Avia-Suspended}}
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
 +
{{main|HVAR|Tiny Tim|Mk.13-1 Case (1,927 lb)|Type A Mark I mine|M2 Browning (12.7 mm)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 6 x 250 lb bombs (1,500 lb total)
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* 6 x 250 lb AN-M57 bombs (1,500 lb total)
 
* 8 x HVAR rockets
 
* 8 x HVAR rockets
* 8 x HVAR rockets + 6 x 250 lb bombs (1,500 lb total)
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* 8 x HVAR rockets + 6 x 250 lb AN-M57 bombs (1,500 lb total)
* 8 x HVAR rockets + 1 x M13/44 torpedo
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* 8 x HVAR rockets + 1 x 1,927 lb Mk.13-1 Case torpedo
* 8 x HVAR rockets + 6 x 500 lb bombs (1,500 lb total)
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* 1 x 1,927 lb Mk.13-1 Case torpedo
* 8 x HVAR rockets + 6 x 1,000 lb bombs (6,000 lb total)
+
* 8 x HVAR rockets + 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
 +
* 8 x HVAR rockets + 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
 +
* 8 x HVAR rockets + 6 x Type A Mark I mines
 
* 8 x HVAR rockets + 2 x Tiny Tim rockets
 
* 8 x HVAR rockets + 2 x Tiny Tim rockets
 +
* 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)
 +
 +
Note: Gunpods are fired separately from nose armaments if fired via '''"Additional guns"''' keybinds.
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
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{{Specs-Avia-Defensive}}
{{main|Browning M2 (12.7 mm)}}
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<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 12.7 mm Browning M2 machine gun, dorsal turret (400 rpg = 800 total)
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* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
* 2 × 12.7 mm Browning M2 machine gun, ventral turret (1,000 rpg = 2,000 total)
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* 2 x 12.7 mm M2 Browning machine guns, ventral turret (1,000 rpg = 2,000 total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The PV-2D Harpoon is a bomber and should be played as such. Its gigantic and versatile payload options allow for enough power against ground/naval targets and bases. The eight nose-mounted 12.7 mm machine guns deal excellent damage, and can be used offensively with the dorsal turret able to point forward. Though the gunners provide ample top and bottom protection, the tail of the vehicle is a blind spot to the two turret gunners and thus a tailing pursuant would be a priority threat.
 +
 
 +
It is also viable for bomber hunting due to the bomber spawn and its offensive armaments. Engaging unsuspecting fighters is also good, provided that you utilise BnZing and extend away. If your nose guns are out, consider using your dorsal for emergency shooting. Without an arrestor hook, you must land on carriers with some risk. Approach low and slow, use your flaps to slow down more and land on the deck without deploying your gear. Your plane won't break, the fuselage and engines will eat the brunt of impact. Same applies to landing on ground, you can do a soft belly landing without dying.
 +
 
 +
If you do engage, try to drag the enemy to ground level. Dragging hostiles down is great for your team to pick off, and you can force pursuers to your tail by diving down. Dogfighting is not encouraged, but it can turn on a dime occasionally.
 +
 
 +
'''Enemies worth noting:'''
  
== Usage in the battles ==
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[[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
===Manual Engine Control===
+
[[ZSD63]]: Though it is hard to identify specific SPAA vehicles on the ground from the air (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is occupied with another friendly or if the {{PAGENAME}} is equipped with a bomb that it can use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
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! rowspan="2" | Mixer
! rowspan="2" |Pitch
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! rowspan="2" | Pitch
! colspan="3" |Radiator
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! colspan="3" | Radiator
! rowspan="2" |Supercharger
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! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "3"| Weaponry
 
 
|-
 
|-
| I
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! Oil !! Water !! Type
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|
 
| FRC mk.5
 
 
|-
 
|-
| II
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| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
|  
 
| Compressor
 
| Airframe
 
|  
 
|  
 
| ITC mk.3
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|  
 
| New 12 mm MGs
 
| Turret 12 mm
 
| SBC-17
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
| New 12 mm MGs (turret)
 
| LBC-25
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Very effective offensive armament; 8 x 12.7 mm Brownings: nose mounted
+
 
* Very strong airframe
+
* Very deadly offensive armament with plenty of ammunition
 
* Effective defensive armament with good coverage over rear section of aircraft
 
* Effective defensive armament with good coverage over rear section of aircraft
 
* The dorsal turret can swivel 360 degrees and even fire at targets off the nose of the plane
 
* The dorsal turret can swivel 360 degrees and even fire at targets off the nose of the plane
* Can provide initial cover for other bombers until fighter escorts reach a bomber altitude
+
* Defensive armament has lots of ammo
* Great top speed compared to other medium bombers
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* Good acceleration overall
* Good climb rate
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* Acceptable climb rate
* Excellent payload capacity of bombs, rockets and torpedoes
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* Good energy retention in turns due to heavy weight(But do not turn too much, else you bleed all your energy)
 +
* Large and versatile payload options
  
 
'''Cons:'''
 
'''Cons:'''
* Aircraft defensive blind spots include belly of aircraft
+
 
* Mediocre energy retention and manoeuvrability, due to heavyweight (with ordinance loaded)
+
* Huge airframe: prone to damage
* Offensive armament will only be useful in attacking enemy bombers, ground targets, or engaging fighters head-on
+
* Big tail section is prone to attacks, usually crippling tail control
* Steel construction adds to the overall weight, leaving room for small payload; limited ability to be used as a tactical or strategic bomber
+
* Belly is a blindspot for gunners
* Elevators easily shot off, can cause aircraft to become unstable, however, the aircraft can still be controlled operating flaps and/or adjusting engine power
+
* Cannot sustain multiple turns, energy will bleed despite nice energy retention
 +
* Mediocre manoeuvrability
 +
* Cannot fly on one engine: you cannot sustain flight with just one
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Ventura===
 
===Ventura===
After the success of the Lockheed Hudson, Lockheed sought to introduce another bomber named the ''Ventura'' based off their Model 18 Lodestar transport aircraft. Though similar to the Hudson, the Ventura was a lot bigger. The Royal Air Force adopted the plane under the Ventura name, and the United States Army Air Force (USAAF) adopted it as the [[B-34|B-34 Lexington]]. Though the Ventura was faster and could hold twice as much bombs than the Hudson, the Royal Air Force did not like the plane very much and were replaced by Mosquitos, the surplus Venturas sent towards Coastal Command. America's usage of the B-34 Lexington was complicated with a feud in air power between the USAAF and the US Navy (USN). The USAAF had a monopolization on manufacturing and command of land-based bombers, leading to naval activities such as anti-submarine duties with bombers be shouldered by the USAAF rather than the USN, forcing the usage of float planes like the [[PBY-5_Catalina|Catalina]] in the Navy's role. It wasn't until a compromise with the [[B-29A-BN|B-29 Superfortress]] in a naval manufacturing factory that the Army finally gave the Navy the aircraft and jurisdiction to act in their roles.
+
After the success of the Lockheed Hudson, Lockheed sought to introduce another bomber named the ''Ventura'' based off their Model 18 Lodestar transport aircraft. Though similar to the Hudson, the Ventura was a lot bigger. The Royal Air Force adopted the plane under the Ventura name, and the United States Army Air Force (USAAF) adopted it as the [[B-34|B-34 Lexington]]. Though the Ventura was faster and could hold twice as many bombs than the Hudson, the Royal Air Force did not like the plane very much and replaced them with Mosquitoes, the surplus Venturas sent to Coastal Command. America's usage of the B-34 Lexington was complicated with a feud in air power between the USAAF and the US Navy (USN). The USAAF had a monopoly on manufacturing and command of land-based bombers, leading to naval activities such as anti-submarine duties with bombers shouldered by the USAAF rather than the USN, forcing the usage of float planes like the [[PBY-5_Catalina|Catalina]] in the Navy's role. It wasn't until a compromise with the [[B-29A-BN|B-29 Superfortress]] in a naval manufacturing factory that the Army finally gave the Navy the aircraft and jurisdiction to act in their roles.
  
 
===Naval adoption===
 
===Naval adoption===
Line 261: Line 216:
  
 
===Combat usage===
 
===Combat usage===
The PV-1 was operated by three squadrons in the Pacific Theater and flew bombing strikes against Japan. The PV-1 usually accompanied [[B-24D-25-CO|B-24]]s due to having a more sophisticated radar system. A few were also given to the Marine Corps fighter squadron VMF(N)-531 at the Solomon Islands.
+
The PV-1 was operated by three squadrons in the Pacific Theatre and flew bombing strikes against Japan. The PV-1 usually accompanied [[B-24D-25-CO|B-24s]] due to having a more sophisticated radar system. A few were also given to the Marine Corps fighter squadron VMF(N)-531 at the Solomon Islands.
  
 
The PV-2's design had a shaky start, issues with the wings wrinkling came off as dangerously problematic. Another redesign was needed, delaying the introduction into the Navy until early 1945, with the ones already delivered converted for training purposes as the ''PV-2C''. When the Harpoons were finally shipped, it went as the ''PV-2D'' model, and these aircraft designs proved reliable and popular with the crews that used them.
 
The PV-2's design had a shaky start, issues with the wings wrinkling came off as dangerously problematic. Another redesign was needed, delaying the introduction into the Navy until early 1945, with the ones already delivered converted for training purposes as the ''PV-2C''. When the Harpoons were finally shipped, it went as the ''PV-2D'' model, and these aircraft designs proved reliable and popular with the crews that used them.
  
 
After the war, the Venturas and its variants were eventually declared obsolete. A number were scrapped, some were given away to foreign nations during and after the war. A number of the aircraft still survive today in both airworthy and display-only conditions.
 
After the war, the Venturas and its variants were eventually declared obsolete. A number were scrapped, some were given away to foreign nations during and after the war. A number of the aircraft still survive today in both airworthy and display-only conditions.
 +
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
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;Skins
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicle=pv_2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos
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{{Youtube-gallery|rVvmp7zEmes|'''The Shooting Range #93''' - ''Pages of History'' section at 03:43 discusses the PV-2D.|O5RGUpnL_Vw|'''PV-2D Harpoon - Today Is Payday''' - ''Napalmratte''|fn80tkyCyho|'''Premium Review: PV-2D Harpoon [Hard Hitting]''' - ''Jengar''}}
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== See also ==
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''-->
 
* [http://warthunder.com/en/news/4657-development-ww2-chronicles-vehicles-the-pv-2-harpoon-en// [Devblog<nowiki>]</nowiki> WW2 Chronicles vehicles: The PV-2 Harpoon]
 
  
===Obtainable events===
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;Related development
* The PV-2D Harpoon was available in 2017 World War Two: Chronicle Event, unlocked after obtaining 6 Chronicle Awards.
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* [[B-34]]
* It was made available again during the 2018 WW2 Chronicles during the "Special Objectives" section of the event, where it could be assembled as a coupon with 12 Element piece and a scheme, with the latter obtainable after completing seven tasks in air battles and a community milestone of 400,000 completed Special Objectives is obtained.
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* [[Hudson Mk V (Great Britain)]]
  
== Sources ==
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== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''other literature.'' -->
* ''other literature.''
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* [[wt:en/news/4657-development-ww2-chronicles-vehicles-the-pv-2-harpoon-en|[Devblog] WW2 Chronicles vehicles: The PV-2 Harpoon]]
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* [https://forum.warthunder.com/index.php?/topic/361709-pv-2d/ Official data sheet - more details about the performance]
  
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{{AirManufacturer Lockheed}}
 
{{USA bombers}}
 
{{USA bombers}}
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{{USA premium aircraft}}

Revision as of 10:38, 17 February 2021

This page is about the premium gift American bomber PV-2D. For standard version, see B-34.
PV-2D
pv_2d.png
GarageImage PV-2D.jpg
PV-2D
Show in game
MARKET

Description

The PV-2D Harpoon is a premium gift rank III American bomber with a battle rating of 4.3 (AB), 3.7 (RB), and 3.3 (SB). It was introduced in Update 1.67 "Assault", during the 2017 World War Two: Chronicle event, unlocked after obtaining 6 Chronicle Awards. It was later obtainable at the end of the 2019 Operation "Shipyard" by buying a "Shipyard" trophy.

General info

Flight performance

Max speed
at 4 267 m478 km/h
Turn time28 s
Max altitude9 500 m
Engine2 х Pratt & Whitney R-2800-31
TypeRadial
Cooling systemAir
Take-off weight16 t
Characteristics Max Speed
(km/h at 4,267 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 448 435 9500 29.2 30.1 8.9 8.9 549
Upgraded 513 478 26.9 28.0 16.2 12.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 277.8 326 309 222 ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 260 < 290 < 320 > 337
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,615 m 1,600 hp 1,984 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,023 m 1,450 hp 1,798 hp

Survivability and armour

Crew5 people
Speed of destruction
Structural0 km/h
Gear278 km/h
  • 12.7 mm Steel - Armour plate cockpit, in front of the pilot
  • 12.7 mm Steel - Armour plate cockpit, behind the pilot
  • 12.7 mm Steel - Armour plate cockpit, behind radio operator/navigator
  • 12.7 mm Steel - Armour plate - tail section and ventral gunner protection
  • 12.7 mm Steel - Armour plate - dorsal gunner protective plate
  • Fuel tanks at wing roots to middle of wing

Modifications and economy

Repair cost
AB665 Sl icon.png
RB1 186 Sl icon.png
SB2 091 Sl icon.png
Crew training10 000 Sl icon.png
Experts67 000 Sl icon.png
Aces400 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 70 / 150 / 250 % Sl icon.png
Talisman.png 2 × 136 / 136 / 136 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods armor frame.png
Airframe
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods armor cover.png
Cover
Mods metanol.png
Engine injection
Mods engine extinguisher.png
EFS
Mods gunpods.png
DGP-1
Mods ammo.png
bmg50_belt_pack
Mod arrow 1.png
Mods pilon rocket.png
FRC mk.5
Mod arrow 0.png
Mods air naval mine.png
Mk 13 Mod 0
Mods pilon torpedo.png
ITC mk.III
Mod arrow 0.png
Mods ammo.png
bmg50_turret_belt_pack
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Mods pilon bomb.png
SBC-17
Mod arrow 0.png
Mods turret gun.png
bmg50_turret_new_gun
Mods pilon bomb.png
LBC-25

Armaments

Offensive armament

Main article: M2 Browning (12.7 mm)

The PV-2D is armed with:

  • 8 x 12.7 mm M2 Browning machine guns, chin-mounted (250 rpg = 2,000 total)

Suspended armament

The PV-2D can be outfitted with the following ordnance:

  • 6 x 250 lb AN-M57 bombs (1,500 lb total)
  • 8 x HVAR rockets
  • 8 x HVAR rockets + 6 x 250 lb AN-M57 bombs (1,500 lb total)
  • 8 x HVAR rockets + 1 x 1,927 lb Mk.13-1 Case torpedo
  • 1 x 1,927 lb Mk.13-1 Case torpedo
  • 8 x HVAR rockets + 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
  • 8 x HVAR rockets + 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
  • 8 x HVAR rockets + 6 x Type A Mark I mines
  • 8 x HVAR rockets + 2 x Tiny Tim rockets
  • 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)

Note: Gunpods are fired separately from nose armaments if fired via "Additional guns" keybinds.

Defensive armament

Main article: M2 Browning (12.7 mm)

The PV-2D is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
  • 2 x 12.7 mm M2 Browning machine guns, ventral turret (1,000 rpg = 2,000 total)

Usage in battles

The PV-2D Harpoon is a bomber and should be played as such. Its gigantic and versatile payload options allow for enough power against ground/naval targets and bases. The eight nose-mounted 12.7 mm machine guns deal excellent damage, and can be used offensively with the dorsal turret able to point forward. Though the gunners provide ample top and bottom protection, the tail of the vehicle is a blind spot to the two turret gunners and thus a tailing pursuant would be a priority threat.

It is also viable for bomber hunting due to the bomber spawn and its offensive armaments. Engaging unsuspecting fighters is also good, provided that you utilise BnZing and extend away. If your nose guns are out, consider using your dorsal for emergency shooting. Without an arrestor hook, you must land on carriers with some risk. Approach low and slow, use your flaps to slow down more and land on the deck without deploying your gear. Your plane won't break, the fuselage and engines will eat the brunt of impact. Same applies to landing on ground, you can do a soft belly landing without dying.

If you do engage, try to drag the enemy to ground level. Dragging hostiles down is great for your team to pick off, and you can force pursuers to your tail by diving down. Dogfighting is not encouraged, but it can turn on a dime occasionally.

Enemies worth noting:

Yak-2 KABB: Do not think that the PV-2D can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the PV-2D must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.

ZSD63: Though it is hard to identify specific SPAA vehicles on the ground from the air (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the PV-2D's flight path. Don't even get close to it unless it is occupied with another friendly or if the PV-2D is equipped with a bomb that it can use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Very deadly offensive armament with plenty of ammunition
  • Effective defensive armament with good coverage over rear section of aircraft
  • The dorsal turret can swivel 360 degrees and even fire at targets off the nose of the plane
  • Defensive armament has lots of ammo
  • Good acceleration overall
  • Acceptable climb rate
  • Good energy retention in turns due to heavy weight(But do not turn too much, else you bleed all your energy)
  • Large and versatile payload options

Cons:

  • Huge airframe: prone to damage
  • Big tail section is prone to attacks, usually crippling tail control
  • Belly is a blindspot for gunners
  • Cannot sustain multiple turns, energy will bleed despite nice energy retention
  • Mediocre manoeuvrability
  • Cannot fly on one engine: you cannot sustain flight with just one

History

Ventura

After the success of the Lockheed Hudson, Lockheed sought to introduce another bomber named the Ventura based off their Model 18 Lodestar transport aircraft. Though similar to the Hudson, the Ventura was a lot bigger. The Royal Air Force adopted the plane under the Ventura name, and the United States Army Air Force (USAAF) adopted it as the B-34 Lexington. Though the Ventura was faster and could hold twice as many bombs than the Hudson, the Royal Air Force did not like the plane very much and replaced them with Mosquitoes, the surplus Venturas sent to Coastal Command. America's usage of the B-34 Lexington was complicated with a feud in air power between the USAAF and the US Navy (USN). The USAAF had a monopoly on manufacturing and command of land-based bombers, leading to naval activities such as anti-submarine duties with bombers shouldered by the USAAF rather than the USN, forcing the usage of float planes like the Catalina in the Navy's role. It wasn't until a compromise with the B-29 Superfortress in a naval manufacturing factory that the Army finally gave the Navy the aircraft and jurisdiction to act in their roles.

Naval adoption

The Lockheed Ventura bomber, an aircraft the USN had an eye for, was converted for their usage. The adapted Venturas were adopted under the designation PV-1 Ventura for the navy, with special equipment for patrol bombing, increased fuel storage along with a decrease in forward defensive armaments, and the addition of search radar. The first PV-1s arrived in December 1942, then entered naval service in February 1943.

The PV-1 was an adequate bomber but provided some weaknesses needed addressing, most notably in that the increased fuel weight made it difficult to take-off without problems. The Ventura design was modified with an increased wing area in order to improve take-off and load-carrying capability. This allowed the aircraft to carry not only up to 4,000 lb of bombs but even rockets under the wings. The redesigned aircraft was accepted by the USN as the PV-2 Harpoon. More than 500 Harpoons were built in the course of the war, with several variants. The original PV-2 had five forward armaments whereas the PV-2D updated it with eight forward guns. The PV-2C and PV-2T models were models built for training.

Combat usage

The PV-1 was operated by three squadrons in the Pacific Theatre and flew bombing strikes against Japan. The PV-1 usually accompanied B-24s due to having a more sophisticated radar system. A few were also given to the Marine Corps fighter squadron VMF(N)-531 at the Solomon Islands.

The PV-2's design had a shaky start, issues with the wings wrinkling came off as dangerously problematic. Another redesign was needed, delaying the introduction into the Navy until early 1945, with the ones already delivered converted for training purposes as the PV-2C. When the Harpoons were finally shipped, it went as the PV-2D model, and these aircraft designs proved reliable and popular with the crews that used them.

After the war, the Venturas and its variants were eventually declared obsolete. A number were scrapped, some were given away to foreign nations during and after the war. A number of the aircraft still survive today in both airworthy and display-only conditions.

Media

Skins
Videos

See also

Related development

External links


Lockheed Corporation
Fighters  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38K · P-38L-5-LO · YP-38
Bombers  B-34 · PV-2D
Jet Fighters  F-80A-5 · F-80C-10
  F-104A · F-104C
Export / License  A-29 · ▄Hudson Mk V
  ␗P-38L-1
  ␗F-104A · ▀F-104G · ␗F-104G · ▅F-104J · ▄F-104S
See Also  Mitsubishi Heavy Industries · Fiat Aviation

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner"

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PV-2D