Difference between revisions of "PG 02"

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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
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The '''{{specs|name}}''' is a premium rank {{specs|rank}} Japanese fast attack craft {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].  
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The '''{{specs|name}}''' is a premium rank {{specs|rank}} Japanese fast attack craft {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]]. It is a fast, powerful and very agile fighting ship!
  
 
== General info ==
 
== General info ==
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== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
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<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 
{{main|JM61-RFS (20 mm)}}
 
{{main|JM61-RFS (20 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
 
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The PG-02 carries a JM-61 cannon, with a fire rate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however, it can bounce a lot in heavy waves and it's hard to lead with past 2.5 km, however, your max range is around 3 km anyway, so that shouldn't really be an issue.
  
 
=== Special armament ===
 
=== Special armament ===
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
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<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
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The 130 mm Mark 36 SRBOC decoy system is a short-range mortar which launches chaff into the air around the vessel.  In-game it allows the captain to launch two smoke grenades in the air, which detonate above and on either side of the boat, however, there are currently no guided missiles to be confused by chaff and thus operate as smoke grenades.
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The system is armed with 6 volleys of 2 grenades, one-off each side of the vessel aiming forward and can be seen in front of the bridge.  The system is present on the vessel even if the modification is not selected.  By default, it is not bound to any key and thus is not available in-game unless a binding is set in the controls menu.
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The smoke clouds in-game are less effective than the default smoke screen as their coverage area is more limited and gaps can remain in the smokescreen allowing an enemy to continue tracking the screening vessel.
  
 
==Usage in battles==
 
==Usage in battles==
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* 20 mm rotary gun can easily overheat and jam if fired for too long
 
* 20 mm rotary gun can easily overheat and jam if fired for too long
 
* Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
 
* Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
* HE shells will set boat on fire
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* HE shells will set the boat on fire
  
 
== History ==
 
== History ==

Revision as of 04:25, 24 December 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
PG 02
jp_pg02.png
PG 02
Purchase:3 850 Specs-Card-Eagle.png
Show in game

Description

GarageImage PG 02.jpg


The No.1-class, PG-02 is a premium rank IV Japanese fast attack craft with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy". It is a fast, powerful and very agile fighting ship!

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.

If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Main article: JM61-RFS (20 mm)

The PG-02 carries a JM-61 cannon, with a fire rate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however, it can bounce a lot in heavy waves and it's hard to lead with past 2.5 km, however, your max range is around 3 km anyway, so that shouldn't really be an issue.

Special armament

The 130 mm Mark 36 SRBOC decoy system is a short-range mortar which launches chaff into the air around the vessel. In-game it allows the captain to launch two smoke grenades in the air, which detonate above and on either side of the boat, however, there are currently no guided missiles to be confused by chaff and thus operate as smoke grenades.

The system is armed with 6 volleys of 2 grenades, one-off each side of the vessel aiming forward and can be seen in front of the bridge. The system is present on the vessel even if the modification is not selected. By default, it is not bound to any key and thus is not available in-game unless a binding is set in the controls menu.

The smoke clouds in-game are less effective than the default smoke screen as their coverage area is more limited and gaps can remain in the smokescreen allowing an enemy to continue tracking the screening vessel.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set API-T
II Rudder Replacement Fire Protection System Smokescreen 20 mm APDS belts
III Propeller Replacement Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Artillery Support
  • As a premium ship, the PG 02's modifications are automatically unlocked upon purchase of the ship.

Pros and cons

Pros:

  • Boasts a 20 mm rotary gun that fires at 3,000 RPM, allowing swift and easy destruction of targets
  • Boasts excellent top speed and manoeuvrability
  • Can easily disable armaments on larger ships, such as destroyers and gunboats in rapid succession
  • Survivability rating is high - there are empty spaces in the hull which can absorb multitude amount of small-medium projectiles

Cons:

  • 20 mm rotary gun can easily overheat and jam if fired for too long
  • Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
  • HE shells will set the boat on fire

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro