Difference between revisions of "PG 02"

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{{Specs-Card
 
{{Specs-Card
 
|code=jp_pg02
 
|code=jp_pg02
|store=6844
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]]. It is a fast, powerful and very agile fighting ship!
{{Break}}
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The '''{{specs|name}}''' is a premium rank {{specs|rank}} Japanese fast attack craft {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]]. It is a fast, powerful and very agile fighting ship!
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The PG 02 could be compared to a piranha; it's very fast, nimble and agile with speeds up to 129 km/h in Arcade and 96 km/h in Realistic battles. Equipped with a very deadly 6-barrel 20 mm JM61 rotary cannon with 3,000 rounds of ammunition, mounted on the deck and a Mark 36 SRBOC decoy system with 12 rounds!
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.'' ''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''-->
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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* No armour installed, but the ship is entirely constructed from steel with thicknesses up to 8 mm.
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* A low crew count of 11 sailors.
  
The PG O2 could be compared to a piranha, It’s very fast, nimble and agile with speeds up to 129 km/h in arcade and 96 km/h in realistic and Simulator battles. Equipped with a very deadly, 6 barrel JM61 20 mm rotary gatling gun with 3000 rounds of ammunition, mounted on the deck and a mark 36 SRBOC decoy system with 12 rounds!
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This ship has a high profile, it does not have the sleek and stealthy appearance of the [[Jaguar-Klasse (140)]] or the [[Pr.1124 (1940)]]. It is also possible to get stuck in low ceiling caves. It offers higher top speed, far more spacious internal design, faster acceleration and a steel construction, unlike the Jaguar-Klasse (140) which is made from a wooden construction and is sightly slower.
  
The PG 02 has no armour installed on it, the ship is constructed from steel, with the thickness of it up to 8mm.  
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=== Mobility ===
The ship has a high profile, it does not have a sleek and stealthy appearance of the JAG 140. It is also possible to get stuck in low ceiling caves. It offers higher top speed, far more spacious internal design, faster acceleration and steel construction, unlike the JAG 140 wooden construction.  
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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A PG 02 uses a sleek hydrofoil design, which allows the ship to gain this vast speed. Another advantage of the hydrofoil design on this particular ship is, enemy torpedoes can pass under it when in the broadside position, since the hull of the ship floats above the water, like a cloud in the sky.
  
*PG 02 only has 11 sailors aboard it
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The manoeuvrability of this ship is good. It's extremely fast in a straight line, provides good handling and responds well to sudden movements. With maps which have mud & sandbanks, coral reefs or underwater objects the hydrofoil will get the ship stuck on them. It's incredibly important to be vigilant in the surroundings.
  
=== Mobility ===
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For example: if the cap zone is near an island make sure to slow down and stay away from the shoreline or risk running aground and becoming an easy target for enemy vessels.
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 
A PG 02 uses a sleek hydrofoil design, which allows the ship to gain this vast speed. Another advantage of the hydrofoil design on this particular ship is, enemy torpedos can pass under it when in the broadside position, since the hull of the ship floats above the water, like a cloud in the sky. 
 
The manoeuvrability of this ship is good, It’s extremely fast in a straight line, provides good handling and responds well to sudden movements. With maps which have, mud & sandbanks, coral reefs or underwater objects the hydrofoil will get the ship stuck on them. It’s incredibly important to be vigilant in the surroundings.
 
  
For example: if the cap zone is near an island make sure to slow down and stay away from the shoreline or risk running aground and becoming an easy target for enemy predators.
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{{NavalMobility}}
  
{| class="wikitable" style="text-align:center" width="40%"
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=== Modifications and economy ===
! rowspan="3" | Game Mode
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{{Specs-Economy}}
! colspan="3" | Mobility characteristics
 
|-
 
! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}}
 
! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}}
 
|-
 
! Stock
 
! Upgraded
 
|-
 
! Arcade
 
| ___ || ___ || rowspan="2" | ___
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| ___ || ___
 
|}
 
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
{{main|JM61-RFS (20 mm)}}
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{{main|JM61 (20 mm)}}
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The PG-02 carries a JM61 cannon, with a fire rate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however it can bounce a lot in heavy waves and it's hard to lead with past 2.5 km, though your max range is around 3 km anyway so that shouldn't really be an issue.
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'''Belt composition:'''
  
The PG-02 carries a JM-61 cannon, with a fire rate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however, it can bounce a lot in heavy waves and it's hard to lead with past 2.5 km, however, your max range is around 3 km anyway, so that shouldn't really be an issue.
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* '''HEI:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
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* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
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* '''APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}
  
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
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! colspan="7" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Type of<br>warhead
 
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
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| APDS || 50 || 46 || 35 || 27 || 23 || 20
 
|-
 
|-
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
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| API-T || 59 || 56 || 45 || 37 || 32 || 28
 
|-
 
|-
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
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| HEI || 59 || 56 || 45 || 37 || 32 || 28
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || {{gunParam|shell= <!--needs code name-->|normalization}} || {{gunParam|shell= |ricochet|0}}  || {{gunParam|shell= |ricochet|50}} || {{gunParam|shell= |ricochet|100}}
 
|-
 
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || {{gunParam|shell= <!--needs code name-->|normalization}} || {{gunParam|shell= |ricochet|0}}  || {{gunParam|shell= |ricochet|50}} || {{gunParam|shell= |ricochet|100}}
 
|-
 
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || {{gunParam|shell= <!--needs code name-->|normalization}} || {{gunParam|shell= |ricochet|0}}  || {{gunParam|shell= |ricochet|50}} || {{gunParam|shell= |ricochet|100}}
 
 
|-
 
|-
 
|}
 
|}
  
=== Special armament ===
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=== Additional armament ===
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
  
The 130 mm Mark 36 SRBOC decoy system is a short-range mortar which launches chaff into the air around the vessel. In-game it allows the captain to launch two smoke grenades in the air, which detonate above and on either side of the boat, however, there are currently no guided missiles to be confused by chaff and thus operate as smoke grenades.
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The 130 mm Mark 36 SRBOC decoy system is a short-range mortar which launches chaff into the air around the vessel. In-game it allows the captain to launch two smoke grenades in the air, which detonate above and on either side of the boat. However, there are currently no guided missiles to be confused by chaff and thus they operate as smoke grenades.
  
The system is armed with 6 volleys of 2 grenades, one-off each side of the vessel aiming forward and can be seen in front of the bridge. The system is present on the vessel even if the modification is not selected. By default, it is not bound to any key and thus is not available in-game unless a binding is set in the controls menu.
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The system is armed with 6 volleys of 2 grenades, one off each side of the vessel aiming forward and can be seen in front of the bridge. The system is present on the vessel even if the modification is not selected. By default, it is not bound to any key and thus is not available in-game unless a binding is set in the controls menu.
  
 
The smoke clouds in-game are less effective than the default smoke screen as their coverage area is more limited and gaps can remain in the smokescreen allowing an enemy to continue tracking the screening vessel.
 
The smoke clouds in-game are less effective than the default smoke screen as their coverage area is more limited and gaps can remain in the smokescreen allowing an enemy to continue tracking the screening vessel.
  
{| class="wikitable sortable" style="text-align:center"
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== Usage in battles ==
! colspan="7" | Smoke shell characteristics
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
|-
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The PG 02 only has one gun. If the gun is knocked out in battle, or has to reload, the ship does not have anything else to use to defend itself in combat. However the JM61 20 mm rotary cannon is able to destroy enemy ships rapidly with ease, the APDS rounds making short work of enemy ships.
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| __ || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
  
==Usage in battles==
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Using the JM61 it has two firing options, with or without the ''Autocannon'' modification. The modification prevents the gun from overheating by limiting the gun to fire at a slower rate of 450 rounds per minute. Without the modification, the gun can overheat very quickly. To reduce this, fire using a one to two-second burst and allow at least one second to cool down after firing the burst. This reduces the overheating, by allowing it to cool down to a controllable level which in the long term allows for more ships to be destroyed at a faster pace.
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
  
The PG 02 only has one gun and that’s it.
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It's very important to note that the ammunition can be consumed rapidly, the cannon was designed to fire 3,000 rounds per minute! It requires up to 23 seconds to reload and the fastest reload with an ace crew qualification is 20 seconds. It's very important to make every burst count, for example targeting other torpedo ships, the fastest way to sink them is to aim for the torpedoes which will detonate and cause the enemy ship to explode and sink!
What does this mean? if the gun is knocked out in battle, or has to reload. The ship does not have anything else to use in case it has to defend its self in battle. However the JM61 20 mm, gatting gun is able to destroy enemy ships rapidly with ease, the APDS rounds make short work of enemy ships.
 
  
Using the JM61 it has two firing options with or without the autocannon modification, the modification prevents the gun from overheating. By limiting the gun to fire at a slower rate of 450 rounds per minute. Without the modification, the gun can overheat fast. To reduce this, fire using a one to two-second burst and allow at least one second to cool down, after firing the burst. This reduces the overheating, by allowing it to cool down. To a controllable level which in the bigger picture allows for more ships to be destroyed at a faster pace.  
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One of the additional valuable advantages the PG 02 has is its radar. The radar is able to identify and direct you towards the enemy units.
  
It’s very important to note that the ammunition can be consumed rapidly, the cannon was designed to fire 3000 rounds per minute! It requires up to 23 seconds to reload and the fastest reload with an ace crew qualification is 20 seconds. It’s very important to make every bust count, for example targeting other torpedo ships, the fastest way to sink them is to aim for the torpedoes which will denote and cause the enemy ship to explode and sink!
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Dealing with larger targets such as Armoured Gun Boats, these are heavily armoured and pack powerful cannons, which can easily destroy the PG 02 in a single shot with a well placed HE round.
  
One of the additional valuable advantages the PG 02 has, is radar. The radar is able to identify and direct you towards the enemy units.
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The best way to knock these floating sea tanks out is to use APDS rounds and target the following critical elements:
  
Dealing with larger targets such as Armoured Gun Boats, these are heavily armoured and packing powerful cannons, which can easily destroy the PG 02 in a single shot with a well placed HE round. The best way to knock these sea tanks out is to use APDS rounds and target the critical elements:
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* Ammo storage
Hitting the Storage, Engine and bridge areas, will knock the enemy ship out, a few bursts along the ship will see it sinking.
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* Engine room
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* Superstructure
  
Destroyers, it is possible to encounter some destroyers. The PG 02 can be easy destroyed, it's also important to note that the PG 02 will be unlikely to sink a destroyer. A PG 02 can cause a lot of damage to it. However to do this, close range is needed, aim for the turrets and knock them out first, then the torpedo tubes - if the destroyer see's this ship approaching it will lock on destroy it.
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It is also possible to encounter some destroyers. The PG 02 can be easy destroyed by a destroyer at any range. It's important to note that the PG 02 will be unlikely to sink a destroyer, thought it may be able to cause a substantial amount of damage to it. However to do this, close range is needed, aim for the turrets and knock them out first, then the torpedo tubes - if the destroyer sees this ship approaching, it will lock on and destroy it.
  
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* Any ship with a large calibre cannon is a major threat, it's best to avoid these ships unless their main armament can be taken out quickly or at range.
  
===Modules===
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Aircraft pose a major threat to this ship. Since it lacks any armour even the smallest calibre rounds are able to cause critical damage. When an enemy aircraft is detected, use the decoy system to cover the surroundings in smoke and hide until it has moved onto a new target. However, the PG 02 is able to take down enemy aircraft, rapidly fire a short quick burst and aim for critical elements: engine, flight deck and wing spars. The enemy aircraft will soon be diving into the clear water.
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" |Unsinkability
 
! colspan="2" |Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set||
 
| API-T||
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System||Smokescreen
 
| 20 mm APDS belts||
 
|-
 
| III
 
| Propeller Replacement
 
| ||
 
| Improved Rangefinder||Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps||
 
| Artillery Support||
 
|-
 
|}
 
 
 
* As a premium ship, the PG 02's modifications are automatically unlocked upon purchase of the ship.
 
  
===Pros and cons===
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=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Boasts a 20 mm rotary gun that fires at 3,000 RPM, allowing swift and easy destruction of targets
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* Boasts a 20 mm rotary cannon that fires at 3,000 RPM, allowing swift and easy destruction of targets
 
* Boasts excellent top speed and manoeuvrability
 
* Boasts excellent top speed and manoeuvrability
* Can easily disable armaments on larger ships, such as destroyers and gunboats in rapid succession
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* Can easily disable armaments on larger ships, such as destroyers and gunboats, in rapid succession
 
* Survivability rating is high - there are empty spaces in the hull which can absorb multitude amount of small-medium projectiles
 
* Survivability rating is high - there are empty spaces in the hull which can absorb multitude amount of small-medium projectiles
  
 
'''Cons:'''
 
'''Cons:'''
  
* 20 mm rotary gun can easily overheat and jam if fired for too long
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* 20 mm rotary cannon can easily overheat and jam if fired for too long
 
* Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
 
* Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
 
* HE shells will set the boat on fire
 
* HE shells will set the boat on fire
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* Can be hullbroken by larger calibre guns it often meets
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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The PG 02 No. 822 was laid down on 25th March 1991, launched on 17th July 1992 and commissioned into the Japanese Maritime Self Defence force in March of the following year. It would stay in active service until 6th June 2010.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|3Zgt3Ep2ADM|'''The Shooting Range #150''' - ''Metal Beasts'' section at 01:50 discusses the PG 02.}}
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{{Youtube-gallery|3Zgt3Ep2ADM|'''The Shooting Range #150''' - ''Metal Beasts'' section at 01:50 discusses the PG 02.|i9dnF0Cnh7Q|'''Premium Vehicles: PG 02''' - ''War Thunder Wiki''}}<gallery mode="packed" caption="Store Pack Images" heights="150">
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File:PG 02 Store Pack Image 01.jpg|
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File:PG 02 Store Pack Image 02.jpg|
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File:PG 02 Store Pack Image 03.jpg|
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File:PG 02 Store Pack Image 04.jpg|
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File:PG 02 Store Pack Image 05.jpg|
 +
</gallery>
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
Line 195: Line 137:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''
* ''other literature.''-->
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* ''other literature.'' -->
  
* [[wt:en/news/6163-development-the-japanese-fleet-in-war-thunder-pre-orders-for-the-pg-02-and-kiyoshimo-en|[Development<nowiki>]</nowiki> The Japanese Fleet in War Thunder: Pre-orders for the PG 02 and Kiyoshimo]]
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* [[wt:en/news/6163-development-the-japanese-fleet-in-war-thunder-pre-orders-for-the-pg-02-and-kiyoshimo-en|[Development] The Japanese Fleet in War Thunder: Pre-orders for the PG 02 and Kiyoshimo]]
  
 
{{Japan boats}}
 
{{Japan boats}}
 
{{Japan premium ships}}
 
{{Japan premium ships}}

Revision as of 13:46, 8 April 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
PG 02
jp_pg02.png
GarageImage PG 02.jpg
PG 02
Purchase:3 850 Specs-Card-Eagle.png
Show in game

Description

The No.1-class, PG-02 is a premium gift rank IV Japanese motor torpedo gun boat with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy". It is a fast, powerful and very agile fighting ship!

The PG 02 could be compared to a piranha; it's very fast, nimble and agile with speeds up to 129 km/h in Arcade and 96 km/h in Realistic battles. Equipped with a very deadly 6-barrel 20 mm JM61 rotary cannon with 3,000 rounds of ammunition, mounted on the deck and a Mark 36 SRBOC decoy system with 12 rounds!

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure3 mm (steel)
Number of section3
Displacement63 t
Crew11 people
  • No armour installed, but the ship is entirely constructed from steel with thicknesses up to 8 mm.
  • A low crew count of 11 sailors.

This ship has a high profile, it does not have the sleek and stealthy appearance of the Jaguar-Klasse (140) or the Pr.1124 (1940). It is also possible to get stuck in low ceiling caves. It offers higher top speed, far more spacious internal design, faster acceleration and a steel construction, unlike the Jaguar-Klasse (140) which is made from a wooden construction and is sightly slower.

Mobility

Speedforward / back
AB129 / 27 km/h
RB96 / 20 km/h

A PG 02 uses a sleek hydrofoil design, which allows the ship to gain this vast speed. Another advantage of the hydrofoil design on this particular ship is, enemy torpedoes can pass under it when in the broadside position, since the hull of the ship floats above the water, like a cloud in the sky.

The manoeuvrability of this ship is good. It's extremely fast in a straight line, provides good handling and responds well to sudden movements. With maps which have mud & sandbanks, coral reefs or underwater objects the hydrofoil will get the ship stuck on them. It's incredibly important to be vigilant in the surroundings.

For example: if the cap zone is near an island make sure to slow down and stay away from the shoreline or risk running aground and becoming an easy target for enemy vessels.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 129 27
RB/SB Stock ___ ___
Upgraded 96 20

Modifications and economy

Repair cost
AB1 781 Sl icon.png
RB2 241 Sl icon.png
Crew training10 000 Sl icon.png
Experts400 000 Sl icon.png
Aces940 Ge icon.png
Research Aces960 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 180 / 50 % Sl icon.png
Talisman.png 2 × 166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods tank ammo.png
20mm_jm61_rfs_naval_apit_ammo_pack
Mods tank ammo.png
20mm_jm61_rfs_naval_apds_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods ship type boat.png
Autocannon
Mods ship art support.png
Artillery Support

Armament

Primary armament

Turret20 mm rotary cannon JM61
Ammunition3000 rounds
Belt capacity3000 rounds
Fire rate3000 shots/min
Vertical guidance-10° / 80°
Main article: JM61 (20 mm)

The PG-02 carries a JM61 cannon, with a fire rate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however it can bounce a lot in heavy waves and it's hard to lead with past 2.5 km, though your max range is around 3 km anyway so that shouldn't really be an issue.

Belt composition:

  • HEI: HEF-I · API-T · HEF-I · HEF-I · API-T · HEF-I
  • API-T: API-T · HEF-I · API-T · API-T · HEF-I · API-T
  • APDS: APDS · APDS · APDS · APDS
Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
APDS 50 46 35 27 23 20
API-T 59 56 45 37 32 28
HEI 59 56 45 37 32 28

Additional armament

Setup 112 x 130 mm Mark 36 SRBOC decoy system

The 130 mm Mark 36 SRBOC decoy system is a short-range mortar which launches chaff into the air around the vessel. In-game it allows the captain to launch two smoke grenades in the air, which detonate above and on either side of the boat. However, there are currently no guided missiles to be confused by chaff and thus they operate as smoke grenades.

The system is armed with 6 volleys of 2 grenades, one off each side of the vessel aiming forward and can be seen in front of the bridge. The system is present on the vessel even if the modification is not selected. By default, it is not bound to any key and thus is not available in-game unless a binding is set in the controls menu.

The smoke clouds in-game are less effective than the default smoke screen as their coverage area is more limited and gaps can remain in the smokescreen allowing an enemy to continue tracking the screening vessel.

Usage in battles

The PG 02 only has one gun. If the gun is knocked out in battle, or has to reload, the ship does not have anything else to use to defend itself in combat. However the JM61 20 mm rotary cannon is able to destroy enemy ships rapidly with ease, the APDS rounds making short work of enemy ships.

Using the JM61 it has two firing options, with or without the Autocannon modification. The modification prevents the gun from overheating by limiting the gun to fire at a slower rate of 450 rounds per minute. Without the modification, the gun can overheat very quickly. To reduce this, fire using a one to two-second burst and allow at least one second to cool down after firing the burst. This reduces the overheating, by allowing it to cool down to a controllable level which in the long term allows for more ships to be destroyed at a faster pace.

It's very important to note that the ammunition can be consumed rapidly, the cannon was designed to fire 3,000 rounds per minute! It requires up to 23 seconds to reload and the fastest reload with an ace crew qualification is 20 seconds. It's very important to make every burst count, for example targeting other torpedo ships, the fastest way to sink them is to aim for the torpedoes which will detonate and cause the enemy ship to explode and sink!

One of the additional valuable advantages the PG 02 has is its radar. The radar is able to identify and direct you towards the enemy units.

Dealing with larger targets such as Armoured Gun Boats, these are heavily armoured and pack powerful cannons, which can easily destroy the PG 02 in a single shot with a well placed HE round.

The best way to knock these floating sea tanks out is to use APDS rounds and target the following critical elements:

  • Ammo storage
  • Engine room
  • Superstructure

It is also possible to encounter some destroyers. The PG 02 can be easy destroyed by a destroyer at any range. It's important to note that the PG 02 will be unlikely to sink a destroyer, thought it may be able to cause a substantial amount of damage to it. However to do this, close range is needed, aim for the turrets and knock them out first, then the torpedo tubes - if the destroyer sees this ship approaching, it will lock on and destroy it.

  • Any ship with a large calibre cannon is a major threat, it's best to avoid these ships unless their main armament can be taken out quickly or at range.

Aircraft pose a major threat to this ship. Since it lacks any armour even the smallest calibre rounds are able to cause critical damage. When an enemy aircraft is detected, use the decoy system to cover the surroundings in smoke and hide until it has moved onto a new target. However, the PG 02 is able to take down enemy aircraft, rapidly fire a short quick burst and aim for critical elements: engine, flight deck and wing spars. The enemy aircraft will soon be diving into the clear water.

Pros and cons

Pros:

  • Boasts a 20 mm rotary cannon that fires at 3,000 RPM, allowing swift and easy destruction of targets
  • Boasts excellent top speed and manoeuvrability
  • Can easily disable armaments on larger ships, such as destroyers and gunboats, in rapid succession
  • Survivability rating is high - there are empty spaces in the hull which can absorb multitude amount of small-medium projectiles

Cons:

  • 20 mm rotary cannon can easily overheat and jam if fired for too long
  • Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
  • HE shells will set the boat on fire
  • Can be hullbroken by larger calibre guns it often meets

History

The PG 02 No. 822 was laid down on 25th March 1991, launched on 17th July 1992 and commissioned into the Japanese Maritime Self Defence force in March of the following year. It would stay in active service until 6th June 2010.

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro