Difference between revisions of "PG 02"

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(Usage in battles)
(Survivability and armour)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
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<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.'' ''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''-->
  
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
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The PG O2 could be compared to a piranha, It’s very fast, nimble and agile with speeds up to 129 km/h in arcade and 96 km/h in realistic and Simulator battles. Equipped with a very deadly, 6 barrel JM61 20 mm rotary gatling gun with 3000 rounds of ammunition, mounted on the deck and a mark 36 SRBOC decoy system with 12 rounds!
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The PG 02 has no armour installed on it, the ship is constructed from steel, with the thickness of it up to 8mm.
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The ship has a high profile, it does not have a sleek and stealthy appearance of the JAG 140. It is also possible to get stuck in low ceiling caves. It offers higher top speed, far more spacious internal design, faster acceleration and steel construction, unlike the JAG 140 wooden construction.  
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*PG 02 only has 11 sailors aboard it
  
 
=== Mobility ===
 
=== Mobility ===

Revision as of 20:49, 25 March 2020

PG 02
jp_pg02.png
PG 02
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Description

GarageImage PG 02.jpg


The No.1-class, PG-02 is a premium rank IV Japanese fast attack craft with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy". It is a fast, powerful and very agile fighting ship!

General info

Survivability and armour

The PG O2 could be compared to a piranha, It’s very fast, nimble and agile with speeds up to 129 km/h in arcade and 96 km/h in realistic and Simulator battles. Equipped with a very deadly, 6 barrel JM61 20 mm rotary gatling gun with 3000 rounds of ammunition, mounted on the deck and a mark 36 SRBOC decoy system with 12 rounds!

The PG 02 has no armour installed on it, the ship is constructed from steel, with the thickness of it up to 8mm. The ship has a high profile, it does not have a sleek and stealthy appearance of the JAG 140. It is also possible to get stuck in low ceiling caves. It offers higher top speed, far more spacious internal design, faster acceleration and steel construction, unlike the JAG 140 wooden construction.

  • PG 02 only has 11 sailors aboard it

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Main article: JM61-RFS (20 mm)

The PG-02 carries a JM-61 cannon, with a fire rate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however, it can bounce a lot in heavy waves and it's hard to lead with past 2.5 km, however, your max range is around 3 km anyway, so that shouldn't really be an issue.

Special armament

The 130 mm Mark 36 SRBOC decoy system is a short-range mortar which launches chaff into the air around the vessel. In-game it allows the captain to launch two smoke grenades in the air, which detonate above and on either side of the boat, however, there are currently no guided missiles to be confused by chaff and thus operate as smoke grenades.

The system is armed with 6 volleys of 2 grenades, one-off each side of the vessel aiming forward and can be seen in front of the bridge. The system is present on the vessel even if the modification is not selected. By default, it is not bound to any key and thus is not available in-game unless a binding is set in the controls menu.

The smoke clouds in-game are less effective than the default smoke screen as their coverage area is more limited and gaps can remain in the smokescreen allowing an enemy to continue tracking the screening vessel.

Usage in battles

The PG 02 only has one gun and that’s it. Which means, if the gun is knocked out in battle, the ship does not have anything else to use in case it has to defend its self in battle. However the JM61 20 mm, gatting gun is able to destroy enemy ships rapidly with ease, APDS rounds make short work of emeny ships.

Using the JM61 it has two firing options with or without the autocannon modification, the modification prevents the gun from overheating. By limiting the gun to fire at a slower rate of 450 rounds per minute. Without the modification, the gun can overheat fast. To reduce this, fire using a one to two-second burst and allow at least one second to cool down, after firing the burst. This reduces the overheating, by allowing it to cool down. To a controllable level which in the bigger picture allows for more ships to be destroyed at a faster pace.

It’s very important to note that the ammunition can be consumed rapidly, it requires up to 23 seconds to reload and the fastest reload with an ace crew qualification is 20 seconds. It’s very important to make every bust count, for example targeting other torpedo ships, the fastest way to sink them is to aim for the torpedoes which will denote and cause the enemy ship to explode and sink!

Dealing with larger targets such as Armored Gun Boats, these are heavily armoured and packing powerful cannons, which can easily destroy the PG O2 in a single shot with a well placed HE round. The best way to knock these sea tanks out is to use APDS rounds and target the critical elements: Hitting the Storage, Engine and bridge areas will knock the enemy ship out, a few bursts along the ship will see it sinking.


Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set API-T
II Rudder Replacement Fire Protection System Smokescreen 20 mm APDS belts
III Propeller Replacement Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Artillery Support
  • As a premium ship, the PG 02's modifications are automatically unlocked upon purchase of the ship.

Pros and cons

Pros:

  • Boasts a 20 mm rotary gun that fires at 3,000 RPM, allowing swift and easy destruction of targets
  • Boasts excellent top speed and manoeuvrability
  • Can easily disable armaments on larger ships, such as destroyers and gunboats in rapid succession
  • Survivability rating is high - there are empty spaces in the hull which can absorb multitude amount of small-medium projectiles

Cons:

  • 20 mm rotary gun can easily overheat and jam if fired for too long
  • Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
  • HE shells will set the boat on fire

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro