Difference between revisions of "PGZ04A"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
=== Pros and cons ===
+
With its rapid-firing 25 mm guns and IR missiles, the PGZ04A dominates in close to mid-range air defense. Consider it has two layers of defence: missiles for up to 7 km (often limited to a moderate 4.5 km due to lock-on aspect). And the 25 mm cannons for anything within 3 km. The IR missiles have questionable tracking ability and often gives up track on a target entirely if it manoeuvres to evade. However, it will help to distract incoming aircraft and bleed their speed, making them easier to be finished with the 25 mm cannons. The PGZ04A will have a tough time dealing with helicopters hovering at their maximum range launching ATGMs, as neither of the PGZ04 armaments can reach anything that's beyond 7 km.
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
''With its rapid-firing 25mm guns and IR missiles, the PGZ04A dominates in close to mid-range air defense. Consider it has two layers of defense: missiles for up to 7km (often limited to a moderate 4.5km due to lock-on aspect). And the 25mm cannons for anything within 3km. The IR missiles have questionable tracking ability and often gives up track on a target entirely if it maneuvers to evade. However, it will help to distract incoming aircraft and bleed their speed, making them easier to be finished with the 25mm cannons. The PGZ04A will have a tough time dealing with helicopters hovering at their maximum range launching ATGMs, as neither of the PGZ04 armaments can reach anything that's beyond 7km.''
 
  
''PGZ04A's anti ground ability is limited, due to its smaller caliber 25mm cannons. They have no dedicated APDS rounds that were found in its predecessor, the PGZ09(which also has larger cannons of 35mm). The 25mm struggles to penetrate the sides of top-tier MBTs, with some of them completely immune (for example, the Merkava Mk.3D). Although exterior modules can be quickly destroyed, especially tracks. If aimed well (and some luck), you can take out gun barrels of the enemy tank, but it is better to avoid engaging with MBTs to begin with. The 25mm also have poor post-pen effects, even on thinly armored target.''
+
The PGZ04A's anti ground ability is limited, due to its smaller caliber 25 mm cannons. They have no dedicated APDS rounds that were found in its predecessor, the PGZ09 (which also has larger cannons of 35 mm). The 25 mm struggles to penetrate the sides of top-tier MBTs, with some of them completely immune (for example, the Merkava Mk.3D). Although exterior modules can be quickly destroyed, especially tracks. If aimed well (and some luck), you can take out gun barrels of the enemy tank, but it is better to avoid engaging with MBTs to begin with. The 25 mm rounds also have poor post-pen effects, even on thinly armoured target.
  
 
''It is suggested to play the PGZ04A as a dedicated anti-air platform. However, due to its shorter range than its counterparts, you need to leave the spawn to be effective. While doing that, always have friendly tanks to screen you, as the moment you're caught alone by enemy ground targets you will have exceptionally low chance of survival.''  
 
''It is suggested to play the PGZ04A as a dedicated anti-air platform. However, due to its shorter range than its counterparts, you need to leave the spawn to be effective. While doing that, always have friendly tanks to screen you, as the moment you're caught alone by enemy ground targets you will have exceptionally low chance of survival.''  
 +
 +
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''

Revision as of 07:42, 7 June 2021

RANK 4 FRANCE
Somua SM PACK
PGZ04A
cn_pgz_04a.png
GarageImage PGZ04A.jpg
PGZ04A
AB RB SB
9.3 9.3 9.3
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The HuoPao GaoShe ZiXing 04A is a rank VII Chinese SPAA with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Red Skies". PGZ is the Chinese PLA designation for its SPAA platforms. With PGZ being the Pinyin abbreviation for "炮,高射,自走" (Pao, Gaoshe, Zizou), or Lit. "Artillery, Anti-Air, Self-Propelled".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull12 / 10 / 10
Turret8 / 8 / 8
Crew3 people
Visibility341 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB61 / 19 km/h
RB and SB56 / 18 km/h
Number of gears6 forward
2 back
Weight22.7 t
Engine power
AB731 hp
RB and SB383 hp
Power-to-weight ratio
AB32.2 hp/t
RB and SB16.9 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 61 19 22.7 _,___ 731 __.__ 32.2
Realistic 56 18 _,___ 383 __.__ 16.87

Modifications and economy

Repair costBasic → Reference
AB4 728 → 7 035 Sl icon.png
RB4 411 → 6 563 Sl icon.png
SB4 631 → 6 890 Sl icon.png
Total cost of modifications210 300 Rp icon.png
351 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
300 Ge icon.png
Mods new tank break.png
Brake System
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
300 Ge icon.png
Mods new tank filter.png
Filters
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
420 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
16 000 Sl icon.png
300 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
420 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
25mm_cn_HE_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
25mm_cn_AP_ammo_pack
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
300 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
420 Ge icon.png
Mods thermal sight.png
NVD
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
420 Ge icon.png
Mods art support.png
Artillery Support
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

4 x 25 mm PG87 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 032 rounds
Belt capacity258 rounds
Reloadbasic crew → aces
32.5 → 25.0 s
Fire rate600 shots/min
Vertical guidance-5° / 85°
Main article: PG87 (25 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

25 mm PG87 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,032 (258) 600 -5°/+85° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: AP-T · FI-T*
  • Type 87 HE: FI-T*
  • Type 87 AP: AP-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default __ __ __ __ __ __
Type 87 HE __ __ __ __ __ __
Type 87 AP __ __ __ __ __ __
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 87 HE FI-T* ___ _.__ __ _._ ___ __° __° __°
Type 87 AP AP-T ___ _.__ __ _._ ___ __° __° __°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

HN-6 SAM
Ammunition4 rounds
Belt capacity4 rounds
Fire rate60 shots/min
Main article: HN-6

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

HN-6 missile
Capacity Vertical Horizontal Stabilizer
4 N/A N/A N/A

Ammunition

Ammuntion details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HN-6 SAM ___ _,___ _.__ __ _._ ___ __° __° __°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

With its rapid-firing 25 mm guns and IR missiles, the PGZ04A dominates in close to mid-range air defense. Consider it has two layers of defence: missiles for up to 7 km (often limited to a moderate 4.5 km due to lock-on aspect). And the 25 mm cannons for anything within 3 km. The IR missiles have questionable tracking ability and often gives up track on a target entirely if it manoeuvres to evade. However, it will help to distract incoming aircraft and bleed their speed, making them easier to be finished with the 25 mm cannons. The PGZ04A will have a tough time dealing with helicopters hovering at their maximum range launching ATGMs, as neither of the PGZ04 armaments can reach anything that's beyond 7 km.

The PGZ04A's anti ground ability is limited, due to its smaller caliber 25 mm cannons. They have no dedicated APDS rounds that were found in its predecessor, the PGZ09 (which also has larger cannons of 35 mm). The 25 mm struggles to penetrate the sides of top-tier MBTs, with some of them completely immune (for example, the Merkava Mk.3D). Although exterior modules can be quickly destroyed, especially tracks. If aimed well (and some luck), you can take out gun barrels of the enemy tank, but it is better to avoid engaging with MBTs to begin with. The 25 mm rounds also have poor post-pen effects, even on thinly armoured target.

It is suggested to play the PGZ04A as a dedicated anti-air platform. However, due to its shorter range than its counterparts, you need to leave the spawn to be effective. While doing that, always have friendly tanks to screen you, as the moment you're caught alone by enemy ground targets you will have exceptionally low chance of survival.

Pros and cons

Pros:

  • Good rate of fire (600 rpm) plus 4 x autocannons mean high fire density
  • 4 x IR missiles further improve its anti-air strengths especially against helicopters like AH-1
  • Has search and fire control radars that provides a lead indicator
  • Gunner thermal assists fighting in poor conditions
  • Great mobility with adequate reverse speed
  • 2 salvos of smoke grenades provide critical concealment
  • Profile is quite low

Cons:

  • IR missiles are quite short-ranged and slow, can be evaded/outran easily by fast jets like F-104, Su-7
  • 25 mm shells are not as potent as 35 mm or 57 mm shells at longer ranges
  • Low penetration of 25 mm guns means it is helpless against MBTs like M1
  • Completely exposed autocannons and missiles mean they are easily damaged
  • Search radar antenna is tall and big, can expose the location of PGZ04A
  • Like all SPAA, armour can only resist small calibre machine gun bullets

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China anti-aircraft vehicles
Radar SPAAG  PGZ09
Gun and Missile SPAAG  PGZ04A
Other  ZSD63/PG87 · WZ305
Germany  ␗Sd.Kfz.222
North Vietnam  Phòng không T-34
USA  CCKW 353 (M45) · ␗M42
USSR  Tor-M1