Difference between revisions of "PBJ-1H"

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{{Specs-Card|code=pbj_1h}}
 
 
{{About
 
{{About
|about=American 75 mm-armed attacker aircraft '''{{PAGENAME}}'''
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|about=American 75 mm-armed strike aircraft '''{{PAGENAME}}'''
 
|other
 
|other
 
|usage-1=the other variant
 
|usage-1=the other variant
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|usage-2=other vehicles of the family
 
|usage-2=other vehicles of the family
 
|link-2=B-25 (Family)
 
|link-2=B-25 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=pbj_1h
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.41]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The PBJ-1H is U.S. Navy variant of the [[B-25J-20|B-25]] which was operated by the U.S. Marine Corps as a ground attacker. This aircraft is a powerful ground strafing machine and due to the weapons package built-in, it can be viewed as a gunship. With eight 12.7 mm machine guns and a 75 mm cannon, most light ground targets such as AAA positions and Artillery positions can be destroyed. The 75 mm T13E1 cannon is similar to the 75 mm M3 on the Sherman tank and shares its powerful support capability. With Armoured Targets belt loaded, it can knock out light pillboxes with ease and greater accuracy than bombs in Realistic and Simulator modes. It is even effective against light and medium tanks, although the low fire rate makes it less than ideal for strafing several targets in a short target window. It is recommended to use the virtual cockpit view to aim the main gun. The 12.7 mm guns should be mainly utilized against "soft" targets such as armoured Cars, AA and artillery positions, and the 75 mm Gun against hardened targets such as light pillboxes and tanks. That said, the concentrated MG fire can also be used to destroy light pillboxes (with practice), though will require significant ammo usage to do so.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced in [[Update 1.41]].
 
  
The PBJ-1H is U.S. Navy variant of the [[B-25J-20|B-25]] which was operated by the U.S. Marine Corps as a ground attacker. This aircraft is a powerful ground strafing machine and due to the weapons package built-in, it can be viewed as a gunship. With eight 12.7 mm machine guns and a 75 mm cannon, most light ground targets such as AAA positions and Artillery positions can be destroyed. The 75 mm T13E1 cannon is similar to the 75 mm M3 on the Sherman tank and shares its powerful support capability. With Armored Targets belt loaded, it can knock out light pillboxes with ease and greater accuracy than bombs in Realistic and Simulator modes. It is even effective against light and medium tanks, although the low fire rate makes it less than ideal for strafing several targets in a short target window. It is recommended to use the virtual cockpit view to aim the main gun. The 12.7 mm guns should be mainly utilized against "soft" targets such as Armored Cars, AAA and Artillery positions, and the 75 mm Gun against hardened targets such as light pillboxes and tanks. That said, the concentrated MG fire can also be used to destroy light pillboxes (with practice), though will require significant ammo usage to do so.
+
Despite armament differences, the airframe of the PBJ is still that of the B-25. While this means that it will have a relatively large number of defensive weapons, it also means that it is relatively sluggish compared to other close-support aircraft. It also presents a relatively large and slow-moving, though semi-well-defended target. Beware all variants of the Bell [[P-39 (Family)|P-39]] Airacobra, [[P-63 (Family)|P-63]] Kingcobra, [[P-47 (Family)|P-47]] Thunderbolt, all variants of the [[Me 410 (Family)|Me 410]] and the [[Yak-9T]]; these aircraft can destroy your aircraft without much difficulty, whereas you will have a difficult time expending numerous 12.7 mm rounds trying to knock them out of the sky or off your tail.
  
Despite armament differences, the airframe of the PBJ is still that of the B-25. While this means that it will have a relatively large number of defensive weapons, it also means that it is relatively sluggish compared to other close-support aircraft. It also presents a relatively large and slow-moving, though semi-well-defended target. Beware all variants of the Bell [[P-39N-0|P-39 ''Airacobra'']], [[P-63A-5|P-63 ''Kingcobra'']], [[P-47D-25|P-47 ''Thunderbolt'']], all variants of the [[Me 410 A-1|Me 410s]] and the [[Yak-9T|Yak-9T]]; these aircraft can destroy your aircraft without much difficulty, whereas you will have a difficult time expending numerous 12.7 mm rounds trying to knock them out of the sky or off your tail.
+
This aircraft has several weaknesses in which the pilot must be aware of which could be exploited by attacking aircraft. First, the twin rudders in the tail section create gunner dead zones. The rudders will prevent the side gunners and to an extent the dorsal gunner from firing on an enemy attacking from the shadow of either of these two spots. The tail gunner should be able to neutralize this weakness as long as he has not been knocked out. The underside of the aircraft is especially vulnerable as there is no ventral turret and the tail gunner, side gunners only have a limited downward angle in which they can shoot, so it may be best to fly as low as possible in certain circumstances. Even with the great fire-power utilized on this aircraft, the pilot's best bet will be to operate under fighter cover when possible.
 
 
This aircraft has several weaknesses in which the pilot must be aware of which could be exploited by attacking aircraft. First, the twin rudders in the tail section create gunner dead zones. The rudders will prevent the side gunners and to an extent the dorsal gunner from firing on an enemy attacking from the shadow of either of these two spots. The tail gunner should be able to neutralize this weakness as long as he has not been knocked out. The underside of the aircraft is especially vulnerable as there is no ventral turret and the tail gunner, side gunners only have a limited downward angle in which they can shoot, so it may be best to fly as low as possible in certain circumstances. Even with the great fire-power utilized on this aircraft, the pilot's best bet will be to operate under fighter cover when possible.  
 
  
 
Other differences from the B-25 are the smaller bomb payload, attacker spawn location (lower altitude than bombers) and the lack of a bomb-sight view for precision bombing.
 
Other differences from the B-25 are the smaller bomb payload, attacker spawn location (lower altitude than bombers) and the lack of a bomb-sight view for precision bombing.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,390 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,390 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 427 || 414 || 5,800 || 38.9 || 33.9 || 4.1 || 5.3 || 850
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
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! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,390 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 429 || 416 || rowspan="2" | {{Specs|ceiling}} || 38.4 || 39.7 || 5.4 || 5.4 || rowspan="2" | 850
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 477 || 451 || 35.2 || 37.0 || 12.8 || 7.7
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 477 || 451 || 5,800 || 35.2 || 37.0 || 12.8 || 7.7 || 850
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 580 || 350 || 340 || ~4 || ~2
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 382 || 320 || 293 || ~5 || ~2
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 300 || < 270 || < 350 || > 240
+
| < 270 || < 320 || < 350 || > 320
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 524 m || 3,000 hp || 3,339 hp  
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| 524 m || 3,000 hp || 3,339 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,700 m || 2,700 hp || 3,005 hp  
+
| 3,700 m || 2,700 hp || 3,005 hp
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 8 mm Steel - Lower nose armour plate
 
* 8 mm Steel - Lower nose armour plate
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The two Wright R-2600 air-cooled radial engines are themself hard to destroy and with dropped payload, the PBJ will just keep flying on a single damaged one. Denying under armed fighters the ability to lethally cripple it. Yet this aircraft has got one downside: Fuel tanks. While present in all planes, the armour, crew and bomb bay take up all the fuselage. Leaving only space in the wings. A common cause of the crash is hence a fire and thus a structural failure of the wing spar.
 
The two Wright R-2600 air-cooled radial engines are themself hard to destroy and with dropped payload, the PBJ will just keep flying on a single damaged one. Denying under armed fighters the ability to lethally cripple it. Yet this aircraft has got one downside: Fuel tanks. While present in all planes, the armour, crew and bomb bay take up all the fuselage. Leaving only space in the wings. A common cause of the crash is hence a fire and thus a structural failure of the wing spar.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
+
{{Specs-Avia-Offensive}}
{{main|T13E1 (75 mm)|Browning M2 (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|T13E1 (75 mm)|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
 
* 1 x 75 mm T13E1 cannon (21 rounds)
 
* 1 x 75 mm T13E1 cannon (21 rounds)
* 4 x 12.7 mm Browning M2 machine gun, nose-mounted (400 rpg = 1,600 total)
+
* 4 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 1,600 total)
* 4 x 12.7 mm Browning M2 machine gun, cheek-mounted (400 rpg = 1,600 total)
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* 4 x 12.7 mm M2 Browning machine guns, cheek-mounted (400 rpg = 1,600 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)}}
 
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
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=== Defensive armament ===
 
=== Defensive armament ===
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
+
{{Specs-Avia-Defensive}}
{{main|Browning M2 (12.7 mm)}}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 12.7 mm Browning M2 machine gun, dorsal turret (400 rpg = 800 total)
+
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
* 2 x 12.7 mm Browning M2 machine gun, ventral turret (600 rpg = 1,200 total)
+
* 2 x 12.7 mm M2 Browning machine guns, tail turret (600 rpg = 1,200 total)
* 1 x 12.7 mm Browning M2 machine gun, 2 x beam turret (250 rpg)
+
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (250 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
The best way to destroy tanks with the 75 mm cannon is to use first-person pilot view which reduces parallax because you are closer to the level of the cannon, allowing for the crosshairs to be more accurate. The shells will almost always penetrate an enemy vehicle, so shoot at the points where the crew is in mixed battles.
 
The best way to destroy tanks with the 75 mm cannon is to use first-person pilot view which reduces parallax because you are closer to the level of the cannon, allowing for the crosshairs to be more accurate. The shells will almost always penetrate an enemy vehicle, so shoot at the points where the crew is in mixed battles.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
| Protective Vest
 
| Offensive 12 mm
 
| SBC-25
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
| MBC-25
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Turret 12 mm
 
| Offensive 75 mm
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 12 mm MGs (turret)
 
| New 75 mm Cannons
 
|-
 
|}
 
 
* It's really important to research the 75 mm belt because the stock belt alternates between AP-T and HE-T.
 
 
*
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* 75 mm AP-T shells have 50 g of explosive filler, so side-shots into vehicles are mostly one-shot eliminations
 
* 75 mm AP-T shells have 50 g of explosive filler, so side-shots into vehicles are mostly one-shot eliminations
  
'''Cons'''
+
'''Cons:'''
  
 
* 75 mm cannon fires so slow that it is usually impossible to destroy more than 2 tanks when passing over a convoy
 
* 75 mm cannon fires so slow that it is usually impossible to destroy more than 2 tanks when passing over a convoy
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== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The US Navy and Marine Corps received large numbers of B-25 Mitchell bombers from the USAAF after a mid-1942 deal between the two services. A total of 248 PBJ-1H bombers were acquired by the Navy and Marine Corps. 
+
The US Navy and Marine Corps received large numbers of B-25 Mitchell bombers from the USAAF after a mid-1942 deal between the two services. A total of 248 PBJ-1H bombers were acquired by the Navy and Marine Corps.
  
 
The PBJ-1H was a navalized variant of the B-25H Mitchell bomber. Marine Corps PBJ-1H bombers were heavily modified, with an AN/APS-3 search radar in a radome on the starboard wingtip, an AN/APN-4 Loran receiver, APK-2 IFF, AN/APN-1 altimeter, SCR-522A VHF radio, ARN-8 marker beacon, C-1 automatic pilot, ATC radio transmitter, ARB receiver, YC-2B receiver, BC-348 liaison receiver, and the AN/APG-13A "Falcon" 75mm radar gun director.
 
The PBJ-1H was a navalized variant of the B-25H Mitchell bomber. Marine Corps PBJ-1H bombers were heavily modified, with an AN/APS-3 search radar in a radome on the starboard wingtip, an AN/APN-4 Loran receiver, APK-2 IFF, AN/APN-1 altimeter, SCR-522A VHF radio, ARN-8 marker beacon, C-1 automatic pilot, ATC radio transmitter, ARB receiver, YC-2B receiver, BC-348 liaison receiver, and the AN/APG-13A "Falcon" 75mm radar gun director.
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== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=pbj_1h Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
 
+
* Douglas [[A-26 (Family)|A-26]] Invader
* de Havilland [[Mosquito (Family)|Mosquito]]
+
* De Havilland [[Mosquito (Family)|Mosquito]]
* Douglas [[DB-7 (Family)|DB-7]] and its many derivatives (such as [[A-20G-25|A-20G]])
 
* Douglas [[A-26 (Family)|A-26 ''Invader'']]
 
 
* Tupolev [[Tu-2 (Family)|Tu-2]]
 
* Tupolev [[Tu-2 (Family)|Tu-2]]
  
;Other B-25 variants in-game
+
;Other aircraft sporting a large-calibre gun
 
+
* [[XA-38]]
* [[B-25J-1]] - In-game early version of B-25J, one less nose-mounted machine gun compared to J-20.
+
* [[Hs 129 B-3]]
* [[B-25J-20]] - Very little difference between the J-1 and J-20, an additional nose-mounted machine gun, slight armour difference.
+
* [[Ki-109]]
* [[B-25J-30_(China)|B-25J-30]] (Chinese lend-lease) - Virtually same as J-20 variant.
+
* [[P.108A serie 2]]
* [[B-25J-30_(USSR)|B-25J-30]] (Soviet lend-lease) - Same as Chinese lend-lease version with the exception it utilises Soviet bombs.
 
* [[PBJ-1J]] - U.S. Marine variant - Identical to PBJ-1H in-flight characteristics and bomb loadout, no 75 mm cannon, a total of 12 nose-mounted machine guns. Lower service ceiling, reduced bomb load compared to J-1, J-20 and J-30 variants, increased armour around the cockpit.
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''-->
  
* ''topic on the official game forum;''
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* [https://forum.warthunder.com/index.php?/topic/474943-pbj-1h/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 
{{AirManufacturer NAA}}
 
{{AirManufacturer NAA}}
{{USA attackers}}
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{{USA strike aircraft}}

Revision as of 08:47, 13 September 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the American 75 mm-armed strike aircraft PBJ-1H. For the other variant, see PBJ-1J. For other vehicles of the family, see B-25 (Family).
PBJ-1H
pbj_1h.png
GarageImage PBJ-1H.jpg
PBJ-1H
AB RB SB
4.0 3.7 4.3
Research:13 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The PBJ-1H is a rank III American strike aircraft with a battle rating of 4.0 (AB), 3.7 (RB), and 4.3 (SB). It was introduced in Update 1.41.

The PBJ-1H is U.S. Navy variant of the B-25 which was operated by the U.S. Marine Corps as a ground attacker. This aircraft is a powerful ground strafing machine and due to the weapons package built-in, it can be viewed as a gunship. With eight 12.7 mm machine guns and a 75 mm cannon, most light ground targets such as AAA positions and Artillery positions can be destroyed. The 75 mm T13E1 cannon is similar to the 75 mm M3 on the Sherman tank and shares its powerful support capability. With Armoured Targets belt loaded, it can knock out light pillboxes with ease and greater accuracy than bombs in Realistic and Simulator modes. It is even effective against light and medium tanks, although the low fire rate makes it less than ideal for strafing several targets in a short target window. It is recommended to use the virtual cockpit view to aim the main gun. The 12.7 mm guns should be mainly utilized against "soft" targets such as armoured Cars, AA and artillery positions, and the 75 mm Gun against hardened targets such as light pillboxes and tanks. That said, the concentrated MG fire can also be used to destroy light pillboxes (with practice), though will require significant ammo usage to do so.

Despite armament differences, the airframe of the PBJ is still that of the B-25. While this means that it will have a relatively large number of defensive weapons, it also means that it is relatively sluggish compared to other close-support aircraft. It also presents a relatively large and slow-moving, though semi-well-defended target. Beware all variants of the Bell P-39 Airacobra, P-63 Kingcobra, P-47 Thunderbolt, all variants of the Me 410 and the Yak-9T; these aircraft can destroy your aircraft without much difficulty, whereas you will have a difficult time expending numerous 12.7 mm rounds trying to knock them out of the sky or off your tail.

This aircraft has several weaknesses in which the pilot must be aware of which could be exploited by attacking aircraft. First, the twin rudders in the tail section create gunner dead zones. The rudders will prevent the side gunners and to an extent the dorsal gunner from firing on an enemy attacking from the shadow of either of these two spots. The tail gunner should be able to neutralize this weakness as long as he has not been knocked out. The underside of the aircraft is especially vulnerable as there is no ventral turret and the tail gunner, side gunners only have a limited downward angle in which they can shoot, so it may be best to fly as low as possible in certain circumstances. Even with the great fire-power utilized on this aircraft, the pilot's best bet will be to operate under fighter cover when possible.

Other differences from the B-25 are the smaller bomb payload, attacker spawn location (lower altitude than bombers) and the lack of a bomb-sight view for precision bombing.

General info

Flight performance

Max speed
at 4 390 m451 km/h
Turn time37 s
Max altitude5 800 m
Engine2 х Wright R-2600-29
TypeRadial
Cooling systemAir
Take-off weight16 t
Characteristics Max Speed
(km/h at 4,390 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 429 416 5800 38.4 39.7 5.4 5.4 850
Upgraded 477 451 35.2 37.0 12.8 7.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 294 382 320 293 ~5 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 270 < 320 < 350 > 320
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
524 m 3,000 hp 3,339 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,700 m 2,700 hp 3,005 hp

Survivability and armour

Crew6 people
Speed of destruction
Structural0 km/h
Gear294 km/h
  • 8 mm Steel - Lower nose armour plate
  • 8 mm Steel - Pilot and Co-pilot's seats
  • 9.5 mm Steel - Fore cockpit armour plate
  • 9.5 mm Steel - Side armour cockpit plates
  • 9.5 mm Steel - Cockpit rear plate
  • 9.5 mm Steel - Dorsal gunner aft plate
  • 6.35 mm Steel - Side gunners armour plate x 2
  • 9.5 mm Steel - Tail gunner protective armour plate
  • 12 mm Bulletproof glass - Dorsal gunner turret
  • 38 mm Bulletproof glass - Tail gunner canopy

Rugged, sturdy, though, the PBJ-1H is all of those things. Featuring crew armour protection that outclasses the B-17 Flying Fortress in a handier, smaller design, the PBJ-1 is a tough nut to crack and even harder to devoid of the crew. Calibres above 20 mm are a must for a quick kill, otherwise, the PBJ-1H will repay in kind. Forgoing all defence is good, but all offence, too? It is called overkill, of the pursuit fighter.

The two Wright R-2600 air-cooled radial engines are themself hard to destroy and with dropped payload, the PBJ will just keep flying on a single damaged one. Denying under armed fighters the ability to lethally cripple it. Yet this aircraft has got one downside: Fuel tanks. While present in all planes, the armour, crew and bomb bay take up all the fuselage. Leaving only space in the wings. A common cause of the crash is hence a fire and thus a structural failure of the wing spar.

Modifications and economy

Repair costBasic → Reference
AB744 → 1 121 Sl icon.png
RB1 222 → 1 842 Sl icon.png
SB2 784 → 4 198 Sl icon.png
Total cost of modifications24 250 Rp icon.png
44 400 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces500 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 120 / 310 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
990 Rp icon.png
Cost:
1 800 Sl icon.png
140 Ge icon.png
Mods radiator.png
Radiator
Research:
990 Rp icon.png
Cost:
1 800 Sl icon.png
140 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
155 Ge icon.png
Mods compressor.png
Compressor
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
155 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
170 Ge icon.png
Mods new engine.png
Engine
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
170 Ge icon.png
Mods armor cover.png
Cover
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
185 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
185 Ge icon.png
Mods bulletproof vest.png
Protective vest
Research:
990 Rp icon.png
Cost:
1 800 Sl icon.png
140 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
185 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
990 Rp icon.png
Cost:
1 800 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SBC-25
Research:
990 Rp icon.png
Cost:
1 800 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
155 Ge icon.png
Mods pilon bomb.png
MBC-25
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mods ammo.png
m4_75mm_belt_pack
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
155 Ge icon.png
Mod arrow 0.png
Mods ammo.png
bmg50_turret_belt_pack
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
170 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
MBC-17
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
170 Ge icon.png
Mod arrow 0.png
Mods weapon.png
m4_75mm_new_gun
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
170 Ge icon.png
Mods turret gun.png
bmg50_turret_new_gun
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
185 Ge icon.png
Mods pilon bomb.png
AN-Mk 1
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
185 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
LBC-8
Research:
1 300 Rp icon.png
Cost:
2 400 Sl icon.png
185 Ge icon.png

Armaments

Offensive armament

Weapon 175 mm T13E1 cannon
Ammunition21 rounds
Fire rate18 shots/min
Ammunition3 200 rounds
Fire rate750 shots/min

The PBJ-1H is armed with:

  • 1 x 75 mm T13E1 cannon (21 rounds)
  • 4 x 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 1,600 total)
  • 4 x 12.7 mm M2 Browning machine guns, cheek-mounted (400 rpg = 1,600 total)

Suspended armament

List of setups (6)
Setup 112 x 100 lb AN-M30A1 bomb
Setup 28 x 250 lb AN-M57 bomb
Setup 34 x 500 lb AN-M64A1 bomb
Setup 43 x 1000 lb AN-M65A1 bomb
Setup 52 x 1600 lb AN-Mk 1 armor-piercing bomb
Setup 61 x 2000 lb AN-M66A2 bomb

The PBJ-1H can be outfitted with the following ordnance:

  • Without load
  • 12 x 100 lb AN-M30A1 bombs (1,200 lb total)
  • 8 x 250 lb AN-M57 bombs (2,000 lb total)
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)

Defensive armament

Ammunition800 rounds
Fire rate750 shots/min
Ammunition250 rounds
Fire rate750 shots/min
Ammunition1200 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The PBJ-1H is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
  • 2 x 12.7 mm M2 Browning machine guns, tail turret (600 rpg = 1,200 total)
  • 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (250 rpg)

Usage in battles

The best way to destroy tanks with the 75 mm cannon is to use first-person pilot view which reduces parallax because you are closer to the level of the cannon, allowing for the crosshairs to be more accurate. The shells will almost always penetrate an enemy vehicle, so shoot at the points where the crew is in mixed battles.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Immense firepower in the form of eight 12.7 mm machine guns and a 75 mm cannon in the nose
  • Excellent defensive firepower, utilizing most of the B-25's gun positions
  • Durable airframe which can withstand numerous hits before going down
  • Tricycle landing gear makes takeoff and landing easier
  • 75 mm AP-T shells have 50 g of explosive filler, so side-shots into vehicles are mostly one-shot eliminations

Cons:

  • 75 mm cannon fires so slow that it is usually impossible to destroy more than 2 tanks when passing over a convoy
  • Recoil from 75 mm cannon will literally yank the entire plane's nose off-target
  • Default belt for 75mm cannon alternates between HE and APT shells, giving mixed results
  • Payload is limited compared to B-25 Mitchell and configured as a dive bomber rather than a level bomber
  • Performance is sluggish at best
  • Twin tails create a blind spot for gunners, a trait carried by the B-25 family

History

The US Navy and Marine Corps received large numbers of B-25 Mitchell bombers from the USAAF after a mid-1942 deal between the two services. A total of 248 PBJ-1H bombers were acquired by the Navy and Marine Corps.

The PBJ-1H was a navalized variant of the B-25H Mitchell bomber. Marine Corps PBJ-1H bombers were heavily modified, with an AN/APS-3 search radar in a radome on the starboard wingtip, an AN/APN-4 Loran receiver, APK-2 IFF, AN/APN-1 altimeter, SCR-522A VHF radio, ARN-8 marker beacon, C-1 automatic pilot, ATC radio transmitter, ARB receiver, YC-2B receiver, BC-348 liaison receiver, and the AN/APG-13A "Falcon" 75mm radar gun director.

The PBJ-1H was manned by a crew of seven. There was the pilot, co-pilot, navigator, two radio-gunners, a mechanic-turret gunner, and an armorer-turret gunner. The armament consisted of eight forward-firing .50 cal machine guns, and six turret and waist .50 cal machine guns, for a total of 14 .50 cal machine guns.

The Marine Corps used PBJ Mitchells as land-based bombers. By the end of 1943, the Marine Corps was operating PBJs in eight squadrons, with four more squadrons being formed (these squadrons were not operational by the end of the war). These squadrons of PBJs were first operationally deployed in 1944, and they were mainly used to interdict enemy shipping while operating out of the Philippines, Saipan, Iwo Jima, and Okinawa towards the end of the war.

Media

Skins

See also

Aircraft of comparable role, configuration and era
Other aircraft sporting a large-calibre gun

External links


North American Aviation
Fighters 
P-51A  P-51
P-51C  P-51C-10
P-51D  P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30
P-51H  P-51H-5-NA
Twin-engine fighters  F-82E
Jet fighters  F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D
Strike aircraft  A-36 · PBJ-1H · PBJ-1J
  FJ-4B · FJ-4B VMF-232
Bombers  B-25J-1 · B-25J-20
Export/Licence  ▂B-25J-30 · ␗B-25J-30
  ▄Mustang Mk IA · F-6C-10-NA · ␗P-51D-20 · J26 David · J26 · P-51D-20-NA · ␗P-51K
  F-86F-30 ▅ · ␗F-86F-30 · F-86F-40 ▅ · F-86F-40 JASDF▅ · ␗F-86F-40
  ◄F-86K · ▄F-86K (Italy) · ▄F-86K (France)
  ␗F-100A · ▄F-100D · ␗F-100F
Captured  ▅P-51C-11-NT
  Canadair Limited license-built the F-86 as the CL-13 for use in Canada and export to Europe.
  Fiat license-built the F-86K for the Italian Air Force though another 120 NAA built F-86Ks were also sold to the Italians.
See Also  Mitsubishi Heavy Industries · Canadair Limited · Fiat Aviation

USA strike aircraft
Douglas  A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H
North American  A-36 · PBJ-1H · PBJ-1J
Other  AM-1 · AU-1 · XA-38