P1Y1 mod. 11
|This page is about the Japanese dive bomber P1Y1 mod. 11. For other variant, see P1Y1 mod. 11 (China).|
The P1Y1 mod. 11 "Ginga" is a rank IV Japanese dive bomber with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".
| Max Speed
(km/h at 5,900 m)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 5,900 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< ???||< ???||< ???||> ???|
|Optimal altitude||100% Engine power||WEP Engine power|
|?,??? m||??? hp||?,??? hp|
Survivability and armour
- 7 mm Steel plate behind the pilot
The P1Y1 mod. 11 can be outfitted with the following ordnance:
- 2 x 250 kg Navy Type Number 25 Model 2 bombs (500 kg total)
- 1 x 835 kg Type 91 Mod. 2 torpedo
- 2 x 500 kg Navy Type Number 50 Model 2 bombs (1,000 kg total)
- 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
The P1Y1 mod. 11 can utilize the following ordnance:
- 1 x 20 mm Type 99 Model 1 cannon, nose turret (225 rpg)
- 1 x 20 mm Type 99 Model 1 cannon, dorsal turret (225 rpg)
Usage in the battles
In arcade battles, the light payload is somewhat countered by the ability to reload. It is recommended to use the plane to hit high value targets such as pillboxes, since it is limited to 2 bombs (though it is one of the few Japanese med bombers able to carry 2 x 500 kg). Other planes with larger numbers of 60 kg bombs are better suited for taking out tanks and soft targets. It is at a huge disadvantage when compared to planes such as the B7A2, which has forward cannons able to strafe soft ground targets while bombs reload. As such, most pilots would use the B7A2 over the P1Y1, though this plane may still be useful in one's lineup for use after the B7A2 has been lost.
In realistic air battles, this plane thrives as a torpedo bomber on naval maps. Its high speed allows it to get in and get out quickly, and even though it only carries one torpedo, it can make multiple runs during a battle.
In realistic tank battles, the best option is likely to take the 2 x 500 kg bomb option and again use its speed to quickly get in, hit 2 targets and run away before enemy fighters realize it is there and intercept. Again, its speed should allow multiple runs somewhat making up for the light payload.
Manual Engine Control
|Controllable||Not controllable||Not controllable||Not controllable||Separate||Not ontrollable||Not controllable|
|I||Fuselage Repair||Radiator||Turret 20 mm||17 3/4 in (mod45)|
|II||Compressor||Airframe||New 20 mm MGs (Turret)|
|III||Wings Repair||Engine||14 in (mod30)|
|IV||Engine Injection||Cover||14 in (mod35)|
Pros and cons
- Very fast & surprisingly maneuverable
- 20mm turrets quickly destroy fighters when they hit
- Its speed forces enemies to tail you in line with your rear gunner
- No fixed forward armament
- Very limited payload
- Forward turret has very limited firing arc, and AI gunner rarely engages.
- Torpedos limited to Mod2, forcing this fast plane to slow a great deal in order to drop the torpedo
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Paste links to sources and external resources, such as:
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|Flying boats||H6K4 · H8K2 · H8K3|
|Naval||D3A1 · B5N2 · B7A2|
|Dive||D4Y1 · D4Y2 · D4Y3 Ko · P1Y1 mod. 11 "Ginga"|
|Medium||Ki-21-Ia · Ki-21-I hei · G4M1 · Ki-49-I Donryu · Ki-49-IIa Donryu · Ki-49-IIb Donryu · Ki-49-IIb Donryu /Late · Ki-67-I Ko · Ki-67-I otsu|
|Heavy||G5N1 Shinzan · G8N1 Renzan · ▅B-17E Flying Fortress|
|Jet||R2Y2 Keiun-Kai V1 · R2Y2 Keiun-Kai V2 · R2Y2 Keiun-Kai V3|