P.7.T AA

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RANK VI USSR
T-72AV (TURMS-T) PACK
P.7.T AA
fr_citroen_kegresse_p4t.png
GarageImage P.7.T AA.jpg
P.7.T AA
AB RB SB
1.3 1.3 1.3
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Citroen Kegresse P.7.T is a rank I French self-propelled anti-aircraft vehicle with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". With its four 13.2 mm Hotchkiss Mle 1930 machine guns, it poses a certain threat to enemy aircraft while featuring poor mobility (off-road) and armour.

The P.7.T AA is a very classic interwar anti-air defence system with its guns mounted on a mobile but vulnerable chassis.

With only 3 exposed crew members, anything can damage, disable or destroy this vehicle. Its armour does not provide enough cover to the crew from any angle. Even .30 cals guns can easily destroy this vehicle, so be sure to stay out of sight from enemies.

The half-track configuration usually provides increased off-road mobility to wheeled vehicles while enabling to carry more weight over the tracked section, a rule to which the P.7.T AA is no exception: It can reliably move itself across any rough terrain. The only downside to this vehicle is its low HP, which makes hill climbing quite slow. This little engine also struggles to bring this much weight to its max speed: One should go downhill and hit the gas in order to reach 40 km/h. Turning on the spot is also a no-go since the tracks do not provide enough traction to the ground: Hit the forward key and gain some speed before attempting any manoeuvre. Be patient and choose your path wisely and you should reach your destination soon enough.

With its four HMGs, this SPAA is quite reminiscent of the GAZ-AAA (4M) while having much more firepower. Since these weapons fire simultaneously, one hit usually means four holes in your opponent, a heavy toll to the early planes (and biplanes) you will be shooting at this BR.

General info

Survivability and armour

Hull break
Low structural strength makes the vehicle susceptible to serious damage
Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew3 people
Visibility67 %

Armour type:

  • Structural steel (chassis, gun mount)
  • Wheel (front tires)
Armour Front (Slope angle) Sides Rear Roof
Chassis 3 mm N/A
3 mm Engine hood
Gun Mount 30 mm Base
20 mm Frame
N/A

Notes:

  • Front tires are 10 mm thick.
  • The gun platform is 10 mm thick (wood).
  • Suspension wheels are 15 mm thick while tracks are 7 mm thick, and torsion bars are not modeled.
  • A 3 mm plate separates the driver cabin fro the gun platform.
  • Mudguards are 3 mm thick.

The P.7.T AA has practically no armour. Every crew member sits exposed to enemy fire, so even a light machine gun can knock out the entire crew in a matter of seconds. This means that the P.7.T AA should never be exposed to any enemy fire, including artillery barrages, enemy ground fire and more difficultly strafing attacks from aircraft. The only parts of the vehicle that might stop a rifle-calibre round are the engine block and the gun mount.

Mobility

Speedforward / back
AB44 / 8 km/h
RB and SB41 / 8 km/h
Number of gears6 forward
1 back
Weight2.2 t
Engine power
AB38 hp
RB and SB20 hp
Power-to-weight ratio
AB17.3 hp/t
RB and SB9.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 8 2.2 28 38 12.73 17.27
Realistic 41 8 18 20 8.18 9.09

The mobility is above average and smooth overall, while no terrain poses a challenge due to the half-track system. Due to the relatively high potential speed, the P.7.T AA can quickly get into an advantageous position on the map to shoot down planes. Just be sure to keep an eye out for flanking light tanks or fast medium tanks such as the Panzer III and IV, as anything can annihilate you with mere MG fire.

Modifications and economy

Repair costBasic → Reference
AB200 → 257 Sl icon.png
RB390 → 501 Sl icon.png
SB560 → 720 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 670 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces40 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 30 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
50 Ge icon.png
Mods new tank break.png
Brake System
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
50 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods new tank engine.png
Engine
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods tank tool kit.png
Parts
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods extinguisher.png
FPE
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
50 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
50 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods art support.png
Artillery Support
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png

Armaments

Main armament

4 x 13.2 mm Hotchkiss Mle 1930 machine gun
Ammunition1 440 rounds
Belt capacity30 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate450 shots/min
Vertical guidance-10° / 45°

The quad 13.2 mm Hotchkiss HMG's are fantastic at shredding planes and start fires very easily due to the belts containing pure API rounds. With their above-average fire rate, high damage, good accuracy and decent reload speed, they are an AA jockey's dream. It is worth noting that they have a limited magazine capacity, only 30 rounds per gun, but this is more-or-less remedied by the fact that there are 4 guns, allowing for 120 rounds total.

However, due to the P.7's low BR, they can be decent at destroying reserve and 1.3 tanks from the sides and rear. It is not recommended to use it in this fashion, as you leave yourself as an easy target for anything with guns.

13.2 mm Hotchkiss Mle 1930 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,440 (30) 450 -10°/+45° ±180° N/A 52.84 73.13 88.80 98.20 104.47 7.80 6.90 6.36 6.00
Realistic 35.70 42.00 51.00 56.40 60.00

Ammunition

  • AP-T: AP-I · API-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP-T 24 23 14 10 7 4

Ammo racks

Ammo racks of the P.7.T AA
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
48 40 (+8) 36 (+12) 28 (+20) 20 (+28) (+44) Yes

Notes:

  • The ammunition is modeled as clips of 30 rounds.
  • The visual discrepancy concerns the total number of clips as well as the number of clips per rack:
    • 38 clips are modeled but you can pack 48 clips.
    • Rack 4 is modeled as 8 clips but contains 10 clips (the last 2 clips count for 4 clips).
    • Rack 5 is modeled as 8 clips but contains 16 clips (every 2 clips count for 4 clips).

Usage in battles

Overview:

The P.7.T AA has a total lack of armour, so the best strategy is to stay away from enemy ground vehicles and focus on planes. However, the guns do have some penetration, so targeting enemy ground vehicles is a possibility. The limited mobility and lack of armour make fighting enemy ground vehicles very difficult for the P.7.T AA.

Tips:

Playing the P.7.T by focusing on air targets is the most viable strategy. Do not spawn this vehicle early game since there will be few planes to shoot at. Do not engage aircraft too early, as you will only expose yourself. Begin firing at less than 1 km range for the best effect. Always watch out for multiple aircraft, as if they strafe you, you will almost certainly die. The guns are surprisingly potent, and will quickly dispatch most air targets after a few hits, although some heavy fighters and bombers may prove challenging to destroy. When engaging enemy tanks, you can reverse from behind a building to only expose the gunner to enemy fire.

Pros and cons

Pros:

  • Four 13.2 mm machine guns, able to destroy weakly armoured foes like the Ha-Go, AS 42 or T-26, and aircraft like the He 51
  • AP-I/API-T belt as default means it has anti-tank potential even when stock
  • Excellent at actually being an SPAA. A high rate of fire and powerful rounds will shred planes at the rank
  • Good at suppressing enemy vehicles
  • Light: easy to tow from enemy fire when immobilised
  • Can damage some tanks from their weaker sides, like the LVT(A) series, Pz.IV C or Pz.II
  • Does not lose too much speed when turning due to the half-track configuration

Cons:

  • Very low survivability - the crew is exposed, extremely vulnerable to anything especially enemy MG, nearby artillery, bombs and rockets and HE shrapnels, even 7.62 mm MGs can damage critical parts like the engine or transmission
  • Has difficulty penetrating most enemy tanks frontally, for example Pz.II, B1 bis
  • Reload time is rather long, stopping it from firing back in critical times
  • Poor off-road mobility and climbing ability makes it slow on hills
  • The four canons fire synchronously, which reduces the chances to hit an aircraft
  • Gun platform turning and elevation rate are a bit slow (slow reaction, hard to follow close/fast targets)
  • Limited elevation of 45° limits its effectiveness against targets directly above it, for example dive bombers like Ju 87 B2* Driver blocks the gun in a frontal ~90° arc, may not be able to swing the hull around in time to combat sudden encounters

History

The first half-tracks were built by Frenchman Adolphe Kegresse for Russia in 1910-11. After the First World War Kegresse returned to France to work with Citroen to produce half-tracks for the French Army starting in the 1920s. By 1940, these unarmoured Kegresse-Citroen half-tracks (the P.17, P.19, P.107, and MCG variants) were used primarily for towing artillery, although a small number of closed-top half-track armoured cars (the P.16) were also in service. The P.7.T had been an earlier Kegresse model, built between 1925 and 1927. The French, who had created the first self-propelled anti-aircraft gun-truck back in 1913, would continue through the interwar period experimenting with various truck-mounted AA weapons like those shown in this model.

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France anti-aircraft vehicles
P.7.T AA · CCKW 353 AA · AMX-13 DCA 40 · AMX-30 DCA · Roland 1