Difference between revisions of "P.7.T AA"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' is a Rank {{specs|rank}} French self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. With its four 13.2 mm Hotchkiss Mle.1930 machine guns, it poses a certain threat to enemy aircrafts while featuring poor mobility (off-road) and armour.
 +
 
 +
The P.7.T AA is a very classic interwar anti-air defense system with its guns mounted on a mobile but vulnerable chassis.
 +
 
 +
With only 3 exposed crew members, anything can damage, disable or destroy this vehicle. Its armour does not provide enough cover to the crew from any angle. Even .30 cals guns can easily destroy this vehicle, so be sure to stay out of sight from enemies.
 +
 
 +
The half-track configuration usually provides increased off-road mobility to wheeled vehicles while enabling to carry more weight over the tracked section, a rule to which the P.7.T AA is no exception: It ''can'' reliably move itself across any rough terrain. The only downside to this vehicle is its low HP, which makes hill climbing quite slow. This little engine also struggles to bring this much weight to its max speed: One should go downhill ''and'' hit the gas in order to reach 40 km/h. Turning on the spot is also a no-go since tracks do not provide enough traction to the ground: Hit the forward key and gain some speed ''before'' attempting any manoeuvre. Be patient and choose your path wisely and you should reach your destination soon enough.
 +
 
 +
With its four HMGs, this SPAA is quite reminiscent of the [[GAZ-AAA (4M)]] while having much more firepower. Since these weapons fire simultaneously, one hit usually means four holes in your opponent's hull, a heavy toll to the early planes (and biplanes) you should be shooting at this BR.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
 
 +
Saying that the P.7 has armour is an insult to armour. The thickest plate of steel it carries is 20 mm, and that's not even on a part that is designed to take damage. Every crew member is exposed, and even 7.62 rounds will deal critical damage to both the crew and the vehicle. Not only is this bad for engaging tanks (which you shouldn't really do anyways with it), but it means that you are very vulnerable to aircraft return fire and bombs. However, this shouldn't be a problem, as you should be able to destroy aircraft making a bee-line for you before they can accurately target you.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 +
 
 +
The mobility is above average and smooth overall, while no terrain poses a challenge due to the half-track system. Due to the relatively high potential speed, the P.7 can quickly get into an advantageous position on the map to shoot down planes. Just be sure to keep an eye out for flanking light tanks or fast medium tanks such as the Panzer 3 and 4's, as anything can annihilate you.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armor<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 2.2 || colspan="1" rowspan="2" | N/A || colspan="1" | 44 (AB)
 +
|-
 +
|40 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|28
 +
|35
 +
|-
 +
|''Realistic/Simulator''
 +
|18
 +
|20
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|12.73
 +
|15.91
 +
|-
 +
|''Realistic/Simulator''
 +
|8.18
 +
|9.09
 +
|-
 +
|}
 +
 
 +
== Armaments ==
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Hotchkiss Mle 1930 (13.2 mm)}}
 +
 
 +
The quad 13.2 mm Hotchkiss HMG's are fantastic at shredding planes and start fires very easily due to the belts containing pure API rounds. With their above-average fire rate, high damage, good accuracy and decent reload speed, they are an AA jockey's dream. It is worth noting that they have a limited magazine capacity, only 30 rounds per gun, but this is more-or-less remedied by the fact that there are 4 guns, allowing for 120 rounds total.
 +
 
 +
However, due to the P.7's low BR, they can be decent at destroying reserve and 1.3 tanks from the sides and rear. It is not recommended to use it in this fashion, as you leave yourself as an easy target for anything with guns.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Hotchkiss Mle 1930 (13.2 mm)|13.2 mm Hotchkiss Mle 1930]] (x4)
 +
|-
 +
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="2" | 1,440 (30) || 450 || -10°/+45° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 52.84 || 73.13 || 88.80 || 98.20 || 104.47
 +
|-
 +
| ''Realistic'' || 35.7 || 42.0 || 51.0 || 56.4 || 60.0
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 7.80 || 6.90 || 6.36 || 6.00
 +
|-
 +
|}
 +
 
 +
=== Ammunition ===
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Belt
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
|-
 +
| Universal || AP-I,API-T || 24 || 23 || 14 || 10 || 7
 +
|-
 +
|}
 +
 
 +
=== [[Ammo racks|Ammo racks]] ===
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{specs|pseudonym}}.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''48''' || 44&nbsp;''(+4)'' || 28&nbsp;''(+20)'' || 4&nbsp;''(+44)'' || style="text-align:left" | no
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
This SPAA's gameplay should be familiar to Soviet rank 1-2 AA veterans: Multiple guns on a truck platform with limited frontal elevation angles. Such a fragile half-track vehicle should be held away from the frontlines and stick to its spawn.
 +
 
 +
;SPAA
  
== Weaponry ==
+
*Playing this as an SPAA is the surest way to score. Do not choose this vehicle early game since there are very little planes to shoot at: The P.7.T AA is a second-pick. Do not engage aircraft from too far away since it will only lower your limited ammo reserve while making yourself vulnerable in the event that a plane chooses to strafe you: you do not want to reload while a plane is coming. Another thing to keep in mind is that your gun elevation is limited. Find yourself a steep hill and park on its side in order to elevate your guns at a decent angle. This gun platform's turning rate does not allow for immediate reactions, so always pre-aim your guns to the nearest threat.
=== Main weaponry ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
=== Additional weaponry ===
+
;Ambusher
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
=== Machine guns ===
+
*In urban environments and low BR games (when you are facing reserve tanks), it could be a good idea to slip this slim vehicle into a tight alley (engine deck first) near a capture point and wait for an enemy to pass by. Whenever a light enough target falls into your sights, immobilize it by shooting at the engine deck first and ''then'' snipe the crew. This tactic is a very dangerous one, more of a last resort than an actual way to score with this AA. It is best used in conjunction with the allied effort: your fire may drag attention from them, turning your enemy's attention from your more potent allies. This tactic is well-suited for RB matches. Avoid artillery at all cost.
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in the battles ==
+
Another version of this tactic is to leave only the gunner exposed by popping him out (with its guns) from the corner of a building.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
With its good penetration rates (for an AA) and fast rate of fire, this SPAA can be quite useful to shred light preys.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 +
'''Pros:'''
  
'''Pros:'''
+
* Four 13.2 mm machine guns, able to destroy weakly armoured foes and aircraft
*
+
* AP-I/API-T belt as default
 +
* Excellent at actually being an SPAA. A high rate of fire and powerful rounds will shred planes at the rank
 +
* Good at suppressing enemy vehicles
 +
* Light: easy to tow
 +
* Can damage tanks from the sides
 +
* Does not lose too much speed when turning due to the half-track configuration
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Crew is exposed
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* Almost no armour
 +
* Has difficulty penetrating most enemy tanks
 +
* Only has one belt choice
 +
* Though a bigger calibre, these 13,2 mm rounds have poorer penetration rates than .50 cal
 +
* Reload time is rather long
 +
* Poor off-road mobility
 +
* The four canons fire synchronously, which reduces the chances to hit an aircraft
 +
* Gun platform turning and elevation rate are a bit slow (slow reaction, hard to follow close targets)
 +
* Limited elevation of 45°
 +
* Cannot fire in a ~90° arc in front of itself
 +
 
 +
== History ==
 +
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
 +
 
 +
The first half-tracks were built by Frenchman Adolphe Kegresse for Russia in 1910-11. After the First World War Kegresse returned to France to work with Citroen to produce half-tracks for the French Army starting in the 1920s. By 1940, these unarmoured Kegresse-Citroen half-tracks (the P.17, P.19, P.107, and MCG variants) were used primarily for towing artillery, although a small number of closed-top half-track armoured cars (the P.16) were also in service. The P.7.T had been an earlier Kegresse model, built between 1925 and 1927. The French, who had created the first self-propelled anti-aircraft gun-truck back in 1913, would continue through the interwar period experimenting with various truck-mounted AA weapons like those shown in this model.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{France anti-aircraft vehicles}}

Revision as of 02:08, 31 August 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
P.7.T AA
fr_citroen_kegresse_p4t.png
P.7.T AA
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage P.7.T AA.jpg


The Citroen Kegresse P.7.T is a Rank I French self-propelled anti-aircraft gun with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". With its four 13.2 mm Hotchkiss Mle.1930 machine guns, it poses a certain threat to enemy aircrafts while featuring poor mobility (off-road) and armour.

The P.7.T AA is a very classic interwar anti-air defense system with its guns mounted on a mobile but vulnerable chassis.

With only 3 exposed crew members, anything can damage, disable or destroy this vehicle. Its armour does not provide enough cover to the crew from any angle. Even .30 cals guns can easily destroy this vehicle, so be sure to stay out of sight from enemies.

The half-track configuration usually provides increased off-road mobility to wheeled vehicles while enabling to carry more weight over the tracked section, a rule to which the P.7.T AA is no exception: It can reliably move itself across any rough terrain. The only downside to this vehicle is its low HP, which makes hill climbing quite slow. This little engine also struggles to bring this much weight to its max speed: One should go downhill and hit the gas in order to reach 40 km/h. Turning on the spot is also a no-go since tracks do not provide enough traction to the ground: Hit the forward key and gain some speed before attempting any manoeuvre. Be patient and choose your path wisely and you should reach your destination soon enough.

With its four HMGs, this SPAA is quite reminiscent of the GAZ-AAA (4M) while having much more firepower. Since these weapons fire simultaneously, one hit usually means four holes in your opponent's hull, a heavy toll to the early planes (and biplanes) you should be shooting at this BR.

General info

Survivability and armour

Saying that the P.7 has armour is an insult to armour. The thickest plate of steel it carries is 20 mm, and that's not even on a part that is designed to take damage. Every crew member is exposed, and even 7.62 rounds will deal critical damage to both the crew and the vehicle. Not only is this bad for engaging tanks (which you shouldn't really do anyways with it), but it means that you are very vulnerable to aircraft return fire and bombs. However, this shouldn't be a problem, as you should be able to destroy aircraft making a bee-line for you before they can accurately target you.

Mobility

The mobility is above average and smooth overall, while no terrain poses a challenge due to the half-track system. Due to the relatively high potential speed, the P.7 can quickly get into an advantageous position on the map to shoot down planes. Just be sure to keep an eye out for flanking light tanks or fast medium tanks such as the Panzer 3 and 4's, as anything can annihilate you.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
2.2 N/A 44 (AB)
40 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 28 35
Realistic/Simulator 18 20
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 12.73 15.91
Realistic/Simulator 8.18 9.09

Armaments

The quad 13.2 mm Hotchkiss HMG's are fantastic at shredding planes and start fires very easily due to the belts containing pure API rounds. With their above-average fire rate, high damage, good accuracy and decent reload speed, they are an AA jockey's dream. It is worth noting that they have a limited magazine capacity, only 30 rounds per gun, but this is more-or-less remedied by the fact that there are 4 guns, allowing for 120 rounds total.

However, due to the P.7's low BR, they can be decent at destroying reserve and 1.3 tanks from the sides and rear. It is not recommended to use it in this fashion, as you leave yourself as an easy target for anything with guns.

13.2 mm Hotchkiss Mle 1930 (x4)
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
1,440 (30) 450 -10°/+45° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 52.84 73.13 88.80 98.20 104.47
Realistic 35.7 42.0 51.0 56.4 60.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.80 6.90 6.36 6.00

Ammunition

Penetration statistics
Ammunition Belt Penetration in mm @ 90°
10m 100m 500m 1000m 1500m
Universal AP-I,API-T 24 23 14 10 7

Ammo racks

Ammo racks of the P.7.T AA.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
48 44 (+4) 28 (+20) (+44) no

Usage in battles

This SPAA's gameplay should be familiar to Soviet rank 1-2 AA veterans: Multiple guns on a truck platform with limited frontal elevation angles. Such a fragile half-track vehicle should be held away from the frontlines and stick to its spawn.

SPAA
  • Playing this as an SPAA is the surest way to score. Do not choose this vehicle early game since there are very little planes to shoot at: The P.7.T AA is a second-pick. Do not engage aircraft from too far away since it will only lower your limited ammo reserve while making yourself vulnerable in the event that a plane chooses to strafe you: you do not want to reload while a plane is coming. Another thing to keep in mind is that your gun elevation is limited. Find yourself a steep hill and park on its side in order to elevate your guns at a decent angle. This gun platform's turning rate does not allow for immediate reactions, so always pre-aim your guns to the nearest threat.
Ambusher
  • In urban environments and low BR games (when you are facing reserve tanks), it could be a good idea to slip this slim vehicle into a tight alley (engine deck first) near a capture point and wait for an enemy to pass by. Whenever a light enough target falls into your sights, immobilize it by shooting at the engine deck first and then snipe the crew. This tactic is a very dangerous one, more of a last resort than an actual way to score with this AA. It is best used in conjunction with the allied effort: your fire may drag attention from them, turning your enemy's attention from your more potent allies. This tactic is well-suited for RB matches. Avoid artillery at all cost.

Another version of this tactic is to leave only the gunner exposed by popping him out (with its guns) from the corner of a building.

With its good penetration rates (for an AA) and fast rate of fire, this SPAA can be quite useful to shred light preys.

Pros and cons

Pros:

  • Four 13.2 mm machine guns, able to destroy weakly armoured foes and aircraft
  • AP-I/API-T belt as default
  • Excellent at actually being an SPAA. A high rate of fire and powerful rounds will shred planes at the rank
  • Good at suppressing enemy vehicles
  • Light: easy to tow
  • Can damage tanks from the sides
  • Does not lose too much speed when turning due to the half-track configuration

Cons:

  • Crew is exposed
  • Almost no armour
  • Has difficulty penetrating most enemy tanks
  • Only has one belt choice
  • Though a bigger calibre, these 13,2 mm rounds have poorer penetration rates than .50 cal
  • Reload time is rather long
  • Poor off-road mobility
  • The four canons fire synchronously, which reduces the chances to hit an aircraft
  • Gun platform turning and elevation rate are a bit slow (slow reaction, hard to follow close targets)
  • Limited elevation of 45°
  • Cannot fire in a ~90° arc in front of itself

History

The first half-tracks were built by Frenchman Adolphe Kegresse for Russia in 1910-11. After the First World War Kegresse returned to France to work with Citroen to produce half-tracks for the French Army starting in the 1920s. By 1940, these unarmoured Kegresse-Citroen half-tracks (the P.17, P.19, P.107, and MCG variants) were used primarily for towing artillery, although a small number of closed-top half-track armoured cars (the P.16) were also in service. The P.7.T had been an earlier Kegresse model, built between 1925 and 1927. The French, who had created the first self-propelled anti-aircraft gun-truck back in 1913, would continue through the interwar period experimenting with various truck-mounted AA weapons like those shown in this model.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France anti-aircraft vehicles
Wheeled/Half-tracked  P.7.T AA · CCKW 353 AA · TPK 6.41
AMX-13 Derivatives  VTT DCA · AMX-13 DCA 40
Radar SPAAG  AMX-30 DCA
Missile SPAA  SANTAL · Roland 1 · ▄ItO 90M
Other  AMX-10P