|This page is about the aircraft P-51D-5. For other uses, see P-51 (Disambiguation)|
The P-51D-5 Mustang is a Rank IV American fighter with a battle rating of 4.0 (AB), 4.3 (RB), and 5.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
The P-51D is, undoubtedly, the shining star of the USAF branch. With its sleek laminar-flow wing, classic American M2 Brownings, high-visibility cockpit, and immensely powerful engine, the P-51 is most definitely a force to be reckoned with. It is endowed with very good high-altitude traits, endurance, and speed. Use it accordingly.
As standard with the USAAF, the Mustang has six M2 Browning in the wing. It can load bombs and rockets like most other planes in the USAAF. The armament, though effective, still requires patience to master. The M2s have a great range, but the damage decreases substantially as your proximity from your opponent increases. It is best to shoot for the engines and wings of any plane, because fuselage shots will waste your ammunition.
The armament is pretty versatile: The 12.7 mm M2 machine guns can easily destroy most soft targets: Light tanks, AAA, SPAA, soft ground units, artillery, etc. Against bombers and heavy fighters the incendiary rounds will effectively set them alight.
The ground attack capability of the Mustang is notable, as it can carry 2 heavy 1000 lb. bombs, as well as 6 rockets. Thus, the Mustang is also an effective attacker/ground attack aircraft.
| Max Speed
(km/h at 7,620 m)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 7,620 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 460||< 425||< 440||> 257|
|Optimal altitude||100% Engine power||WEP Engine power|
|2,591 m||1,580 hp||1,728 hp|
Survivability and armour
- 38 mm Bulletproof glass - Pilot's windscreen
- 19.05 mm Steel - Fore engine plate
- 6.35 mm Steel - Fore cockpit armor plate
- 8 mm Steel - Plate behind pilot's seat
- 11 mm Steel - Pilot's headrest
The P-51D-5 is armed with:
- 6 x 12.7 mm Browning M2 machine guns, wing-mounted (500 rpg inner + 270 rpg outer x2 = 2080 total)
The P-51D-5 can be outfitted with the following ordinances:
- 6 x 127 mm HVAR rockets
- 6 x 114 mm M8 rockets
- 2 x 100 lb AN-M30A1 bombs (200 lb total)
- 2 x 250 lb AN-M57 bombs (500 lb total)
- 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
- 2 x 1000 lb AN-M65A1 bombs (2,000 lb total)
- 6 x 127 mm HVAR rockets + 2 x 100 lb AN-M30A1 bombs (200 lb total)
- 6 x 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
Usage in the battles
Of course, unlike AB and RB, the P-51 can fully utilize its capabilities. With a BR of 4.3, it performance far better than most equivalently ranked aircraft such as the FW-190 A-4. Climb rate is impressive and the 6 MGs have a very good ammo capacity, even more with the free reloads in AB.
In both all battle modes side-climbing and then Boom & Zooming are by far the most effective tactics for use with the Mustang. Once at a high altitude dispatching bombers and preying fighters is quite easy, given the high endurance and weaponry of the P-51. ALWAYS maintain significant energy amounts and speed with the P-51- the Mustang relies on energy to perform. Speeds lower than 400 km/h result in extremely sluggish performance and thus destruction. Therefore, always keep the speed and altitude.
Especially in RB, maintaining altitude is imperative with the P-51D. Without altitude, one will most definitely fall prey to faster climbers such as the Fw 190 D. By keeping speed the P-51 is also a very effective dog fighter.
The P-51D has a very high stall speed. You'd be better off to not stall in this plane. Only do it when necessary and when you know you're safe to do it. Knowing when to use flaps is important, as the aircraft lacks an airbrake.
Never go head on/heads up/ head-to-head with this plane. Your fragile airframe will be shredded by 20 mm, 23 mm, 30 mm, 37 mm, and 45 mm cannons which is plentiful at the level it fights. Avoid such situations.
Surprisingly the Mustang is a good dog fighter at speeds above 400 kph, but not good enough to beat Spitfires, or Japanese planes. Thankfully, you will rarely battle any allied planes, if not at all. However, if caught by your main opponents, such as the Bf-109 or A6M5, out-running them and employing boom-and-zoom tactics will be very effective.
The 6 M2 Browning HMGs are very effective with the P-51. When combined with the "Tracer belt" (which is composed entirely with the extremely effective M20 APIT rounds), the Mustang's weapons are a force to be reckoned with. With bombers, a good burst to the engine is enough to send it up in flames. Not only are the guns powerful they possess very high ammunition capacity- 2000 rounds total- plenty for an entire game. Even more, once you reach 480 rounds left the P-51 fires only from 2 outboard M2s, providing additional endurance for the price of lower damage and power. This can be highly advantageous in RB and SB, but extremely disadvantageous in arcade.
Cockpit visibility is very impressive in SB due to the bubble cockpit. Visibility is superior to all planes in the 4-6 BR range aside from the P-47 or Griffin Spits.
Manual Engine Control
|Controllable||Not controllable||Not controllable||Not controllable||Separate||Not ontrollable||Not controllable|
|I||Fuselage Reapir||Radiator||Offensive 12 mm||FSBC mk.1|
|II||Compressor||Airframe||FRC mk.2||FSBC mk.5|
|III||Wings Repair||Engine||New 12 mm MGs||FMBC mk.1|
|IV||G-Suit||Engine Injection||Cover||Rocket Launcher M10||FLBC mk.1|
- The stock Mustang has fairly poor performance. Acceleration and climb rate is terrible. This can be rectified by grinding down the performance modifications. The "Offensive 12.7 mm" should be researched immediately, and stealth ammo equipped. Avoiding researching ground attack mods until you research performance mods first, that includes the very important "G-Suit", as it greatly increases high-speed g-tolerance.
Pros and cons
- Outstanding Boom & Zoom capability
- Great performance at altitude
- Very fast at all altitudes, especially with a leveling-out dive
- Very agile at high speeds
- Good cockpit visibility
- Plenty of ammo
- High energy retention in turns
- Large fuel capacity (45 minutes flight time)
- Tracers consist entirely of API-T rounds, giving the 12.7 mm a significantly bigger punch than other machine guns
- Fantastic top speed and acceleration when spaded
- Very good sustained climb rate when spaded
- Relatively prone to catching fire
- High stall speed
- Only utilizes machines guns, no cannons
- Poor performance and climb, relatively low acceleration when stock
- Sluggish when carrying bombs and rockets (Increased weight and drag)
- Has an annoying tendency to quickly catch on fire.
In April of 1940 the British Purchasing Commission visited the United Sates in the hope of securing a new fighter to supplement their Spitfire and Hurricane. They approached the North American Aircraft Company with the proposal to build P-40s under license from Curtiss. Instead, North American proposed the idea of building a brand new superior fighter. The BPC accepted the proposal and the first prototype was set to be completed within 120 days. The design team was led by Lee Atwood, Raymond Rice, and Edgar Schmued (a German-born Austrian who was previously employed by Fokker). They quickly set to work on the new prototype designated NA-73X. The original prototype was assembled in 117 days and first flew on October 26, 1940. A majority of the early Mustangs produced were primarily used for testing by the USAAC. Shortly thereafter 320 NA-73s were ordered by the BPC. The first production model destined for the RAF made its maiden flight on May 1, 1941. The Lend-Lease contract was approved later that year on September 25th. These aircraft were designated Mustang I.
The Allison power-plant used on the early Mustangs was not designed for high altitude performance. In August of 1942, Major Thomas Hitchcock approached senior officers in the U.S. Army for a solution. He proposed the Mustang could be easily developed into a high altitude long-range fighter through the conversion to the Rolls-Royce Merlin engine. America's World War I ace Eddie Rickenbacker also endorsed the idea. Five Mustang Is were delivered to Rolls-Royce for the conversion and Merlin 65 engines were fitted to the airframe. Rolls-Royce would allow the Packard company to build the Merlin engines under license and this would be the answer to the USAAF's long-range fighter problem.
The P-51D was powered by a Packard Merlin V-1650-7 engine. The aircraft was fitted with six 12.7 mm Machine guns, a reflex gun sight, and a bubble canopy. A total of 7.956 D variant Mustangs were built.
The P-51D saw front-line service with the Eight Air-force immediately following D-Day. It quickly excelled as a high-altitude escort fighter.
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
|P-26 Peashooter||P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35|
|P-36 Hawk||P-36A · Rasmussen's P-36A · P-36C · P-36G|
|P-39 Airacobra||P-400 · P-39N-0 · P-39Q-5|
|P-40||P-40C · P-40E-1 · P-40E-1 TD · P-40F-10|
|P-47 Thunderbolt||P-47D-22 RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15|
|P-51 Mustang||P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA|
|P-63 Kingcobra||P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra|
|F2A Buffalo||F2A-1 · Thach's F2A-1 · F2A-3|
|F3F||F3F-2 · Galer's F3F-2|
|F4F Wildcat||F4F-3 · F4F-4|
|F4U Corsair||F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1|
|F6F Hellcat||F6F-5 · F6F-5N|
|F8F Bearcat||F8F-1 · F8F-1B|
|Other countries||▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc|