Difference between revisions of "Optics"

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(X16 scope confirmed with the premium japanese tank. Refined page a bit. Asking Inceptor57 to check it and see if it would work for wiki (specifically the last part).)
(Edits, particularly to image set)
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Optics are used by your crew to look at enemy. For you, they are used whenever you use sniper (gunner) scope, or commander's binoculars (from commander's cupola).
 
Optics are used by your crew to look at enemy. For you, they are used whenever you use sniper (gunner) scope, or commander's binoculars (from commander's cupola).
  
When you use Gunner scope, you initially see things with minimal scope zoom. You can toggle zoom between minimal and maximal by scrolling mouse wheel, or go to maximal zoom by pressing "zoom in" key (default key on keyboard is Z).
+
When you use Gunner scope, you initially see things with minimal scope zoom. You can toggle zoom between minimal and maximal by scrolling mouse wheel, or go to maximal zoom by pressing "zoom in" key (default key is Z).
  
 
You can always see optics on X-ray overview in vehicle preview. When you point cursor at them, they say "optics", though they often come without description and don't say their magnification levels at all. Generally, '''only one of them''' tells zoom levels, and it's usually the one in front of the gunner (could be any of them, though, so keep looking).
 
You can always see optics on X-ray overview in vehicle preview. When you point cursor at them, they say "optics", though they often come without description and don't say their magnification levels at all. Generally, '''only one of them''' tells zoom levels, and it's usually the one in front of the gunner (could be any of them, though, so keep looking).
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Optics zoom levels are important and one should keep in mind what they're using. Fighting dedicated sniper tanks with X12+ scopes, while you have only X4 is '''extremely''' dangerous, as they probably can see your tank in detail, while you can barely notice their profile.  
 
Optics zoom levels are important and one should keep in mind what they're using. Fighting dedicated sniper tanks with X12+ scopes, while you have only X4 is '''extremely''' dangerous, as they probably can see your tank in detail, while you can barely notice their profile.  
  
It's important even in arcade mode, as it's easier to fine-tune gun aim with stronger magnification, especially it enemy tank has only one small weakspot, and you are limited on time. Also, the stronger the zoom is, the more far apart are the shell drop marks, making it slightly less confusing.
+
It's important even in arcade mode, as it's easier to fine-tune gun aim with stronger magnification, especially if an enemy tank has only one small weakspot, and you are limited on time. Also, the stronger the zoom is, the futher apart the shell drop marks are, making it slightly less confusing.
  
 
It is also worth noting, that certain nations and/or vehicles have much cleaner scopes. As in, your vision is not blacked out all the time, and it's easier for you to judge shell drop distance, as scope marks are much bigger, despite zoom level being the same.
 
It is also worth noting, that certain nations and/or vehicles have much cleaner scopes. As in, your vision is not blacked out all the time, and it's easier for you to judge shell drop distance, as scope marks are much bigger, despite zoom level being the same.
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Commander's binoculars always have about X6 zoom and same lenses across all vehicles.
 
Commander's binoculars always have about X6 zoom and same lenses across all vehicles.
  
===Examples of zoom levels for different confirmed vehicles===  
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=== Examples of zoom levels for different confirmed vehicles ===  
  
 
Screenshots are made in test drive map, always from a certain position on the edge between E-4 and D-4 (seen on minimap), hull front is always aligned towards the target to minimize collision.
 
Screenshots are made in test drive map, always from a certain position on the edge between E-4 and D-4 (seen on minimap), hull front is always aligned towards the target to minimize collision.
  
Weather settings : 16:00, overcast. It surely would be easier to spot enemy at good weather, but in RB they have camouflage, and often tanks engage at 2km range, at which on some maps fog may set in regardless of weather, so it's only fair if we make target a bit harder to see.
+
Weather settings: 16:00, overcast. It surely would be easier to spot enemy at good weather, but in RB they have camouflage, and often tanks engage at 2km range, at which on some maps fog may set in regardless of weather, so it's only fair if we make target a bit harder to see.
  
The target is at a distance of exactly 1km on these screenshots, as should be seen by indicators. The enemy tank, which spawns at the back of the practice map, is always different, depending on vehicle chosen for test-drive, but it's generally standing exactly 1,2 km away from testing spot.
+
The target is at a distance of exactly 1 km on these screenshots, as should be seen by indicators. The enemy tank, which spawns at the back of the practice map, is always different, depending on vehicle chosen for test-drive, but it's generally standing exactly 1.2 km away from testing spot.
  
If you cannot figure out the zoom level visually, sometimes you can relate to the compass on top of the screen - it's size changes accordingly to the zoom level.
+
If you cannot figure out the zoom level visually, sometimes you can relate to the compass on top of the screen - its size changes accordingly to the zoom level.
  
Click on first image and browse them with arrow keys/buttons on screenshot sides to make them easier to compare.
+
Click on an image and browse them with arrow keys/buttons on screenshot sides to make them easier to compare.
  
 
<!--Very important! Apply screenshot of each and every zoom level if you find new one, even small deviations like X8.8, X10.3, ETC, as their lenses may be different. It is recommended to ONLY apply screenshots of confirmed magnification (As it says so in X-ray), as scopes may deviate even by X0.3 and are purely subjective otherwise.  
 
<!--Very important! Apply screenshot of each and every zoom level if you find new one, even small deviations like X8.8, X10.3, ETC, as their lenses may be different. It is recommended to ONLY apply screenshots of confirmed magnification (As it says so in X-ray), as scopes may deviate even by X0.3 and are purely subjective otherwise.  
  
When making a screenshot, make sure that you point scope exactly at target husk and indicator says 1000m away. Screenshot should also contain the big tree on the left and whatever vehicle test-drive spawns for you on a hill further away. Remove the other trees and bushes if they get in the way.
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When making a screenshot, make sure that you point scope exactly at target husk and indicator says 1000 m away. Screenshot should also contain the big tree on the left and whatever vehicle test-drive spawns for you on a hill further away. Remove the other trees and bushes if they get in the way.
  
 
Also very important! Apply screenshots in proper order, I.E. X4 goes after X3 but before X5, to make it easier to browse the gallery. Name them accordingly (as example "screenshot of zoom magnification X2", if possible. In comment below image, mention zoom and used vehicle.  
 
Also very important! Apply screenshots in proper order, I.E. X4 goes after X3 but before X5, to make it easier to browse the gallery. Name them accordingly (as example "screenshot of zoom magnification X2", if possible. In comment below image, mention zoom and used vehicle.  
  
 
All of that is so we can use these screenshots to compare them to actual zooms of vehicle, and then place them on the vehicle's page as example of their zoom levels (just in case if only mentioning "default zoom X4, maximum zoom X6" doesn't tell much to the player of optics performance.)-->
 
All of that is so we can use these screenshots to compare them to actual zooms of vehicle, and then place them on the vehicle's page as example of their zoom levels (just in case if only mentioning "default zoom X4, maximum zoom X6" doesn't tell much to the player of optics performance.)-->
[[File:X1 zoom example.jpg|none|thumb|X1 - no zoom, 3PV infront of the gun. Ho-Ri Production.]]
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[[File:X2.5 Zoom example.jpg|none|thumb|X2.5 zoom. Made with Tiger II Sla.16.]]
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<gallery mode="packed">
[[File:X3 zoom example.jpg|none|thumb|X3 zoom. Made with Calliope.]]
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File:X1 zoom example.jpg|X1 - no zoom, 3PV in front of gun. Made with [[Ho-Ri Production]].
[[File:X3,5 zoom example.jpg|none|thumb|X3.5 zoom. Made with object 120]]
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File:X2.5 zoom example.jpg|X2.5 zoom. Made with [[Tiger II (H) Sla.16]].
[[File:X4 zoom example.jpg|none|thumb|X4 zoom example. Made with M46 tiger. The lenses on this one are cleaner than average.]]
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File:X3 zoom example.jpg|X3 zoom. Made with [[Calliope]].
[[File:X5 zoom example.jpg|none|thumb|X5 zoom example. Made with T20.]]
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File:X3.5 zoom example.jpg|X3.5 zoom. Made with [[Object 120]].
[[File:X6 Zoom example Binoculars.jpg|none|thumb|X6 zoom example. Made with binoculars (same for everyone).]]
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File:X4 zoom example.jpg|X4 zoom. Made with [[M46 “Tiger”]]. The lenses on this one are cleaner than average.
[[File:X6 zoom example.jpg|none|thumb|X6 zoom example. Made with Ho-Ri production.]]
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File:X5 zoom example.jpg|X5 zoom. Made with [[T20]].
[[File:X6,8 zoom example..jpg|none|thumb|X6,8 zoom example. Made with AMX30.]]
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File:X6 zoom example binoculars.jpg|X6 zoom. Made with Binoculars (same for everyone).
[[File:X7 zoom example.jpg|none|thumb|X7 zoom example. Made with Object 120.]]
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File:X6 zoom example.jpg|X6 zoom. Made with [[Ho-Ri Production]].
[[File:X7,5 zoom example.jpg|none|thumb|X7,5 zoom example. Made with AMX13 (SS11)]]
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File:X6.8 zoom example.jpg|X6.8 zoom. Made with [[AMX-30]].
[[File:X8 zoom example.jpg|none|thumb|X8 zoom example. Made with AMX30.]]
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File:X7 zoom example.jpg|X7 zoom. Made with [[Object 120]].
[[File:X8 zoom example, better lenses .jpg|none|thumb|X8 zoom example. This variant is with better lenses. Made with T-55AM-1.]]
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File:X7.5 zoom example.jpg|X7.5 zoom. Made with [[AMX-13 (SS.11)]].
[[File:X9,2 zoom example.jpg|none|thumb|X9,2 zoom example. Made with Panzer IV 70(A).]]
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File:X8 zoom example.jpg|X8 zoom. Made with [[AMX-30]].
[[File:X10 zoom example.jpg|none|thumb|X10 zoom example. Made with Challenger tank line.]]
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File:X8 zoom example better lenses.jpg|X8 zoom. Made with [[T-55AM-1]]. This variant has better lenses.
[[File:X10.3 zoom example.jpg|none|thumb|X10.3 zoom example. Made with leopard A1A1 (L44). (do not mistake it with "normal" leopard A1A1.)]]
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File:X9.2 zoom example.jpg|X9.2 zoom. Made with [[Panzer IV/70(A)]].
[[File:X12 zoom example.jpg|none|thumb|X12 zoom example. Made with leopard A1A1 (L44) (not to be mistaken with normal Leopard A1A1).]]
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File:X10 zoom example.jpg|X10 zoom. Made with [[Challenger (Family)|Challenger]] tank line.
[[File:X16,1 zoom example.jpg|none|thumb|X16,1 zoom example. Made with ST-A1. So far, the strongest scope a tank can have.]]
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File:X10.3 zoom example.jpg|X10.3 zoom. Made with [[Leopard A1A1 (L/44)]]. (Not to be mistaken with the "normal" [[Leopard A1A1]]).
 +
File:X12 zoom example.jpg|X12 zoom. Made with [[Leopard A1A1 (L/44)]]. (Not to be mistaken with the "normal" [[Leopard A1A1]]).
 +
File:X16.1 zoom example.jpg|X16.1 zoom. Made with [[ST-A1]]. So far, the strongest scope a tank can have.
 +
</gallery>
  
 
<!--Perhaps type 90, RPZ2 (HOT) or ZPRK have better scopes, but I have no way of knowing yet-->
 
<!--Perhaps type 90, RPZ2 (HOT) or ZPRK have better scopes, but I have no way of knowing yet-->
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Custom optics looks '''do not''' change zoom level. They also share a common trait of being static (being unable to adjust to the changes of ammunition or the gun elevation) and forcing player to use manual gun adjustment at longer range, especially with default HEAT rounds.
 
Custom optics looks '''do not''' change zoom level. They also share a common trait of being static (being unable to adjust to the changes of ammunition or the gun elevation) and forcing player to use manual gun adjustment at longer range, especially with default HEAT rounds.
  
==For use around Wiki==
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== For use around Wiki ==
  
Since a lot of tanks don't have specified zoom level, you can check it's actual zoom level here, or by using mentioned vehicles to compare.  
+
Since a lot of tanks don't have specified zoom level, you can check its actual zoom level here, or by using mentioned vehicles to compare.  
 
Then, you can write about it at "main armament" section of chosen vehicle, either by simply noting the minimal and maximal zoom levels, or by filling it with small table like this:
 
Then, you can write about it at "main armament" section of chosen vehicle, either by simply noting the minimal and maximal zoom levels, or by filling it with small table like this:
  

Revision as of 20:13, 30 April 2019

What are optics and where to look for them

Optics are used by your crew to look at enemy. For you, they are used whenever you use sniper (gunner) scope, or commander's binoculars (from commander's cupola).

When you use Gunner scope, you initially see things with minimal scope zoom. You can toggle zoom between minimal and maximal by scrolling mouse wheel, or go to maximal zoom by pressing "zoom in" key (default key is Z).

You can always see optics on X-ray overview in vehicle preview. When you point cursor at them, they say "optics", though they often come without description and don't say their magnification levels at all. Generally, only one of them tells zoom levels, and it's usually the one in front of the gunner (could be any of them, though, so keep looking).

Optics on AMX-30. Sometimes gunner optics are hard to see due to their size and amount of modules infront of them.

Some vehicles are half-filled, and only say one zoom level (presumably, it always means maximal zoom):

Optics tooltip not properly filled example.jpg

A lot of vehicles do not have zoom specified at all.

Optics and viewports are also sometimes a weakspot of super heavy tanks, such as IS-7, though they are extremely hard to target, as they are very small.

Just damaging the optics does nothing to the tank or player's effectiveness in game so far.

Differences between different optics in the game

Optics zoom levels are important and one should keep in mind what they're using. Fighting dedicated sniper tanks with X12+ scopes, while you have only X4 is extremely dangerous, as they probably can see your tank in detail, while you can barely notice their profile.

It's important even in arcade mode, as it's easier to fine-tune gun aim with stronger magnification, especially if an enemy tank has only one small weakspot, and you are limited on time. Also, the stronger the zoom is, the futher apart the shell drop marks are, making it slightly less confusing.

It is also worth noting, that certain nations and/or vehicles have much cleaner scopes. As in, your vision is not blacked out all the time, and it's easier for you to judge shell drop distance, as scope marks are much bigger, despite zoom level being the same.

Commander's binoculars always have about X6 zoom and same lenses across all vehicles.

Examples of zoom levels for different confirmed vehicles

Screenshots are made in test drive map, always from a certain position on the edge between E-4 and D-4 (seen on minimap), hull front is always aligned towards the target to minimize collision.

Weather settings: 16:00, overcast. It surely would be easier to spot enemy at good weather, but in RB they have camouflage, and often tanks engage at 2km range, at which on some maps fog may set in regardless of weather, so it's only fair if we make target a bit harder to see.

The target is at a distance of exactly 1 km on these screenshots, as should be seen by indicators. The enemy tank, which spawns at the back of the practice map, is always different, depending on vehicle chosen for test-drive, but it's generally standing exactly 1.2 km away from testing spot.

If you cannot figure out the zoom level visually, sometimes you can relate to the compass on top of the screen - its size changes accordingly to the zoom level.

Click on an image and browse them with arrow keys/buttons on screenshot sides to make them easier to compare.



User-made scopes

Some players may be annoyed with cross hairs blocking out the view on target, it being too big or small, historically inaccurate, or just simply plain, especially on higher rank tanks. As such, default scope can be replaced with a custom one. For more details relate to this specialized article. Custom optics looks do not change zoom level. They also share a common trait of being static (being unable to adjust to the changes of ammunition or the gun elevation) and forcing player to use manual gun adjustment at longer range, especially with default HEAT rounds.

For use around Wiki

Since a lot of tanks don't have specified zoom level, you can check its actual zoom level here, or by using mentioned vehicles to compare. Then, you can write about it at "main armament" section of chosen vehicle, either by simply noting the minimal and maximal zoom levels, or by filling it with small table like this:

Optics (Xmagnification)
Which ones Default Maximum (zoomed in)
Main Gun optics X4.3 X12