Difference between revisions of "Object 906"

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{{Specs-Card|code=ussr_object_906}}
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{{Specs-Card
 +
|code=ussr_object_906
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_Object906.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]]. Combining a similar gun to the [[ASU-85]] on a turreted device and mobility from the [[PT-76B]], Object 906 is a perfect flanker.
{{break}}
 
The '''Object 906''' is a Rank VI Soviet light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in [[Update 1.65 "Way of the Samurai"]]. Combining a similar gun to the [[ASU-85]] on a turreted device and mobility from the [[PT-76B]], the Object 906 is a perfect flanker.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Alloy ABT-101 (Hull)
 
* Alloy ABT-101 (Hull)
 
* Rolled homogeneous armour (Turret)
 
* Rolled homogeneous armour (Turret)
 
* Cast homogeneous armour (Gun mantlet)
 
* Cast homogeneous armour (Gun mantlet)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 
* Belly armour and hull underside above the tracks are 8 mm thick.
 
* Belly armour and hull underside above the tracks are 8 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
!colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp= 465|rbMinHp= 265}}
|-
+
 
! Weight (tons)
+
=== Modifications and economy ===
!colspan="1" | Add-on Armor<br>weight (tons)
+
{{Specs-Economy}}
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 14.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 82 (AB)
 
|-
 
|74 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|465
 
|572
 
|-
 
|''Realistic/Simulator''
 
|265
 
|300
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|31.41
 
|38.64
 
|-
 
|''Realistic/Simulator''
 
|17.90
 
|20.27
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|D-58 (85 mm)}}
 
{{main|D-58 (85 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[D-58 (85 mm)|85 mm D-58]]
+
! colspan="5" | [[D-58 (85 mm)|85 mm D-58]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 40 || -5°/+20° || ±180° || Two-plane  
+
! ''Arcade''
 +
| rowspan="2" | 40 || rowspan="2" | -5°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | 4.30 || rowspan="2" | 4.30 || rowspan="2" | 4.30 || rowspan="2" | 4.30
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| __._ || __._ || __._ || __._ || __._
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 11.90 || _.__ || _.__ || _.__ || _.__
 
|-
 
| ''Realistic'' || 11.90 || _.__ || _.__ || _.__ || _.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 4.30 || 4.30 || 4.30 || 4.30
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-372 || APCBC || 230 || 227 || 214 || 199 || 186 || 172
+
| BR-372 || APCBC || 245 || 242 || 230 || 216 || 202 || 190
 
|-
 
|-
| OF-372 || HE || 11 || 11 || 11 || 11 || 11 || 11 || 1010
+
| 3BK7 || HEATFS || 300 || 300 || 300 || 300 || 300 || 300
 
|-
 
|-
| 3BK7 || HEATFS || 300 || 300 || 300 || 300 || 300 || 300
+
| OF-372 || HE || 11 || 11 || 11 || 11 || 11 || 11
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Projectile<br>Mass (kg)
''in m:''
+
! rowspan="2" | Fuse delay<br>(m)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
''in mm:''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| BR-372 || APCBC || 1040 || 9.3 || 1.2 || 15 || 85 || +4° || 48° || 63° || 71°
+
| BR-372 || APCBC || 1,040 || 9.30 || 1.2 || 14 || 77 || 48° || 63° || 71°
 
|-
 
|-
| OF-372 || HE ||1010 || 9.7 || 0.1 || 0.3 || 740 || +0° || 79° || 80° || 81°
+
| 3BK7 || HEATFS || 925 || 7.22 || 0.05 || 0.1 || 1,440 || 65° || 72° || 77°
 
|-
 
|-
| 3BK7 || HEATFS || 925 || 7.2 || 0.1 || 0.1 || 1,590 || +0° || 65° || 70° || 75°
+
| OF-372 || HE || 1,010 || 9.66 || 0.0 || 0.1 || 740 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks Object 906.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Object 906.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated:''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |6th<br /> rack empty
+
! 6th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''40''' || 36&nbsp;''(+4)'' || 21&nbsp;''(+19)'' || 18&nbsp;''(+22)'' || 13&nbsp;''(+27)'' || 7&nbsp;''(+33)'' || 1&nbsp;''(+39)'' || style="text-align:left" | No
+
| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || Yes
 
|-
 
|-
 
|}
 
|}
 
Turret only: 15&nbsp;''(+25)''
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|SGMT (7.62 mm)}}
 
{{main|SGMT (7.62 mm)}}
  
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|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
As with every other light tanks, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can kill it. Use it's awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.
+
As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.
  
For your ammo loadout: Take 20 shells in total, this removes the ammo rack at the back of your turret. Take more if you want to boost yourself by firing your gun to the opposite side of where you are driving. Two thirds APHE and One third HEAT-FS is recommended. Warning: with its 4.3 second reload though, taking less ammo puts you at risk of running out.
+
For your ammo loadout: Take 20 shells in total, this removes the ammo rack at the back of your turret. Take more if you want to boost yourself by firing your gun to the opposite side of where you are driving. Two-thirds APHE and one-third HEAT-FS is recommended. Warning: with its 4.3 seconds reload though, taking less ammo puts you at risk of running out.
  
===Tactics===
+
;Combat tactics
 
'''Flanker'''<br>
 
'''Flanker'''<br>
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage since there is no other amphibious rank V vehicle (as of update 1.69 Regia Aeronautica). Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.  
+
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage since there is no other amphibious rank V vehicle (as of update 1.69 Regia Aeronautica). Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.
  
When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides "isolates" each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.
+
When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides "isolates" each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.
  
 
If an aircraft is aware of your presence search cover or hide in a treeline, '''Do not''' give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.
 
If an aircraft is aware of your presence search cover or hide in a treeline, '''Do not''' give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.
  
'''Rush'''<br>
+
'''Rush'''
One may be tempted to charge and capture the point for the team at the beginning of a game. In such a case, a cooperative team is necessary since the 906 cannot hold the point all by its lonesome. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning death if not handled quick. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. If the point gets swarmed by enemies, fall back and wait for allies to regroup for a counter-attack.
+
 
 +
One may be tempted to charge and capture the point for the team at the beginning of a game. In such a case, a cooperative team is necessary since the 906 cannot hold the point all by its lonesome. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. If the point gets swarmed by enemies, fall back and wait for allies to regroup for a counter-attack.
 +
 
 +
'''Decoy'''
 +
 
 +
Another unusual tactic is to attract enemy players' focu to the 906's location. Use the amphibious capability and other great mobility features to put the 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.
 +
 
 +
;Tank Assault
 +
The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.
  
'''Decoy'''<br>
+
Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team, or your armour-piercing shell with high explosives will cleanly one-shot the tank. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remeber that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.
Another unusual tactic is to attract enemy players' focu to the 906's location. Use the amphibious capability and other great mobility features to put the 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that exposes theirs sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could land a few enemy kills, reducing the number of enemies threatening the overall allied team.
 
  
===Specific enemies worth noting===
+
;Notable enemies
 
Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:
 
Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:
  
The [[Maus]] has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Do not shoot at it since it will only bring this behemoth to turn itself against the 906 (in this case, just withdraw from its firing arc). Still, it can be defeated in a manner like mammoth hunting : wait until the target gets isolated and encircle it, then shoot it on the sides, in the rear of the hull and always try to be out of its line of sight.
+
The [[Maus]] has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Do not shoot at it since it will only bring this behemoth to turn itself against the 906 (in this case, just withdraw from its firing arc). Still, it can be defeated in a manner like mammoth hunting: wait until the target gets isolated and encircle it, then shoot it on the sides, in the rear of the hull and always try to be out of its line of sight.
  
[[105mm Gun Motor Carriage T95|T95]] (otherwise known as "Doom turtle") should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.
+
[[T95]] (otherwise known as "Doom turtle") should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.
  
With the [[A39 Tortoise|Tortoise]], same caution is advised but it is way easier to flank since its side armour is flat.
+
With the [[Tortoise]], the same caution is advised but it is way easier to flank since its side armour is flat.
  
 
Be cautious while aiming at [[IS-3]], [[IS-4M]] and [[T-10M]] since their sides can bounce the 85 mm shots.
 
Be cautious while aiming at [[IS-3]], [[IS-4M]] and [[T-10M]] since their sides can bounce the 85 mm shots.
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Hard-hitting 85 mm even in Rank V matches
 
* Hard-hitting 85 mm even in Rank V matches
* Has an autoloader, meaning that:
+
* Has an autoloader, meaning that
 
** A high "Weapon Reload" skill on its crew isn't needed
 
** A high "Weapon Reload" skill on its crew isn't needed
** Weapon will be reloaded after extinguishing a fire
+
** The gun will be reloaded while extinguishing a fire
** Injured crew wont influence reload rate
+
** Injured crew won't slow its reload rate
* Comes with an APHE standard shot
+
* Comes with an APHE standard shot - easily capable of one-shotting tanks from the side
 +
* The unlockable HEAT-FS shell lets the 906 comfortably fight while uptiered
 
* Two-plane stabilized gun enables to fire on the move on almost any terrain
 
* Two-plane stabilized gun enables to fire on the move on almost any terrain
 
* Lessons from both PT-76B (mobility) and ASU-85 (firepower) can be used with this tank
 
* Lessons from both PT-76B (mobility) and ASU-85 (firepower) can be used with this tank
* Amphibious capability
+
* Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed
* Armour, while thin, can withstand the American 12.7 Browning MG from the sides and front
+
* Armour, while thin, can withstand the American Browning MG from the sides and front
* Absurdly fast reverse speed up to -45 kph
+
* Absurdly fast reverse speed, up to -45 kph
 
* Somewhat vast inside, some APDS and HEAT shot may need 2 or more hits to destroy it
 
* Somewhat vast inside, some APDS and HEAT shot may need 2 or more hits to destroy it
 
* Engine deck does not decrease the gun depression capability
 
* Engine deck does not decrease the gun depression capability
* Fast turret sewing rate
+
* Fast turret slewing rate
 
* Armor is thin enough to not set off German APHE shells in most places
 
* Armor is thin enough to not set off German APHE shells in most places
* Neutral steering
+
* One of the very few Russian vehicles with neutral steering
 +
 
 
'''Cons:'''
 
'''Cons:'''
* Virtually no armour at this BR
+
 
 +
* Virtually no armour
 
* Only 3 crewmen allows little loss
 
* Only 3 crewmen allows little loss
* 8 mm turret back, containing ammo racks that can be detonated from HMG
+
* Turret bustle is "armoured" with only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader
* Turret front is vulnerable to HMG at short distances.
+
* Turret front is vulnerable to HMG at short distances
 
* Prone to hull break
 
* Prone to hull break
 
* Stock experience is horrible
 
* Stock experience is horrible
** Mobility and Accuracy are bad.
+
** Mobility and accuracy are bad until relevant upgrades are researched and bought
 
* Awful gun depression of -5°
 
* Awful gun depression of -5°
* Two-plane stabilizer becomes ineffective at speeds above 35-40 kph
+
* Two-plane stabilizer becomes ineffective at speeds above 35-40 kph, especially on rough terrain
  
 
== History ==
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
The success of the [[PT-76]] amphibious tank prompted development of a successor with improved characteristics on the battlefield. The PT-76 chassis was taken up by the Stalingrad Tractor Factory in 1962 to be improved.<ref name="Russianprototype">Preserved Tanks, ''Light Tank Development Prototype''</ref> The vehicle was given the project name '''Object 906'''. Two were produced and tested between 1962-1963, each armed with a 85 mm cannon and also implemented the newer technology such as gun stabilization, auto-loader, and a welded aluminum armour for weight-saving.<ref name="WT906">War Thunder, ''Object 906: River Mosquito''</ref> The design proved reliable with a 300 hp engine and could reach a top speed of 75 km/h. Had it been adopted, the Object 906 would've been given the name PT-85, but the vehicle design never left the prototype stages and consequently never adopted. A single prototype still exists in Kubinka Tank Museum.
+
The success of the [[PT-76B|PT-76]] amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The PT-76 chassis was taken up by the Stalingrad Tractor Factory in 1962 to be improved.<ref name="Russianprototype">Preserved Tanks, ''Light Tank Development Prototype''</ref> The vehicle was given the project name '''Object 906'''. Two were produced and tested between 1962-1963, each armed with an 85 mm cannon and also implemented the newer technology such as gun stabilization, auto-loader, and a welded aluminium armour for weight-saving.<ref name="WT906">War Thunder, ''Object 906: River Mosquito''</ref> The design proved reliable with a 300 hp engine and could reach a top speed of 75 km/h. Had it been adopted, the Object 906 would've been given the name PT-85, but the vehicle design never left the prototype stages and consequently never adopted. A single prototype still exists in Kubinka Tank Museum.
  
The Object 906 should not be confused by another project of the same name and purpose to upgrade the PT-76, though this one had a 90 mm D-62 gun and never left the drawing boards<ref name="Russianprototype"/>. There was also a separate PT-85 that also had a PT-76 chassis with a 85 mm gun, though this model had a cast turret.
+
The Object 906 should not be confused by another project of the same name and purpose to upgrade the PT-76, though this one had a 90 mm D-62 gun and never left the drawing boards<ref name="Russianprototype" />. There was also a separate PT-85 that also had a PT-76 chassis with an 85 mm gun, though this model had a cast turret.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
==References==
+
;Skins
<references />
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_object_906 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|Fjh-tTr6TPs|'''Best Combo #2'''  discusses the {{PAGENAME}} at 4:27  - ''War Thunder Official Channel''|SJoW-2_6J6o|'''Amphibious tanks'''  discusses the {{PAGENAME}} at 4:38  - ''War Thunder Official Channel''|GoXrA91hUSk|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|CNyryM-9g7g|'''{{PAGENAME}} - Tank Review - Frantic Biting''' - ''Napalmratte''|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Metal Beasts'' section at 00:44 discusses the {{PAGENAME}}.}}
  
== Read also ==
+
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''-->
 
[https://warthunder.com/en/news/4351-development-object-906-river-mosquito-en/ [Devblog<nowiki>]</nowiki> Object 906: River Mosquito]<br/>
 
  
== Sources ==
+
;Vehicles equipped with the same chassis
<!--''Paste links to sources and external resources, such as:''
+
* [[PT-76B]] / [[PT-76 (China)]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
* [[Object 685]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''-->
+
* ''other literature.'' -->
* "Light Tank Development Prototype." Preserved Tanks .Com | Tank Types. N.p., n.d. Web. 05 June 2017. [http://preservedtanks.com/Types.aspx?TypeCategoryId=2225 Website].
+
 
* War Thunder. "[Development] Object 906: River Mosquito." Object 906: River Mosquito. N.p., 24 Nov. 2016. Web. 05 June 2017. [https://warthunder.com/en/news/4351-development-object-906-river-mosquito-en/ Website].
+
* [[wt:en/news/4351-development-object-906-river-mosquito-en|[Devblog] Object 906: River Mosquito]]
 +
 
 +
===References===
 +
<references />
  
 
{{USSR light tanks}}
 
{{USSR light tanks}}

Revision as of 15:43, 29 December 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
Object 906
ussr_object_906.png
GarageImage Object 906.jpg
Object 906
AB RB SB
7.7 8.0 8.0
Class:
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The Object 906 is a rank V Soviet light tank with a battle rating of 7.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.65 "Way of the Samurai". Combining a similar gun to the ASU-85 on a turreted device and mobility from the PT-76B, Object 906 is a perfect flanker.

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull30 / 25 / 12
Turret15 / 8 / 8
Crew3 people
Visibility75 %

Armour type:

  • Alloy ABT-101 (Hull)
  • Rolled homogeneous armour (Turret)
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (77-79°) Front glacis
30 mm (54-69°) Lower glacis
20 mm (41-43°) Driver's port
30 mm Top
25 mm Bottom
20 mm Top
12 mm (40-67°) Bottom
12 mm
Turret 15 mm (4-50°) Turret front
25 mm (0-80°) Gun mantlet
15 mm (41-49°) Front
8 mm (22-39°) Rear
8 mm (19°)
8 mm (64-83°) Turret underside
8 mm

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  • Belly armour and hull underside above the tracks are 8 mm thick.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB83 / 83 km/h
RB and SB74 / 74 km/h
Number of gears9 forward
9 back
Weight14.8 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB38.6 hp/t
RB and SB20.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 83 83 14.8 465 572 31.42 38.65
Realistic 74 74 265 300 17.91 20.27

Modifications and economy

Repair costBasic → Reference
AB2 962 → 4 608 Sl icon.png
RB3 449 → 5 366 Sl icon.png
SB4 383 → 6 819 Sl icon.png
Total cost of modifications98 000 Rp icon.png
162 800 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 170 / 200 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
230 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
230 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 400 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods airstrike.png
Airstrike
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods night vision device.png
NVD
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
230 Ge icon.png
Mods scouting.png
Improved optics
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
85mm_HEAT_FS_ammo_pack
Research:
5 500 Rp icon.png
Cost:
8 800 Sl icon.png
230 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

85 mm D-58 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition40 rounds
First-order15 rounds
Reload4.3 s
Vertical guidance-5° / 20°
Main article: D-58 (85 mm)
85 mm D-58 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -5°/+20° ±180° Two-plane __._ __._ __._ __._ __._ 4.30 4.30 4.30 4.30
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-372 APCBC 245 242 230 216 202 190
3BK7 HEATFS 300 300 300 300 300 300
OF-372 HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-372 APCBC 1,040 9.30 1.2 14 77 48° 63° 71°
3BK7 HEATFS 925 7.22 0.05 0.1 1,440 65° 72° 77°
OF-372 HE 1,010 9.66 0.0 0.1 740 79° 80° 81°

Ammo racks

Ammo racks of the Object 906
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) Yes

Machine guns

Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate600 shots/min
Main article: SGMT (7.62 mm)
7.62 mm SGMT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (250) 600 N/A N/A

Usage in battles

As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.

For your ammo loadout: Take 20 shells in total, this removes the ammo rack at the back of your turret. Take more if you want to boost yourself by firing your gun to the opposite side of where you are driving. Two-thirds APHE and one-third HEAT-FS is recommended. Warning: with its 4.3 seconds reload though, taking less ammo puts you at risk of running out.

Combat tactics

Flanker
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage since there is no other amphibious rank V vehicle (as of update 1.69 Regia Aeronautica). Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.

When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides "isolates" each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.

If an aircraft is aware of your presence search cover or hide in a treeline, Do not give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.

Rush

One may be tempted to charge and capture the point for the team at the beginning of a game. In such a case, a cooperative team is necessary since the 906 cannot hold the point all by its lonesome. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. If the point gets swarmed by enemies, fall back and wait for allies to regroup for a counter-attack.

Decoy

Another unusual tactic is to attract enemy players' focu to the 906's location. Use the amphibious capability and other great mobility features to put the 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.

Tank Assault

The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.

Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team, or your armour-piercing shell with high explosives will cleanly one-shot the tank. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remeber that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.

Notable enemies

Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:

The Maus has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Do not shoot at it since it will only bring this behemoth to turn itself against the 906 (in this case, just withdraw from its firing arc). Still, it can be defeated in a manner like mammoth hunting: wait until the target gets isolated and encircle it, then shoot it on the sides, in the rear of the hull and always try to be out of its line of sight.

T95 (otherwise known as "Doom turtle") should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.

With the Tortoise, the same caution is advised but it is way easier to flank since its side armour is flat.

Be cautious while aiming at IS-3, IS-4M and T-10M since their sides can bounce the 85 mm shots.

Pros and cons

Pros:

  • Hard-hitting 85 mm even in Rank V matches
  • Has an autoloader, meaning that
    • A high "Weapon Reload" skill on its crew isn't needed
    • The gun will be reloaded while extinguishing a fire
    • Injured crew won't slow its reload rate
  • Comes with an APHE standard shot - easily capable of one-shotting tanks from the side
  • The unlockable HEAT-FS shell lets the 906 comfortably fight while uptiered
  • Two-plane stabilized gun enables to fire on the move on almost any terrain
  • Lessons from both PT-76B (mobility) and ASU-85 (firepower) can be used with this tank
  • Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed
  • Armour, while thin, can withstand the American Browning MG from the sides and front
  • Absurdly fast reverse speed, up to -45 kph
  • Somewhat vast inside, some APDS and HEAT shot may need 2 or more hits to destroy it
  • Engine deck does not decrease the gun depression capability
  • Fast turret slewing rate
  • Armor is thin enough to not set off German APHE shells in most places
  • One of the very few Russian vehicles with neutral steering

Cons:

  • Virtually no armour
  • Only 3 crewmen allows little loss
  • Turret bustle is "armoured" with only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader
  • Turret front is vulnerable to HMG at short distances
  • Prone to hull break
  • Stock experience is horrible
    • Mobility and accuracy are bad until relevant upgrades are researched and bought
  • Awful gun depression of -5°
  • Two-plane stabilizer becomes ineffective at speeds above 35-40 kph, especially on rough terrain

History

The success of the PT-76 amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The PT-76 chassis was taken up by the Stalingrad Tractor Factory in 1962 to be improved.[1] The vehicle was given the project name Object 906. Two were produced and tested between 1962-1963, each armed with an 85 mm cannon and also implemented the newer technology such as gun stabilization, auto-loader, and a welded aluminium armour for weight-saving.[2] The design proved reliable with a 300 hp engine and could reach a top speed of 75 km/h. Had it been adopted, the Object 906 would've been given the name PT-85, but the vehicle design never left the prototype stages and consequently never adopted. A single prototype still exists in Kubinka Tank Museum.

The Object 906 should not be confused by another project of the same name and purpose to upgrade the PT-76, though this one had a 90 mm D-62 gun and never left the drawing boards[1]. There was also a separate PT-85 that also had a PT-76 chassis with an 85 mm gun, though this model had a cast turret.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links

References

  1. 1.0 1.1 Preserved Tanks, Light Tank Development Prototype
  2. War Thunder, Object 906: River Mosquito


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62