Difference between revisions of "Object 906"

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{{Specs-Card
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{{Specs-Card|code=ussr_object_906}}
|code=ussr_object_906
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
The success of the [[PT-76B]] prompted the development of a more powerful version. The '''Object 906''' retained the same characteristics of the PT-76B: stabilized, amphibious and very light, but with a more powerful 85 mm cannon. It never went into service or serial production, but if it had, it would have received the designation PT-85. The tank carried a total of 40 shells with 8 armour-piercing and 32 HE projectiles. The protection was not the most important aspect, but it received enough armour to stop artillery fragments, 14.5 mm shots from 100 m, and it was protected against radioactive and nuclear fallout. While the tank was much superior to the PT-76B, it never went into service, it was deemed to complex to operate and produce en masse, so it was discarded and the PT-76 remained in service instead.
+
[[File:GarageImage_Object906.jpg|420px|thumb|left]]
 
+
{{break}}
Introduced in [[Update 1.65 "Way of the Samurai"]], the '''{{Specs|name}}''' is a very capable tank at its BR. With good mobility and little to no armour, it plays like most light tanks. It can use its good mobility to set up in sniping positions (however it does not have access to a rangefinder). Its biggest advantage is access to a two-plane stabilizer that works at all speeds, and with a very low profile, it's very easy to set up ambushes around capture points to take out dangerous opponents with ease, especially other light tanks that try to rush to the point. It suffers from a poor gun depression like many other Soviet tanks, but its powerful armament and mobility compensate that lack of gun handling. It's also amphibious, which may come in handy in case of an emergency.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]]. Combining a similar gun to the [[ASU-85]] on a turreted device and mobility from the [[PT-76B]], Object 906 is a perfect flanker.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
 
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 33: Line 31:
 
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 
* Belly armour and hull underside above the tracks are 8 mm thick.
 
* Belly armour and hull underside above the tracks are 8 mm thick.
 
Its armour is not enough to stop any important impact. In a best case scenario, it may stop 20 mm or 30 mm AP shots from IFVs or aircraft, but it won't be enough to stop most shots, and even artillery would be a great threat to this vehicle.
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
 
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=465|rbMinHp=265}}
+
{{tankMobility|abMinHp= 465|rbMinHp= 265}}
 
 
* Full reverse speed (74 km/h)
 
* Fast to accelerate
 
* Amphibious capability
 
* Average mobility in irregular terrain
 
 
 
The mobility of the '''Object 906''' is excellent. At its BR, seeing vehicles with full reverse speed is rare. That means that it is able to escape from dangerous situations or change position with ease and surprise enemy tanks.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
 
{{main|D-58 (85 mm)}}
 
{{main|D-58 (85 mm)}}
  
The 85 mm gun of the '''Object 906''' is very capable at its BR, with access to HEAT and APHE shells, it has access to ammunition with good penetration and high damage output. It also has a very high reload rate, at 4.3 seconds thanks to the autoloader.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[D-58 (85 mm)|85 mm D-58]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 40 || -5°/+20° || ±180° || Two-plane
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 11.90 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
| ''Realistic'' || 11.90 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 4.30 || 4.30 || 4.30 || 4.30
 +
|-
 +
|}
  
{| class="wikitable" style="text-align:center" width="100%"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| BR-372 || APCBC || 230 || 227 || 214 || 199 || 186 || 172
 +
|-
 +
| OF-372 || HE || 11 || 11 || 11 || 11 || 11 || 11
 +
|-
 +
| 3BK7 || HEATFS || 300 || 300 || 300 || 300 || 300 || 300
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 
|-
 
|-
! colspan="5" | [[D-58 (85 mm)|85 mm D-58]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! 0%
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! 50%
! Autoloader
+
! 100%
 
|-
 
|-
! ''Arcade''
+
| BR-372 || APCBC || 1040 || 9.3 || 1.2 || 15 || 85 || +4° || 48° || 63° || 71°
| rowspan="2" | 40 || rowspan="2" | -5°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.7 || rowspan="2" | 4.30
 
 
|-
 
|-
! ''Realistic''
+
| OF-372 || HE ||1010 || 9.7 || 0.1 || 0.3 || 740 || +0° || 79° || 80° || 81°
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0
+
|-
 +
| 3BK7 || HEATFS || 925 || 7.2 || 0.1 || 0.1 || 1,590 || +0° || 65° || 70° || 75°
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
===== [[Ammo racks|Ammo racks]] =====
{{:D-58 (85 mm)/Ammunition|BR-372, 3BK7, OF-372}}
+
[[File:Ammoracks Object 906.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Object 906.]]
 
+
{| class="wikitable sortable" style="text-align:center"
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated:2.17.0.126''' -->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
! class="wikitable unsortable" |Full<br /> ammo
! 1st<br>rack empty
+
! class="wikitable unsortable" |1st<br /> rack empty
! 2nd<br>rack empty
+
! class="wikitable unsortable" |2nd<br /> rack empty
! 3rd<br>rack empty
+
! class="wikitable unsortable" |3rd<br /> rack empty
! 4th<br>rack empty
+
! class="wikitable unsortable" |4th<br /> rack empty
! 5th<br>rack empty
+
! class="wikitable unsortable" |5th<br /> rack empty
! 6th<br>rack empty
+
! class="wikitable unsortable" |6th<br /> rack empty
! Visual<br>discrepancy
+
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
| '''40''' || 36&nbsp;''(+4)'' || 33&nbsp;''(+7)'' || 28&nbsp;''(+12)'' || 22&nbsp;''(+18)'' || 16&nbsp;''(+24)'' || 1&nbsp;''(+39)'' || No
+
|| '''40''' || 36&nbsp;''(+4)'' || 21&nbsp;''(+19)'' || 18&nbsp;''(+22)'' || 13&nbsp;''(+27)'' || 7&nbsp;''(+33)'' || 1&nbsp;''(+39)'' || style="text-align:left" | No  
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* Shells are modeled individually and disappear after having been shot or loaded.
+
Turret only: 15&nbsp;''(+25)''
* Rack 6* (autoloader magazine) is a first stage ammo rack. It totals 15 shells.
 
** This rack gets filled first when loading up the tank and is also emptied first.
 
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.
 
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.
 
** The restocking time is much longer than the normal reload time of the gun. Take this into account when playing.
 
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
 
* Pack 16&nbsp;''(+24)'' shells to keep the hull empty of ammo.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
 
{{main|SGMT (7.62 mm)}}
 
{{main|SGMT (7.62 mm)}}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
 
|-
 
|-
! colspan="5" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
+
! colspan="7" | ''Coaxial mount''
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Coaxial || 2,000 (250) || 600 || N/A || N/A
+
| colspan="4" | 2,000 (250) || 600 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
== Usage in the battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.
 
As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.
  
;Combat tactics
+
For your ammo loadout: Take 20 shells in total, this removes the ammo rack at the back of your turret. Take more if you want to boost yourself by firing your gun to the opposite side of where you are driving. Two-thirds APHE and one-third HEAT-FS is recommended. Warning: with its 4.3 seconds reload though, taking less ammo puts you at risk of running out.
  
'''Flanker'''
+
===Tactics===
 
+
'''Flanker'''<br>
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage. Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.
+
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage since there is no other amphibious rank V vehicle (as of update 1.69 Regia Aeronautica). Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.  
  
 
When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides "isolates" each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.
 
When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides "isolates" each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.
Line 137: Line 178:
 
If an aircraft is aware of your presence search cover or hide in a treeline, '''Do not''' give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.
 
If an aircraft is aware of your presence search cover or hide in a treeline, '''Do not''' give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.
  
'''Rush'''
+
'''Rush'''<br>
 
+
One may be tempted to charge and capture the point for the team at the beginning of a game. In such a case, a cooperative team is necessary since the 906 cannot hold the point all by its lonesome. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. If the point gets swarmed by enemies, fall back and wait for allies to regroup for a counter-attack.
One may be tempted to charge and capture the point for the team at the beginning of a game. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. However, higher powered APFSDS will be able to go straight through the engine, knocking out the crew and the Object 906 with ease. If the captured point gets swarmed by enemies, you have two options. The first is to fall back using the good reverse gear and ESS to retreat safely to friendly lines. The second is to fight back, especially if the enemies are approaching without care. With the right position, the Object 906 can utilize its 4.3 second reload time to decimate, if not outright eliminate, the approaching enemy before they are able to respond.
 
 
 
'''Decoy'''
 
 
 
Another unusual tactic is to attract enemy players' focus to the Object 906's location. Use the amphibious capability and other great mobility features to put the Object 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.
 
  
;'''Tank Assault'''
+
'''Decoy'''<br>
 +
Another unusual tactic is to attract enemy players' focu to the 906's location. Use the amphibious capability and other great mobility features to put the 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.
  
 +
===== Tank Assault =====
 
The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.
 
The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.
  
Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team. If the AI are lighter targets, APHE shell will cleanly knock out the tank with a single shot. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remember that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.
+
Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team, or your armour-piercing shell with high explosives will cleanly one-shot the tank. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remeber that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.
  
;Notable enemies
+
===Specific enemies worth noting===
 +
Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:
  
Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:
+
The [[Maus]] has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Do not shoot at it since it will only bring this behemoth to turn itself against the 906 (in this case, just withdraw from its firing arc). Still, it can be defeated in a manner like mammoth hunting: wait until the target gets isolated and encircle it, then shoot it on the sides, in the rear of the hull and always try to be out of its line of sight.
  
The [[Maus]] has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Only fire at the Maus if it is unaware and showing its flat, unangled side, and at close range. The APHE on the Object 906 has just enough penetration to punch through the side armour. If facing the Maus head-on, the Object 906 has to worry about both the 128 mm and 75 mm cannon. If the Maus is keeping its turret faced at the Object 906, it is advised to use ESS and retreat. However, if one is defending a critical location and cannot retreat, one can use the HEAT-FS shell to penetrate the Maus at its weaker areas. Shoot the Maus on the right side of its turret face, as that will incapacitate the gunner. You will have to knock out each crew member separately. Watch out for other enemy vehicles that may be supporting the Maus.
+
[[T95|T95]] (otherwise known as "Doom turtle") should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.
  
[[T95]] (otherwise known as "Doom turtle") should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.
+
With the [[Tortoise|Tortoise]], the same caution is advised but it is way easier to flank since its side armour is flat.
  
With the [[Tortoise]], the same caution is advised but it is way easier to flank since its side armour is flat.
+
Be cautious while aiming at [[IS-3]], [[IS-4M]] and [[T-10M]] since their sides can bounce the 85 mm shots.
  
Be cautious while aiming at [[IS-3]], [[IS-4M]] and [[T-10M]] since their sides can bounce the 85 mm shots. Aim at the flat side of the hull, between the roadwheels and the mudguard. That will have the best chance of knocking it out.
+
=== Modules ===
 +
{| class="wikitable"
 +
!Tier
 +
! colspan="2" |Mobility
 +
!Protection
 +
! colspan="3" |Firepower
 +
|-
 +
|I
 +
|Tracks
 +
|
 +
|Parts
 +
|Horizontal Drive
 +
|
 +
|
 +
|-
 +
|II
 +
|Suspension
 +
|Brake System
 +
|FPE
 +
|Adjustment of Fire
 +
|Airstrike
 +
|
 +
|-
 +
|III
 +
|Filters
 +
|
 +
|Crew Replenishment
 +
|Elevation Mechanism
 +
|NVD
 +
|
 +
|-
 +
|IV
 +
|Transmission
 +
|Engine
 +
|ESS
 +
|Artillery Support
 +
|Improved optics
 +
|3BK7
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Tank has the fastest gun reload in the rank, tied with [[JaPz.K_A2]]
+
* Hard-hitting 85 mm even in Rank V matches
 
* Has an autoloader, meaning that
 
* Has an autoloader, meaning that
 
** A high "Weapon Reload" skill on its crew isn't needed
 
** A high "Weapon Reload" skill on its crew isn't needed
 
** The gun will be reloaded while extinguishing a fire
 
** The gun will be reloaded while extinguishing a fire
 
** Injured crew won't slow its reload rate
 
** Injured crew won't slow its reload rate
* Very hard-hitting 85 mm, even for Rank V matches
+
* Comes with an APHE standard shot - easily capable of one-shotting tanks from the side
** Comes with an APHE as a standard shot - easily capable of knocking out tanks from the side
+
* The unlockable HEAT-FS shell lets the 906 comfortably fight while uptiered
** The unlockable HEATFS shell lets the Object 906 comfortably fight heavier tanks
+
* Two-plane stabilized gun enables to fire on the move on almost any terrain
* Two-plane stabilized gun allows to fire on the move and while braking on almost any terrain
+
* Lessons from both PT-76B (mobility) and ASU-85 (firepower) can be used with this tank
 
* Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed
 
* Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed
* Very fast reverse speed, about -45 km/h, with fast acceleration towards -70 km/h
+
* Armour, while thin, can withstand the American Browning MG from the sides and front
* Has neutral steering
+
* Absurdly fast reverse speed, up to -45 kph
* Immune to 50 .cal HMGs frontally
+
* Somewhat vast inside, some APDS and HEAT shot may need 2 or more hits to destroy it
 +
* Engine deck does not decrease the gun depression capability
 +
* Fast turret slewing rate
 +
* Armor is thin enough to not set off German APHE shells in most places
 +
* One of the very few Russian vehicles with neutral steering
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Virtually no armour
 
* Virtually no armour
* Only 3 crewmen limits the survivability
+
* Only 3 crewmen allows little loss
* Turret bustle is protected by only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader
+
* Turret bustle is "armoured" with only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader
 
* Turret front is vulnerable to HMG at short distances
 
* Turret front is vulnerable to HMG at short distances
* Prone to destruction by overpressure
+
* Prone to hull break
* Stock experience is quite poor
+
* Stock experience is horrible
 
** Mobility and accuracy are bad until relevant upgrades are researched and bought
 
** Mobility and accuracy are bad until relevant upgrades are researched and bought
 
* Awful gun depression of -5°
 
* Awful gun depression of -5°
* Two-plane stabilizer becomes ineffective at speeds above 35-40 km/h, especially on rough terrain
+
* Two-plane stabilizer becomes ineffective at speeds above 35-40 kph, especially on rough terrain
* When firing from the water, can accidentally sink itself
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
The success of the [[PT-76 (Family)|PT-76]] amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The project was in development since 1960 by {{Annotation|VgTZ|Volgograd Tractor Plant}} under the leadership of I. V. Gavalov. The main purpose of this project was to create a floating tank with a more powerful main cannon than the PT-76B. The vehicle was given the project name '''Object 906''' with the lead designer being Yu. V. Sharin. In total, six prototypes were manufactured at VgTZ, two of which were tested at the {{Annotation|NIIBT|Research and Testing Institute of Armored Vehicles}} test site from January to August 1963. The tank was to receive the name PT-85 if it had been adopted for service, however it failed to do so.
+
The success of the [[PT-76B|PT-76]] amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The PT-76 chassis was taken up by the Stalingrad Tractor Factory in 1962 to be improved.<ref name="Russianprototype">Preserved Tanks, ''Light Tank Development Prototype''</ref> The vehicle was given the project name '''Object 906'''. Two were produced and tested between 1962-1963, each armed with an 85 mm cannon and also implemented the newer technology such as gun stabilization, auto-loader, and a welded aluminium armour for weight-saving.<ref name="WT906">War Thunder, ''Object 906: River Mosquito''</ref> The design proved reliable with a 300 hp engine and could reach a top speed of 75 km/h. Had it been adopted, the Object 906 would've been given the name PT-85, but the vehicle design never left the prototype stages and consequently never adopted. A single prototype still exists in Kubinka Tank Museum.
 
 
The tank had a classic layout scheme with a longitudinal engine located in the hull, a crew of three people and a stabilized {{Annotation|85 mm D-58|85 mm 2A22, D-58}} cannon with a loading mechanism which was paired with a {{Annotation|7.62 mm SGMT|7.62 mm 56-P-428MT, SGMT}}. The tank was equipped with a TVN-2B night vision device for the driver, a TKN-2 day-night viewing device alongside with two TNP viewports for the commander and two TNP-165 prismatic viewports for the gunner. The stabilizer used named Zvezda provided a horizontal rotation speed of 0.05 deg/s to 20 deg/s and a vertical rotation speed of 0.05 deg/s to 4.5 deg/s. For firing the main cannon during daytime, a TSh2B-8A telescopic sight was used, and for night-time, a TPN-1 sight was used alongside a L-2A1 infrared illuminator. The loading mechanism of the gun was designed for 15 shots and used a special control panel to operate, allowing the tank to reach a maximum rate of fire of 14 rounds/min and a minimum rate of fire of 9 rounds/min. The total ammunition stored was 40 rounds with an usual load of 8 armour-piercing and 32 high-explosive shells.
 
  
The armour protection of the tank consisted of anti-fragmentation welded aluminium alloy ABT-101 plates with a thickness of 8, 12, 20, 25, and 30 mm. The frontal armour consisted of three armour plates, upper plate with a thickness of 20 mm at 77 degrees, middle plate with a thickness of 30 mm at 55 degrees and lower plate with a thickness of 20 mm at 70 degrees and it provided protection against 14.5 mm B-32 rounds from 100 m. In terms of protection in the event of a nuclear war, the tank was equipped with a DP-3 radiometer, devices that close all possible holes to protect the crew from a nuclear explosion shockwave and ventilation necessary to filter out radioactive dust in case the tank was fully sealed.
+
The Object 906 should not be confused by another project of the same name and purpose to upgrade the PT-76, though this one had a 90 mm D-62 gun and never left the drawing boards<ref name="Russianprototype" />. There was also a separate PT-85 that also had a PT-76 chassis with an 85 mm gun, though this model had a cast turret.
 
 
There were two engines used on this project, the first tank produced with an 8D-6M {{Annotation|221 kW|300 hp}} engine and the subsequent tanks with a {{Annotation|221 kW|300 hp}} UTD-20 engine with a redesigned engine bay, both of which allowed the vehicle to reach a top speed of 75 km/h while only weighing 15 tons. The transmission of the tank allowed joint and separate operation of the tracks and jet propellers, this allowed the tank to enter and exit the water in any gear, unlike the PT-76B which had to use a low gear.
 
 
 
The variant on display in the Kubinka museum is the Object 906 with the 8D-6M engine.<ref>Отечественные Бронированные Машины 1945-1965 гг. - Часть 1 - Легкие, средние и тяжелые танки, М. В. Павлов, И. В. Павлов (<nowiki>ISBN 978-5-85905-623-1</nowiki>)</ref>
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Metal Beasts'' section at 00:44 discusses the Object 906.}}
  
;Skins
+
==References==
 
+
<references />
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_906 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|Fjh-tTr6TPs|'''Best Combo #2''' discusses the {{PAGENAME}} at 4:27 - ''War Thunder Official Channel''|SJoW-2_6J6o|'''Amphibious tanks''' discusses the {{PAGENAME}} at 4:38 - ''War Thunder Official Channel''|CNyryM-9g7g|'''Object 906 - Tank Review - Frantic Biting''' - ''Napalmratte''|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Metal Beasts'' section at 00:44 discusses the {{PAGENAME}}.}}
 
  
== See also ==
+
== Read also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
+
''ETC.''-->
;Related development
+
[https://warthunder.com/en/news/4351-development-object-906-river-mosquito-en/ [Devblog<nowiki>]</nowiki> Object 906: River Mosquito]<br />
 
 
* [[PT-76 (Family)]]
 
  
;Other vehicles of similar configuration and role
+
== Sources ==
 
+
<!--''Paste links to sources and external resources, such as:''
* [[Object 685]]
 
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''other literature.''-->
  
* [[wt:en/news/4351-development-object-906-river-mosquito-en|[Devblog] Object 906: River Mosquito]]
+
* "Light Tank Development Prototype." Preserved Tanks.Com | Tank Types. N.p., n.d. Web. 05 June 2017. [http://preservedtanks.com/Types.aspx?TypeCategoryId=2225 Website].
 
+
* War Thunder. "[Development] Object 906: River Mosquito." Object 906: River Mosquito. N.p., 24 Nov. 2016. Web. 05 June 2017. [https://warthunder.com/en/news/4351-development-object-906-river-mosquito-en/ Website].
=== References ===
 
<references />
 
  
 
{{USSR light tanks}}
 
{{USSR light tanks}}

Revision as of 18:30, 9 May 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Object 906
ussr_object_906.png
Object 906
AB RB SB
7.7 8.0 8.0
Class:
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Object 906.jpg


The Object 906 is a rank V Soviet light tank with a battle rating of 7.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.65 "Way of the Samurai". Combining a similar gun to the ASU-85 on a turreted device and mobility from the PT-76B, Object 906 is a perfect flanker.

General info

Survivability and armour

Armour type:

  • Alloy ABT-101 (Hull)
  • Rolled homogeneous armour (Turret)
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (77-79°) Front glacis
30 mm (54-69°) Lower glacis
20 mm (41-43°) Driver's port
30 mm Top
25 mm Bottom
20 mm Top
12 mm (40-67°) Bottom
12 mm
Turret 15 mm (4-50°) Turret front
25 mm (0-80°) Gun mantlet
15 mm (41-49°) Front
8 mm (22-39°) Rear
8 mm (19°)
8 mm (64-83°) Turret underside
8 mm

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  • Belly armour and hull underside above the tracks are 8 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 83 83 14.8 465 572 31.42 38.65
Realistic 74 74 265 300 17.91 20.27

Armaments

Main armament

Main article: D-58 (85 mm)
85 mm D-58
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -5°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 11.90 _.__ _.__ _.__ _.__
Realistic 11.90 _.__ _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.30 4.30 4.30 4.30
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
BR-372 APCBC 230 227 214 199 186 172
OF-372 HE 11 11 11 11 11 11
3BK7 HEATFS 300 300 300 300 300 300
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
BR-372 APCBC 1040 9.3 1.2 15 85 +4° 48° 63° 71°
OF-372 HE 1010 9.7 0.1 0.3 740 +0° 79° 80° 81°
3BK7 HEATFS 925 7.2 0.1 0.1 1,590 +0° 65° 70° 75°
Ammo racks
Ammo racks of the Object 906.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 36 (+4) 21 (+19) 18 (+22) 13 (+27) (+33) (+39) No

Turret only: 15 (+25)

Machine guns

Main article: SGMT (7.62 mm)
7.62 mm SGMT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (250) 600 N/A N/A

Usage in the battles

As with every other light tank, this vehicle should be handled with caution on the battlefield since any enemy the 906 encounters can penetrate it. Use its awesome mobility and good, stabilized gun to provide a nasty surprise to the enemy from unexpected spots. Whether by river, lake, ocean, the 906 can navigate through all bodies of water within the limit of the battlefield. This tank is best used as a flanker, shooting on the move, reloading in the dark, popping up behind another hill to take another moving shot, this is a ninja tank.

For your ammo loadout: Take 20 shells in total, this removes the ammo rack at the back of your turret. Take more if you want to boost yourself by firing your gun to the opposite side of where you are driving. Two-thirds APHE and one-third HEAT-FS is recommended. Warning: with its 4.3 seconds reload though, taking less ammo puts you at risk of running out.

Tactics

Flanker
Never fight an enemy head-on since the 906 will have to aim for the enemy's weak spots before firing while they don't have to worry about the same precision. Surprise is the 906's greatest advantage since there is no other amphibious rank V vehicle (as of update 1.69 Regia Aeronautica). Use the Object 906's great speed to take strange, curvy, distant paths to snipe the enemy from the rear/side early in the game. Do not forget to change cover often (every 2-3 shots) since those enemies can respawn and go straight towards the original firing position with its front armour towards it, resulting in much more difficult shots. In this case, use the 906's speed to fall back behind much more armoured allies and look at the map to see where allies may need help/where an enemy has been holding out for long.

When flanking, unlike many other tanks: show the side armour. Since the armour cannot block any shot at this BR, speed is the Object 906's best option, just evade the shots and slow down solely to shoot at the enemy. In the occurrence, the tank gets hit, keep in mind that this lengthy vehicle makes APDS and HEAT rounds ineffective since they often pass straight through, such shot from the front could incapacitate all three crew members. Taking shots from the sides "isolates" each module for non-HE shells in such a way that they will only incapacitate one part of the tank at the time: the driver, the gunner or the engine. If the engine or driver gets shot, the inertia will often drag the 906 out of sights from the enemy. If the gunner gets shot, the 906 can still move behind cover to hide, the lack of gunner would then prevent the player from exposing the tank in an area the enemy knows is there. Just like a ninja, after taking a shot: hide, repair, reevaluate the situation, then move out to cause more havoc from unsuspecting locations.

If an aircraft is aware of your presence search cover or hide in a treeline, Do not give away your exact location to the aircraft by firing at it. Putting bushes on top of your tank is a good idea.

Rush
One may be tempted to charge and capture the point for the team at the beginning of a game. In such a case, a cooperative team is necessary since the 906 cannot hold the point all by its lonesome. When capturing the point, turn the engine deck towards the enemy. This tactic can actually save the 906 from hasty shots to the hull without hindering the gun arc, though this will cause engine fires which can lead to a burning end if not handled quickly. In this case, take a shot at the now vulnerable foe and then use the FPE item to extinguish the fire. If the point gets swarmed by enemies, fall back and wait for allies to regroup for a counter-attack.

Decoy
Another unusual tactic is to attract enemy players' focu to the 906's location. Use the amphibious capability and other great mobility features to put the 906 in a tricky position to reach for a non-floating/non-flying enemy (often down a cliff, beside/in the water) in such a way that some players will fall into the trap of trying to reach the 906 through methods that expose their sides to allies or falling into the water. This tactic is very situational and is not a method that should be prioritized over any other tactics. It may not win battles, but it could destroy a few enemies, reducing the number of enemies threatening the overall allied team.

Tank Assault

The Object 906 is a very capable tank in Tank Assault gamemode, largely due to its very fast reload rate, and extremely low cost (almost 4 times cheaper than MBTs / medium tanks). Since the AIs in Tank Assault don't try to angle their armour or present their front, their sides are very often exposed, which allows the Object 906 to quickly rack up kills. You should aim to take a position where you are covered from most sides except the direction where you are shooting, but you shouldn't worry about dying, at all.

Generally, your role should be taken as the set-up/clean-up tank. You will often track or set enemies on fire, which makes them easy to pick-off for your team, or your armour-piercing shell with high explosives will cleanly one-shot the tank. With that shell, you can also clear out any stationary AIs, even if they are at a slight angle. Remeber that top-tier vehicle (Abrams, Challengers etc.) have almost no lower side armour, and you can often penetrate and kill those tanks from the side at angles up to (almost) 60°.

Specific enemies worth noting

Any tank is a threat that should be avoided, flanked, and destroyed. However, some tanks are impervious to these tactics:

The Maus has thick flanks at nearly 200 mm that can absorb any shots if angled properly. Do not shoot at it since it will only bring this behemoth to turn itself against the 906 (in this case, just withdraw from its firing arc). Still, it can be defeated in a manner like mammoth hunting: wait until the target gets isolated and encircle it, then shoot it on the sides, in the rear of the hull and always try to be out of its line of sight.

T95 (otherwise known as "Doom turtle") should not be engaged. Its good all-around bouncy armour will defeat most shots even from the Object 906 will take on the move. To defeat it, take some height at its flank and aim carefully, otherwise, it will just drag its attention. This worthy opponent has a very fast hull turning rate, turning it into an impervious wall even towards any adversary, including the 906 if it notices it. Engage only if necessary.

With the Tortoise, the same caution is advised but it is way easier to flank since its side armour is flat.

Be cautious while aiming at IS-3, IS-4M and T-10M since their sides can bounce the 85 mm shots.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism NVD
IV Transmission Engine ESS Artillery Support Improved optics 3BK7

Pros and cons

Pros:

  • Hard-hitting 85 mm even in Rank V matches
  • Has an autoloader, meaning that
    • A high "Weapon Reload" skill on its crew isn't needed
    • The gun will be reloaded while extinguishing a fire
    • Injured crew won't slow its reload rate
  • Comes with an APHE standard shot - easily capable of one-shotting tanks from the side
  • The unlockable HEAT-FS shell lets the 906 comfortably fight while uptiered
  • Two-plane stabilized gun enables to fire on the move on almost any terrain
  • Lessons from both PT-76B (mobility) and ASU-85 (firepower) can be used with this tank
  • Amphibious capability lets you move around maps with bodies of water more easily - rivers can also be easily crossed
  • Armour, while thin, can withstand the American Browning MG from the sides and front
  • Absurdly fast reverse speed, up to -45 kph
  • Somewhat vast inside, some APDS and HEAT shot may need 2 or more hits to destroy it
  • Engine deck does not decrease the gun depression capability
  • Fast turret slewing rate
  • Armor is thin enough to not set off German APHE shells in most places
  • One of the very few Russian vehicles with neutral steering

Cons:

  • Virtually no armour
  • Only 3 crewmen allows little loss
  • Turret bustle is "armoured" with only 8 mm, heavy machine guns can easily penetrate and detonate the ammunition in the autoloader
  • Turret front is vulnerable to HMG at short distances
  • Prone to hull break
  • Stock experience is horrible
    • Mobility and accuracy are bad until relevant upgrades are researched and bought
  • Awful gun depression of -5°
  • Two-plane stabilizer becomes ineffective at speeds above 35-40 kph, especially on rough terrain

History

The success of the PT-76 amphibious tank prompted the development of a successor with improved characteristics on the battlefield. The PT-76 chassis was taken up by the Stalingrad Tractor Factory in 1962 to be improved.[1] The vehicle was given the project name Object 906. Two were produced and tested between 1962-1963, each armed with an 85 mm cannon and also implemented the newer technology such as gun stabilization, auto-loader, and a welded aluminium armour for weight-saving.[2] The design proved reliable with a 300 hp engine and could reach a top speed of 75 km/h. Had it been adopted, the Object 906 would've been given the name PT-85, but the vehicle design never left the prototype stages and consequently never adopted. A single prototype still exists in Kubinka Tank Museum.

The Object 906 should not be confused by another project of the same name and purpose to upgrade the PT-76, though this one had a 90 mm D-62 gun and never left the drawing boards[1]. There was also a separate PT-85 that also had a PT-76 chassis with an 85 mm gun, though this model had a cast turret.

Media

References

  1. 1.0 1.1 Preserved Tanks, Light Tank Development Prototype
  2. War Thunder, Object 906: River Mosquito

Read also

[Devblog] Object 906: River Mosquito

Sources

  • "Light Tank Development Prototype." Preserved Tanks.Com | Tank Types. N.p., n.d. Web. 05 June 2017. Website.
  • War Thunder. "[Development] Object 906: River Mosquito." Object 906: River Mosquito. N.p., 24 Nov. 2016. Web. 05 June 2017. Website.


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62