Difference between revisions of "Object 685"

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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
-The armour on the Object 685 is alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalency.
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
[[File:Obj685 xray.png|right|thumb|Object 685 X-ray view in hangar]]
 +
 
 +
* The armour on the Object 685 is Alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalence.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 19: Line 22:
 
|''Turret''||19 mm||16 mm||16 mm||8 mm
 
|''Turret''||19 mm||16 mm||16 mm||8 mm
 
|}
 
|}
[[File:Obj685 xray.png|left|thumb|Object 685 X-ray view in hangar]]
+
 
The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 has hullbreak. The commander and gunner are somewhat far apart, but the object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.
+
The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 has hullbreak. The commander and gunner are somewhat far apart, but the Object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 620|rbMinHp= 354}}
+
{{tankMobility|abMinHp=620|rbMinHp=354}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|2A48 (100 mm)}}
 
{{main|2A48 (100 mm)}}
{| class="wikitable" width="100%" style="text-align:center"
+
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" |100mm 2A48|| colspan="5" |Turret rotation speed (°/s)|| colspan="4" |Reloading rate (seconds)
+
! colspan="5" | [[2A48 (100 mm)|100 mm 2A48]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
!Mode!!Capacity!!Vertical!!Horizontal!!Stabilizer
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
!Stock!!Upgraded!!Full!!Expert!!Aced
+
! Stock !! Upgraded !! Full !! Expert !! Aced
!Stock!!Full!!Expert!!Aced
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
!''Arcade''
+
! ''Arcade''
| rowspan="2" |40|| rowspan="2" |-4°/+17°|| rowspan="2" |±180°|| rowspan="2" |Two-plane||19.0||26.22||__.__||__.__||__.__|| rowspan="2" |6.0|| rowspan="2" |_.__|| rowspan="2" |_.__|| rowspan="2" |_.__
+
| rowspan="2" | 40 || rowspan="2" | -4°/+17° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.00 || 26.22 || __.__ || __.__ || __.__ || rowspan="2" | 6.00 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 +
|-
 +
! ''Realistic''
 +
| 11.90 || 14.04 || __.__ || __.__ || __.__
 
|-
 
|-
!''Realistic''
 
|11.9
 
|14.04||__.__||__.__||__.__
 
 
|}
 
|}
 +
 
==== Ammunition ====
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
Line 52: Line 57:
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration @ 90° (mm)'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
 
| 3BK17M || HEATFS || 390 || 390 || 390 || 390 || 390 || 390
 
| 3BK17M || HEATFS || 390 || 390 || 390 || 390 || 390 || 390
 +
|-
 +
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178
 
|-
 
|-
 
| 3BM25 || APFSDS || 335 || 330 || 307 || 290 || 275 || 260
 
| 3BM25 || APFSDS || 335 || 330 || 307 || 290 || 275 || 260
 
|-
 
|-
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178
+
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19
|-
 
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19
 
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| 3BK17M || HEATFS || 1,085 || 9.96 || N/A || 0.1 || 1439.9 || +0.0° || 65° || 72° || 75°
+
| 3BK17M || HEATFS || 1,085 || 9.96 || N/A || 0.1 || 1,440 || 65° || 72° || 77°
 
|-
 
|-
| 3BM25 || APFSDS || 1,430 || 3.4 || N/A || N/A || N/A || +1.|| 76° || 77° || 78°
+
| BR-412D || APCBC || 887 || 15.90 || 1.2 || 19.0 || 93.94 || 48° || 63° || 71°
 
|-
 
|-
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 93.9 || +4.0° || 48° || ??° || 71°
+
| 3BM25 || APFSDS || 1,430 || 3.40 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
|-
| OF-412 || HE || 880 || 15.2 || 0.1 || 0.5 || 1462 || +0.0° || 79° || 80° || 81°
+
| OF-412 || HE || 900 || 15.20 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
 
 
! colspan="7" | Smoke shell characteristics
 
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''40''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
+
| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
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{{main|SGMT (7.62 mm)}}
 
{{main|SGMT (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="4" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
+
! colspan="5" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
 
|-
 
|-
! colspan="4" | '' mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! Capacity<br>(Belt capacity)
+
| Coaxial || 2,000 (250) || 600 || N/A || N/A
! Fire rate<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
|-
 
| 2,000 (250) || 600 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''Gameplay Stock:'''
 +
 
 +
The Object 685 is much less powerful when stock. It is equipped with the 3BK17M HEAT-FS shell, which is generally inferior to the 3BM25 shell. Another issue while stock is the mobility, which is not as impressive when stock. Another issue is the lack of the Airstrike modification, which makes spawning in air vehicles easier in ground RB after scouting.
 +
 
 +
'''Gameplay Spaded:'''
 +
 
 +
The Object 685 is a highly mobile Soviet light tank which has an excellent cannon. Its disadvantages are thin armour and a lack of thermal sights. Object 685 players should avoid areas with heavy foliage, as the lack of thermals will prove detrimental in these areas. The best strategy with the Object 685 is flanking the enemy team using the Object 685's mobility. The amphibious capability can help create new avenues of attack when flanking. The scouting ability also helps the team while on the flanks. One tactic to avoid in the Object 685 is using the ESS system, as enemy thermal sights can see through the smoke, while the Object 685 will effectively blind itself.
 +
 
 +
'''Close Range Engagements:'''
 +
 
 +
The Object 685 can fare well at close range due to the excellent gun handling and reload rate. Additionally, the mobility of the vehicle allows it to easily outmanoeuvre enemies at close range. However, the thin armour and hullbreak means that getting shot is usually a death sentence.
 +
 
 +
'''Long Range Engagements:'''
 +
 
 +
The Object 685 may have difficulty in prolonged long range engagements. The main armament is excellent, but the Object is held back by its lack of thermal sights and low survivability. The lack of thermals means that seeing your target may be difficult at long range. Additionally, the low survivability means that the Object 685 will not survive most hits, even at long range.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
 
! Protection
 
! Protection
! colspan="3" |Firepower
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
Line 186: Line 199:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Very good stock and unlockable shells
+
* Powerful rounds with a fast reload
* Can handle up-tiered situations
+
* Good mobility
* Great mobility
+
* Scouting ability
* The nature of its thin armour makes penetrating shells cause minimal spalling, high explosive shells may not even trigger and when they do its usually already too late
+
* Thin armour avoids excessive spalling
* Has amphibious capability: perfect for unexpected flanks, accidental dunks, and messing around
+
* Amphibious
  
 
'''Cons:'''
 
'''Cons:'''
  
* Compared to its predecessor, the Object 685 is less effective in just about every way except for its firepower and having thicker armour
+
* Thin armour
 +
* Hullbreak
 +
* Lack of thermal sights
 +
* Small crew
  
 
== History ==
 
== History ==
Line 223: Line 239:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/6332-development-object-685-return-of-the-river-mosquito-en|[Development<nowiki>]</nowiki> Object 685: Return of the River Mosquito]]
+
* [[wt:en/news/6332-development-object-685-return-of-the-river-mosquito-en|[Development] Object 685: Return of the River Mosquito]]
  
 
{{USSR light tanks}}
 
{{USSR light tanks}}

Revision as of 09:28, 25 June 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Object 685
ussr_object_685.png
Object 685
AB RB SB
8.3 8.7 8.7
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Object 685.jpg


The Object 685 is a rank VI Soviet light tank with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Object 685 X-ray view in hangar
  • The armour on the Object 685 is Alloy ABT-101. The armour values in the chart are displayed in rolled homogeneous armour equivalence.
Armour Front (Slope angle) Sides Rear Roof
Hull 54 mm 16 mm 5 mm 6 mm
Turret 19 mm 16 mm 16 mm 8 mm

The Object 685 is a very lightly armoured vehicle. The alloy may at first appear to be somewhat thick, but it is much less effective than rolled homogeneous armour at stopping rounds. The Object 685 can be killed by almost anything, with .50 calibre machine guns able to penetrate even parts of the front armour at close range. Additionally, the Object 685 has hullbreak. The commander and gunner are somewhat far apart, but the Object has only 3 crew, so survivability is not particularly impressive. Generally, Object 685 drivers should not rely on their armour in any situation.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 79 23 16.5 620 868 37.58 52.61
Realistic 71 21 354 455 21.45 27.58

Armaments

Main armament

Main article: 2A48 (100 mm)
100 mm 2A48 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -4°/+17° ±180° Two-plane 19.00 26.22 __.__ __.__ __.__ 6.00 _.__ _.__ _.__
Realistic 11.90 14.04 __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK17M HEATFS 390 390 390 390 390 390
BR-412D APCBC 239 236 223 207 192 178
3BM25 APFSDS 335 330 307 290 275 260
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
3BK17M HEATFS 1,085 9.96 N/A 0.1 1,440 65° 72° 77°
BR-412D APCBC 887 15.90 1.2 19.0 93.94 48° 63° 71°
3BM25 APFSDS 1,430 3.40 N/A N/A N/A 76° 77° 80°
OF-412 HE 900 15.20 0.1 0.5 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: SGMT (7.62 mm)
7.62 mm SGMT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 600 N/A N/A

Usage in battles

Gameplay Stock:

The Object 685 is much less powerful when stock. It is equipped with the 3BK17M HEAT-FS shell, which is generally inferior to the 3BM25 shell. Another issue while stock is the mobility, which is not as impressive when stock. Another issue is the lack of the Airstrike modification, which makes spawning in air vehicles easier in ground RB after scouting.

Gameplay Spaded:

The Object 685 is a highly mobile Soviet light tank which has an excellent cannon. Its disadvantages are thin armour and a lack of thermal sights. Object 685 players should avoid areas with heavy foliage, as the lack of thermals will prove detrimental in these areas. The best strategy with the Object 685 is flanking the enemy team using the Object 685's mobility. The amphibious capability can help create new avenues of attack when flanking. The scouting ability also helps the team while on the flanks. One tactic to avoid in the Object 685 is using the ESS system, as enemy thermal sights can see through the smoke, while the Object 685 will effectively blind itself.

Close Range Engagements:

The Object 685 can fare well at close range due to the excellent gun handling and reload rate. Additionally, the mobility of the vehicle allows it to easily outmanoeuvre enemies at close range. However, the thin armour and hullbreak means that getting shot is usually a death sentence.

Long Range Engagements:

The Object 685 may have difficulty in prolonged long range engagements. The main armament is excellent, but the Object is held back by its lack of thermal sights and low survivability. The lack of thermals means that seeing your target may be difficult at long range. Additionally, the low survivability means that the Object 685 will not survive most hits, even at long range.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412D Horizontal Drive NVD
II Suspension Brake System FPE 3BM25 Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism Smoke grenade Laser rangefinder
IV Transmission Engine ESS Artillery Support Improved optics 3D3

Pros and cons

Pros:

  • Powerful rounds with a fast reload
  • Good mobility
  • Scouting ability
  • Thin armour avoids excessive spalling
  • Amphibious

Cons:

  • Thin armour
  • Hullbreak
  • Lack of thermal sights
  • Small crew

History

After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.

One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62