Difference between revisions of "Object 685"

From War Thunder Wiki
Jump to: navigation, search
(Edits.)
(Mobility: Updated to new, sleek profile table)
Line 12: Line 12:
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
 +
! {{Annotation|Weight|Vehicle Weight (tons)}}
 +
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
 +
! Stock
 +
! Upgraded
 +
! Stock
 +
! Upgraded
 
|-
 
|-
! Weight (tons)
+
! Arcade
! Add-on armour<br>weight (tons)
+
| 78 || rowspan="2" | 16.5 || rowspan="2" | 620 || ____ || ____ || 37.58 || __.__
! Max speed (km/h)
 
|-
 
| rowspan="2" | 16.5 || rowspan="2" | N/A
 
| ?? (AB)
 
|-
 
| ?? (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! Mode !! Stock !! Upgraded
 
|-
 
| ''Arcade'' || ??? || ???
 
|-
 
| ''Realistic/Simulator'' || ??? || 400
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! Mode !! Stock !! Upgraded
 
|-
 
| ''Arcade'' || ??.?? || ??.??
 
|-
 
| ''Realistic/Simulator'' || ??.?? || 24.24
 
 
|-
 
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| 70 || 354 || 400 || 21.45 || 24.24
 
|}
 
|}
  

Revision as of 13:42, 3 February 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
Object 685
ussr_object_685.png
Object 685
AB RB SB
8.3 8.7 8.7
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Object 685.jpg


The Object 685 is a rank VI Soviet light tank with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 78 16.5 620 ____ ____ 37.58 __.__
Realistic 70 354 400 21.45 24.24

Armaments

Main armament

Main article: 2A48 (100 mm)
100 mm 2A48
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -4°/+17° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.?? 20.00
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
 ??.??  ??.??  ??.?? 6.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 90° (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK17M HEATFS 390 390 390 390 390 390
3BM25 APFSDS 335 330 307 290 275 260
BR-412D APCBC 239 236 223 207 192 178
OF-412 HE 20 20 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
3BK17M HEATFS 1,085 9.96 N/A 0.1 1439.9 +0.0° 65° 72° 75°
3BM25 APFSDS 1,430 3.4 N/A N/A N/A +1.5° 76° 77° 78°
BR-412D APCBC 887 15.9 1.2 19.0 93.9 +4.0° 48°  ??° 71°
OF-412 HE 880 15.2 0.1 0.5 1462 +0.0° 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ??

Optics

Object 685 Optics
Default magnification Maximum magnification
Main Gun optics X3.5 X8.0
Comparable optics  ???

Machine guns

Main article: SGMT (7.62 mm)
7.62 mm SGMT
mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (250) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412D Horizontal Drive NVD
II Suspension Brake System FPE 3BM25 Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism Smoke grenade Laser rangefinder
IV Transmission Engine ESS Artillery Support Improved optics 3D3

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Very good stock and unlockable shells
  • Can handle up-tiered situations
  • Great mobility
  • The nature of its thin armour makes penetrating shells cause minimal spalling, high explosive shells may not even trigger and when they do its usually already too late

Cons:

  • Compared to its predecessor, the Object 685 is less effective in just about every way except for its firepower and having thicker armour

History

After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.

One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62