Difference between revisions of "Object 120"

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(Updated template w/ new design)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
[[File:GarageImage_Object 120.jpg|420px|thumb|left]]
 
[[File:GarageImage_Object 120.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a gift Rank {{specs|rank}} Soviet tank destroyer {{Battle-rating|1}}. It was introduced late in [[Update 1.71 "New E.R.A"]], available on 29 September 2017.
+
The '''{{specs|name}}''' is a gift rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced late in [[Update 1.71 "New E.R.A"]], available on 29 September 2017.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 +
 
 +
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
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=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|M-69 (152 mm)}}
 
{{main|M-69 (152 mm)}}
  
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 10.7 || 14.82 || 17.4 || 18.0 || 21.18
+
| ''Arcade'' || 15.85 || 21.94 || 17.4 || 18.0 || 31.34
 
|-
 
|-
| ''Realistic'' || 10.7 || 12.6 || 14.8 || 15.3 || 18.0
+
| ''Realistic'' || 10.71 || 12.60 || 14.8 || 15.3 || 18.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
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! 100%
 
! 100%
 
|-
 
|-
| 152 mm HEAT-FS || HEATFS || 1000 || 35 || 0.0 || 0.1 || 6,460 || +0° || 65° || 72° || 75°
+
| 152 mm HEAT-FS || HEATFS || 1000 || 35 || 0.0 || 0.1 || 5,850 || +0° || 65° || 72° || 75°
 
|-
 
|-
| 152 mm HE || HE || 960 || 44 || 0.1 || 0.5 || 5,900 || +0° || 79° || 80° || 81°
+
| 152 mm HE || HE || 960 || 43.5 || 0.1 || 0.5 || 5,900 || +0° || 79° || 80° || 81°
 
|-  
 
|-  
| 152 mm APDS-FS || APFSDS || 1710 || 12 || N/A || N/A || N/A || ° || 76° || 77° || 78°
+
| 152 mm APDS-FS || APFSDS || 1710 || 8 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-  
 
|-  
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
===== Ammo racks =====
 
[[File:Ammoracks_Object 120.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Object 120.]]
 
[[File:Ammoracks_Object 120.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Object 120.]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
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|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* Very high velocity APFSDS round means "point and shoot" at typical War Thunder combat ranges - no need to account for projectile drop at range.
+
* Very high velocity APFSDS round means "point and shoot" at typical War Thunder combat ranges - no need to account for projectile drop at range
* Outstanding armour penetration by HEAT-FS and APFSDS rounds.
+
* Outstanding armour penetration by HEAT-FS and APFSDS rounds
* Very good spalling effect from the kinetic energy spread and explosive mass from HEAT-FS round - will usually one-hit-kill.
+
* Very good spalling effect from the kinetic energy spread and explosive mass from HEAT-FS round
* Good mobility for the size of gun.
+
* Good mobility for the size of gun
* Only Soviet tank destroyer with a turret.
+
* Only Soviet tank destroyer with a turret
 +
 
 
'''Cons:'''
 
'''Cons:'''
* Weak armour - vulnerable to anything bigger than a heavy machine gun, and even those from some angles at short range.
+
* Weak armour - vulnerable to anything bigger than a heavy machine gun, and even those from some angles at short range
* Poor depression for main armament.
+
* Poor depression for main armament
 
* Low ammunition load
 
* Low ammunition load
 
* All projectiles carried in rear of turret behind thin armour makes ammunition explosions very likely from turret hits
 
* All projectiles carried in rear of turret behind thin armour makes ammunition explosions very likely from turret hits
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
{{Youtube-gallery|FO3RK2n4IaQ|Premium Vehicles - Object 120 "Taran"}}
 
{{Youtube-gallery|FO3RK2n4IaQ|Premium Vehicles - Object 120 "Taran"}}
  
==References==
+
== See also ==
<references />
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
+
* ''reference to the series of the vehicles;''
== Read also ==
+
* ''links to approximate analogues of other nations and research trees.''
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* [https://warthunder.com/en/news/4986-development-object-120-taran-the-hammer-of-tanks-pre-order-now-en [Devblog<nowiki>]</nowiki> Object 120 "Taran": The Hammer of Tanks]
 
  
== Sources ==
+
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
* [[wt:en/news/4986-development-object-120-taran-the-hammer-of-tanks-pre-order-now-en|[Devblog<nowiki>]</nowiki> Object 120 "Taran": The Hammer of Tanks]]
  
 
{{USSR tank destroyers}}
 
{{USSR tank destroyers}}
 
{{USSR premium ground vehicles}}
 
{{USSR premium ground vehicles}}

Revision as of 03:23, 10 June 2019

Object 120
ussr_object_120.png
Object 120
Show in game
STORE

Description

GarageImage Object 120.jpg


The Object 120 "Taran" is a gift rank V Soviet tank destroyer with a battle rating of 8.0 (AB/RB/SB). It was introduced late in Update 1.71 "New E.R.A", available on 29 September 2017.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (31-86°) Front glacis
30 mm (17-50°) Lower glacis
15 mm 10 mm (15-80°) Top
10 mm (5°) Bottom
30 mm (86°) Front
10 mm Rear
Turret 30 mm (1-68°) Turret front
30 mm (0-58°) Gun mantlet
15-30 mm (0-51°) 15 mm (14-21°) 30 mm Front
10 mm Rear
Armour Sides Roof
Cupola 15 mm 15 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • Barrel ring around the gun is 100 mm thick.
  • Structural steel boxes on hull sides provide 4 mm of protection.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
26.8 N/A 69 (AB)
64 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 682 839
Realistic/Simulator 425 480
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 25.45 31.31
Realistic/Simulator 15.86 17.91

Armaments

Main armament

Main article: M-69 (152 mm)
152 mm M-69
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
22 -5°/+15° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 15.85 21.94 17.4 18.0 31.34
Realistic 10.71 12.60 14.8 15.3 18.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
10.00 10.00 10.00 10.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
152 mm HEAT-FS HEATFS 480 480 480 480 480 480
152 mm HE HE 49 49 49 49 49 49
152 mm APDS-FS APFSDS 405 400 385 370 355 340
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
152 mm HEAT-FS HEATFS 1000 35 0.0 0.1 5,850 +0° 65° 72° 75°
152 mm HE HE 960 43.5 0.1 0.5 5,900 +0° 79° 80° 81°
152 mm APDS-FS APFSDS 1710 8 N/A N/A N/A +1.5° 76° 77° 78°
Ammo racks
Ammo racks for the Object 120.
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
22 Projectiles
Propellants
(+21)
19 (+3)
 
(+18)
 
(+21)
No

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very high velocity APFSDS round means "point and shoot" at typical War Thunder combat ranges - no need to account for projectile drop at range
  • Outstanding armour penetration by HEAT-FS and APFSDS rounds
  • Very good spalling effect from the kinetic energy spread and explosive mass from HEAT-FS round
  • Good mobility for the size of gun
  • Only Soviet tank destroyer with a turret

Cons:

  • Weak armour - vulnerable to anything bigger than a heavy machine gun, and even those from some angles at short range
  • Poor depression for main armament
  • Low ammunition load
  • All projectiles carried in rear of turret behind thin armour makes ammunition explosions very likely from turret hits

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54 · Object 775
USA  SU-57

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37