Difference between revisions of "Object 120"

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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Object 120.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a gift rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced late in [[Update 1.71 "New E.R.A"]], available on 29 September 2017.
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced late in [[Update 1.71 "New E.R.A."]], made available on 29 September 2017.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
 
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 29: Line 26:
 
| Turret || 30 mm (1-68°) ''Turret front'' <br> 30 mm (0-58°) ''Gun mantlet'' || 15-30 mm (0-51°) || 15 mm (14-21°) || 30 mm ''Front'' <br> 10 mm ''Rear''
 
| Turret || 30 mm (1-68°) ''Turret front'' <br> 30 mm (0-58°) ''Gun mantlet'' || 15-30 mm (0-51°) || 15 mm (14-21°) || 30 mm ''Front'' <br> 10 mm ''Rear''
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 15 mm || 15 mm
 
| Cupola || 15 mm || 15 mm
Line 41: Line 38:
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 682|rbMinHp= 425|<!--AoAweight=(optional) -->}}
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armour<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 26.8 || colspan="1" rowspan="2" | N/A || colspan="1" | 69 (AB)
 
|-
 
|64 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|682
 
|839
 
|-
 
|''Realistic/Simulator''
 
|425
 
|480
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|25.45
 
|31.31
 
|-
 
|''Realistic/Simulator''
 
|15.86
 
|17.91
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 
{{main|M-69 (152 mm)}}
 
{{main|M-69 (152 mm)}}
  
Line 93: Line 51:
 
! colspan="6" | [[M-69 (152 mm)|152 mm M-69]]
 
! colspan="6" | [[M-69 (152 mm)|152 mm M-69]]
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="3" | Capacity
! rowspan="1" | Vertical <br> guidance
+
! Vertical<br>guidance
! rowspan="1" | Horizontal <br> guidance
+
! Horizontal<br>guidance
! rowspan="1" | Stabilizer
+
! Stabilizer
 
|-
 
|-
 
| colspan="3" | 22 || -5°/+15° || ±180° || N/A
 
| colspan="3" | 22 || -5°/+15° || ±180° || N/A
Line 102: Line 60:
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
|-
! style="width:4em" |Mode
+
! Mode
! style="width:4em" |Stock
+
! Stock
! style="width:4em" |Upgraded
+
! Upgraded
! style="width:4em" |Prior + Full crew
+
! Prior +<br>Full crew
! style="width:4em" |Prior + Expert qualif.
+
! Prior +<br>Expert qualif.
! style="width:4em" |Prior + Ace qualif.
+
! Prior +<br>Ace qualif.
 
|-
 
|-
| ''Arcade'' || 15.85 || 21.94 || 17.4 || 18.0 || 31.34
+
| ''Arcade'' || 15.85 || ??.? || ??.? || ??.? || 31.34
 
|-
 
|-
 
| ''Realistic'' || 10.71 || 12.60 || 14.8 || 15.3 || 18.00
 
| ''Realistic'' || 10.71 || 12.60 || 14.8 || 15.3 || 18.00
Line 115: Line 73:
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Stock
! colspan="1" style="width:4em" |Prior + Full crew
+
! Prior +<br>Full crew
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! Prior +<br>Expert qualif.
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! Prior +<br>Ace qualif.
 
|-
 
|-
 
| 10.00 || 10.00 || 10.00 || 10.00
 
| 10.00 || 10.00 || 10.00 || 10.00
Line 124: Line 82:
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| 152 mm APDS-FS || APFSDS || 405 || 400 || 385 || 370 || 355 || 340
 
|-
 
|-
! 10m
+
| 152 mm HE || HE || 49 || 49 || 49 || 49 || 49 || 49
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| 152 mm HEAT-FS || HEATFS || 480 || 480 || 480 || 480 || 480 || 480  
+
| 152 mm HEAT-FS || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
 
|-
 
|-
| 152 mm HE || HE || 49 || 49 || 49 || 49 || 49 || 49
 
|-
 
| 152 mm APDS-FS || APFSDS || 405 || 400 || 385 || 370 || 355 || 340
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
Line 150: Line 103:
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! rowspan="2" | Normalisation at 30°<br>from horizontal
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
+
|-
! colspan="3" | ''Ricochet:''
+
! 0% !! 50% !! 100%
 
|-
 
|-
! 0%
+
| 152 mm APDS-FS || APFSDS || 1,710 || 8.0 || N/A || N/A || N/A || +1.5° || 76° || ??° || 78°
! 50%
 
! 100%
 
 
|-
 
|-
| 152 mm HEAT-FS || HEATFS || 1000 || 35 || 0.0 || 0.1 || 5,850 || +0° || 65° || 72° || 75°
+
| 152 mm HE || HE || 960 || 43.5 || 0.1 || 0.5 || 5,900 || +0.0° || 79° || 80° || 81°
 +
|-
 +
| 152 mm HEAT-FS || HEATFS || 1,000 || 35.0 || N/A || 0.1 || 5,852 || +0.0° || 65° || 72° || 75°
 
|-
 
|-
| 152 mm HE || HE || 960 || 43.5 || 0.1 || 0.5 || 5,900 || +0° || 79° || 80° || 81°
 
|-
 
| 152 mm APDS-FS || APFSDS || 1710 || 8 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
 
|}
 
|}
  
Line 184: Line 133:
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''22''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 1&nbsp;''(+21)''<br />19&nbsp;''(+3)'' || &nbsp;<br />4&nbsp;''(+18)'' || &nbsp;<br />1&nbsp;''(+21)'' || style="text-align:left" | No  
+
|| '''22''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 1&nbsp;''(+21)''<br />19&nbsp;''(+3)'' || &nbsp;<br />4&nbsp;''(+18)'' || &nbsp;<br />1&nbsp;''(+21)'' || style="text-align:left" | No
 +
|-
 +
|}
 +
 
 +
<!---==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X3.5 || X7.0
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ???
 
|-
 
|-
 
|}
 
|}
 +
--->
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 +
The Object 120 performs best in all game modes as a sniper/support. This means finding a good spot overlooking the battle with some cover, and taking out enemies from long range. The Object 120's 152 mm gun and its shells are well suited for this purpose.
 +
 
 +
The Object is armed with two main types of shells. The first is APDS-FS, a round that does less damage than the HEAT-FS, but is capable of going through almost all the armour of most vehicles it can face. The APDS-FS also has an extremely low shell drop, giving similar ballistics to top ranking main battle tanks that makes it one of the best kinetic rounds at its battle-rating. The second round is the HEAT-FS shell, which has a more standard shell drop on par with other tanks of the battle-rating. However, the HEAT-FS has a high penetration and holds a huge amount of explosives, almost equal to the HE shell (which almost make the HE shell worthless to bring to battle). The HEAT-FS can then play a role as a high-penetrating chemical round and an effective device to induce hull-breaks on lightly-armoured vehicles. With these characteristics, both of these rounds have their pros and cons at long range, but both are very suitable.
 +
 
 +
The Object 120 can be used at a close-range battle, but it will not be able to perform as effectively due to its relatively long 10 second reload time and a lack of gun stabilizer. These two lacking features mean that the Object 120 cannot react to new threats quickly, especially when it tries to take the battle offensively. It is thus better to fight at range, where the Object's advantages can be used to the fullest.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="2" |Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| 152 mm APDS-FS
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| NVD
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 210: Line 219:
  
 
== History ==
 
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The Object 120 "Taran" was a tank destroyer developed after the USSR's conclusion that AP rounds from the T-10 and T-55 could not pierce the newest American tank the M60. The Object 120 (also noted as being the SU-152 "Taran") surpassed foreign tank destroyers with firepower and mobility at the time. The name Taran comes from its cannon which became the reason it wasn't adopted. The 125 smoothbore and anti tank missiles are the reason why the Object 120 was not put into production.
 
The Object 120 "Taran" was a tank destroyer developed after the USSR's conclusion that AP rounds from the T-10 and T-55 could not pierce the newest American tank the M60. The Object 120 (also noted as being the SU-152 "Taran") surpassed foreign tank destroyers with firepower and mobility at the time. The name Taran comes from its cannon which became the reason it wasn't adopted. The 125 smoothbore and anti tank missiles are the reason why the Object 120 was not put into production.
   
 
  
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->{{Youtube-gallery|FO3RK2n4IaQ|Premium Vehicles - Object 120 "Taran"}}
+
== Media ==
 +
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|7-bdhpFsonU|'''The Shooting Range #62''' - ''Metal Beasts'' section at 00:32 discusses the Object 120.|FO3RK2n4IaQ|'''Premium Vehicles: Object 120 "Taran"''' - ''War Thunder Wiki''}}
  
 
== See also ==
 
== See also ==
Line 222: Line 233:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
 
* [[wt:en/news/4986-development-object-120-taran-the-hammer-of-tanks-pre-order-now-en|[Devblog<nowiki>]</nowiki> Object 120 "Taran": The Hammer of Tanks]]
 
* [[wt:en/news/4986-development-object-120-taran-the-hammer-of-tanks-pre-order-now-en|[Devblog<nowiki>]</nowiki> Object 120 "Taran": The Hammer of Tanks]]

Revision as of 13:07, 22 May 2020

Object 120
ussr_object_120.png
Object 120
Show in game
STORE

Description

GarageImage Object 120.jpg


The Object 120 "Taran" is a gift rank V Soviet tank destroyer with a battle rating of 8.0 (AB/RB/SB). It was introduced late in Update 1.71 "New E.R.A.", made available on 29 September 2017.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (31-86°) Front glacis
30 mm (17-50°) Lower glacis
15 mm 10 mm (15-80°) Top
10 mm (5°) Bottom
30 mm (86°) Front
10 mm Rear
Turret 30 mm (1-68°) Turret front
30 mm (0-58°) Gun mantlet
15-30 mm (0-51°) 15 mm (14-21°) 30 mm Front
10 mm Rear
Armour Sides Roof
Cupola 15 mm 15 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • Barrel ring around the gun is 100 mm thick.
  • Structural steel boxes on hull sides provide 4 mm of protection.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 17 26.8 682 916 25.45 34.18
Realistic 64 16 425 480 15.86 17.91

Armaments

Main armament

Main article: M-69 (152 mm)
152 mm M-69
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
22 -5°/+15° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade 15.85  ??.?  ??.?  ??.? 31.34
Realistic 10.71 12.60 14.8 15.3 18.00
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
10.00 10.00 10.00 10.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
152 mm APDS-FS APFSDS 405 400 385 370 355 340
152 mm HE HE 49 49 49 49 49 49
152 mm HEAT-FS HEATFS 480 480 480 480 480 480
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
152 mm APDS-FS APFSDS 1,710 8.0 N/A N/A N/A +1.5° 76°  ??° 78°
152 mm HE HE 960 43.5 0.1 0.5 5,900 +0.0° 79° 80° 81°
152 mm HEAT-FS HEATFS 1,000 35.0 N/A 0.1 5,852 +0.0° 65° 72° 75°
Ammo racks
Ammo racks for the Object 120.
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
22 Projectiles
Propellants
(+21)
19 (+3)
 
(+18)
 
(+21)
No


Usage in battles

The Object 120 performs best in all game modes as a sniper/support. This means finding a good spot overlooking the battle with some cover, and taking out enemies from long range. The Object 120's 152 mm gun and its shells are well suited for this purpose.

The Object is armed with two main types of shells. The first is APDS-FS, a round that does less damage than the HEAT-FS, but is capable of going through almost all the armour of most vehicles it can face. The APDS-FS also has an extremely low shell drop, giving similar ballistics to top ranking main battle tanks that makes it one of the best kinetic rounds at its battle-rating. The second round is the HEAT-FS shell, which has a more standard shell drop on par with other tanks of the battle-rating. However, the HEAT-FS has a high penetration and holds a huge amount of explosives, almost equal to the HE shell (which almost make the HE shell worthless to bring to battle). The HEAT-FS can then play a role as a high-penetrating chemical round and an effective device to induce hull-breaks on lightly-armoured vehicles. With these characteristics, both of these rounds have their pros and cons at long range, but both are very suitable.

The Object 120 can be used at a close-range battle, but it will not be able to perform as effectively due to its relatively long 10 second reload time and a lack of gun stabilizer. These two lacking features mean that the Object 120 cannot react to new threats quickly, especially when it tries to take the battle offensively. It is thus better to fight at range, where the Object's advantages can be used to the fullest.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive 152 mm APDS-FS
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine NVD

Pros and cons

Pros:

  • Very high velocity APFSDS round means "point and shoot" at typical War Thunder combat ranges - no need to account for projectile drop at range
  • Outstanding armour penetration by HEAT-FS and APFSDS rounds
  • Very good spalling effect from the kinetic energy spread and explosive mass from HEAT-FS round
  • Good mobility for the size of gun
  • Only Soviet tank destroyer with a turret

Cons:

  • Weak armour - vulnerable to anything bigger than a heavy machine gun, and even those from some angles at short range
  • Poor depression for main armament
  • Low ammunition load
  • All projectiles carried in rear of turret behind thin armour makes ammunition explosions very likely from turret hits

History

The Object 120 "Taran" was a tank destroyer developed after the USSR's conclusion that AP rounds from the T-10 and T-55 could not pierce the newest American tank the M60. The Object 120 (also noted as being the SU-152 "Taran") surpassed foreign tank destroyers with firepower and mobility at the time. The name Taran comes from its cannon which became the reason it wasn't adopted. The 125 smoothbore and anti tank missiles are the reason why the Object 120 was not put into production.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54 · Object 775
USA  SU-57

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37