Difference between revisions of "OS2U-1"

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{{Specs-Card
 
|code=os2u_1
 
|cockpit=333640/1107881
 
}}
 
 
{{About
 
{{About
|about=aircraft '''{{PAGENAME}}'''
+
|about=American hydroplane bomber '''{{PAGENAME}}'''
 
|usage=the other version
 
|usage=the other version
 
|link=OS2U-3
 
|link=OS2U-3
 +
}}
 +
{{Specs-Card
 +
|code=os2u_1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
|cockpit=cockpit_os2u_1.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The OS2U Kingfisher was built by Vought-Sikorsky Aircraft Division as a catapult launched observation floatplane designed to be used by different cruisers and battleships employed by the US at the time. It was a revolutionary design, using spot welding construction, creating a smooth fuselage with less drag. The first prototype flew in 1938 and production started in early 1940. While the performance was modest, it soon replaced the Curtiss [[SOC-1|SOC Seagull]] thanks to the more capable airframe. The OS2U-1 was very similar to the XOS2U-1 that flew in 1938, it used a Pratt & Whitney R-985-48 radial engine. The aircraft had a limited range, at least when compared to the OS2U-3, this was fixed in said version with additional self sealing fuel tanks in the wings.
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American hydroplane attacker {{Battle-rating}}. This hydroplane has been in the game since the start of the Open Beta Test prior to Update 1.27. The OS2U-1 is the predecessor of the more advanced [[OS2U-3|OS2U-3 ''Kingfisher'']].  
+
It has been in the game since the start of the Open Beta Test prior to Update 1.27. The '''{{Specs|name}}''' is the predecessor of the improved [[OS2U-3|OS2U-3 ''Kingfisher'']]. Beyond its position as a vehicle in the US aircraft tree, it can also be launched and flown from certain ships in naval battles as a reconnaissance aircraft. The OS2U-1 is not a competitive aircraft at all, since it lacks the performance or the armament to be effective in ground and air RB. It is however very effective as a reconnaissance aircraft in naval matches, considering its small size and its ability to land on water, it can be used to gather information about the enemy fleet and if necessary, land in the water to avoid being fired by enemy AA. This task suits the OS2U-1 very well, since the cockpit has a relatively good view for simulator battles, and the performance issues are not that important in said situations.
 +
 
 +
'''Ships that carry the OS2U-1 as a ship-launched reconnaissance aircraft'''
 +
 
 +
* {{Specs-Link|uk_cruiser_enterprise_d52}}
 +
* {{Specs-Link|us_battlecruiser_alaska_class}}
 +
* {{Specs-Link|us_cruiser_baltimore_class}}
 +
* {{Specs-Link|us_cruiser_brooklyn_class_brooklyn}}
 +
* {{Specs-Link|us_cruiser_cleveland_class_cleveland}}
 +
* {{Specs-Link|us_cruiser_fargo_class}}
 +
* {{Specs-Link|us_battleship_mississippi}}
 +
* {{Specs-Link|us_battleship_nevada}}
 +
* {{Specs-Link|us_cruiser_omaha_class_trenton}}
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
The flight performance is rather average for an Attacker/Hydroplane as the only primary armament is a single 7.62 mm Browning machine gun which is quite under-gunned even for rank 1 aircraft as even the stock planes of the American tech tree have two 7.62 mm Brownings or 12.7 mm Browning Machine guns. The climb rate is almost non-existent With a 4.5 metres per second climb rate in Arcade Battles and a 5.1-metre climb rate in Realistic Battles. The upgraded version boosts the rate of climb to 9.9 metres per second for Arcade Battle which is a rather significant improvement whereas the Realistic Battles rate of climb only increased by 1.7 metres per second. The turn time is an abysmal 35.6 seconds stock in Arcade Battles and 39.0 seconds in Realistic Battles. When upgraded The turn time is 31.1 for both Arcade Battles and Realistic Battles.
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The OS2U has horrendous flight performance, even for a 1.0 aircraft, with a 4.5 metres per second climb rate in Arcade Battles and a 5.1-metre climb rate in Realistic Battles. The spaded version boosts the rate of climb to 9.9 metres per second for Arcade Battle which is a rather significant improvement whereas the Realistic Battles rate of climb only increased by 1.7 metres per second. The turn time is an abysmal 35.6 seconds stock in Arcade Battles and 39.0 seconds in Realistic Battles. When upgraded, the turn time is 31.1 for both Arcade Battles and Realistic Battles.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 1,700 m)
 
! colspan="2" | Max Speed<br>(km/h at 1,700 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|282||271|| {{Specs|ceiling}} ||35.6||39.0||4.5||5.1||305
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
|-
 
! colspan="2" | Max Speed<br>(km/h at 1,700 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 284 || 273 || rowspan="2" | {{Specs|ceiling}} || 34.8 || 38.5 || 5.3 || 5.2 || rowspan="2" | 305
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|310||296|| {{Specs|ceiling}} ||31.1||31.1||9.9||6.8||305
+
! Upgraded
 +
| 310 || 296 || 31.1 || 33.1 || 9.9 || 6.8
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
|✓||✓||✓|| X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
|-
 
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||360|| ~18 || ~18
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 200 || < 200 || < 240 || > 250
+
| 405 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 337 || 308 || 160 || ~15 || ~15
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="4" | Optimal velocities (km/h)
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,376 m || 400 hp || 450 hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
 
|-
 
|-
! colspan="3" | Setting 3
+
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
! Optimal altitude
+
| < 200 || < 200 || < 240 || > 306
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* No armour protection
 
* No armour protection
 
* One self-sealing fuel tank in the fuselage
 
* One self-sealing fuel tank in the fuselage
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Browning (7.62 mm)}}
 
{{main|Browning (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 × 7.62 mm Browning machine gun, nose-mounted (500 rpg)
+
* 1 x 7.62 mm Browning machine gun, nose-mounted (500 rpg)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M30A1 (100 lb)}}
 
{{main|AN-M30A1 (100 lb)}}
  
The option available for the '''''{{PAGENAME}}''''' are:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 × 100 lbs AN-M30A1 bombs
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* Without load
 +
* 2 x 100 lb AN-M30A1 bombs (200 lb total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|Browning (7.62 mm)}}
 
{{main|Browning (7.62 mm)}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 7.62 mm [[Browning (7.62 mm)|Browning]] machine gun, dorsal turret (600 rpg)
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* 1 x 7.62 mm Browning machine gun, dorsal turret (600 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Kingfisher is classified as a bomber and as such it spawns at altitude. Primarily, it should be used in ground attack role across all game modes. If possible, stay out of sight of the enemy and try to take indirect routes to desired targets. Single 7.62 mm gun is capable of destroying artillery, AAA (stationary and on trucks) and armoured cars. Tanks and light pillboxes cannot be destroyed with such a small MG calibre but only with bombs. Cargo ships will require a single 100 lb hit on deck. Landing crafts may be taken out by gunfire but will require lots of hits.
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Kingfisher is classified as a bomber and as such it spawns at altitude. Primarily, it should be used in the ground attack role across all game modes. If possible, stay out of sight of the enemy and try to take indirect routes to desired targets. While the single 7.62 mm gun is capable of destroying artillery, AAA (stationary and on trucks), landing craft, and armoured cars, this is ill-advised if any enemy aircraft is nearby.
 +
 
 +
Since tanks and light pillboxes cannot be destroyed with such a small MG calibre, the player will have to resort to bombs. Cargo ships will require a single 100 lb hit on deck. It is not effective at downing planes, as even if the opponent has a level 1 pilot, it will take two direct hits to knock them out, even more if they have invested some crew points in vitality. As such, it is best to entirely avoid confrontations of any sort in the OS2U. If an opponent is approaching you from the rear, it is best to try to scare them off with the MG before they approach firing range.
 +
 
 +
Bombs will be the primary loadout in Ground realistic. A tactic is to wait for an enemy to step onto a capture point, move into position, bomb them, and fly away. Do not spend too much time on the battlefield, as the Kingfisher is vulnerable to any fire, especially the British and American SPAAs.
  
===Manual Engine Control===
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=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
|Not controllable
 
| rowspan="2" | Controllable<br>Has automatic pitch
 
| rowspan="2" | Not controllable
 
| rowspan="2" | Controllable<br>No auto radiator
 
| rowspan="2" | Combined
 
| rowspan="2" | Not controllable
 
| rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7.62 mm belts
 
| Mk.41
 
 
|-
 
|-
| II
+
! Oil !! Water !! Type
|
 
| Compressor
 
| Airframe
 
| New 7.62 mm MGs
 
|
 
 
|-
 
|-
| III
+
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
| Wings Repair
 
| Engine
 
|  
 
| Turret 7.62 mm belts
 
|
 
|-
 
| IV
 
|  
 
| Engine Injection
 
| Cover
 
| New 7.62 mm MGs (turret)
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Can land on water
+
* In naval modes, the slow speed allows the plane to skimming across the water akin to that of a boat, thus making capturing points easier
* It can also land on land, with damage to the floats, but nothing major
+
* Usually comes in pair on board a ship, meaning it is more expendable compared to other floatplanes
* Is a useful plane in Domination, where it can land on the capture point quickly to secure the points for your team-though beware you may lose to much speed in order for you to take off again this plane cannot gain speed while on land
 
* Center float can protect the plane from attacks from below
 
* You can ram other planes with the float (esp. the wings)
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Terrible speed compared to other float planes
+
* Extremely slow; struggle to reach even half its top speed in a level flight, and is quite hard to take off on water
* Extremely fragile
+
* Awful overall flight characteristic, any manoeuvre will bleeds its already low energy away
* Weak offensive armament consisting of 1 X 7.62 mm machine gun, and is barely adequate to destroy lightly armoured vehicles
+
* Extremely weak hull compared to other floatplanes
* Weak defensive armament, 1 X 7.62 mm machine gun cannot extensively damage planes of its tier with a burst, and also has bad coverage
+
* Weak offensive and defensive armament
* 2 X 100 lb bombs is a weak payload, only sufficient to take out lightly armoured equipment and vehicles.
+
* 2 x 100 lb bombs is a weak payload, only sufficient to take out lightly-armoured equipment and vehicles.
* Armor is nonexistent.
 
* Crew is sufficiently lacking in protection. especially for the pilot.
 
* Tail-gunner is easily knocked-out
 
* Poor acceleration
 
* Loses energy rapidly in turns
 
* Bombs can be difficult to aim due to a lack of bombsight
 
  
 
== History ==
 
== History ==
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable). -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
OS2U Kingfisher built by Vought-Sikorsky Aircraft Division was catapult-launched observation floatplane designed by Rex Beisel (a design engineer responsible for F4U Corsair). Kingfisher was assembled using a revolutionary spot welding construction which created a smooth fuselage that generated less drag. It also had a number of innovative features, such as deflector plate flaps and drooping ailerons used to create additional lift at low speeds which improved control of the plane.
 
OS2U Kingfisher built by Vought-Sikorsky Aircraft Division was catapult-launched observation floatplane designed by Rex Beisel (a design engineer responsible for F4U Corsair). Kingfisher was assembled using a revolutionary spot welding construction which created a smooth fuselage that generated less drag. It also had a number of innovative features, such as deflector plate flaps and drooping ailerons used to create additional lift at low speeds which improved control of the plane.
  
First prototype XOS2U-1 flew in 1938 and first production variant was delivered in early 1940. Despite its modest performance it gradually started replacing Curtiss SOC Seagull biplane and ended up as U.S. Navy's main ship-launched scout plane during WW2. It stayed in use much longer than expected because its successor Curtiss SO3C Seamew suffered from various issues, most notably engine failures.
+
First prototype XOS2U-1 flew in 1938 and first production variant was delivered in early 1940. Despite its modest performance it gradually started replacing Curtiss SOC Seagull biplane and ended up as U.S. Navy's main ship-launched scout plane during WW2. It stayed in use much longer than expected because its successor Curtiss SO3C Seamew suffered from various issues, most notably engine failures.
  
OS2U-3 first flew on 17 May 1941. It was very similar to OS2U-1. The main difference from its predecessor was additional self-sealing fuel tanks in the wings and improved armour protection for the pilot. It had a 450 hp (336 kW) Pratt & Whitney R-985-AN2 engine (all Kingfishers were powered by different versions of this engine). It was armed with a 7.62 mm gun in the nose (hidden inside engine compartment) and a 7.62 mm gun in a dorsal turret on a flexible ring mount. Also, apart from 100 lb (45 kg) bombs, it was able to load 325 lb (147 kg) of depth charges. The OS2U-3 was the most produced variant with just over 1000 units built. It was the only exported variant and it served in many countries from Uruguay to Australia including the Soviet Union aboard cruiser Murmansk (USS Milwaukee). Last of the Kingfishers were withdrawn from service on Cuba in 1959.
+
OS2U-3 first flew on 17 May 1941. It was very similar to OS2U-1. The main difference from its predecessor was additional self-sealing fuel tanks in the wings and improved armour protection for the pilot. It had a 450 hp (336 kW) Pratt & Whitney R-985-AN2 engine (all Kingfishers were powered by different versions of this engine). It was armed with a 7.62 mm gun in the nose (hidden inside engine compartment) and a 7.62 mm gun in a dorsal turret on a flexible ring mount. Also, apart from 100 lb (45 kg) bombs, it was able to load 325 lb (147 kg) of depth charges. The OS2U-3 was the most produced variant with just over 1,000 units built. It was the only exported variant and it served in many countries from Uruguay to Australia including the Soviet Union aboard cruiser Murmansk (USS Milwaukee). Last of the Kingfishers were withdrawn from service on Cuba in 1959.
  
While some were deployed to land bases (OS2U-2 installed with wheels instead floats were mostly used for training) most of Kingfishers operated from U.S. Navy's heavy and light cruisers and battleships. The violent launch was done into the wind by catapult powered with a cannon shell. Landing required the ship to make a turn in order to create a patch of relatively calm sea surface where Kingfisher could land and then taxi to the “sled” used to pull it closer to the ship's crane which would hoist it back on deck.
+
While some were deployed to land bases (OS2U-2 installed with wheels instead floats were mostly used for training) most of Kingfishers operated from U.S. Navy's heavy and light cruisers and battleships. The violent launch was done into the wind by catapult powered with a cannon shell. Landing required the ship to make a turn in order to create a patch of relatively calm sea surface where Kingfisher could land and then taxi to the "sled" used to pull it closer to the ship's crane which would hoist it back on deck.
  
 
In the early 1940s seaborne radar was a rarity and still primitive, the eyes and ears of a fleet of warships were limited at best. This is where the observation aircraft was imperative. A battleship would launch a Kingfisher seaplane and the aircraft could then patrol the surrounding seas for hundreds of miles for hours at a time. Depending on the threat, the Kingfisher might be looking for anything as huge as an enemy fleet or as small and deadly as a single enemy submarine. In the case of the latter, the Kingfisher had teeth of its own: even with its limited payload, Kingfishers assisted in the sinking of U-Boats U-576 and U-176. Simply finding a target or enemy fleet was of immense use to the bridge crew of a warship, but the Kingfisher could do more. Once an enemy fleet was identified it was almost inevitable that an engagement would take place – even in the 1940s, naval guns were well capable of firing shells in excess of 20 miles. The Kingfisher could fly over an enemy fleet and report directly back to the bridge crew of any warship within its own fleet, giving real-time feedback of the accuracy of shot and corrections to bring the tremendous firepower onto a target. Furthermore, the importance of naval gunfire did not stop with engaging other vessels: carrying some of the largest guns in the entire world on a mobile platform, battleships were the ultimate fire support during an amphibious assault. As US Marines fought their way from beachheads all across the Pacific theatre, the guns of the fleet were often there to eliminate concentrations of enemy troops and heavy defensive positions. Again, the Kingfisher was ideally placed to ensure this supporting fire was accurately and efficiently delivered.
 
In the early 1940s seaborne radar was a rarity and still primitive, the eyes and ears of a fleet of warships were limited at best. This is where the observation aircraft was imperative. A battleship would launch a Kingfisher seaplane and the aircraft could then patrol the surrounding seas for hundreds of miles for hours at a time. Depending on the threat, the Kingfisher might be looking for anything as huge as an enemy fleet or as small and deadly as a single enemy submarine. In the case of the latter, the Kingfisher had teeth of its own: even with its limited payload, Kingfishers assisted in the sinking of U-Boats U-576 and U-176. Simply finding a target or enemy fleet was of immense use to the bridge crew of a warship, but the Kingfisher could do more. Once an enemy fleet was identified it was almost inevitable that an engagement would take place – even in the 1940s, naval guns were well capable of firing shells in excess of 20 miles. The Kingfisher could fly over an enemy fleet and report directly back to the bridge crew of any warship within its own fleet, giving real-time feedback of the accuracy of shot and corrections to bring the tremendous firepower onto a target. Furthermore, the importance of naval gunfire did not stop with engaging other vessels: carrying some of the largest guns in the entire world on a mobile platform, battleships were the ultimate fire support during an amphibious assault. As US Marines fought their way from beachheads all across the Pacific theatre, the guns of the fleet were often there to eliminate concentrations of enemy troops and heavy defensive positions. Again, the Kingfisher was ideally placed to ensure this supporting fire was accurately and efficiently delivered.
  
Even though it was used in many different roles, as trainer, bomber, anti-submarine platform in the Atlantic, scout, naval gunfire spotter etc. the Kingfisher was most respectable for Search and Rescue missions where it was involved in saving downed airmen in the Pacific. On one occasion in 1942 over Pacific a B-17D became disoriented, ran out of fuel and ditched. After drifting for several weeks without food and water, the crew and passengers were rescued by a Kingfisher. With all the survivors on its wings, it could not take off and started taxing to the nearest island before being relieved by a torpedo boat. However, most notable rescues happened in 1944 over Guam when a Kingfisher of USS Indiana rescued two downed airmen despite being exposed to fire from several nearby Japanese artillery positions. The only confirmed kill scored with Kingfisher happened on 16 February 1945 at Iwo Jima where Lieutenant D.W. Gandy shot down a Zero fighter.
+
Even though it was used in many different roles, as trainer, bomber, anti-submarine platform in the Atlantic, scout, naval gunfire spotter etc. the Kingfisher was most respectable for Search and Rescue missions where it was involved in saving downed airmen in the Pacific. On one occasion in 1942 over Pacific a B-17D became disoriented, ran out of fuel and ditched. After drifting for several weeks without food and water, the crew and passengers were rescued by a Kingfisher. With all the survivors on its wings, it could not take off and started taxing to the nearest island before being relieved by a torpedo boat. However, most notable rescues happened in 1944 over Guam when a Kingfisher of USS Indiana rescued two downed airmen despite being exposed to fire from several nearby Japanese artillery positions. The only confirmed kill scored with Kingfisher happened on 16 February 1945 at Iwo Jima where Lieutenant D.W. Gandy shot down a Zero fighter.
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{{break}}
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
In March 1937, the Chance-Vought company, then part of United Aircraft Corporation, obtained an order from the US Navy to design a catapult reconnaissance-spotter float plane to replace the obsolete Curtiss SOC biplane. A year later, in March 1938, the first prototype XOS2U-1 took to the air in a version with non-retractable landing gear, and two months later the first takeoff from water took place. Due to new technology, the prototype showed a considerable improvement in its main performance characteristics compared with its predecessor. It had longer range, a higher service ceiling and a considerably lower takeoff weight. In spite of the fact that a less powerful and lighter engine had been selected, the speed was unchanged and the mean rate of climb was even somewhat higher. However, the more up-to-date design of the monoplane caused the designers a few headaches. By comparison with the SOC, its takeoff and landing characteristics were considerably worse. They had to give up on a central float designed by Vought itself and use an EDO design instead. After several minor improvements, the aircraft was put into series production and accepted by the Navy under the designation "Kingfisher" (the name of a tiny bird which lives on small lake fish). The production aircraft were fitted with the Pratt & Whitney R-985-48 "Wasp Junior" engine, nominal power 450 hp, with a two-bladed propeller. Up to the end of 1940, 54 OS2U-1s had been built, 18 of which were sent to re-equip battleships based at Pearl Harbor and Alameda.
 +
{{Navigation-End}}
  
=== In-game description ===
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
In March 1937, the Chance-Vought company, then part of United Aircraft Corporation, obtained an order from the US Navy to design a catapult reconnaissance-spotter float plane to replace the obsolete Curtiss SOC biplane. A year later, in March 1938, the first prototype XOS2U-1 took to the air in a version with non-retractable landing gear, and two months later the first takeoff from water took place. Due to new technology, the prototype showed a considerable improvement in its main performance characteristics compared with its predecessor. It had longer range, a higher service ceiling and a considerably lower takeoff weight. In spite of the fact that a less powerful and lighter engine had been selected, the speed was unchanged and the mean rate of climb was even somewhat higher. However, the more up-to-date design of the monoplane caused the designers a few headaches. By comparison with the SOC, its takeoff and landing characteristics were considerably worse. They had to give up on a central float designed by Vought itself and use an EDO design instead. After several minor improvements, the aircraft was put into series production and accepted by the Navy under the designation “Kingfisher” (the name of a tiny bird which lives on small lake fish). The production aircraft were fitted with the Pratt & Whitney R-985-48 “Wasp Junior” engine, nominal power 450 h.p., with a two-bladed propeller. Up to the end of 1940, 54 OS2U-1s had been built, 18 of which were sent to re-equip battleships based at Pearl Harbor and Alameda.
+
;Skins
  
== Media ==
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=os2u_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
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* ''links to approximate analogues of other nations and research trees.'' -->
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'''Related development'''
  
 
* [[OS2U-3]]
 
* [[OS2U-3]]
Line 286: Line 208:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
{{USA attackers}}
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{{AirManufacturer Vought}}
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{{USA bombers}}
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{{Ship-launched reconnaissance aircraft}}

Latest revision as of 18:33, 18 April 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the American hydroplane bomber OS2U-1. For the other version, see OS2U-3.
OS2U-1
os2u_1.png
GarageImage OS2U-1.jpg
ArtImage OS2U-1.png
360://https://wiki.warthunder.com/images/4/4e/Cockpit_os2u_1.jpg
OS2U-1
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The OS2U Kingfisher was built by Vought-Sikorsky Aircraft Division as a catapult launched observation floatplane designed to be used by different cruisers and battleships employed by the US at the time. It was a revolutionary design, using spot welding construction, creating a smooth fuselage with less drag. The first prototype flew in 1938 and production started in early 1940. While the performance was modest, it soon replaced the Curtiss SOC Seagull thanks to the more capable airframe. The OS2U-1 was very similar to the XOS2U-1 that flew in 1938, it used a Pratt & Whitney R-985-48 radial engine. The aircraft had a limited range, at least when compared to the OS2U-3, this was fixed in said version with additional self sealing fuel tanks in the wings.

It has been in the game since the start of the Open Beta Test prior to Update 1.27. The OS2U-1 Kingfisher is the predecessor of the improved OS2U-3 Kingfisher. Beyond its position as a vehicle in the US aircraft tree, it can also be launched and flown from certain ships in naval battles as a reconnaissance aircraft. The OS2U-1 is not a competitive aircraft at all, since it lacks the performance or the armament to be effective in ground and air RB. It is however very effective as a reconnaissance aircraft in naval matches, considering its small size and its ability to land on water, it can be used to gather information about the enemy fleet and if necessary, land in the water to avoid being fired by enemy AA. This task suits the OS2U-1 very well, since the cockpit has a relatively good view for simulator battles, and the performance issues are not that important in said situations.

Ships that carry the OS2U-1 as a ship-launched reconnaissance aircraft

General info

Flight performance

Max speed
at 1 700 m296 km/h
Turn time33 s
Max altitude5 950 m
EnginePratt & Whitney R-985-48
TypeRadial
Cooling systemAir
Take-off weight3 t

The OS2U has horrendous flight performance, even for a 1.0 aircraft, with a 4.5 metres per second climb rate in Arcade Battles and a 5.1-metre climb rate in Realistic Battles. The spaded version boosts the rate of climb to 9.9 metres per second for Arcade Battle which is a rather significant improvement whereas the Realistic Battles rate of climb only increased by 1.7 metres per second. The turn time is an abysmal 35.6 seconds stock in Arcade Battles and 39.0 seconds in Realistic Battles. When upgraded, the turn time is 31.1 for both Arcade Battles and Realistic Battles.

Characteristics Max Speed
(km/h at 1,700 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 284 273 5950 34.8 38.5 5.3 5.2 305
Upgraded 310 296 31.1 33.1 9.9 6.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
405 350 337 308 160 ~15 ~15
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 200 < 200 < 240 > 306

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear350 km/h
  • No armour protection
  • One self-sealing fuel tank in the fuselage

Modifications and economy

Repair costBasic → Reference
AB97 → 131 Sl icon.png
RB139 → 187 Sl icon.png
SB160 → 216 Sl icon.png
Total cost of modifications2 820 Rp icon.png
855 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 60 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mods radiator.png
Radiator
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mods armor frame.png
Airframe
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
60 Ge icon.png
Mods compressor.png
Compressor
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods new engine.png
Engine
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods armor cover.png
Cover
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods metanol.png
Engine injection
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods ammo.png
bmg30_belt_pack
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
40 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk.41
Mods weapon.png
bmg30_new_gun
Research:
220 Rp icon.png
Cost:
65 Sl icon.png
60 Ge icon.png
Mods ammo.png
bmg30_turret_belt_pack
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg30_turret_new_gun
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png

Armaments

Offensive armament

Ammunition500 rounds
Fire rate1 000 shots/min
Main article: Browning (7.62 mm)

The OS2U-1 is armed with:

  • 1 x 7.62 mm Browning machine gun, nose-mounted (500 rpg)

Suspended armament

List of setups (1)
Setup 12 x 100 lb AN-M30A1 bomb
Main article: AN-M30A1 (100 lb)

The OS2U-1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 100 lb AN-M30A1 bombs (200 lb total)

Defensive armament

Ammunition600 rounds
Fire rate1000 shots/min
Main article: Browning (7.62 mm)

The OS2U-1 is defended by:

  • 1 x 7.62 mm Browning machine gun, dorsal turret (600 rpg)

Usage in battles

Kingfisher is classified as a bomber and as such it spawns at altitude. Primarily, it should be used in the ground attack role across all game modes. If possible, stay out of sight of the enemy and try to take indirect routes to desired targets. While the single 7.62 mm gun is capable of destroying artillery, AAA (stationary and on trucks), landing craft, and armoured cars, this is ill-advised if any enemy aircraft is nearby.

Since tanks and light pillboxes cannot be destroyed with such a small MG calibre, the player will have to resort to bombs. Cargo ships will require a single 100 lb hit on deck. It is not effective at downing planes, as even if the opponent has a level 1 pilot, it will take two direct hits to knock them out, even more if they have invested some crew points in vitality. As such, it is best to entirely avoid confrontations of any sort in the OS2U. If an opponent is approaching you from the rear, it is best to try to scare them off with the MG before they approach firing range.

Bombs will be the primary loadout in Ground realistic. A tactic is to wait for an enemy to step onto a capture point, move into position, bomb them, and fly away. Do not spend too much time on the battlefield, as the Kingfisher is vulnerable to any fire, especially the British and American SPAAs.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • In naval modes, the slow speed allows the plane to skimming across the water akin to that of a boat, thus making capturing points easier
  • Usually comes in pair on board a ship, meaning it is more expendable compared to other floatplanes

Cons:

  • Extremely slow; struggle to reach even half its top speed in a level flight, and is quite hard to take off on water
  • Awful overall flight characteristic, any manoeuvre will bleeds its already low energy away
  • Extremely weak hull compared to other floatplanes
  • Weak offensive and defensive armament
  • 2 x 100 lb bombs is a weak payload, only sufficient to take out lightly-armoured equipment and vehicles.

History

OS2U Kingfisher built by Vought-Sikorsky Aircraft Division was catapult-launched observation floatplane designed by Rex Beisel (a design engineer responsible for F4U Corsair). Kingfisher was assembled using a revolutionary spot welding construction which created a smooth fuselage that generated less drag. It also had a number of innovative features, such as deflector plate flaps and drooping ailerons used to create additional lift at low speeds which improved control of the plane.

First prototype XOS2U-1 flew in 1938 and first production variant was delivered in early 1940. Despite its modest performance it gradually started replacing Curtiss SOC Seagull biplane and ended up as U.S. Navy's main ship-launched scout plane during WW2. It stayed in use much longer than expected because its successor Curtiss SO3C Seamew suffered from various issues, most notably engine failures.

OS2U-3 first flew on 17 May 1941. It was very similar to OS2U-1. The main difference from its predecessor was additional self-sealing fuel tanks in the wings and improved armour protection for the pilot. It had a 450 hp (336 kW) Pratt & Whitney R-985-AN2 engine (all Kingfishers were powered by different versions of this engine). It was armed with a 7.62 mm gun in the nose (hidden inside engine compartment) and a 7.62 mm gun in a dorsal turret on a flexible ring mount. Also, apart from 100 lb (45 kg) bombs, it was able to load 325 lb (147 kg) of depth charges. The OS2U-3 was the most produced variant with just over 1,000 units built. It was the only exported variant and it served in many countries from Uruguay to Australia including the Soviet Union aboard cruiser Murmansk (USS Milwaukee). Last of the Kingfishers were withdrawn from service on Cuba in 1959.

While some were deployed to land bases (OS2U-2 installed with wheels instead floats were mostly used for training) most of Kingfishers operated from U.S. Navy's heavy and light cruisers and battleships. The violent launch was done into the wind by catapult powered with a cannon shell. Landing required the ship to make a turn in order to create a patch of relatively calm sea surface where Kingfisher could land and then taxi to the "sled" used to pull it closer to the ship's crane which would hoist it back on deck.

In the early 1940s seaborne radar was a rarity and still primitive, the eyes and ears of a fleet of warships were limited at best. This is where the observation aircraft was imperative. A battleship would launch a Kingfisher seaplane and the aircraft could then patrol the surrounding seas for hundreds of miles for hours at a time. Depending on the threat, the Kingfisher might be looking for anything as huge as an enemy fleet or as small and deadly as a single enemy submarine. In the case of the latter, the Kingfisher had teeth of its own: even with its limited payload, Kingfishers assisted in the sinking of U-Boats U-576 and U-176. Simply finding a target or enemy fleet was of immense use to the bridge crew of a warship, but the Kingfisher could do more. Once an enemy fleet was identified it was almost inevitable that an engagement would take place – even in the 1940s, naval guns were well capable of firing shells in excess of 20 miles. The Kingfisher could fly over an enemy fleet and report directly back to the bridge crew of any warship within its own fleet, giving real-time feedback of the accuracy of shot and corrections to bring the tremendous firepower onto a target. Furthermore, the importance of naval gunfire did not stop with engaging other vessels: carrying some of the largest guns in the entire world on a mobile platform, battleships were the ultimate fire support during an amphibious assault. As US Marines fought their way from beachheads all across the Pacific theatre, the guns of the fleet were often there to eliminate concentrations of enemy troops and heavy defensive positions. Again, the Kingfisher was ideally placed to ensure this supporting fire was accurately and efficiently delivered.

Even though it was used in many different roles, as trainer, bomber, anti-submarine platform in the Atlantic, scout, naval gunfire spotter etc. the Kingfisher was most respectable for Search and Rescue missions where it was involved in saving downed airmen in the Pacific. On one occasion in 1942 over Pacific a B-17D became disoriented, ran out of fuel and ditched. After drifting for several weeks without food and water, the crew and passengers were rescued by a Kingfisher. With all the survivors on its wings, it could not take off and started taxing to the nearest island before being relieved by a torpedo boat. However, most notable rescues happened in 1944 over Guam when a Kingfisher of USS Indiana rescued two downed airmen despite being exposed to fire from several nearby Japanese artillery positions. The only confirmed kill scored with Kingfisher happened on 16 February 1945 at Iwo Jima where Lieutenant D.W. Gandy shot down a Zero fighter.


Archive of the in-game description

In March 1937, the Chance-Vought company, then part of United Aircraft Corporation, obtained an order from the US Navy to design a catapult reconnaissance-spotter float plane to replace the obsolete Curtiss SOC biplane. A year later, in March 1938, the first prototype XOS2U-1 took to the air in a version with non-retractable landing gear, and two months later the first takeoff from water took place. Due to new technology, the prototype showed a considerable improvement in its main performance characteristics compared with its predecessor. It had longer range, a higher service ceiling and a considerably lower takeoff weight. In spite of the fact that a less powerful and lighter engine had been selected, the speed was unchanged and the mean rate of climb was even somewhat higher. However, the more up-to-date design of the monoplane caused the designers a few headaches. By comparison with the SOC, its takeoff and landing characteristics were considerably worse. They had to give up on a central float designed by Vought itself and use an EDO design instead. After several minor improvements, the aircraft was put into series production and accepted by the Navy under the designation "Kingfisher" (the name of a tiny bird which lives on small lake fish). The production aircraft were fitted with the Pratt & Whitney R-985-48 "Wasp Junior" engine, nominal power 450 hp, with a two-bladed propeller. Up to the end of 1940, 54 OS2U-1s had been built, 18 of which were sent to re-equip battleships based at Pearl Harbor and Alameda.


Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Chance Vought Aircraft
Fighters 
Corsair  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Jet aircraft 
Corsair II  A-7D · A-7E · A-7K
Crusader  F8U-2 · F-8E
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN)
Captured  ▅F4U-1A

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner"

Ship-launched reconnaissance aircraft
USA  OS2U-1* · SOC-1
Germany  Ar 196 A-3*
USSR  KOR-1
Britain  Osprey Mk IV · Walrus Mk.I
Japan  E7K2 · E8N2 · E13A1 · F1M2*
Italy  Ro.43
France  GL.832HY · Loire 130С
  *Available standalone in tech tree